ANKLETS OF SWIFTNESS
Wondrous Item, uneomunon (requires attunement)
While you wear these anklets your move speed
is increased by 10 feet. Speaking the command
‘word allows you to run on the wind, giving you a
fly speed equal fo your move speed. Each turn if
you do not mave while in flight you descend at a
rate of 30 feet per round. Once the ankles prop:
erty has been used for a total of 10 minutes they
‘cannot be used again until the next morning.
ARACHNIDS BLESSING
Wondrous Item, rare (requires attunement)
‘These leather vambraces are etched with spider
web motif s, These vambraces have 5 charues,
‘While wearing them you ean expend one charge
to cast the web spell (save DC 15) from them.
Additionally while wearing these vambraces you
are under the effects of the spicer climb spel
You can use a bonus action to launch a thin
sticky strand of web up (0 100 feet that you can
swing from, up to your: move speed asa mave
action, The vambraces regain 1d4 charges dail
at dawn,
BortLeb Light
Wondrous item, uneammen
Asan action you ean snuff out a single light
source up to the size of a large bonfire or mul-
tiple smaller light sources, The light is thea
stored inside the vial for up to 8 hours. While the
light fs inside the vial you ean cause it 0 shed
bright or dim Light up to what the original source
could,
CLOAK OF THE PHOENIX
Wondrous Item, very rare (requires attunement)
This orange feathered eloak seems to ripple
ighily with heat, I'you die while wearing this
cloak your body turis into pile offine ash, At
the beginning of your next turn your reappear
the closest unocesspied spot where you died ina
burst of lame and ember dealing 646 fire
damage to all ereaturcs within 10 feet with 20,
hitpoints and may spend all your hit dee imme-
ately. This power does not work for one week
after it has been used.
Dust OF CREATION
Wendrous Item, rare
‘This small leather pouch poueh has 1412 +1
pinches of dust in it. When you toss a pinch of
this dust into the air. t settles in the form of any
‘mundane nonmagical object with a weight of up
to 25 pounds. Once all the dust has been used it
is simple leather pouch,
EYE OF AGAMON
Wondrous Item, very rare (requires attunement)
This polished ornate stone eye conveysits ben.
efits to those willing to replace one of their own
‘eyes with it The eye has 5 charges and regains
dd charges daily at dawn, While looking only
throught the eye of ayamon tive user has devils
sight 1208, can east detect inagie at will, and
ean read deep speech. You ean expend 1 charge
to cast one of the following spells from it, scorch.
ing ray, charm person, see invisibility
GAMBLERS GOBLET
Wondrous Item, Uncommon
What appears to be little more then a simple
stone goblet has tempted more then a few into
an early grave, as the prospects of greater
‘reward loomed. This goblet has 2 charges and
regains 1 charge daily at dawn. You can use one
charge, causing the goblet to fill with a clear
cciorless liquid. After imbibing the liquid roll a
20 to determine its effects, being either a
‘potion or a poison,
1 — Potion of Supreme Healing
2 Potion of Poison
3- Potion of Fire Giant Strenath
4 Burnt Orhur
5 Potion of Dinni
6— Essence of Ether
7 Potion of Fire Breath
8~Malice
9 Potion of Gascous Form
10~ Midnight Tears
11 = Potion of Flying
12 Pale Tincture
13 Potion of Water Breathing
ion
16 — Wyvern Poison
17 -Potion of Invulnerability
18 — Potion of Superior Healing
19 Potion of Growth,LasyrintH Coin
Wondrous Item, uncommon
EP
‘This coin has the image of a labyrinth pressed
into one side, and a bulls head on the other.
‘Once per day you can fip the eoin and on heads.
{you and every creature within 100 are teleported
toa labyrinth on an extra dimensional plane.
‘After 1 hour has passed, or you find your way out
of the labyrinth you are teleported back to the
samme spot you were in. On a result of tails you
summon @ minotaur within 20 feet who immedi
ately charges the elosest target and makes a gore
attack wil advantage. The minptaur remains for
hour or until itis skuin and has its own initia
tive
MISERS BANES
Wondrous tem, uncommon
This lead eoin is plated in gold with the image of.
‘a scale stamped into one side. Every time you
make a purchase, you willingly spend three
times the purchases value, or all of your money
‘on the purchase except for the misers bane, com
vincing yourself it is the right thing to do. You
fee! compelled to keep the misers bane and will
not willingly part with it. Ifit is taken from you
you must make a Wisdom save (save DC 15)
‘and on a failed save you are compelled to get the
coin back somehow, You can repeat the save
every 24 hours,
PUTRID PERFUME
Wondrous Item, rare
Spraying this perfume causes.a horrible stench
to linger on who or whatever was the target. This
oul odor ean only he removed with a remove
curse or wish spell. Creatures within 5 feet of
the wearer of the perfume become poisoned for
T minute. Creatures within 30 must make a Con
stitution save at the start af their turn, on a failed
save they ean take no action but to puke.
READING SPECTACLES.
Wondrous lem, uncommon
‘These simple spectactes always appear slightly
smuidged. While wearing the spectactes you can
read any Language,
Sanps oF Time
Wondrous lem, legendary (requires attunement)
‘This gold necisace has a smail hourglass sus.
pended in a gyroscope hanging from its golden
chain. Some say that the sand within the hour
‘lass it i from the first star to ever come into
being, stolen from the heavens by a daring thie
‘The necklace has 10 charges for the following
properties. Itregains 1d6 charges daily at dawn.
‘Speed Up. You can expend 2 charges to cast
the spell haste and do not need to maintain con
centcation on the spell
Stow Down. You can expend 2 charges to cast
the spell slow (sive DC 17) and da not need ta
‘maintain concentration
Spier Sareip
Wondrous liem, legendary (requires attunement)
This shicld has been crafted to look like a large
spider crawling up your arm. Onee per day you
can speak the command word eausing the shield
to transform into a giant wolf spider for up to 1
hour, all at once or in several shorter spans,
using a minimum of 1 minute, The spider is
friendly to you and your companions and under
stands your languages obeys your commands,
‘The shield regains all expencled time at daw:
THorN BLIGHT
Weapon (any whip), rare (requires attunement)
This whip appears to be covered in small jagged
thorns covered in yellowish sap. When you hit
swith an attack using this magic whip the target
takes an extra 2d6 poison damage. As an action
‘you ean speak the weapons command word and
cause a thick poison to coat the thorns. The
poison lasts for 1 minute or until a creature is
struck. The struck creature must make a DC 15
constitution save or become poisoned for 1
‘minute. You cannot use this property again until
‘the next dawn.
‘TRICKSTERS DOORKNOB
Wendrous Item. rare (requires attunement)
‘When one of these doorknobs is placed against a
‘wall no more than 10 feet thick, it attaches to the
‘wall and ereates a temporary door leading to thearea on the other side of the wall, allowing easy
passage back and forth through it
‘Warp BLADE
Weapon (dagéer). rare (requires attunement)
‘This black patterned steel dagger is said to have
belonged to one of the greatest thieves ever to
live, having never been caught and Jeaving no
trace of passing. This dagger has 4 charges.
‘While wielding the dagger you can se one of the
‘charges tb cast misty step from it, or wo eharges
to east gaseous form. This dagger rogaine 1d4
charges at dawn.
‘WILDFIRE
Wand, Legendary (requires attunement)
This wand onve belonged to Svin the Scorcher,
aneccentrie gnome wizard who suffered from
pyromania, While out trying his latest hatch of
highly flammable oils he set himself. blsze.
When the smoke settled a wand was all the re
mained,
the fire
While you hold the wand you gain a+ 2
bonus to spell attack rolls. You gain a + 2 bonus
to your spell save DC when casting spells that
deal fire damage and have resistance to fre. This
wand has 30 charges for the following proper
ties. Itregains 2d6 +2 expended charges daily at
‘dawn. If you expand all of the wands charges it
‘will not regain charges for 1 week from the time
itwas reduced to 0 charges,
‘Spells. While holding the wand you can use
‘and action to expend some ofthe charges and
‘east one of the following spells form it using your
spell save DC and spelleasting ability
agenazzar”s scorehier (3ri level version, 2
charges), restorm (7th level version, 6 charges),
fire shield (Ath level version, 3 charges), Immofa-
tion (Sth level version, 4 charges), melfs minute
_meteors (Ath level version, 3 charges), wall offre
Gre level version, 2 charges)
his ashes, apps
intouched by