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Spell Lenses
Spell Lenses
Spell Lenses bend the weave as other lenses bend light. First Many of the lenses in this document reference the target of
designed by a glassblower in ancient times, modern lenses the spell. Spells are cast in diverse ways, which makes
combine carefully ground quartz disks with arcane ritual to determining the proper behavior of some lens effects difficult.
achieve their effects. Use logic and DM discretion in these cases.
For spells that originate from a location, such as Fireball,
Appearance treat the point of origin as the target.
Spell lenses are glass disks about 1 foot in diameter. When For line or cone spells such as Lightning Bolt or Burning
you use an action to toss one into the air, it hovers directly in Hands, treat the creature or object you're pointing the
front of you at a distance of 1 to 3 feet. Thereafter, another spell towards as the target. If you aren't targeting a
creature can use an action to grasp or net the lens, either by specific creature or object, choose an arbitrary location in
making a successful attack against AC 16, or a successful DC the center of the line or cone and treat it as the target.
16 Dexterity(Acrobatics) check. You can use an action to For spells with multiple discrete targets, treat each
seize and stow the lens, ending its effect. A lens has AC 16, portion as a separate instance of a single target spell. For
20 hit points, and vulnerability to thunder damage. example, treat each missile in a Magic Missile spell as if it
When you have multiple lenses deployed, they arrange were an individual spell that launches a single missile.
themselves in a stack in front of you. You can change their If a creature or object becomes the target of a spell that
order and/or reverse the faces of any number of lenses as an targets a location, treat the closest point to that creature
action. or object as the target.
List of Lenses
Refractive Magic Name Rarity Effect
Spell lenses change the properties of spells that pass through BEES Uncommon Spell becomes a swarm of
them. They affect: bees
spells with discrete targets that don't target you. Bifurcation Very Rare Spell splits into two
spells that create effects at a point of origin. Concealment Uncommon Spell becomes undetectable
spells that project physical manifestations that can pass
through the lens, such as line spells and some conjuration Conservation Very Rare Spell is stored in a bubble
spells. Distortion Rare Spell is widened or focused
Spells that fit the criteria without producing any visible Duality Uncommon Spell becomes opposite
effects, such as Hold Person, can still benefit from lenses. If a element
spell doesn't qualify for the effects of a lens, it passes through Discontinuity Very Rare Spell strikes its target from an
harmlessly. arbitrary angle
If you have multiple lenses deployed, they apply alterations Delay Rare Spell delays for a short period
to spells in the order in which they are hovering.
All lenses require attunement, but you can attune to a stack The Fifth
Ultimatum
Legendary Spell affects everything
of lenses as if it were one item.
Greenery Rare Spell becomes plant matter
Grasp of Legendary Spell becomes tentacles
Chuugnigob
Harmony Rare Spell becomes a certain
element
Luminosity Uncommon Spell glows
Mistral's Eye Legendary Spell becomes etherial
Reflection Rare Reflects spells onwards
The Spellwheft Legendary Three spells combine into a
Array new one
Legendary Lenses
Legendary spell lenses are extraordinary relics of an earlier
age. They have 100hp and resistance to all damage.
Lens of Luminosity
uncommon
A spell that passes through this lens releases a glittering
radiance. Any physical manifestations of the spell, its targets,
the path the spell takes to its targets, and any auxillary facets
of the spell all produce bright light to a distance of 15-feet,
and dim light for an additional 15 feet. The light lasts for the
duration of the spell and for 1 round (6 seconds) afterwards.
This lens is often used for educational purposes at magical
institutions, so students can witness the elegant paths and
contours of a spell with their own eyes.
Mistral's Eye
Legendary
A spell that passes through this lens enters the ethereal
plane, becoming vague and insubstantial. The spell no longer
interacts with cover, and you can designate targets whose
position you are aware of even if you can't see them.