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Chapter 3

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Learning and Memory

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CONSUMER
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BEHAVIOR, 8e
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Michael Solomon
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Learning Objectives

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When you finish this chapter you should understand why:
• It’s important for marketers to understand how

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consumers learn about products and services.

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• Conditioning results in learning.

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• Learned associations can generalize to other things, and
why this is important to marketers.
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• There is a difference between classical and instrumental
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conditioning.
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• We learn by observing others’ behavior.

Hoang Duc Binh, MBA, 2008 3-2

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Learning Objectives (cont.)
• Memory systems work.

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• The other products we associate with an individual

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product influences how we will remember it.

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• Products help us to retrieve memories from our past.

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• Marketers measure our memories about products and
ads.
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Hoang Duc Binh, MBA, 2008 3-3

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Learning is a Process

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• Our tastes are

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formed as a result of

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a learning process,

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sometimes with

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painful results.
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Consumer Behavior

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The Learning Process
• Products as reminders of life

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experiences

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• Products + memory = brand

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equity/loyalty
• Learning: a relatively

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permanent change in behavior ng
caused by experience
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• Incidental learning: casual,


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unintentional acquisition of
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knowledge

Hoang Duc Binh, MBA, 2008 3-5

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Behavioral Learning Theories
• Behavioral learning theories: assume that learning takes

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place as the result of responses to external events.

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Hoang Duc Binh, MBA, 2008 3-6

Figure 3.1
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Types of Behavioral Learning Theories

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Classical conditioning: a
stimulus that elicits a

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response is paired with

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another stimulus that

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initially does not elicit a

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response on its own.
Instrumental conditioning

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the individual learns to
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perform behaviors that
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produce positive outcomes


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and to avoid those that yield


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negative outcomes.

Hoang Duc Binh, MBA, 2008 3-7

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Classical Conditioning
Ivan Pavlov and his dogs

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• Rang bell, then squirt dry meat

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powder into dogs’ mouths

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• Repeated this until dogs salivated

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when the bell rang

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• Meat powder = unconditioned
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stimulus (UCS) because natural ng
reaction is drooling
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• Bell = conditioned stimulus (UC)
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because dogs learned to drool


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when bell rang


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• Drooling = conditioned response  Click to play


(CR) Pavlov’s dog game

Hoang Duc Binh, MBA, 2008 3-8

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Discussion Question

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• In the 1980’s, the Lacoste

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crocodile was an exclusive
logo symbolizing casual

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elegance. When it was

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repeated on baby clothes

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and other items, it lost its
cache and began to be
replaced by contenders such
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as the Ralph Lauren Polo
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Player.
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• Can you thing of other logos


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that have lost their prestige


due to repetition?

Consumer Behavior

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Marketing Applications of Repetition

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Repetition increases learning

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• More exposures = increased brand awareness

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• When exposure decreases, extinction occurs

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• Example: Izod crocodile on clothes

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• However, too MUCH exposure leads to advertising wear
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out
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Hoang Duc Binh, MBA, 2008 3-10

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Marketing Applications of Stimulus
Generalization

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Stimulus generalization: tendency for stimuli similar to a
conditioned stimulus to evoke similar, unconditioned

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responses.

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Family branding

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Product line extensions
• Licensing
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Look-alike packaging
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Hoang Duc Binh, MBA, 2008 3-11

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Masked Branding

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Consumer Behavior

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Discussion
Some advertisers use well-known songs to promote their

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products. They often pay more for the song than for

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original compositions.

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• Why do advertisers do this? How does this relate to

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learning theory?

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• How do you react when one of your favorite songs
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turns up in a commercial?
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• If you worked for an ad agency, how would you select
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songs for your clients?


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Hoang Duc Binh, MBA, 2008 3-13

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Instrumental Conditioning
• Behaviors = positive outcomes or negative outcomes

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• Instrumental conditions occurs in one of these ways:

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• Positive reinforcement

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• Negative reinforcement

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• Punishment

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• Extinction ng
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Hoang Duc Binh, MBA, 2008 3-14

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Instrumental Conditioning

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Hoang Duc Binh, MBA, 2008 3-15

Figure 3.2
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Instrumental Conditioning (cont.)
• Reinforcement schedules include:

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• Fixed-interval (seasonal sales)

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• Variable-interval (secret shoppers)

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• Fixed-ratio (grocery-shopping receipt programs)

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• Variable-ratio (slot machines)

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Hoang Duc Binh, MBA, 2008 3-16

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Cognitive Learning Theories:
Observational Learning

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We watch others and note reinforcements they
receive for behaviors

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• Vicarious learning

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• Socially desirable models/celebrities who use or

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do not use their products

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Hoang Duc Binh, MBA, 2008 3-17

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Observational Learning (cont.)
• Modeling: imitating others’ behavior

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Hoang Duc Binh, MBA, 2008 3-18

Figure 3.3
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Role of Memory in Learning
• Memory: acquiring information and storing it over time so

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that it will be available when needed

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• Information-processing approach

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• Mind = computer and data = input/output

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Hoang Duc Binh, MBA, 2008 3-19

Figure 3.4
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How Information Gets Encoded
• Encode: mentally program meaning

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• Types of meaning:

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• Sensory meaning, such as the literal color or shape of

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a package

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Semantic meaning: symbolic associations, such as

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the idea that rich people drink champagne
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• Episodic memories: relate to events that are personally
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relevant
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Hoang Duc Binh, MBA, 2008 3-20

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Memory Systems

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Hoang Duc Binh, MBA, 2008 3-21

Figure 3.5
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Associative Networks
• Activation models of memory

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• Associative network of related information

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• Knowledge structures of interconnected nodes

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• Hierarchical processing model

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• [See next slide for an example of an associative

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network] ng
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Hoang Duc Binh, MBA, 2008 3-22

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Associative Networks for Perfumes

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Hoang Duc Binh, MBA, 2008 3-23

Figure 3.6
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Spreading Activation
• As one node is activated, other nodes associated with it

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also begin to be triggered

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• Meaning types of associated nodes:

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• Brand-specific

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• Ad-specific

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• Brand identification ng
• Product category
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• Evaluative reactions
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Hoang Duc Binh, MBA, 2008 3-24

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Levels of Knowledge
• Individual nodes = meaning concepts

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• Two (or more) connected nodes = proposition (complex

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meaning)

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• Two or more propositions = schema

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• We encode info that is consistent with an existing
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schema more readily ng
• Service scripts
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Hoang Duc Binh, MBA, 2008 3-25

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Retrieval for Purchase Decisions

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Retrieving information often requires appropriate factors

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and cues:

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• Physiological factors

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• Situational factors

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• Consumer attention; pioneering brand; descriptive
brand names
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• Viewing environment (continuous activity; commercial
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order in sequence)
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• Postexperience advertising effects

Hoang Duc Binh, MBA, 2008 3-26

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Retrieval for Purchase Decisions (cont.)
• Appropriate factors/cues for retrieval

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(cont.):

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• State-dependent retrieval/mood

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congruence effect

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• Familiarity

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• Salience/von Restorff effect
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(mystery ads)
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• Visual memory versus verbal
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memory
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Hoang Duc Binh, MBA, 2008 3-27

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What Makes Us Forget?
• Decay

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• Interference

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• Retroactive versus

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proactive

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• Part-list cueing effect
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Hoang Duc Binh, MBA, 2008 3-28

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Products as Memory Markers
• Furniture, visual art, and

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photos call forth memories

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of the past

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• Autobiographical

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memories

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• The marketing power of
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nostalgia  Click image for
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• Retro brand: updated www.fossil.com
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version of a brand from


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a prior period
• Nostalgia index
Hoang Duc Binh, MBA, 2008 3-29

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Discussion
• Marketers often evoke memories of the “good ol’ days”

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by marketing products with nostalgic images. Though it

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seems this strategy targets only middle-aged or older
consumers, it can be used toward college students.

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• What “retro brands” are targeted to you? Were these

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brands that were once used by your parents?

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• What newer brands focus on nostalgia, even though they
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never existed before?
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Hoang Duc Binh, MBA, 2008 3-30

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Measuring Memory for Marketing Stimuli

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• Recognition versus recall

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• The Starch Test

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• Problems with memory measures

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• Response biases

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• Memory lapses
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• Memory for facts versus feelings
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Hoang Duc Binh, MBA, 2008 3-31

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