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2 3:3.2 Evaluate the effectiveness of design and research tools, methods and skills to develop ideas for creative media production
5 3:3.1. Analyse the effectiveness of solutions to an audio based problem in creative media production.
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I used things like Pintrest to give me a rough idea of what I wanted to do for the animation
What did you use from your
since I didn’t know where to start with it, I also asked my friends around me for their opinions
research that helped you?
on what I should do for it which helped just as much.
There were some ideas from my Secondary Research I was thinking about doing but once I
knew that it probably would’ve taken me longer to complete the actual animation itself. For
What did you discard and why?
example, most of them were actually 3D animation and some 2D animations were too
detailed for me (personally) to complete.
What else would it have been I know that giving it a little more detail doesn’t completely effect it as long as you plan it out
more useful to know from your right the first time and also that it’s always best to expand primary research past your
research if you did it again? classmates.
How would you find this out I would do this through Primary Research by using things like Microsoft Forms then using
(P/S/Q/Q)?* some Qualitative to make a good decision about what to do about the animation.
*primary/secondary/qualitative/quantitative
Task 2/3: Reflect on your own design, practical skills and build. (U2 3:3.2)
This is about the practical skills you learnt each week. Feel free to go back over the Animation Teams channel if it
helps you remember. Answer each question, including any relevant screen grabs.
I didn’t do anything along the lines of lip-syncing because I felt it was too complicated for me
What did you discard and why? and I wasn’t 100% sure on how to use it so I didn’t want to risk it by doing something and it
actually goes wrong and I would have to start again.
What would you now include and Now that I look back on my animation, I would include the lip-syncing to give it more of an
why? effect and look much better with it
What practical skills would you I would like to revisit how to lip-sync so if I had the chance, I could use that in my future
like to revisit if you did it again? animations if I wanted to and I would have the confidence that nothing bad could go wrong.
Are there any new ones you think I can’t really think of anything else that’s completely new other than maybe learning how to
would be useful for this project? make arms and legs move with the characters using their joints or something like that.