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Monk 1 Vazesh

CLASS & LEVEL PLAYER NAME


Vazesh
Tiefling Acolyte 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+0 Constitution +3 15 12 --
+0 +1 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
10
+0 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
Resistances - Fire
DEXTERITY FAILURES

+3 DEFENSES HIT DICE DEATH SAVES

17 SAVING THROWS INSPIRATION


=== WEAPONS ===
Shortsword, Simple Weapons
CONSTITUTION P +5 Acrobatics DEX
PROFICIENCY BONUS
=== TOOLS ===
+2
+0 +2

+1
Animal Handling WIS
Arcana INT
Woodcarver's Tools

=== LANGUAGES ===


11 +0 Athletics STR Abyssal, Common, Deep Speech, Gnomish
ABILITY SAVE DC
+0 Deception CHA
+1 History INT
INTELLIGENCE
P +4 Insight WIS
30 ft. (Walking)
+1 +0 Intimidation CHA
+1 Investigation INT
12 +2 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +2 Perception WIS


+0 Performance CHA === ACTIONS ===
+2 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
P +3 Religion INT
15 Opportunity Attack, Grapple, Shove, Improvise,
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

P +5 Stealth DEX === BONUS ACTIONS ===


CHARISMA Unarmed Strike
+2 Survival WIS
When you use the Attack action with an unarmed

+0 strike or a monk weapon on your turn, you can make


one unarmed strike as a bonus action.

10

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +5 1d4+3 Bludgeoning

Unarmed Strike +5 1d4+3 Bludgeoning


14 PASSIVE WISDOM (INSIGHT)

11 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Monk 1 Vazesh
CLASS & LEVEL PLAYER NAME
Vazesh
Tiefling Acolyte 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== MONK FEATURES ===

* Hit Points • PHB 77

* Proficiencies • PHB 77

* Unarmored Defense • PHB 78


While not wearing armor and not using a shield, your
AC equals 10 + DEX modifier + WIS modifier.

* Martial Arts • PHB 78


While you are unarmed or wielding only monk
weapons and you aren’t wearing armor or wielding a
shield, you can use DEX instead of STR for the attack
and damage rolls, you can roll your Martial Arts
damage die in place of the normal damage, and when
you use the Attack action on your turn, you can make
one unarmed strike as a bonus action.

| Unarmed Strike: 1 Bonus Action

=== TIEFLING RACIAL TRAITS ===

* Ability Score Increase • BR

* Darkvision • BR 43
You can see in darkness (shades of gray) up to 60 ft.

* Hellish Resistance • BR 43
You have resistance to fire damage.

* Infernal Legacy • BR 43
You know the thaumaturgy cantrip. [3rd] You can cast
hellish rebuke (2nd) once per long rest. [5th] You can
cast darkness once per long rest. CHA is your
spellcasting ability.

* Languages • BR

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Backpack 1 5 lb.

Bedroll 1 7 lb.

SP 0 Mess Kit 1 1 lb.

Tinderbox 1 1 lb.
EP 0 Torch 10 10 lb.

Rations (1 day) 10 20 lb.


GP 22 Waterskin 1 5 lb.

Rope, Hempen (50 feet) 1 10 lb.


PP 0 Dart 10 2.5 lb.

Holy Symbol 1 --
WEIGHT CARRIED

69.94 lb. Vestments 1 --

ENCUMBERED Clothes, Common 1 3 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb. Woodcarver's Tools 1 5 lb.

PUSH/DRAG/LIFT

300 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 23 Medium 6'4 140
GENDER AGE SIZE HEIGHT WEIGHT
Vazesh Chaotic Neutral DKMU Viridian Black Black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies ===


I quote (or misquote) sacred texts
Trickster religions and proverbs in almost every
situation.
=== Organizations ===
I am tolerant (or intolerant) of other
DKMU PERSONALITY TRAITS

Change. We must help bring about


the changes the gods are constantly
working in the world. (Chaotic)
IDEALS

I will do anything to protect the temple


where I served.

BONDS

I am suspicious of strangers and expect


the worst of them.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Found an DKMU hidden temple by accident as a


little kid

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Thaumaturgy Infernal Legacy -- 1A 30 ft. V 1 minute PHB 282 D: 1m, V

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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