You are on page 1of 4

Directions: Fill in each part of the App Lesson with your own original ideas.

Please look at the


sample provided on the class website. Provide 3 to 4 apps/steps for students to complete along
with a creative title, helpful description, and relevant SC teaching standards.

• There must be one app per step.


• Android apps can be used as long as all included apps are from the same platform.
• Lessons must cohesively link together 3 to 4 apps going from one focus/step of the
lesson to another.
• Lessons may include direct instruction provided the lecture contents are explained.
• Lessons may utilize web browser apps like Chrome or Safari to access website-based
tools. Link to the website in the write-up and the web browser app in the App Store web
link area.
• The final step in lessons must have students create a learning artifact from a
creation-
based app (presentation, video, etc.) or screenshot of progress from a skill-based
app
that students would submit to the teacher for assessment.

Title: … “Shaping” into a Geometry Expert!

Relevant SC Standards: …

K.G.1 Describe positions of objects by appropriately using terms, including below, above,
beside, between, inside, outside, in front of, or behind.

K.G.2 Identify and describe a given shape and shapes of objects in everyday situations to
include two-dimensional shapes (i.e., triangle, square, rectangle, hexagon, and circle) and
three-dimensional shapes (i.e., cone, cube, cylinder, and sphere).

K.G.3 Classify shapes as two-dimensional/flat or three-dimensional/solid and explain the


reasoning used.

K.G.4 Analyze and compare two- and three-dimensional shapes of different sizes and
orientations using informal language.
K.G.5 Draw two-dimensional shapes (i.e., square, rectangle, triangle, hexagon, and circle) and
create models of three-dimensional shapes (i.e., cone, cube, cylinder, and sphere).

Description: This app lesson will develop elementary level students’ geometry
knowledge and understanding of different shapes.

Instructional Objective: Students will be able to identify and draw shapes as from
scratch as well as determine both 2D and 3D shapes. Students will begin by watching
an introductory video on the different kinds of shapes on the Khan Academy app.
Students will then go on to learn and distinguish the differences between 2D and 3D
shapes in a video from the YouTube app. Finally, students will use the “Shapes App” to
reinforce their knowledge on shapes as well as learn to draw shapes properly from
scratch.

Step 1 Content-Based or Skill-Based App: Students will watch an instructional video


called “Recognizing Shapes” on the Khan Academy app which will introduce the
student to the different types of basic shapes.

[https://apps.apple.com/us/app/khan-academy/id469863705]

Step 2 Content-Based or Skill-Based App: Students will then use their knowledge
from the Khan Academy video to distinguish 2D & 3D shapes in a video (listed below)
on the YouTube app.

[https://apps.apple.com/us/app/youtube-watch-listen-stream/id544007664]

Step 3 Creation-Based (Learning Artifact) or Skill-Based App (Screenshot of


Progress): Students will then use a combination of a creation-based and skill-based
app called the “Shapes App” to further learn the different shapes as well as practice
drawing different shapes.

[https://apps.apple.com/app/id1435315758]

You might also like