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Animation evaluation worksheet:

embed this in your EVALUATION page so it can be read clearly.


2 3:3.2 Evaluate the effectiveness of design and research tools, methods and skills to develop ideas for creative media production

5 3:3.1. Analyse the effectiveness of solutions to an audio based problem in creative media production.

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Animation evaluation/reflection questions


For this task, take your time and think about your experiences of this assignment.
You must answer ALL of these in order to pass this section.
Your answers should be at least 2-3 lines long for each question in order to pass.

Task 1/3: Reflect on your own research. (U2 3:3.2)


This is about the three worksheets you did as well as anything you have added to your production blog by week, such
as learning about Phonemes, facial structure or anything else you feel is relevant.

From my research I had used the fact that almost all of my survey replies had more detail in
sad scenes that made them feel sad, uneasy or a form of anxiety compared to scenes that
What did you use from your
made them experience more positive emotions. I used this when creating my cloud character
research that helped you?
to try and draw out more negative emotions. This is also reflected in my choice to make the
crowd scream, rather than audio of general unnerve.
I had discarded the design choice to give my cloud arms and a mouth, not due to any sort of
restraints, but due to the fact that when asking family members what is an effective way of
What did you discard and why?
conveying emotion other than using your mouth, the majority of then had said eyes.
Therefore, I used this to only give my cloud eyes.
What else would it have been If I had done my research again, it would be useful to know that more people relate and have
more useful to know from your stronger emotions in response to sadder and more negative moments in animation that more
research if you did it again? positive and upbeat emotions.

I would find this out by using a mixture of primary, quantitative and qualitative data, a
How would you find this out
mixture of basic research first hand then finding out the percentage of people who found it
(P/S/Q/Q)?*
easier to identify more negative scenes than positive, then targeting them as to why.
*primary/secondary/qualitative/quantitative

Task 2/3: Reflect on your own design, practical skills and build. (U2 3:3.2)
This is about the practical skills you learnt each week. Feel free to go back over the Animation Teams channel if it
helps you remember. Answer each question, including any relevant screen grabs.

I had used a variety of different practical skills that I had learnt from my sessions that had
What did you use from your
helped me vastly in this project, which were not limited to lip synching, motion tweening,
practical skills lessons that helped
stop motion and more. All of these skills were extremely useful when contributing to this
you?
project.
One aspect that I have discarded was the effect of cigarette burns, similar to how it looks on
old film reels. I had discarded this because I was worried about time restraints, as I had
What did you discard and why?
unfortunately been absent for the second session of this project. It was also very difficult to
find a preexisting filter to add over in Premiere Pro.
If I could add anymore to my animation project, I would create and add a cigarette burn effect
What would you now include and
in Adobe Animate to go overtop the whole animation, to really emphasize the time period
why?
that I wanted to recreate.

What practical skills would you If I could revisit a practical skill and do it again, I would choose Lip Synching as I often forget
like to revisit if you did it again? and mix up the order of the steps on how to do it.

I would love to learn how to do rotoscoping in animation, as I feel it would be very helpful in
Are there any new ones you think
order to recreate favorite moments from film or other, also being helpful if you need a pose
would be useful for this project?
reference or poses for frames and/or are on a time constraint.
How does your final animation An example of my animation that positively compares to a professional example in the way I
compare to professional have recreated the Rubber hose animation and art style, using and researching plenty of
examples? Give at least one reference material such as old styled Disney cartoons and popular modern-day examples of
positive and one thing you would rubber hose such as Cuphead. An example of my animation that I could improve upon would
definitely be focusing and revisiting my linework to make the line art much smoother and
focus on improving.
more polished out.

Task 3/3: Reflect on your audio ideas and work. (U5 3:3.1)
This is about the audio skills you learnt each week. Feel free to go back over the Animation Teams channel if it helps
you remember. Answer each question, including any relevant screen grabs.

Some skills I had used from my audio sessions in animation would be manipulating and
What did you use from your
editing my audio with effects to change the sound, pitch and tone of the said audio. I had
audio skills lessons that helped
used this in my project to create the feeling of a 1920’s radio show host, to further push
you?
forward the idea of my project being a classic 1920’s rubber hose cartoon.
One aspect of this project that I had discarded was a sourced audio clip of a crowd
murmuring. I had discarded this solely because I had realized that this did not in fact fit in
What did you discard and why? with the mood I wanted. I wanted to portray the cloud in a way that made people feel a sort
of anxiety and discomfort and having a simple audio of a crowd murmuring did not do that
feeling enough justice.
If I could include anything more to my animation project, I would like to include more audio
What would you now include and
samples in my work to make the world feel more alive and have more going on in the
why?
background, to properly flesh it out.

I would like to revisit the audio skill of studio recording to properly be able to record audio
What audio skills would you like
samples with proper equipment without the need of a phone, as this method can pick up
to revisit if you did it again?
much unwanted background noise which is an issue I had to face when recording my audio.
I feel that it would be beneficial to learn how to manipulate multiple audio samples to form
Are there any new ones you think multiple layers that form one sound in total. For example, in an online video game a sound
would be useful for this project? designer walks through how multiple sounds from different sources were manipulated to
form one new sound Warframe -Devstream Audio example – 1:11:31 (Timestamp)
An example of my audio that positively compares to a professional example is, in my opinion,
the way I had manipulated the master audio to give the effect of a 1920’s radio host, as it
How does your final audio
sounds authentic in the way that it wasn’t manipulated, but in the way that it sounds as if it
compare to professional
was recorded exactly like that. An example of my audio work that I could improve upon
examples? Give at least one
would definitely be working with and sorting out the unwanted sound in my audio,
positive and one thing you would
specifically with my own recorded sound of thunder and light rain, there was a lot of loud
focus on improving.
wind and other sounds I had to remove, but could not fully without compromising the quality
and audibility of the audio sample.

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