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CHARACTER NAME PLAYER NAME FACTION

CLASS SIZE GENDER ALIGNMENT DEITY

LEVEL RACE AGE HEIGHT WEIGHT EYES HAIR

ABILITY ABILITY TEMP. TEMP. NON


ABILITY NAME TOTAL TEMP. WOUNDS ELEMENTAL RESISTANCE DAMAGE REDUCTION
SCORE MODIFIER SCORE MODIFIER LETHAL

STR HP
STRENGTH HIT POINTS

DEX AC = 10 + + + + + + + +
DEXTERITY ARMOR CLASS
ARMOR SHIELD DEX NATURAL DEFLECT DODGE SIZE
MISC. SPEED
BONUS BONUS MODIFIER ARMOR BONUS BONUS MODIFIER
CON TOUCH

CLASS SKILL
CONSTITUTION ARMOR CLASS
SR SKILLS MAX RANKS:

SPELL RESISTANCE KEY SKILL ABILITY MISC.


INT FLAT SKILL NAME
ABILITY MODIFIER = MODIFIER + RANKS + BONUS
INTELLIGENCE ARMOR CLASS
SPELL FAIL
ARCANE SPELL FAILURE Acrobatics Dex*¹ = + +
WIS INIT
WISDOM INITIATIVE Jump Dex*¹ = + +
Jump with running start Dex*¹ = + +
CHA MP CONCENTRATION CHECK BONUS
CHARISMA MAGIC POINTS Appraise Int¹ = + +
BASE ABILITY MISC. TEMP.
Bluff Cha¹ = + +
SAVING THROWS TOTAL
SAVE MODIFIER BONUS MODIFIER CONDITIONAL MODIFIERS
Climb Str*¹ = + +
FORTITUDE = + + + x
CONSTITUTION Craft (alchemy) Int¹ = + +
Craft (ammunition) Int¹ = + +
REFLEX = + + +
DEXTERITY Craft (armor) Int¹ = + +
Craft (bows) Int¹ = + +
WILL = + + +
WISDOM Craft (calligraphy) Int¹ = + +
TEMP. Craft (electronic) Int¹ = + +
TOTAL BAB STR MOD SIZE MOD MISC. MOD
MODIFIER MISC. POINTS
Craft (explosive) Int¹ = + +
CMB = + + + +
COMBAT MANEUVER BONUS Craft (firearms) Int¹ = + +
Craft (mechanical) Int¹ = + +
CMD = 10 + + + + + +
COMBAT MANEUVER DEFENSE Craft (structural) Int¹ = + +
TEMP.
TOTAL BASE BAB STR MOD DEX MOD SIZE MOD MISC. MOD
MODIFIER Craft (traps) Int¹ = + +
BASE ABILITY SIZE MISC. TEMP.
TOTAL
ATTACK MODIFIER MODIFIER BONUS MODIFIER Craft (weapons) Int¹ = + +
MELEE Diplomacy Cha¹ = + +
= + + + +
ATTACK BONUS
Disable Device Dex* = + +
RANGED = + + + + Disguise Cha¹ = + +
ATTACK BONUS
Drive Dex* = + +
Escape Artist Dex*¹ = + +
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL
Fly Dex*¹ = + +
Handle Animal Cha = + +
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
Heal Wis¹ = + +
Intimidate Cha¹ = + +
AMMUNITION £££££ £££££ £££££ £££££ £££££ £££££ Knowledge (arcana) Int = + +
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL Knowledge (dungeoneering) Int = + +
Knowledge (engineering) Int = + +
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES Knowledge (geography) Int = + +
Knowledge (history) Int = + +
Knowledge (local) Int = + +
AMMUNITION £££££ £££££ £££££ £££££ £££££ £££££
Knowledge (nature) Int = + +
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL
Knowledge (nobility) Int = + +
Knowledge (planes) Int = + +
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
Knowledge (religion) Int = + +
Knowledge (technology) Int = + +
AMMUNITION £££££ £££££ £££££ £££££ £££££ £££££ Linguistics Int = + +
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL Navigate Int = + +
Perception Wis¹ = + +
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES Perform (________________) Cha¹ = + +
Perform (________________) Cha¹ = + +
Perform (________________) Cha¹ = + +
AMMUNITION £££££ £££££ £££££ £££££ £££££ £££££
Pilot Dex* = + +
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL
Profession (______________) Wis = + +
Profession (______________) Wis = + +
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
Profession (______________) Wis = + +
Repair Int* = + +
AMMUNITION £££££ £££££ £££££ £££££ £££££ £££££ Ride Dex*¹ = + +
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL Sense Motive Wis¹ = + +
Sleight of Hand Dex* = + +
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES Spellcraft Int = + +
Stealth Dex*¹ = + +
Survival Wis¹ = + +
AMMUNITION £££££ £££££ £££££ £££££ £££££ £££££
Swim Str*¹ = + +
Use Magic Device Cha = + +
= + +
= + +

Skills marked with ¹ can be used normally even if the character has zero (0) skill ranks.
Skills marked with S are class skills.
* ARMOR CHECK PENALTY applies.
5 7

14
GEAR SPECIAL ABILITIES 0
0

ARMOR/PROTECTIVE ITEM TYPE ARMOR BONUS MAX DEX BONUS

ACP SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES

SHIELD/PROTECTIVE ITEM SHIELD BONUS MAX DEX WEIGHT CHECK PENALTY SPELL FAILURE

SPECIAL PROPERTIES

OTHER POSSESSIONS
ITEM Wgt. ITEM Wgt.

Magic Items Equipped by Slot


Belt/Waist Slot

Body Slot

Chest/Torso Slot

Eyes/Face Slot

Feet Slot

Hand Slot

Head Slot

Headband Slot

Neck Slot

Ring Slot (RH)

Ring Slot (LH)

Shoulder Slot

Wrist/Arm Slot

ENCUMBRANCE EXPERIENCE / LEVEL LANGUAGES

/
LIGHT HEAVY
LOAD
MED LOAD
LOAD NOTES

LIFT OFF PUSH


LIFT OVER
GROUND DRAG

MONEY
LIMIT BREAKS
SPELLS SPELL RANGES
SPELL SAVE
DC CLOSE RANGE
CASTER LVL 25 feet + 5 feet / 2 levels
Magic
LEVEL 0 1 2 3 4 5 6 7 8 9 Points MEDIUM RANGE

# of Spells 100 feet + 10 feet / level


SPELL SAVE Known LONG RANGE

DC MOD 400 feet + 40 feet / level

SPELL LIST
0 level spell name school comp cast time range duration save SR description ref
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
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25
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27
28
29
30
31
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34
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46
7

ADDITIONAL CHARACTER INFO/SPECIAL ABILITIES


ADDITIONAL CHARACTER INFO/SPECIAL ABILITIES ADDITIONAL CHARACTER INFO/SPECIAL ABILITIES NOTES
5 7

14
OTHER POSSESSIONS 0
ITEM Wgt. ITEM Wgt. ITEM Wgt. ITEM Wgt. 0
NAME TYPE LEVEL (HD) SIZE ALIGNMENT GENDER HEIGHT WEIGHT AGE SOURCE

ABILITY ABILITY TEMP. TEMP. NON-LETHAL


ABILITY NAME TOTAL TEMP. WOUNDS LAND CLIMB SWIM BURROW FLY ENERGY RESISTANCE
SCORE MODIFIER SCORE MODIFIER DAMAGE

STR HP
STRENGTH HIT POINTS

DEX AC = 10 + + + + + + +
DEXTERITY ARMOR CLASS
ARMOR NATURAL DEX SIZE DODGE DEFLECT MISC. ARMOR
TOTAL DAMAGE REDUCTION
BONUS ARMOR MODIFIER MODIFIER BONUS BONUS BONUS CHECK
CON PENALTY
CONSTITUTION

CLASS SKILLS
TOUCH SR SKILLS MAX RANKS:

ARMOR CLASS SPELL RESISTANCE KEY SKILL ABILITY MISC.


INT SKILL NAME
ABILITY MODIFIER = MODIFIER + RANKS + BONUS
INTELLIGENCE
FLAT SPACE
ARMOR CLASS
T Acrobatics Dex * = + +
WIS
WISDOM
T Climb Str * = + +
REACH Escape Artist Dex * = + +
CHA
CHARISMA
T Fly Dex * = + +
TEMP. TEMP. TEMP.
Intimidate Cha = + +
SAVING THROWS TOTAL TOTAL TOTAL
MODIFIER MODIFIER MODIFIER
T Perception Wis = + +
FORTITUDE BAB MELEE x
CONSTITUTION BASE ATTACK BONUS ATTACK BONUS
T Stealth Dex * = + +
Survival Wis = + +
REFLEX CMB RANGED
DEXTERITY MANEUVER BONUS ATTACK BONUS
T Swim Str * = + +
= + +
WILL CMD INITIATIVE
WISDOM MANEUVER DEFENSE = + +
= + +
PRIMARY TOTAL ATTACK BONUS DAMAGE CRITICAL = + +
= + +
SPECIAL PROPERTIES = + +

Skill ranks cannot be greater than HD.


Skills marked with S are class skills.
AMMUNITION £££££ £££££ £££££ £££££ £££££ £££££ * ARMOR CHECK PENALTY applies.
SECONDARY TOTAL ATTACK BONUS DAMAGE CRITICAL

GEAR
ITEMS Wgt. ITEMS Wgt.
SPECIAL PROPERTIES

AMMUNITION £££££ £££££ £££££ £££££ £££££ £££££


TERTIARY TOTAL ATTACK BONUS DAMAGE CRITICAL

SPECIAL PROPERTIES

AMMUNITION £££££ £££££ £££££ £££££ £££££ £££££


PROTECTIVE ITEM TYPE ARMOR BONUS MAX DEX BONUS

ACP SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES

ANIMAL COMPANION QUALITIES

TOTAL WEIGHT GEAR WEIGHT

NOTES ENCUMBRANCE

LIGHT LOAD MED LOAD HEAVY LOAD

LIFT OFF
LIFT OVER PUSH DRAG
GROUND

SPECIAL ABILITIES
NAME TYPE HD SIZE ALIGNMENT GENDER HEIGHT WEIGHT AGE SOURCE

ABILITY ABILITY TEMP. TEMP. NON-LETHAL


ABILITY NAME TOTAL TEMP. WOUNDS LAND CLIMB SWIM BURROW FLY ENERGY RESISTANCE
SCORE MODIFIER SCORE MODIFIER DAMAGE

STR HP
STRENGTH HIT POINTS

DEX AC = 10 + + + + + + +
DEXTERITY ARMOR CLASS
ARMOR NATURAL DEX SIZE DODGE DEFLECT MISC. ARMOR
TOTAL DAMAGE REDUCTION
BONUS ARMOR MODIFIER MODIFIER BONUS BONUS BONUS CHECK
CON PENALTY
CONSTITUTION

CLASS SKILLS
TOUCH SR SKILLS MAX RANKS:

ARMOR CLASS SPELL RESISTANCE KEY SKILL ABILITY MISC.


INT SKILL NAME
ABILITY MODIFIER = MODIFIER + RANKS + BONUS
INTELLIGENCE
FLAT SPACE
ARMOR CLASS
T Acrobatics Dex * = + +
WIS
WISDOM Appraise Int = + +
REACH Bluff Cha = + +
CHA
CHARISMA
T Climb Str * = + +
TEMP. TEMP. TEMP.
Diplomacy Cha = + +
SAVING THROWS TOTAL TOTAL TOTAL
MODIFIER MODIFIER MODIFIER
Disable Device Dex * = + +
FORTITUDE BAB MELEE x
CONSTITUTION BASE ATTACK BONUS ATTACK BONUS Disguise Cha = + +
Escape Artist Dex * = + +
REFLEX CMB RANGED
DEXTERITY MANEUVER BONUS ATTACK BONUS
T Fly Dex * = + +
Handle Animal Cha = + +
WILL CMD INITIATIVE
WISDOM MANEUVER DEFENSE Heal Wis = + +
Intimidate Cha = + +
PRIMARY TOTAL ATTACK BONUS DAMAGE CRITICAL Knowledge (arcana) Int = + +
Knowledge (dungeoneering) Int = + +
SPECIAL PROPERTIES Knowledge (engineering) Int = + +
Knowledge (geography) Int = + +
Knowledge (history) Int = + +
AMMUNITION £££££ £££££ £££££ £££££ £££££ £££££
Knowledge (local) Int = + +
SECONDARY TOTAL ATTACK BONUS DAMAGE CRITICAL
Knowledge (nature) Int = + +
Knowledge (nobility) Int = + +
SPECIAL PROPERTIES
Knowledge (planes) Int = + +
Knowledge (religion) Int = + +
AMMUNITION £££££ £££££ £££££ £££££ £££££ £££££ Linguistics Int = + +
TERTIARY TOTAL ATTACK BONUS DAMAGE CRITICAL
T Perception Wis = + +
Ride Dex * = + +
SPECIAL PROPERTIES Sense Motive Wis = + +
Sleight of Hand Dex * = + +
Spellcraft Int = + +
AMMUNITION £££££ £££££ £££££ £££££ £££££ £££££
T Stealth Dex * = + +
PROTECTIVE ITEM TYPE ARMOR BONUS MAX DEX BONUS
Survival Wis = + +
T Swim Str * = + +
ACP SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES
Use Magic Device Cha = + +
= + +
= + +
FAMILIAR SPECIAL QUALITIES
= + +
Skill ranks cannot be greater than HD.
Skills marked with S are class skills.
* ARMOR CHECK PENALTY applies.

GEAR
ITEMS Wgt. ITEMS Wgt.

TOTAL WEIGHT GEAR WEIGHT

NOTES ENCUMBRANCE

LIGHT LOAD MED LOAD HEAVY LOAD

LIFT OFF
LIFT OVER PUSH DRAG
GROUND

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