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Reaper 2 PvP Update (v. 2.

1)

NEW!!
- NEW Ranked Rewards and Ranked Season
- Additional skills for Tensa Zangetsu, Wabisuke's Bankai, and Katen Kyokotsu
Karamasu Shinju
- Fullbringer race rebalance (Modes soon)
- General buffs to older modes

- [BUG FIXES] -

- Fixed a bug that would give you 10mil skill points when rolling off Xaxis if
Biggest Bird was unlocked
- Fixed Yoruichi Mentor's Heavy Fist buff incorrectly applying to some modes
- Fixed Adjuchas not evolving at level 50 if they evolved to a raid boss in another
server
- Fixed a bug that allowed you to stay in Biggest Bird form on Xaxis forever
- Attempted to fix movestack bug on Xaxis boss fight
- Attempted to fix the Xaxis boss fight getting voided

- [BALANCE CHANGES] -

Sekiro (Speed Skill) -


[Buff] - Sped up the startup animation and attacking animation significantly.
[Buff] - Decreased endlag.

- [FULLBRINGERS] -

[Rework] - Reiatsu Sensitivity has been changed significantly.


Reiatsu Sensitivity now grants a 30% maximum damage bonus, bringing FB's m1 damage
on par with Arrancar.
Reiatsu Sensitivity now also grants 15% maximum damage reduction, which when
combined with modes can bring FB's total DR to over 30%.

[Buff] - Fullbringer HP has been increased to 1425 from 1200


[Rework] - FBS will retain 15 flashstep charges, but Bringer Light now uses 2
stacks of Bringer light to perform while Flashstep uses 1.

Soul Stomp -
[Buff] - Now has hyperarmor

Cross of Scaffold -
[Bug fix] - Aerial Bomb (C) now has proper startup and endlag so it can't be used
to movestack

Brazo -
[Buff] - Grua Tirar (X)'s hitbox ranged increased

- [SOUL REAPERS] -

Zangetsu -
[Buff] - Sped up the Shikai's C skill significantly
[Buff] - Now has the Bankai’s passive which increases the damage of Sekiro
Tensa Zangetsu -
[Addition] - Tensa Zangetsu has a new unlockable B skill that allows you to use the
Shikai’s X skill (Suga Burst) in Bankai
[Fix] - Suga (Z)’s hitbox has been improved and should land easier
[Fix] - Suga (Z)’s 2nd projectile’s angle has been changed to make it easier to
land after the 1st projectile
[Buff] - Slightly increased Suga (Z)’s base damage
[Buff] - Sped up Enhance (X)’s Startup animation by 30%
[Buff] - Onslaught (C)’s 2nd hit now has extra stun so the 3rd hit can now connect
in a true combo
[Buff] - Onslaught (C)’s 4th hitbox (the getsuga) has been increased significantly
to make it slightly easier to land in a true combo
[Nerf] - Slightly reduced the damage that the 3rd hit of Onslaught deals (The slam
part)

Wabisuke -
[Fix] - Dominate (C) now properly stuns the opponent and yourself to prevent
scenerios where the user could get m1'd by an opponent while the move was ending.

Wabisuke Bankai -
[Addition] - Wabisuke Bankai has a new unlockable B skill that allows you to
perform Shikai's C skill (Dominate) in Bankai.
[Buff] - Order (X) - Cooldown reduced slightly
[Buff] - Black Hole (C) - Cooldown decreased from 1min30s(wtf) -> 30s
[Buff] - Black Hole (C) - Reiatsu cost decreased: 70(Wtf) -> 30
[Nerf] - Black Hole (C)'s hitbox was reduced slightly to match the effects

Katen Kyokotsu -
[Rework] - Horizon's Slash (X) no longer tracks, and now performs the move while
dashing forward.

Katen Kyokotsu Karamasu Shinju (Bankai)


[Addition] - Added new B skill: Finishing Cut. After a short charge up, perform a
blockable tracking dashing slash that deals high damage and knocks opponents away.
Has Hyperarmor.
[Buff] - River Act (X) was sped up drastically.
[Nerf] - Shadow Projection (C) Damage lowered
[Nerf] - Pestilence no longer applies on m1s or toolbar skills

Hakka No Togame -
[Buff] - Ice Cage (Z) - base damage increased significantly: 13 -> 30
[Buff] - Flash Frost (C) - base damage increased significantly: 24 -> 45
[Buff] - Flash Frost (C) - Cooldown reduced: 25s -> 20s
[Buff] - Ice Pillar (X) - Hitbox and active frames slightly increased
[Nerf] - Flash Frost (C) now knocks back

Nozarashi -
[Change] - Nozarashi is now Legendary Rarity
[Nerf] - Rampage (Z) skill no longer has invincibility and is cancelable
[Nerf] - Demolish (X) skill no longer has hyper armor and is cancelable, base
damage lowered from 101 -> 75
[Nerf] - Lacerate (C) skill damage lowered by a small amount to closer match other
Shikai's combo ender damage

Benhime -
[Rework] - Protect (Z)'s "Heavy Rounds" Upgrade now makes the projectiles bigger
instead of guardbreaking, due to this move creating a lot of unavoidable scenerios.
- [ARRANCARS] -

Volcan -
[Buff] Decimate (Z) now applies burn
[Buff] Upsurge (C) now applies burn
[Buff] Obliterate (X) now bypasses block, and was sped up to combo off m1s more
fluidly.

Tronido -
[Buff] - Bastion (Z) was sped up drastically
[Buff] - Bolide (X) now has hyper armor during the entire attack, and the slam will
now ignore counter moves like false death and renewal.
[Buff] - Bolide (X) - Damage increased from base 43 -> 65, and start up was sped up
by 20%.
[Rework] - Sector (C) startup is much faster and now true combos, also has
hyperarmor, but the hitbox was shrunk and the move is now blockable.

Ligero -
[Addition] - Added passive: Flashsteps now have no cd while in mode
[Buff] - Accelerated Sweep (Z) now combo extends normally instead of launching
[Buff] - Light Show (X) projectile speed was increased significantly
[Buff] - Ascension (C) hitbox size increased significantly
[Buff] - Ascension (C) endlag reduced by 20%

Conquistador -
[Nerf] - Sun Slam (X) Damage slightly lowered from base 58 -> 45, You now have to
wait 0.5s before you can perform instant slam.

- [QUINCIES] -

X axis (1st form)


[Nerf] - M1 now goes in CD for 1s after a completed M1 string, M2 will also put M1
on CD
[Nerf] - Reduced the range Angelic Dive (C) can travel significantly

X axis (Bird form)


[Buff] - Angelic Meteors (X) travels much faster now
[Nerf] - Angelic Meteors (X) and Trompete (C) now have hyperarmor instead of
Iframes
[Fix] - Fixed a bug involving Angelic Slash that allowed you to stay in big bird
form forever

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