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Chapter 3
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Learning and Memory
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CONSUMER
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BEHAVIOR, 8e
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Michael Solomon
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Learning Objectives
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When you finish this chapter you should understand why:
• It’s important for marketers to understand how
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consumers learn about products and services.
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• Conditioning results in learning.
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• Learned associations can generalize to other things, and
why this is important to marketers.
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• There is a difference between classical and instrumental
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conditioning.
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Learning Objectives (cont.)
• Memory systems work.
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• The other products we associate with an individual
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product influences how we will remember it.
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• Products help us to retrieve memories from our past.
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• Marketers measure our memories about products and
ads.
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Learning is a Process
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• Our tastes are
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formed as a result of
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a learning process,
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sometimes with
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painful results.
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Consumer Behavior
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The Learning Process
• Products as reminders of life
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experiences
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• Products + memory = brand
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equity/loyalty
• Learning: a relatively
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permanent change in behavior ng
caused by experience
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unintentional acquisition of
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knowledge
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Behavioral Learning Theories
• Behavioral learning theories: assume that learning takes
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place as the result of responses to external events.
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Figure 3.1
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Types of Behavioral Learning Theories
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Classical conditioning: a
stimulus that elicits a
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response is paired with
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another stimulus that
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initially does not elicit a
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response on its own.
Instrumental conditioning
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the individual learns to
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perform behaviors that
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negative outcomes.
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Classical Conditioning
Ivan Pavlov and his dogs
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• Rang bell, then squirt dry meat
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powder into dogs’ mouths
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• Repeated this until dogs salivated
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when the bell rang
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• Meat powder = unconditioned
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stimulus (UCS) because natural ng
reaction is drooling
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• Bell = conditioned stimulus (UC)
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Discussion Question
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• In the 1980’s, the Lacoste
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crocodile was an exclusive
logo symbolizing casual
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elegance. When it was
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repeated on baby clothes
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and other items, it lost its
cache and began to be
replaced by contenders such
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as the Ralph Lauren Polo
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Player.
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Consumer Behavior
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Marketing Applications of Repetition
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Repetition increases learning
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• More exposures = increased brand awareness
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• When exposure decreases, extinction occurs
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• Example: Izod crocodile on clothes
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• However, too MUCH exposure leads to advertising wear
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out
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Marketing Applications of Stimulus
Generalization
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Stimulus generalization: tendency for stimuli similar to a
conditioned stimulus to evoke similar, unconditioned
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responses.
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Family branding
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Product line extensions
• Licensing
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Look-alike packaging
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Masked Branding
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Consumer Behavior
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Discussion
Some advertisers use well-known songs to promote their
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products. They often pay more for the song than for
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original compositions.
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• Why do advertisers do this? How does this relate to
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learning theory?
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• How do you react when one of your favorite songs
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turns up in a commercial?
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• If you worked for an ad agency, how would you select
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Instrumental Conditioning
• Behaviors = positive outcomes or negative outcomes
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• Instrumental conditions occurs in one of these ways:
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• Positive reinforcement
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• Negative reinforcement
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• Punishment
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• Extinction ng
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Instrumental Conditioning
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Figure 3.2
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Instrumental Conditioning (cont.)
• Reinforcement schedules include:
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• Fixed-interval (seasonal sales)
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• Variable-interval (secret shoppers)
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• Fixed-ratio (grocery-shopping receipt programs)
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• Variable-ratio (slot machines)
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Cognitive Learning Theories:
Observational Learning
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We watch others and note reinforcements they
receive for behaviors
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• Vicarious learning
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• Socially desirable models/celebrities who use or
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do not use their products
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Observational Learning (cont.)
• Modeling: imitating others’ behavior
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Figure 3.3
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Role of Memory in Learning
• Memory: acquiring information and storing it over time so
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that it will be available when needed
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• Information-processing approach
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• Mind = computer and data = input/output
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Figure 3.4
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How Information Gets Encoded
• Encode: mentally program meaning
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• Types of meaning:
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• Sensory meaning, such as the literal color or shape of
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a package
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Semantic meaning: symbolic associations, such as
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the idea that rich people drink champagne
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• Episodic memories: relate to events that are personally
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relevant
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Memory Systems
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Figure 3.5
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Associative Networks
• Activation models of memory
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• Associative network of related information
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• Knowledge structures of interconnected nodes
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• Hierarchical processing model
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• [See next slide for an example of an associative
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network] ng
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Associative Networks for Perfumes
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Figure 3.6
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Spreading Activation
• As one node is activated, other nodes associated with it
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also begin to be triggered
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• Meaning types of associated nodes:
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• Brand-specific
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• Ad-specific
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• Brand identification ng
• Product category
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• Evaluative reactions
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Levels of Knowledge
• Individual nodes = meaning concepts
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• Two (or more) connected nodes = proposition (complex
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meaning)
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• Two or more propositions = schema
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• We encode info that is consistent with an existing
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schema more readily ng
• Service scripts
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Retrieval for Purchase Decisions
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Retrieving information often requires appropriate factors
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and cues:
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• Physiological factors
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• Situational factors
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• Consumer attention; pioneering brand; descriptive
brand names
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• Viewing environment (continuous activity; commercial
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order in sequence)
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Retrieval for Purchase Decisions (cont.)
• Appropriate factors/cues for retrieval
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(cont.):
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• State-dependent retrieval/mood
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congruence effect
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• Familiarity
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• Salience/von Restorff effect
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(mystery ads)
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• Visual memory versus verbal
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memory
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What Makes Us Forget?
• Decay
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• Interference
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• Retroactive versus
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proactive
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• Part-list cueing effect
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Products as Memory Markers
• Furniture, visual art, and
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photos call forth memories
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of the past
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• Autobiographical
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memories
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• The marketing power of
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nostalgia Click image for
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• Retro brand: updated www.fossil.com
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a prior period
• Nostalgia index
Hoang Duc Binh, MBA, 2008 3-29
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Discussion
• Marketers often evoke memories of the “good ol’ days”
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by marketing products with nostalgic images. Though it
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seems this strategy targets only middle-aged or older
consumers, it can be used toward college students.
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• What “retro brands” are targeted to you? Were these
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brands that were once used by your parents?
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• What newer brands focus on nostalgia, even though they
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never existed before?
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Measuring Memory for Marketing Stimuli
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• Recognition versus recall
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• The Starch Test
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• Problems with memory measures
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• Response biases
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• Memory lapses
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• Memory for facts versus feelings
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