Prerequisite: Proficiency with shields Prerequisite: Proficiency with shields
You are a steadfast defender of your allies, you gain the Defence is the name of the game and you are all about following benefits while wielding a shield: defence, you gain the following benefits: As a bonus action on your turn, you can designate one ally You can treat shields you wield as simple melee weapons as your charge. If you designtate a second charge, your with the thrown (range 20/60) property. The shield deals first is no longer a charge and immediately loses all 1d6 bludgeoning damage on hit. benefits. While your charge is within 5 feet of you, they While you wield a shield in each hand, you gain a +1 bonus gain a +1 bonus to AC. to AC. When you or your charge are targeted by an attack or As a bonus action on your turn while you wield a shield in forced to make a Dexterity saving throw, you can use your each hand, you can slam both your shields down to create reaction to gain a +2 bonus to your AC for this attack, or a cover. When you do so, you are no longer wielding them +2 bonus the roll as appropriate. If your charge is within 5 and they provide a waist high, 5 foot wide area of cover. A feet of you when you use this feature, they gain the same creature standing behind it benefits from half-cover while bonus. a prone creature benefits from three-quarters cover. At the start of your next turn you can retrieve both shields Selfless - HB without using an action. Your allies are far more important to you than yourself and if Versatile Master - HB you can aid them in any way you will, even at your own expense. Whenver an ally within 30 feet of you would meet The versatile weapon can often be overlooked as a less the conditions for a feature or spell that allows you to take a effective two-handed weapon, but a true master such as you reaction, you can move up to 30 feet towards them and do understands the strength of their fantastic balance. one of the following: When you take the Attack action and attack with a versatile weapon you wield in two hands, you can make one attack You expend your reaction to use that feature or spell and with the same weapon using one hand as a bonus action. your ally gains its benefits and effects instead of you. You expend your reaction to use that feature or spell as if Insightful - HB you had fulfilled its conditions. Prerequisite: Proficiency in Insight You cannot use this feature if another effect prevents you from moving or you otherwise cannot get within 5 feet of the You know people. You know people very well. You've seen ally. them, watched them and studied them. They're predictable. You gain the following benefits: Instructor - HB Your proficiency bonus is doubled for any ability check you Select one feat other than this one when you select this feat. make that uses Insight. Over the couse of a long rest, you can designate a creature As a bonus action, you can discern the thoughts and that has an appropriate anatomy and meets the prerequisites emotions of a creature with unerring accuracy. You DM for your selected feat. hat creature gains the benefits of the tells you one of the following pieces of information of your selected feat. If you use this feature again on a different choice; who the target feels is the biggest threat, if the creature, the first loses all benefits. target is feeling aggressive or defensive, how drained of resources the target feels, or how healthy the target feels. Ricochet - HB Multitasker - HB A master of physics and rebounds, you gain the following benefits: Prerequisite: The ability to cast at least one spell When you make a ranged weapon attack with a weapon You have an uncanny ability to split your focus between that deals bludgeoning damage you can cause the multiple spells simultaneously, gaining the following benefits: projectile to rebound back into your hand. You have a number of focus points equal to your Once per turn, when you make a ranged weapon attack Constitution score. You regain expended points when you with a weapon that deals bludgeoning damage, you can complete a long rest. cause the projectile to bounce to a second taget. Choose When you cast a spell that requires concentration, you can another creature within 10 feet of the original target, if the choose instead to spend a number of focus points equal to original attack roll would hit the second creature, it suffers the spells level (1 focus point if the spell is a cantrip). The the effects of being hit by the attack. spell's effects occur as if you were concentrating on it until the start of your next turn. You can choose to extend the duration any spell you cast in this way for an additional round by expending focus points equal to the spell's level at the start of each of your turns. If you take damage while you maintain a spell in this manner you must immediately expend points equal to the spell's level or the spell ends.