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The Meidera

Balance Is Absolute

B
orn as a response to the conflicting natures of Agents of the Multiverse. A meidera sees itself as a
The Shadowfell and The Feywild, the meidera is creation of the multiverse, and as such they are self righteous
a creature rarely found in the Material plane. If it by birth. They see every consequence to any action as a
were to get involved in the dealings of its response by the planes to maintain themselv\pagebreak
denizens, the meidera always does so to protect es, and see those that disrupt such balances as perversions
the balance. to the multiverse that must be dealt with. This mindset makes
a meidera no stranger to bloodshed.
A Code of Balance Leaders of Revolutions. In their efforts for neutrality,
meidera generally side with what they believe are the 'losing
When asked why they exist, meidera answer that they are a side'. Said to be revolutionary by nature, they use their innate
product of unbalance in the multiverse. An answer to what charm and calming auras to rally those to their cause. With
disrupts the planes, meidera seek to restore the perfect decisions of power redistribution based on whoever's winning,
harmony of whatever envirnoment they find themselves in. meidera rally dull both powers, and generally strengthen one
This belief comes from the one law of all meideras - balance is to match the other instead.
absolute. One may soon discover, however, that rarely is False Appearances. A meidera generally is outside of its
balance ever so. natural form, appearing as a tall, droopy eared elvan female.
Lawyers of Balance. There is no absolute scale of balance They use this form to make contact with those who may not
that all meidera follow. What is percieved to be 'of balance' is take well to the over grown being that is a true meidera.
based upon a meidera's expreinces, upbringing, and innate Covered in bark and both patches of growth and ungrowth,
sensibilties. For this reason, in the rare instance of two their body is symbolic of the balance it preserves. Both life
meidera's meeting, they will spend days arguing over whose and death make its way up a meidera, flourishing roses and
ideals are correct, and what balance is. This meeting will lifeless vines adorn the creature in equal part. Telling of a
usually end in both creatures parting, in accute frustration - one's age, they see this form as beautiful; those who disrupt
rarely do meidera's agree with one another. the balance on a meidera’s body (Perhaps by picking a rose)
will meet a swift and definitive rage.

Meidera Actions
Medium Fey, Lawful Neutral Multiattack. The Meidra can make two attacks with either
its radiant or necrotic touch.
Armor Class 18 (Natural)
Hit Points 155 Radiant Touch. +10 to hit, reach 5ft, one target. Hit: 22
Speed 30 ft. (3d10 + 6) Radiant Damage.
Necrotic Touch. +10 to hit, reach 5ft, one target. Hit: 22
(3d10 + 6) Necrotic Damage.
STR DEX CON INT WIS CHA
Neutralizing Aura (Recharge 5-6). The meidera uses the
12 (+1) 18 (+4) 12 (+1) 12 (+1) 20 (+5) 18 (+4) pheromones created by its growth to temporarily stun
nearby enemies. Opponents within 30ft of the Meidera
Saving Throws Wis +8, Cha +7, Dex +7 must make a DC 16 Constitution saving throw, or be
Skills Persuasion +7, Nature +8, Insight +8 stunned until the end of the Meidera's next turn.
Damage Resistances Radiant, Necrotic
Condition Immunities Charmed Legendary Actions
Senses passive Perception 18 The meidera can take 3 legendary actions, choosing
Languages Common, Sylvan from the options below. Only one legendary action
Challenge 12 (8,400 XP) option can be used at a time and only at the end of
another creature's turn. The meidera regains spent
Legendary Resistance (3/day). If the meidera fails a saving legendary actions at the start of its turn.
throw, it can choose to succeed instead.
Radiant/Necrotic Touch. The meidera makes an attack
Calming Aura. The natural pheromones produced by the with either its radiant or necrotic touch.
growths on the Meidera can be controlled, creating a
relaxing environment for those near it. All charisma Quick Evade. The Meidera moves up to half its
based rolls the Meidera makes are done so with movement, not provoking opportunity attacks.
advantage, if the opposing creature is within 30ft of the Balancing Aura (Costs 2 Actions). Each creature within
Meidra. 30ft of the meidera must make a DC 13 constitution
Form Change. The Meidera can assume its elvan form saving throw. On a failed save, their current hitpoints
and vice versa using a bonus action. This does not affect become half of their maximum.
its statblock.

The Meidera
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Credits
Publisher Dmsguild
Author Avery Swanson
Illustrator Mouse
On The Cover
An aged meidera stands prepared to 'rebalance' some
adventurers. Fun Fact: In my game, one such meidera, Yitri
runs a radical anti-king terrorist group called 'The Feyshadow'
.

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This work contains material that is copyright Wizards of the
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[your legal name or company name] and published under the
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This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.

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