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COT 2

TAMA O MALI OFFLINE


GAME DURING LESSON
REVIEW

MOBILE LEGENDS
CLASSROOM OFFLINE
GAME AS MOTIVATION
ACTIVITY

CREATING CONCEPT MAP


USING ANY OF GRAPHICAL
TOOLS ON THEIR
CELLPHONE

As agents of change, teachers provide learning resources that help students have
meaningful learning experiences. The proper selection, development, organization, and
utilization of teaching and learning resources, including ICT, is critical to achieving this goal.

Today's education policy necessitates an immersive, integrated, student-focused,


collaboration-based, and analysis-driven pedagogy, and technology will play a significant role in
achieving students' holistic development.

In this technological-based era, there are multiple ways to use technology in the classroom
to enrich the students learning experience. There are videos and interactive PowerPoints, but
teachers use and know far more than these. Some of them employ online and offline applications,
including educational games, to make learning more enjoyable. Because classes have returned to
normal after the pandemic and students and teachers are free to conduct classroom-based
learning, offline applications are becoming more useful and applicable.
In my second classroom observation, where ICT integration was an important observable
indicator, I employed offline educational games to engage my students in my lesson. To recall the
previous lesson, I used "Tama o Mali," in which students chose a number from 1 to 5 and were then
asked a series of surprise questions. Following that, I also employed an interactive game using
"Mobile Legends" as my motivational activity. Lastly, to facilitate an effective and participatory
discussion of the lesson, I assigned my students to create concept maps using the graphical tools
accessible on their cellphones. During this segment of group activity, their personal devices were
shared on television in order to present their output.

Realizing the development and utilization of ICT in the classroom is a daunting task
because of time constraints, yet this is a powerful tool for engaging students in their learning. It has
the capacity to transform the nature and process of the learning environment as well as envision a
new learning culture. Interactivity, flexibility, and convenience have been observed in the ICT-
supported environment. It enables learners to share learning resources and spaces, foster learner-
centered and collaborative learning principles, and enhance critical and creative thinking skills. With
this, the learners will be able to develop their overall capabilities and realize their full potential.

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