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Bulwark - HB Dual Shielder - HB

Prerequisite: Proficiency with shields Prerequisite: Proficiency with shields


You are a steadfast defender of your allies, you gain the Defence is the name of the game and you are all about
following benefits while wielding a shield: defence, you gain the following benefits:
As a bonus action on your turn, you can designate one ally You can treat shields you wield as simple melee weapons
as your charge. If you designtate a second charge, your with the thrown (range 20/60) property. The shield deals
first is no longer a charge and immediately loses all 1d6 bludgeoning damage on hit.
benefits. While your charge is within 5 feet of you, they While you wield a shield in each hand, you gain a +1 bonus
gain a +1 bonus to AC. to AC.
When you or your charge are targeted by an attack or As a bonus action on your turn while you wield a shield in
forced to make a Dexterity saving throw, you can use your each hand, you can slam both your shields down to create
reaction to gain a +2 bonus to your AC for this attack, or a cover. When you do so, you are no longer wielding them
+2 bonus the roll as appropriate. If your charge is within 5 and they provide a waist high, 5 foot wide area of cover. A
feet of you when you use this feature, they gain the same creature standing behind it benefits from half-cover while
bonus. a prone creature benefits from three-quarters cover. At
the start of your next turn you can retrieve both shields
Selfless - HB without using an action.
Your allies are far more important to you than yourself and if Versatile Master - HB
you can aid them in any way you will, even at your own
expense. Whenver an ally within 30 feet of you would meet The versatile weapon can often be overlooked as a less
the conditions for a feature or spell that allows you to take a effective two-handed weapon, but a true master such as you
reaction, you can move up to 30 feet towards them and do understands the strength of their fantastic balance.
one of the following: When you take the Attack action and attack with a versatile
weapon you wield in two hands, you can make one attack
You expend your reaction to use that feature or spell and with the same weapon using one hand as a bonus action.
your ally gains its benefits and effects instead of you.
You expend your reaction to use that feature or spell as if Insightful - HB
you had fulfilled its conditions.
Prerequisite: Proficiency in Insight
You cannot use this feature if another effect prevents you
from moving or you otherwise cannot get within 5 feet of the You know people. You know people very well. You've seen
ally. them, watched them and studied them. They're predictable.
You gain the following benefits:
Instructor - HB Your proficiency bonus is doubled for any ability check you
Select one feat other than this one when you select this feat. make that uses Insight.
Over the couse of a long rest, you can designate a creature As a bonus action, you can discern the thoughts and
that has an appropriate anatomy and meets the prerequisites emotions of a creature with unerring accuracy. You DM
for your selected feat. hat creature gains the benefits of the tells you one of the following pieces of information of your
selected feat. If you use this feature again on a different choice; who the target feels is the biggest threat, if the
creature, the first loses all benefits. target is feeling aggressive or defensive, how drained of
resources the target feels, or how healthy the target feels.
Ricochet - HB
Multitasker - HB
A master of physics and rebounds, you gain the following
benefits: Prerequisite: The ability to cast at least one spell
When you make a ranged weapon attack with a weapon You have an uncanny ability to split your focus between
that deals bludgeoning damage you can cause the multiple spells simultaneously, gaining the following benefits:
projectile to rebound back into your hand. You have a number of focus points equal to your
Once per turn, when you make a ranged weapon attack Constitution score. You regain expended points when you
with a weapon that deals bludgeoning damage, you can complete a long rest.
cause the projectile to bounce to a second taget. Choose When you cast a spell that requires concentration, you can
another creature within 10 feet of the original target, if the choose instead to spend a number of focus points equal to
original attack roll would hit the second creature, it suffers the spells level (1 focus point if the spell is a cantrip). The
the effects of being hit by the attack. spell's effects occur as if you were concentrating on it until
the start of your next turn. You can choose to extend the
duration any spell you cast in this way for an additional
round by expending focus points equal to the spell's level
at the start of each of your turns. If you take damage while
you maintain a spell in this manner you must immediately
expend points equal to the spell's level or the spell ends.

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