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2nd Chance Candle
2nd Chance Candle
Armor Class 19
Hit Points 15
Animated Candelabra Speed 30ft.
Tiny construct,
STR DEX CON INT WIS CHA
Armor Class 18
Hit Points 20 4 (-3) 18 (+4) 10 (-)
Speed 30ft.
Damage Immunities slashing, piercing
Condition Immunities exhaustion, grappled,
STR DEX CON INT WIS CHA paralyzed, petrified, poisoned, prone,
4 (-3) 18 (+4) 10 (-) restrained, unconscious
Senses blindsight 30ft. (blind beyond this radius),
Damage Immunities poison passive Perception 10 plus Wisdom modifier
Condition Immunities blinded, deafened,
paralyzed, petrified, poisoned Actions
Senses blindsight 30ft. (blind beyond this radius),
Touch. Melee Weapon Attack: +8 to hit, reach
passive Perception 10 plus Wisdom modifier
5ft., one target. Hit 6 (1d4 + 4) fire
False Appearance. While the candelabra remains
motionless and isn't moving, it is
indistinguishable from a normal candelabra. .
Variable Illumination. The candelabra sheds bright
light in a 5- to 20-foot radius and dim light for an Getting back into your body or not
additional number of feet equal to the chosen If a vessel is present with the decessed creatures
radius. The candelabra can alter the radius as a body during a ressurection spell the cost of
bonus action. material components is halved.
If a creature wishes to remain in its new form
Actions they must complete a complex binding ritual
Touch. Melee Weapon Attack: +8 to hit, reach requiring the presence of a 5th level caster and
5ft., one target. Hit 6 (1d4 + 4) fire using 500 gp of relevent materials.