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Module 1. Drill 1 2
Module 1. Drill 1 2
The phrase "Aesthetic Computing" while taken literally applies the philosophical area of
aesthetics to the field of computing, and work in the area is broadly defined as such;
however, in my operational definition (3) for the work we do in my research lab and in
teaching, aesthetic computing is treated as embodied formal language. The purpose of
aesthetic computing is to deliver knowledge and practice of formal languages using
aesthetic products as a vehicle (4).
Гіпотеза технічної естетики (1) полягає в тому, що, враховуючи втілене пізнання (2),
ми повинні реалізувати це втілення через нові людино-комп’ютерні / людино-технічні
інтерфейси для вивчення формальних / офіційних мов.
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Q1: How can embodied cognition be situated within (6) formal languages?
Q2: How can embodied cognition result in novel computer interfaces (7) for formal
languages?
Технічна естетика (5) базується на зростаючій колекції / збірці літератури про роль
особи в навчанні, зокрема в математиці. Ця основа / база потім застосовується до
галузі обчислювальної техніки, формальні мовні елементи якої є розширеннями
математики. Є два питання, які піднімає ця нова сфера:
• Q1: Яким чином втілене пізнання може бути розташоване в межах (6) формальних /
офіційних мов?
• Q2: Яким чином втілене пізнання може бути втілене у нових комп’ютерних
інтерфейсах (7) для формальних / офіційних мов?
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We need to build a new generation of human-computer interfaces (9) that are informed
by embodied principles and use these principles as design elements for interacting with
formal languages (10). A potential, and vital, third question would revolve around the
effects on such computer interfaces on learning via assessment and scientifically-based
research methods (11). This represents an area that aesthetic computing needs to
investigate; however, most work to date is based on theory construction and engineering the
novel interfaces.
Let us now consider the definitions of embodiment and formal language. Embodiment
suggests the perception/action feedback loop (12) present when the body interacts with its
environment. So, it seems clear that an embodied approach to anything would involve
sensorimotor functions – using the mouse, keyboard, multi-touch displays as well as donning
a head-mounted display or using a tactile feedback device. Human-Computer Interaction is
chock-full of approaches that leverage such technologies. But, embodiment is a much deeper
concept than sensory stimuli and physical manipulation.
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We have a sense of presence with certain advanced technologies such as multi-user virtual
environments (13) (i.e., achieving different types of presence, including social). We also
have a sense of presence when reading a book since the book situates our "mind's body"
within the narrative Thus, embodiment can be measured objectively by hardware used to
enable the senses, or subjectively through a presence instrument on the human subject.
Embodiment should not be viewed as a rejection of abstraction (14), but rather as a to it.
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У музей з AR-гідом
Кожен з нас хоч раз бував в музеї. Слухати розповідь живої людини цікаво і
захоплююче, але іноді хочеться поставити його на паузу і зупинитися у чергового
експоната. Технологія доповненої реальності в музеях доступна за допомогою
спеціальної гарнітури або звичайного смартфона. Підключившись до технологічної
екскурсії, відвідувач зможе дізнатися набагато більше інформації, ніж при простому
погляді на об’єкт. Для музеїв, виставок та інших культурних об’єктів це прекрасна
можливість залучити більше відвідувачів.
Each of us has been to a museum at least once. Listening to the story of a living
person/speaker is interesting and exciting, but sometimes you want to put it (him/her/them)
on pause and stop at another (next) exhibit. Augmented reality technology in/at museums is
available by means of a special headset or an ordinary/regular smartphone. By
joining/connecting (having connected) a technological excursion/tour, the visitor will be able
to learn/find out much more information than by simply looking at the object. For museums,
exhibitions and other cultural facilities/sites, it is a great opportunity to attract/involve more
visitors.
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The phrase "augmented reality" is associated with something technological and modern (up-
to-date). But there are eternal things that can be presented from a completely different angle
with the help of AR technologies. Today, such approach to creating exhibitions is very
popular among progressive artists. After all, with the help of/ using a special application, it is
possible to force / (make smb do smt) static works in painting and graphics to separate from
the canvas and become part of the exhibition hall.
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The artist was inspired by a colleague who added a desktop to the VR application ordinary
Photoshop and painted pictures in it. After ordering (having ordered) a virtual reality helmet,
Liz got the Tilt Brush application along with it, which she uses today to paint her 3D
masterpieces. Her paintings often flash scenes from movies, including superhero one: for
example, her recent work with Wonder Woman. Usually, the girl creates pictures in the
game world Fallout 4. It is more difficult due to the peculiarities of the game
mechanics/structure, but it is always interesting and exciting/fastinating. The use of modern
technologies for an artist is a great opportunity to draw attention to his or her talent.
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The American Gio Nakpil believes that art in virtual reality is created for open and very
personal communications between the creator and the viewer/audience. In his opinion, in the
near /nearest future, VR glasses will become no more expensive than video games. The man
himself, being a sculptor, happily transferred his workspace to virtual reality. This not only
helped to save on materials, but also made it possible (allowed/enabled) to create whimsical
(chimeric), interesting and realistic monsters from digital resources. Seeing Gio's talent,
representatives of Hollywood were interested in/tend onto him. So his virtual creations can
already be seen in "Avengers" and "Star Wars".
Conclusion. Where virtual reality is intertwined with culture and art, a new and breathtaking
genre is born. Special programs and devices help to observe/to watch the work of artists who
keep up with the times. Anyone (willing) can join them, all it takes is (you should have)
talent, enthusiasm and at least a little gadget knowledge/understanding of gadjets.