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2nd Chance Candle

Wondrous item, rare


If the worst happens and you have recently left this world
Animated Toy Bear
Tiny construct,
a friend can light this candle and rest it on your corpse.
Your body will be preserved and you will have a 2nd chance Armor Class 17
to stay on this plane of existance. Hit Points 22
When a creature dies a player can light this candle which Speed 30ft.
burns for 10 minutes. During the 10 minutes the creatures
body takes on a waxy look and comes under the effect of
the Gentle Repose spell. STR DEX CON INT WIS CHA
The deceased creatures consciousness is magically 6 (-2) 16 (+3) 10 (-)
transported into a suitable vessel. For 10 days whilst the
creature's body is under the effects of the Gentle Repose Damage Resistance bludgeoning
spell the consciousness has complete control of the vessel. Damage Vulnerabilities fire
After 10 days the consciousness departs the vessel and Condition Immunities blinded, deafened,
dies. The creature takes on the physical statistics (Dex, Str paralyzed, petrified, poisoned
and Con) of the vessel but retains their own mental Senses blindsight 30ft. (blind beyond this radius),
statistics (Wis, Int and Cha), alignment, skills and abilities passive Perception 10 plus Wisdom modifier
based on mental abilities. Magic users can still cast spells.
The DM chooses the most suitable vessel based on what is False Appearance. While the Toy Bear remains
logically in the area. Below is a list of some potential motionless and isn't moving, it is
vessels but your DM may choose a different vessel. indistinguishable from a normal Toy bear.
Awakened Shrub (MM pg 317)
Bat (MM pg 318)
Actions
Cat (MM pg 320) Slam. Melee Weapon Attack: +8 to hit, reach 5ft.,
Eagle (MM pg 322) one target. Hit 6 (1d4 + 3) bludgeoning
Giant Fire Beetle (MM pg 325)
Goat (MM pg 330)
Octopus (MM pg 333)
Myconid Sprout (MM pg 230)
The DM might choose a special vessel from the 3 options
Tiny Air Elemental
below or create their own vessel (roughly CR = 0) Tiny elemental, neutral,

Armor Class 19
Hit Points 15
Animated Candelabra Speed 30ft.
Tiny construct,
STR DEX CON INT WIS CHA
Armor Class 18
Hit Points 20 4 (-3) 18 (+4) 10 (-)
Speed 30ft.
Damage Immunities slashing, piercing
Condition Immunities exhaustion, grappled,
STR DEX CON INT WIS CHA paralyzed, petrified, poisoned, prone,
4 (-3) 18 (+4) 10 (-) restrained, unconscious
Senses blindsight 30ft. (blind beyond this radius),
Damage Immunities poison passive Perception 10 plus Wisdom modifier
Condition Immunities blinded, deafened,
paralyzed, petrified, poisoned Actions
Senses blindsight 30ft. (blind beyond this radius),
Touch. Melee Weapon Attack: +8 to hit, reach
passive Perception 10 plus Wisdom modifier
5ft., one target. Hit 6 (1d4 + 4) fire
False Appearance. While the candelabra remains
motionless and isn't moving, it is
indistinguishable from a normal candelabra. .
Variable Illumination. The candelabra sheds bright
light in a 5- to 20-foot radius and dim light for an Getting back into your body or not
additional number of feet equal to the chosen If a vessel is present with the decessed creatures
radius. The candelabra can alter the radius as a body during a ressurection spell the cost of
bonus action. material components is halved.
If a creature wishes to remain in its new form
Actions they must complete a complex binding ritual
Touch. Melee Weapon Attack: +8 to hit, reach requiring the presence of a 5th level caster and
5ft., one target. Hit 6 (1d4 + 4) fire using 500 gp of relevent materials.

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