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Additional Dragonborn Types &

Improved Breath Weapons


A biological survey of exceedingly rare varities of Dragonborn.
Dragonborn of Tramauldin

T
wo million years ago our deities fought against
the monstrous Dracolich who threatend us all. Dragon Damage Type Breath Weapon
Their victory against it insured Dragon-kind's Astral Psychic 15ft. cone (Int. save)
survival. The heroes' care of the last remaining
clutch of eggs helped to shape how Dragons Purple Force 5 by 30ft. line (Dex. save)
interact with the other races of Tramauldin. Brown Acid 15ft. cone (Con. save)
Deep Poison 5 by 30ft. line (Con. save)
Dragons of a Different Nature
"Those who are less educated in the realm of dragonborn
may often think that we only come in the metallic or
chromatic variety but this thought process, is in fact,
hogwash." - Kante Metzen, Dragonborn Biologist
Astral: "My father needed to age, so he came here, and that's
when he discovered his love of Elven women.."
Ability Score Adjustment. Instead of your Charisma score
increasing by 1, your Intelligence increases by 1.
Purple: "I have no interest in running any kingdom under the
sun. Why rule one area when maps allow you to rule the
world?"
Superior Dark Vision. Your darkvision has a radius of 120
feet.
Sunlight Sensitivity. You have disadvantagve on attack
rolls and on Wisdom (Perception) checks that rely on sight
when you, the target of your attack, or whatever you are
trying to perceive is in direct sunlight.
Fang: "So what if I can't breath piddling flames? Strength
and speed can overcome anything."
Ability Score Adjustment. Instead of your Charisma score
increasing by 1, your Dexterity increases by 1.
With Fangs Like These...You no longer have a breath
weapon, but spikes protrude from your body. You may fire
these from your body as unarmed strikes. They have a
range of 30 feet and deal 1d4 piercing damage + Strength
modifier on hit.
Brown: "Wings are not neccesary when the sands of Giam
are the skies of my kind."
Certain feats, including ones listed in this document, affect
you differently than your fellow Dragonborn. The "Dragon "Purple Dragonborn"
Wings" feat, listed in Unearthed Arcana: Feats for Races, Credit: Artist Unknown
gives you a burrowing speed of 30ft. Image Alteration: Queserasarah
Deep: "One taste of my breath and you'll never confuse me
with a purple again.."
The feats in this document affect you differently than your
fellow Dragonborn.

Astral Dragons
Draconic Ancestry Time doesn't move in the Astral Plane, so when an
Astral Dragon needs to grow older they come to
the material world. Sometimes these dragons fall in
love with humanoid races of great intelligence, and
thus; Astral Dragonborn.
Dragonborn Feats
Improved Breath Weapon .
"Don't worry men, they can't do that more than once! Wait a minute..." - Theydak Meyn: Famous Last Words.
You delve deeper into your ancestral roots and gain an additional use of your breath weapon feature. Your break weapon is also
augmented in some way. If a creature hit by your breath weapon fails their save they may suffer an additional effect.
Improved Breath Weapons
Dragon Breath Weapon Augmentation
Astral You may change the damage type of your breath weapon to force when you use it.
Black You may change the damage type of your breath weapon to necrotic when you use it.
Blue You may change the damage type of your breath weapon to force when you use it.
Brass You may change the damage type of your breath weapon to radiant when you use it.
Bronze You may change the damage type of your breath weapon to force when you use it.
Brown On a failed save, the creature's AC is reduced by 1 for 1 round, if they are not wearing magical armor.
Copper You may change the damage type of your breath weapon to necrotic when you use it.
Deep Your breath can snake around full cover/environmental obstructions given its gaseous nature (as long as there is a
potential route/opening).
Gold You may change the damage type of your breath weapon to radiant when you use it.
Green On a failed save, creatures become poisoned for 1 round (disadvantage on ability checks and attack rolls).
Purple On a failed save, creatures are blinded for 1 round.
Red You may change the damage type of your breath weapon to radiant when you use it.
Silver On a failed save, the creature's movement is halved for 1 round.
White On a failed save, the creature's movement is halved for 1 round.

True Dragon Breath .


(Prerequisite: Dragonborn, Improved Breath Weapon)
"I may not have wings, I may not have a tail, I may not be as large as a castle, but once you feel the power of my breath there will
be no doubt of my ancestry." - Hothzera, Dragonborn Champion
When you take this feat you get ever closer to the Dragons you are descended from and gain a secondary breath weapon. The
DC for this breath weapon is the same as your original and if the breath does damage then the damage is equal to your original,
but the ability save or area of effect may differ.
True Dragon Breath
Dragon Name Breath Weapon Augmentation
Astral Banishing Exhale astral energy in a 15ft. cone. Creatures within the cone must make an Int. saving throw or be
Breath banished to the Astral Plane for 1 Round. A creature reappears in the space it was banished or the nearest
space (chosen randomly) if there is no room. If this breath is used in the Astral Plane creatures hit are
teleported back to the plane of existence they entered the Astral Plane from.
Black Shadow Exhale necrotic energy in a 15ft. cone. Creatures within the cone must make a Con. saving throw or have
Breath their HP maximum reduced by necrotic damage. This reduction goes away after a short or long rest.
Undead hit by this ability are healed instead.
Blue Breath of Exhale a burst of raw magic in a 15ft cone. Creatures within the cone must make a Wis. saving throw or
Magic take force damge and be affected by one Wild Magic surge. (Reroll if the result is 01-02)
Brass Sleep Exhale sleep gas in a 15ft. cone. Creatures within the cone must make a Con. saving throw or fall
Breath unconscious for 1 round. This effect ends if they take any damage or a creature uses its action to wake it.
Bronze Replusion Exhale repulsion energy in a 15ft cone. Creatures within the cone must make a Str. saving throw or take
Breath bludgeoning damage and be pushed 15ft. away from the Dragonborn.
Brown Caustic Exhale acid in a 5 by 30ft. line. Creatures within the breath must make a Dex. saving throw or take acid
Breath damage and have their AC and Attack rolls reduced by 1 for 1 round.
Copper Slowing Exhale gas in a 15ft. cone. Creatures within the cone must make a Con. saving throw or are affected as if by
Breath the Slow spell for 1 round.
True Dragon Breath
Dragon Name Breath Weapon Augmentation
Deep Necrotizing Exhale a cloud of flesh-corrosive gas in a 15ft. cone. Creatures within the cone must make a Con. saving
Breath throw or take necrotic damage and cannot take actions for 1 round.
Gold Weakening Exhale gas in a 15ft. cone. Creatures within the cone must make a Str. saving throw or have disadvantage
Breath on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 round.
Green Breath of Fire off a blast of concentrated poison in a 5 by 30ft. line. Creatures within the line must make a Con.
Decay saving throw or take poison damage equal to your regular breath weapon and cannot regain HP for 1
round.
Purple Photonic Your breath manifests into two spectral blades in an area within 15ft of you. These blades last 1 round,
Blades attack with a modifier equal to your Con+Proficiency Bonus, deal damage equal to your breath weapon,
have a 5ft range, and ignore all cover and concealment.
Red Breath of Exhale a soothing wave of healing in a 15ft. cone. Creatures within the cone are healed for an amount
Life equal to your regular breath weapon's damage. Undead hit by this breath take radiant damage instead.
Silver Paralyzing Exhale paralyzing gas in a 15ft. cone. Creatures within the cone must make a Con. saving throw or be
Breath paralyzed for 1 round. A creature may remake the saving throw at the end of each turn.
White Breath of Fire off a blast of concentrated frost in a 5 by 30ft. line. Creatures within the line must make a Dex.
Ice saving throw or suffer cold damage equal to your regular breath weapon and have their movement speed
reduced to 0 for 1 round.

Credit: Artist Unknown


Source: Forgotten Realms Wikia

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