You are on page 1of 35

Magic Items

M
any different mages, sages or even Aldron’s Firebox
sorcerers craft recipe after recipe every
day, yet many are forgotten to the Wondrous Item, Rare
annuls of history. Some could break the This small box is warm to the touch and great for
fabric of reality and have long since adventurers of all ages. As an action, this box unfolds to
been destroyed. Many still exist, much reveal a magic campfire. This fire is warm, comfortable, and
to the dismay of all. Some have only cannot be doused by any action beyond refolding the box.
minor effects while some are strictly more powerful than Otherwise, the campfire is a normal fire.
well-known magical tools. These are some of the few to
survive throughout time, either with happiness or disgust Ambrosial Ladle
from magic users. One certain collector has begun the Wondrous Item, Legendary (Requires Attunement)
process of procuring all of these items. Will you be one of the This ladle has been passed down the dwarven clan of
many to help or hinder him? Skullcrusher and was been forged using the heart of a red
dragon. The ladle is made of what appears to mithril and has
the likeness of a dragon on the handle. Whenever you make
New Magic Item Types food with this ladle, that food removes one level of exhaustion
Consumables work like potions as in they are used and restores 4d4 + 4 hit points. As a bonus action on your
up after a single use. turn, you can transform this ladle into a Dragon Slayer
Magical Ammunition works as it says in the DMG;
Warhammer with a +3 bonus, instead of +1.
after a hit, they lose their magic
Tomes are ritual books with spells that normally
cannot be cast as a ritual but can be if you use the Amulet of Amplification
book. Any spell casting class can cast them as Wondrous Item, Common
rituals but wizards can still only get spells from This amulet has a strange design, the focal point of it is a
their spell list with the book.
mass of metal shaped in a cone. While wearing this amulet,
Reagents can be added to a spell to increase the
effectiveness of it. Reagents can only be used for a you may cast Thaumaturgy, choosing yourself as the target.
certain type of spell or specific spell. If they can
only be used for a type of spell, they are used up Amulet of The Diplomat
after one use. Wondrous Item, Rare (Requires Attunement)
Whetstones can be used to make non-magical Many different people, who love to get what they want, try
weapon magical, any non-magical weapon can be
to get their hands on one of these items. The Amulet has 5
sharpened with a whetstone. Any weapon can only
be sharpened with one whetstone at a time. charges. You may expend 1 charge to gain advantage on your
next persuasion check within the next minute. If the amulet
goes to 0 charges, roll 1d6. If you roll a 1, the amulet loses its
magical properties. The amulet regains 1 charge at midnight.
Acrobat's Harness
Wondrous Item, Very Rare (Requires Attunement) Amulet of the Gravekeeper
A harness is closest term the inventor could think of for Wondrous Item, Rare (Requires Attunement)
these cloth links that wrap around most of the muscles on the A dark metallic chain with an onyx skull that almost
arms. While attuned to this belt, you have advantage on whispers secrets of the damned. While attuned to this
Dexterity (Acrobatics) checks and can use an Acrobatics necklace, the user can see up to 30ft into the ethereal plane.
check instead of Athletics to climb. The wielder also has advantage on perception and
investigation checks against undead.
Acid-Washed Gloves
Wondrous Item, Very Rare (Requires Attunement)
Arcanist's Glasses
These almost completely white gloves are covered in acidic Wondrous Item, Rare
burns but rarely have any form of holes. While attuned to These violet spectacles increase your sensitivity to the
these gauntlets, you have resistance to acid damage and subtle patterns of magic. While wearing these glasses, you
weapons you wield deal magical acid damage instead of their have advantage on Arcana checks.
normal damage.
Armor of Dark Majesty
Studded Leather, Rare
This armor is studded with gleaming, brass studs that
flicker with hellish energies. You gain a +1 bonus to AC while
wearing this armor. Additionally, you may gain advantage on a
Deception or Intimidate check. This ability can only be used
once per long rest.

Aldron’s Firebox
Armor of Shared Health Bed of Rapid Rest
Armor (Light), Rare (Requires Attunement) Wondrous Item, Rare
This armor seems almost patchwork, consisting mostly of This comfortable bed is a wonder to sleep, but to carry
stitches and cloth patches. While attuned to this armor, you around with you daily, not so much. When you take a long
may use your bonus action when you heal an ally to gain half rest in this bed, you only require 4 hours, instead of your
as many hit points, rounded down, that you healed the ally normal amount of time, to gain the benefit of a long rest.
for. You may use this power once per short or long rest.
Belt of Blood
Assassinbane Armor Wondrous Item, Uncommon (Requires Attunement)
Armor (Any), Very Rare (requires Attunement) This bloodstained belt helps you recover from serious
This armor is commonly adorned with hundreds of small injuries. While you are attuned to this belt and you spend a
eye motifs. While attuned to this armor, you become more hit die, you regain additional hit points equal to your
attuned to sneak attacks and surprises. You gain a +1 bonus constitution modifier.
to AC while attuned to this armor. Also, you cannot be
surprised while attuned to this armor. Belt of Opposing Strength
Wondrous Item, Rare (Requires Attunement)
Backbiter Spear Being almost identical to a belt of Hill giant strength, this
Spear, Uncommon belt is commonly worn by unlucky adventurers who have,
In response to your botched attack, this weapon lurches in unwillingly, broadened their horizons. While wearing this
your hands, striking you instead of your foe. You gain a +1 belt, your strength score becomes 21. If your strength score is
bonus to attack and damage rolls with this weapon. equal to or greater than 21, this belt has no effect on you.
Whenever you miss with an attack by more than 5 with this Cursed: Once you have attuned to the belt, during your
weapon, the spear lunges back and stabs you. Make an attack next long rest, you become of the opposing gender or a
roll against yourself and take 10 piercing damage if you hit. physical gender of the DM's choosing if you do not have a
gender. This belt can only be removed by Remove Curse or an
Bands of Equilibrium equivalent spell.

Wondrous Item, Very Rare (Requires Attunement) Belt of Returning


These armbands help to keep the body stable, both in
combat and at rest. While attuned to these armbands, Wondrous Item, Uncommon
whenever you roll damage from one of your weapon attacks This simple and unassuming belt has multiple slots for
and it comes up as a 1, you can reroll the damage die but daggers, hand axes or anything that can be thrown. While
must take the second result. This ability can only be used wearing this belt, any weapon you throw returns to the belt at
once per turn. the end of your turn.
Additionally, whenever you spend a hit die during a short
rest, you may reroll any hit die that comes up as a 1 but you Belt Of Sonnlinor Righteousness
must take the second result. Wondrous Item, Legendary (Requires Attunement)
This iron-plated belt was first crafted by the Sonnlinor to
Barbed Baldric protect against the underhanded tactics of goblins and giants.
Wondrous Item, Uncommon While attuned to this belt, you gain the following bonuses:
This belt has many hooked barbs that sting a creature Any critical against you while you are unconscious is a
trying to grab you or eat you for that matter. While wearing normal hit and once per day when you are reduced to 0 hit
this belt, you deal 1d8 piercing damage to any creature that is points, you can spend your reaction to make the creature who
grappling you at the beginning of your turn. damaged you becomes immobilized until the end of their next
turn as their head is wracked with painful migraines.
Bashing Shield
Shield, Uncommon
Belt of The Brawler
These shields are reinforced to be more useful on the fields Wondrous Item, Rare
of battle and commonly have an animal motif on the face of Your punch packs a wallop when this belt is about your
the shield. This shield also functions as a club when used in waist. While wearing this belt, improvised weapons and your
combat. If your main hand weapon is not light, you cannot fists do 1d4 damage instead of their normal amount.
attack with this as a bonus action. If you have two of these
shields, one of them will not function as a club and does not Belt of Vigor
give you a bonus to your AC. Wondrous Item, Rare
This belt gives the wearer a slight regenerative quality to
their body, some mages say too slight to even notice. While
wearing one of these belts, whenever you spend a hit die to
heal during a short rest, you regain an additional 1 hit point
per die rolled. This effect cannot stack with other items.

Bed of Rapid Rest


Beryl of Catastrophe Avoidance Blossom of Scars
Wondrous Item, Very Rare (Requires Attunement) Whip, Rare (Requires Attunement)
This blue gem helps those who's tongues are much more Much of what would be leather of this whip has been
chaotic than the elemental chaos. While attuned to this item, replaced with a dark prickly fur. You gain a +2 bonus to attack
your charisma score becomes 15. Additionally, when you roll and damage rolls with this weapon and the weapon's damage
a 1 on a charisma based ability check, it becomes a 10. This die is 1d8. You may cast the Druidcraft cantrip while attuned
ability can only be used once per long rest. This item has no to this weapon.
effect on creatures with a charisma score of 16 or higher.
Bolt of Clumsiness
Blessed Book of Ioun Ammunition, Uncommon
Tome, Legendary A victim of this malformed quarrel can't focus on multiple
This book's thickness does not show its true size. This things as the quarrel digs into a soft part of the body.
book appears to be a ritual book but it has a magical Whenever you hit a creature with this ammunition, that
component to it that simplifies many things. You are able to creature cannot disengage until the end of its next turn. Once
copy any spell of 6th level or less into this book as a ritual. it hits a target, the ammunition is no longer magical.
When copying a ritual into this book, it takes half as much
time and gold. When casting a ritual from this book, the ritual Bookbag of Holding
only takes 5 minutes and if it requires any components, the Wondrous Item, Uncommon
cost of them are reduced by half. Loved by librarians around the world, this bag is wonderful
as a personal library. The bag can hold up to 100 books of
Blessed Whetstone any size and genre but will only ever weigh 5 lbs. The bag will
Whetstone, Rare refuse to hold anything other than a book in it. If the bag is
This white-gold stone has several holy symbols engraved pierced or torn, it is destroyed, and anything contained within
into its sides. You may spend 5 minutes sharpening a weapon it is transported to a random location on the Astral Plane.
with this whetstone. If you do, that weapon now counts as Placing a Bookbag of Holding inside an extradimensional
magical for the purpose of overcoming resistance and deals space created by a Heward's handy haversack, portable hole,
an additional 1d4 radiant damage. The magical effect of the or similar item instantly destroys both items and opens a gate
whetstone only works on one weapon at a time. This effect to the Astral Plane. The gate originates where the one item
last until your next long rest. was placed inside the other. Any creature within 10 feet of the
gate is sucked through it to a random location on the Astral
Blood of Tyche Plane. The gate then closes. The gate is one-way only and
can't be reopened.
Potion, Rare
This golden vial holds swirling liquid luck—and a deadly Booming Weapon
poison. After drinking this potion, you have advantage on all
skill checks for the next minute. At the end of that minute, Weapon (Any), Rare
you gain 2 levels of exhaustion as your body is wracked with Every strike with this weapon makes a deafening sound,
tremors and your gums start to slightly bleed. similar to the sound of thunder. You gain a +1 bonus to attack
and damage rolls with this weapon and all damage you deal
with this weapon is thunder damage.
Bloodglass Cage
Wondrous Item, Very Rare Boots of Balance
Magic infuses the red obsidian bars of this otherwise
standard looking cage. The bloodglass cage appears to be a Wondrous Item, Rare (Requires Attunement)
normal large cage but by spending an hour performing a The backs of these boots have a wing design and just
ritual, you seal the cage so that the creature cannot leave or wearing them makes you feel more agile. While attuned to
damage the cage, or affect anything outside the cage, for 24 these boots, you cannot be knocked prone unwillingly and
hours. The restraint ends instantly at the end of 24 hours, but you have advantage on acrobatics checks.
it can be renewed before then by performing the ritual again.
Boots of Equilibrium
Bloodiron Weapon Wondrous Item, Uncommon
Weapon (Any that do piercing damage), Rare These boots grip onto almost any surface, no matter the
This weapons are quite vicious as they'll never leave a deep slickness. While wearing these boots, you have advantage on
wound once stuck there... not painlessly at least. When you saving throws against falling prone caused by terrain.
score a critical with this weapon, you deal additional damage
to the creature at the start of its next turn. The damage dealt Boots of Grounding
is a damage die equal to the weapon's damage die. Wondrous Item, Rare
Many believe this is a stronger sister item to the boots of
Equilibrium, even though their effects are vastly different.
While wearing these boots, you cannot be teleported
unwillingly.

Blossom of Scars
Boots of Jaunting Breeder's Gauntlet
Wondrous Item, Rare (Requires Attunement) Wondrous Item, Rare
These dark leather boots help you move unhindered in the Most of these gauntlets are leather gloves with metal bands
battlefield. While attuned to these boots, you can teleport 5-ft that have arcane sigils for animal kingdoms on them. When
as a bonus action. you touch a beast with these gauntlets, you may make them
better for breeding in one of three ways: you can change the
Boots of Other Paths color of their coat or equivalent, increase their movement
speed by 5 feet or increase their hit dice by one. A creature
Wondrous Item, Rare may only be under one effect at a time. When a creature with
These fine leather boots lead you down paths you might under this effect breeds, the effect is given to the offspring
not normally take. As a reaction when you move, you can and those creature's offspring naturally.
ignore the normal effects of any terrain you walk over until
the beginning of your next turn. This power can only be used Bridle of Conjuration
once per short or long rest.
Wondrous Item, Rare
This simple leather bridle conjures a magical mount for
Bottled Twilight your use. As an action, you can conjure a magical Riding
Wondrous Item, Uncommon Horse in a space adjacent to you. The horse will obey orders
This black glass bottle created in the feywild holds the to the best of its ability but cannot attack, even in defense.
power of dusk to make light fade. As an action, you can pull The horse disappears after 12 hours or if reduced to 0 hit or
the cork off of this bottle and make all light sources within fewer points. Once you summon the horse, it cannot be
50-ft of the bottle can only produce dim light. This effect lasts summoned again until next dawn.
10 minutes and can only be used once every long rest.
Brimstone Cloak
Bowl of Purity Wondrous Item, Very Rare (Requires Attunement)
Wondrous Item, Rare This gothic black cloak smells faintly of sulfur and helps
This earthenware bowl was made by dwarven clerics in resist both fire and poison. While attuned to this cloak, you
order to better protect any visitors from assassins within the have resistance to fire and poison damage. You also have
town. Whenever food or water is placed into this bowl, it is advantage on saving throws against poison.
purified as though Purify Food and Drink was cast on it.
Brown Dragonscale Armor
Bracers of Iron Mind Scale Mail, Very Rare (Requires Attunement)
Wondrous Item, Rare (Requires Attunement) This armor is made from the scales of the extremely
These bracers are made of a soft and malleable metal, elusive brown dragon and smells of baked sand. While
perfect for an intelligent mind to work with. While attuned to attuned to this armor, you gain a +1 bonus to AC, advantage
these bracers, you may use your intelligence modifier instead on saving throws against the frightful presence and breath
of your dexterity modifier for calculating your AC. weapons of dragons and have resistance to fire damage. Also,
you gain a burrowing speed equal to your speed and can
Bracers of Infinite Blades burrow through stone and do not require water when in
Wondrous Item, Very Rare (Requires Attunement) desert-like conditions.
These leather bracers hold a sharp secret, or secrets I
should say. As a bonus action, you may draw up to 3 +1 Magic Calcified Whetstone
Daggers from the bracers. These daggers last until the end of Whetstone, Rare
your turn then disappear back into the bracers. This bone white stone offers your blade the chance to cut
with the power of life eating energy. You may spend 5
Bracers of Mental Might minutes sharpening a weapon with this whetstone. If you do,
Wondrous Item, Rare (Requires Attunement) that weapon counts as magical for the purpose of overcoming
The adage, “mind over matter,” truly applies when you wear resistance and deals an additional 1d4 necrotic damage with
these light gray bracers. While attuned to these bracers, you it's attacks. The magical effect of the whetstone only works
can use your intelligence modifier instead of your normal on one weapon at a time. This effect last until your next long
modifier for Acrobatics, Athletics, Sleight of Hand and rest.
Stealth checks.

Bracers of Tactical Blows


Wondrous Item, Rare
These dragonscale bracers help you find weak points in the
heat of battle. While wearing these bracers, you deal an
additional 1d6 damage with attacks of opportunity.

Breeder's Gauntlet
Cask Of Liquid Gold Chaos Storm Dagger
Wondrous Item, Rare Dagger, Very Rare
This large cask has an almost indefinite amount of The blade of this weapon constantly changes color, making
dwarven ale within. At the start of each day, the cask fills to a beautiful show to anyone looking at it. You gain a +1 bonus
its full volume with dwarven ale. Any ale taken from the ask to attack and damage rolls with this weapon. Also, whenever
evaporates if it has not been consumed when the cask refills. you hit with this weapon, roll 1d6. This weapon deals a bonus
2d4 damage with the type of damage rolled.
Catnip Cincture Chaos storm Damage type
Wondrous Item, Common Number Damage Type
This belt smells faintly of natural herbs and is adorned 1 Fire
with multiple cat paws. While wearing this item, feline
creatures must make a wisdom saving throw (DC 15) or 2 Cold
cannot attack you. There is also a fifty percent chance that, 3 Acid
when you wake up, a kitten or group of felines is sleeping
near you or on you. 4 Radiant
5 Lightning
Cat's Paw Dagger 6 Necrotic
Dagger, Common
Commonly given to children or young chefs, the pommel of Choker of Choking
these useful daggers, that can't cut your own flesh, is shaped
Wondrous Item, Uncommon
like a cat's paw. While holding this dagger, you cannot harm
This beautiful choker fits perfectly onto anyone's neck....
yourself with it.
Maybe a bit too perfectly. While wearing this choker, you have
advantage on Persuasion checks however you have
Caustic Whetstone disadvantage on concentration checks and must pass a DC
Whetstone, Rare 13 constitution saving throw to attack or cast a spell. A failure
This metallic green sharpener drips acid when touched to makes the attack miss, no matter what.
a weapon. You may spend 5 minutes sharpening a weapon
with this whetstone. If you do, that weapon now counts as Cincture of The Dragon Spirit
magical for the purpose of overcoming resistance and deals
Wondrous Item, Rare
an additional 1d4 acid damage. The magical effect of the
This belt's buckle takes the form of a massive and powerful
whetstone only works on one weapon at a time. This effect
dragon head. Wearing it fills you with a strange bravado.
last until your next long rest.
While wearing this item, you may use your strength modifier,
instead of your charisma modifier, for intimidation checks.
Censer of Peace
Wondrous Item, Very Rare Circlet of the Collective
This censer is a golden urn filled with a multitude of herbs
Wondrous Item, Very Rare (Requires Attunement)
and has extremely calming scents coming from it. As an
This golden circlet seems to whisper to you as you wear it,
action, you may light the censer. Any creature that can smell
each whisper is in a different language but each is as clear as
the scent of the censer must make a DC 15 wisdom saving
common. While attuned to this circlet, you can speak and
throw or be unable to attack or cast spells while the censer is
read any language that a friendly creature within 30-feet can
lit. The creature can repeat the saving throw if they cannot
speak.
smell the censer every minute. A creature who passes the
saving throw is immune to the effects of the censer for 24
hours. The censer remains lit for up to 5 minutes and it takes Circlet of Portals
a bonus action to put it out. The censer can be lit again after Wondrous Item, Rare
the next time the sun is at its peak. This circlet has several embedded gemstones that glimmer
beautifully. Every gem show snapshots of another world. The
Challenge-Seeking Weapon emerald shows the feywild, Ruby the nine hells and the jet
shows the underdark to name a few. While wearing this
Weapon (Any), Uncommon
circlet, you may spend 1 hour, casting a ritual, to find the
This weapon seeks the blood and flesh of new enemies.
location of each portal to another plane within 10 miles.
This weapon deals an additional 1d6 of its damage to any
creature that has all of its hit points.

Chaos Storm Dagger


Clearing Cleats Collar of Evolution
Wondrous Item, Rare Wondrous Item, Very Rare
The bottoms of these cleats are similar to the crushing This collar appears to tell a story of how people have
power of a warhammer as you stomp on anything you cross. changed through time as you spin it around. When you put
While wearing these boots, you ignore natural difficult this collar on a beast of challenge rating 1/2 or less, that
terrain. Additionally, whenever you cross natural difficult creature begins to evolve over it's next long rest. At the end of
terrain, you destroy it, making it normal terrain. its next long rest, The creature evolves in one of three ways: it
becomes a dire version (wolf into dire wolf), it will become a
Climber's Bracers giant version of itself (spider into giant spider), or it becomes
a larger similar creature (Cat into a panther). The DM decides
Wondrous Item, Uncommon (Requires Attunement) which it turns into. However, the collar fuses into its new
On the wrists of these bracers are small unassuming hooks form and can only be obtained again when that creature has
that can easily dig into rock or in some cases, your skin if you died.
aren't careful when putting them on. You may spend your
action to gain a climbing speed equal to your movement Contortionist's Cord
speed + 10-ft for the next minute.
Wondrous Item, Rare
This extremely flexible snakeskin binding allows you to
Cloak of Resistance quickly squeeze through even the tightest spots. While
Wondrous Item, Rare (Requires Attunement) wearing this belt, you do not spend extra movement while
This beautiful cloak has a similar effect to a well-known squeezing and do not have disadvantage on your attacks.
ring. You gain resistance to one damage type while wearing
this cloak. The color of the cloak indicates the which the DM Coral Armor
chooses or determines randomly.
Armor (Heavy), Rare (Requires Attunement)
Cloak Type This armor is made entirely with enhanced coral, which
d10 Damage Type Color gives it a toughness equal to most metals. While attuned to
this armor, you get a swim speed equal to your speed and you
1 Acid Dark Green
do not disadvantage for using weapons that are not spears or
2 Cold Light Blue crossbows underwater.
3 Fire Red
4 Force Orange
Cord of Elusive Thoughts
Wondrous Item, Rare (Requires Attunement)
5 Lightning White
This belt is made of a rare kind of eel that lives in magically
6 Necrotic Black infused waters. Anyone who wears this belt can easily
7 Poison Light Green overcome matter with their mind.
While attuned to this item, you make use Arcana instead of
8 Psychic Purple acrobatics or athletics to escape a grapple. You also gain a
9 Radiant Yellow swim speed equal to your speed.
10 Thunder Navy Blue
Crippling Doubt
Cloaked Blade Wondrous Item, Artifact (Requires Attunement)
A brutal story follows this accessory. A boy lost his family
Short Sword, Very Rare (Requires Attunement) and then decided to avenge them, with no time to prepare.
This weapon is quite hard to notice, especially when in the The boy slaughtered an entire village and a demon proposed
hand of a good assassin. You gain a +1 bonus to attack and a deal with him. Eternal youth for more bloodshed. The boy
damage rolls with this weapon. Additionally, this weapon agreed and the demon gave him an amulet. Almost no
becomes invisible every long rest except to the person warrior could slay the boy, even generals began to think of
attuned to it. When you first attack a creature with this morality when approached by the boy.
weapon, you have advantage but the weapon becomes visible The amulet gives the wearer several bonuses. Other
after your first successful hit and no longer gives advantage creatures have disadvantage on insight checks against you.
on your attacks. The weapon can only become invisible once Other creatures must pass a DC 18 Wisdom saving throw
every 24 hours. when attacking the wearer or be unable to harm whatever
they see when attacking. Whenever you kill an innocent
creature that has an intelligence score of 5 or more, you
become younger by 1 year. If you do not kill an innocent
creature every day while attuned to this item, you lose 1d10
hit points from your maximum every day. If a creature hit 0
hit points, their form turns to ash and the necklace
disappears to the nine hells.

Collar of Evolution
Crown of Command Deathward Shield
Wondrous Item, Very Rare (Requires Attunement) Shield, Rare (Requires Attunement)
This ornate golden crown greatly enhances your diplomatic Emblazoned with a large skull, this ebony shield with
and intimidation skills to those that believe you to be worthy golden studs protects you from dark energies. While attuned
of that crown. While attuned to this crown, any creature with to this shield, you have resistance to Necrotic damage and
intelligence of 10 or more must make a DC 15 intelligence advantage to saving throws against attacks that would deal
saving throw or believe you are of royalty until you do necrotic damage.
something that would make them think otherwise. A creature
that succeeds is immune to all effects of the crown. You are Death Brink Armor
also able to cast the spell Command once per short or long Armor (Medium or Heavy), Very Rare (Requires Attunement)
rest. The chest of this dark black armor is adorned with a
golden fist gripping onto the area where the heart would be.
Crown of the Goliath Champion You have a +1 bonus to AC while attuned to this armor. Death
Wondrous Item, Legendary (Requires Attunement) must reach even farther to take the wearer to the other side.
This crown is made of bone with carved archaic markings. You must fail another death saving throw to die, meaning you
While attuned to this item, you have resistance to thunder must fail 4 death saving throws.
damage, you become naturally adapted to cold environments
and you count as one size larger for the purpose of your push, Death Song Ring
drag or lifting weight. Additionally, when you are hit by an Ring, Very Rare (Requires Attunement)
attack, you can use your reaction and use a hit die to become While wearing this skull-like ring, a faint humming echoes
resistant to all forms of damage until the start of your next in your ears and gets louder the closer you get to death's door.
turn. This ability can only be used once every 7 days. Your attacks deal an additional 1d6 necrotic damage and
whenever you make a death saving throw, each creature
Crystal Armor within 15ft makes a constitution saving throw (Dc: 14) or
Armor (Heavy), Very Rare (Requires Attunement) takes 2d6 necrotic damage. If you send a creature to below 1
As opposed to metal, this armor either has gemstones hit point, you stabilize and regain 2d6 hit points. Creatures
placed inside the armor or is made in its entirety out of that are deafened are immune to this.
gemstones. While attuned to this armor, you gain a +1 bonus
to AC. Also, you can shed dim light in a 5ft radius as a bonus Death Spiral Ring
action. When you are hit by an attack that deals radiant Ring, Very Rare (Requires Attunement)
damage, each creature within 10ft must make a DC 13 This ring appears to be made of onyx or a similar material,
dexterity saving throw or be blinded until the end of your next woven into dizzying spirals. While attuned to this ring, you
turn. Also, you cannot be blinded while wearing attuned to may spend your reaction when a creature within 50ft drops to
this armor. 0 hit points to teleport within 5ft of that creature. Using this
power is quite tiring to the user. Your speed is halved,
Darkleaf Shield rounded down, on your next turn. You may only use this
Shield, Rare ability once per long rest.
Shadowfell gravetrees provide the tightly woven branches
and black leaves that form this shield. You gain a +1 bonus to Deepfarer's Pouch
AC with this shield. Additionally, you can use your action to Wondrous Item, Rare
extinguish out all non-magical flames in 30-feet of you. This oilskin pouch holds more than it should, including a
small rube that extends from the inside. The pouch contains
Darksteel Weapon 1 hour's worth of air, which remains fresh indefinitely. Once
Weapon (Any), Rare the air in the pouch has been used, you can refresh the supply
A weapon made from darksteel is nigh-impossible to break by exposing the open pouch to air during a short rest.
and many fighters would kill, literally and figuratively, for one
of these weapons. Weapons made from darksteel are pitch Defensive Staff
black in color. Any weapon made from darksteel is Quarterstaff, Rare
indestructible. Being made of mostly steel and other metals, this staff is
quite good at protecting the user. You gain a +1 bonus to
Dazzling Weapon attack and damage rolls with this weapon and gain a +1
Weapon (Any Light weapon), Rare bonus to AC while wielding it.
Similar to a weapon wielding by a well-known Do'urden,
this weapon seems to sparkle with radiant light barely
contained within it. You gain a +1 bonus to attack and
damage rolls with this weapon. Whenever you hit with this
weapon, you can choose or do its normal damage or radiant
damage. As a bonus action, you make the dazzling weapon
shine bright light in 20-feet and dim light for another 20-feet.

Deathward Shield
Dimensional Gloves Earth-Splitter Axe
Wondrous Item, Very Rare (Requires Attunement) Weapon (Any Axe), Very Rare (Requires Attunement)
These gloves are made of a light metal that has an emerald You gain a +2 bonus to attack and damage rolls made with
hue while having the flexibility of cloth. While attuned to this magic weapon. The axe has 1d4 + 2 charges. When you
these gloves, you can make sleight of hand checks from up to hit an enemy, you may spend 1 charge to have them make a
10-feet away. Additionally, once per long rest as a bonus DC 15 strength saving throw or be knocked prone. You may
action, you can give all your melee weapons a reach of 10- also cast Mold Earth once per short or long rest. The axe
feet. regains 1d4 charges each dawn.
Spells You can spend 1 or more charges to cast the
Distance Bow following spells with a DC of 14: Catapult (2 Charges),
Earthbind (1 Charge), Erupting Earth (3 Charges) or
Weapon (Shortbow or Longbow), uncommon Stoneskin (3 Charges).
These bows have elvish symbols for speed, flight and target
engraved into them. The bow and string are both made of Earthen Shovel
wonderful material as well. The short range and long range
are increased by 10 and 20 feet, respectively. Wondrous Item, Common
This shovel is quite normal, although the handle of it
appears to be made of stone. By digging this shovel into the
Dragon Powder ground, you can cast Mold Earth, targeting the location the
Potion, Legendary shovel is in.
Made from the heart, crushed scales and teeth of a dragon,
this draught tastes rancid but has very useful effects. When Ebon Armor
you drink this potion, you regain 100 hit points, cures you of
any disease or poison affecting you but then you gain 2 levels Armor (Any medium), Very Rare (Requires Attunement)
of exhaustion as your body feels extremely hot and the taste This black armor's breastplate is detailed with small skulls
makes you feel nauseous. at its joints and breastplate, as if it had been crafted for an
undead warrior. While attuned to this armor, you gain a +1
Dual Quarry bonus to AC and have resistance to necrotic damage.
Additionally, whenever a creature dies within 5-feet of you,
Ammunition, very Rare you gain temporary hit points equal to its challenge rating
This form of ammo is fused together or merely has twice (Minimum 1).
the driving force as a normal shot. When you hit a creature
with this ammo, you roll twice for damage and can pick either Ebon Gauntlets
result for damage. Once it hits a target, the ammunition is no
longer magical. Wondrous Item, Very Rare (Requires Attunement)
The inner palms of these black gauntlets are covered with
small metal studs. Touching the studs causes a faint sense of
Dust of Disenchantment nausea to course through you. While attuned to this gloves,
Consumable, Rare you have resistance against disease. Additionally, whenever a
The sparkling silver dust periodically renewed within this creature fails to escape your grapple, you may spend your
leather pouch can suppress the effects of magic. This pouch reaction to attempt to imbed the studs into the creature. The
has 1d6 + 1 pinches of dust. You may sprinkle one pinch of creature makes a constitution saving throw against a DC of (8
dust to cast Dispel Magic at 3rd level. You may use multiple + Your proficiency modifier + your strength modifier) or
pinches to increase the level by 1 per additional pinch. become poisoned for the next minute

Dynamic Weapon Egg of Death


Weapon (Any melee), Uncommon Consumable, Very Rare
This weapon has the capability to become just about any This apparently empty eggshell feels cold to the touch.
weapon so long as it's used in close combat. As a bonus Some believe it to be a gift from the raven queen, others
action, you can transform this weapon into any other melee believe it was created by vecna for torture. As an action, you
weapon you are proficient in. can break this egg on the ground. If you do, a naked corpse
that looks exactly like you appears in that space. After you
Earring of Whispers break this egg, it loses all magical effects.
Wondrous item, Uncommon
These sets of earrings are perfect for large groups of Eldritch Serpent Armor
adventurers who separate from each other, based on skills. Scale Mail, Very Rare (Requires Attunement)
These earrings are always created in groups of at least 3. Any The scales of this armor are very similar to snake scales
creature wearing one of these earrings can touch it to use the and feel like a second skin to the wearer. While attuned to
Message cantrip on any other earring wearer within 500-feet this armor, you gain a +1 bonus to AC. Also, you do not have
instead of the normal range. disadvantage on stealth checks while attuned to this armor.
In addition, you have advantage on escaping a grapple,
resistance to poison and advantage on poison saving throws.

Earth-Splitter Axe
Elixir of Luck Ever-Fading Armor
Potion, Very Rare Armor (Any Light), Rare (Requires attunement)
Inside this bottle is a strange mix of dark fragments and a This suit of armor has the tendency to fade away if you
clear white liquid. When you drink this potion, much of your don't look at it for too long. Quite annoying when checking
skin becomes cleaner and brighter. For the next minute, you stock. While attuned to this armor, you can become invisible
may gain advantage on an ability check, saving throw or and hide as a bonus action. The invisibility last for 30
attack roll. You may only gain the benefits of this potion once seconds or until you lose concentration, whichever comes
every five days. first. You may only use this ability once per long rest.

Elemental Ward Cloak Exchequer’s Ledger


Wondrous Item, Very Rare (Requires Attunement) Wondrous Item, Very Rare
This midnight blue cloak has many different and colorful This ledger is perfect for those with so much treasure and
hides stitched into its lining. While attuned to this item, you no idea what to use it for. After this item remains in place for
have resistance to 2 random form of damage from the list 24 hours, it will fill itself with information and prices for
below. During each long rest, roll 2d6. You have resistance to everything within 100-ft of it. By spending 10 minutes
the forms of damage you rolled until your next long rest. If reading the ledger, you learn the total value of all items within
you roll the same damage twice, you have immunity to that its range.
damage until your next long rest instead of resistance.
Elixir of Aptitude
Elemental Wards
Potion, Very Rare
Number Damage Type
This sweet amber broth with strange pink fragments
1 Acid floating within enhances your innate talents. When you drink
2 Cold this potion, you gain proficiency in a skill of your choosing for
the next 10 minutes. Due to the strange mixture that is in this
3 Fire potion, it can only work on a creature once a day.
4 Force
5 Lightning Exodus Knife
6 Thunder Wondrous Item, Very Rare
This insubstantial silver blade appears to cut through solid
walls. As an action, you can trace a doorway onto any solid
Endless Quiver object that is at least 5-feet tall with the knife. When you do,
Wondrous Item, Very Rare the doorway leads to an extradimensional space that is a 20-
This elven-styled quiver can create an endless supply of foot cube.
magical arrows or bolts. Whenever you attack with a bow or While the door is open, anyone can enter, see into, or affect
crossbow, this quiver creates an arrow or bolt that you can the extradimensional space. Only creatures inside the space
use and it lasts until the end of your turn. These arrows and can open or close the door. Once closed, the door becomes
bolts are magical for the purpose of overcoming resistance invisible to anyone outside the extradimensional space.
and immunity. Creatures on the inside of the closed door can see out, but
those outside can’t see in. Creatures on one side of the closed
Entrapping Ammunition door cannot affect creatures on the other side. The
extradimensional space lasts for 8 hours. Any creatures or
Ammunition, Uncommon objects still in the space when the effect ends reappear in the
These forms of ammo burst upon hitting a creature into a closest unoccupied space outside the door.
net, making it difficult to move. When you hit a creature with The knife can only create 1 doorway every long rest.
this ammo, that creature is restrained until the beginning of
your next turn. They can make a DC 14 strength check to
break loose early. Once this ammunition hits a target, it is no
Expeditious Tome
longer magical. Tome, Rare
When you study this tome, time seems to fly and your mind
Eternal Chalk seems lighter. This tome is a ritual book with ritual versions
of Pass Without Trace and Freedom of Movement and any
Wondrous Item, Rare ritual you cast from this books takes half as long to cast.
Vandals, scholars, and explorers alike appreciate the
magical longevity of this short stick of chalk. A stick of eternal
chalk never breaks or wears down with normal use. Any Falcon Cloak
writing or drawing made with this chalk cannot be erased for Wondrous Item, Rare
one week by anyone except the original artist or author. A While attuned to this cloak, you are able to turn into an
stick of eternal chalk can, also, be created in any color. Eagle, as though you used the druid's wildshape, for up to 6
hours. Once you use this ability of this cloak, it cannot be
used again until 2 days have passed.

Ever-Fading Armor
Farslayer Blade Firesight Ammunition
Longsword, Very Rare (Requires Attunement) Ammunition, Rare
This weapon is made of a light metal and has When this bolt strikes its target, the shaft explodes in a
counterbalances built into the hilt, making it surprisingly easy burst of white illuminating sparks cover your foe. When you
to throw. The best part is it comes back, so try to wear a hit a target with this ammo, that creature cannot benefit from
helmet. You gain a +1 bonus to attack and damage rolls with any form of cover until the beginning of your next turn as it's
this weapon. This weapon has the thrown property, a range of body shines brightly and attracts attacks. Once this
(25/50) and deals 1d10 damage when thrown. When you ammunition hits a target, it is no longer magical.
throw the weapon in this way, it returns to your hand.
Firestorm Ammunition
Feyslaughter Weapon Ammunition, Very Rare
Weapon (Any that does bludgeoning damage), Rare The charred wood of this arrow seems to shimmer with
Being made of cold iron, this weapon is a bane of fey and heat. When you hit a target with this ammo, that creature and
teleporting creatures, and its blackened hue is favored by all creatures within 5-feet of that creature make a DC 15
many hunters. You gain a +1 bonus to attack and damage dexterity saving throw. The target takes 2d6 fire damage on a
rolls with this weapon. When you hit a fey creature with this failed save or half as much on a successful one. Once this
weapon, that creatures an additional 2d6 cold damage and ammunition hits a target, it is no longer magical.
cannot teleport or use any kind of special movement until the
start of your next turn. Fists of Fisticuffs
Wondrous Item, Rare
Fimbulwinter The mage who created this magic item found a way to
Greatsword, Artifact (Requires Attunement) make the focus of his magic his muscles. Many mages
This blade has several dangerous effects attached to its disapproved of him and referred to him as "muscle wizard".
frozen demeanor. For one thing, if the blade is buried in the While wearing these gargoyle-shaped gauntlets, you gain a +1
ground, the surrounding area will begin to freeze over. Any bonus to attack and damage rolls when using your fists and
natural creature that steps onto the frozen land begins to the damage die for your fists are 1d6.
mutate into one more suited to cold climates. There is a story
that this blade caused a fourth of a continent to become a Flagon of Ale Procurement
frozen wasteland with beasts whose mere touch could freeze Wondrous Item, Rare
one's blood. A flagon that was forged, by a very, Very thirsty dwarf, and
Effects You gain a +2 bonus to attack and damage rolls sworn to lead you to some beverage. While holding the
with this weapon while attuned to it. Additionally, this tankard, you know the direction to the closest alcoholic
weapon deals an additional 1d8 cold damage with every hit beverage nearby. If you are a dwarf and hold the flagon, you
and you are able to cast Investiture of Ice once per long rest. are also aware of the closest number of ingredients suited to
However, any nonmagical flames within 50-feet of you are making alcohol.
extinguished, you are vulnerable to fire damage and you gain
2 levels of exhaustion when you first attune to this item.
Frostbitten Blade Whenever you hit a creature of
Flail of Winds
challenge rating 5 or less with this weapon, they must make a Flail, Uncommon
constitution saving throw of DC (10 + your constitution You gain a +1 bonus to attack and damage rolls with this
modifier + your strength modifier) or become frozen in ice. weapon and whenever you hit a creature with this weapon,
Plant creatures have disadvantage on this check. The ice they make a constitution saving throw with a DC equal to 10
melts over 8 hours. The creature is counted as being petrified or the amount of damage you dealt, whichever is higher, or be
until the ice melts. Additionally, whenever you attack a pushed 5-ft away from you.
creature of challenge rating 0 or an inanimate plant, the
target is instantly frozen solid. This ice does not melt and any Flamedrinker Shield
damage to this frozen creature shatters it.
Shield, Rare (Requires Attunement)
This shield swirls with golden and vermillion hues as fires
Firebeetle Potion disappear as they touch it. While attuned to this shield, you
Potion, Uncommon have resistance to fire damage and advantage on saving
Your eyes glow faintly and your skin darkens and takes on a throws that would deal fire damage.
chitinous texture when you imbibe this red, smoky potion. For
the next 10 minutes after drinking this potion, you shed Flaming Bracers
bright light in a radius of 10-feet and dim light for another 10-
Wondrous Item, Very Rare (Requires Attunement)
feet and have resistance to fire damage.
These soot black bracers feel warm to the touch and
constantly keep the wielder feeling hot blooded. While
attuned to these gauntlets, you have resistance to fire damage
and weapon you wield deal magical fire damage instead of
their normal damage.

Firesight Ammunition
Flaring Shield Fortification Armor
Shield, Rare Armor (Heavy), Very Rare (Requires Attunement)
Whenever this shield blocks a blow, a blinding flash of light This armor has extra protection in the more... Vulnerable
comes from the striking point. When a creature misses you areas of the body. This armor gives you a magical +1 bonus to
with an attack, you can use your reaction to try to blind them. your AC and whenever you are hit with a critical attack, you
They make a DC 13 saving throw or become blinded until the may roll 1d20. If you get a 18-20, the critical becomes a
end of their next turn. A creature immune to being blinded or normal hit.
a creature that has blindsight is immune to this. This power
can only be used once per short or long rest. Fragment of The Chaotic Ripple
Wondrous Item, Artifact (Requires Attunement)
Floating Shield This large glob of kaleidoscopic ooze has the strange
Shield, Uncommon tendency to become anything the user desires. While attuned
Enameled with images of ocean waves, this shield eases to this item, you can transform it into any magical item that is
your way in water. You do not sink beneath the surface of any very rare or lesser rarity that you have seen. You count as
liquid (unless you choose to do so). Also, you advantage on having attunement for that item so long as you are attuned to
Athletics checks to swim. Also, you can swim at your speed this item. The fragment reverts to its normal form at the end
on the surface of the water (but not underwater). of your next long rest. This power can only be activated once
per day.
Foe Stone
Frightful Axe
Wondrous Item, Very Rare
This lodestone is set into a chain, and when aimed toward Weapon (Any Axe), Uncommon
an enemy, it grants you understanding of your foes’ These axes strike fear into a large number of people and
weaknesses. As an action, you can point the stone at any their cold black metal doesn't help to change that claim.
creature and learn all resistances, immunities and Whenever you hit a creature with this weapon, they make a
weaknesses. DC 13 Charisma saving throw or be frightened until the end
of their next turn. A creature immune to being frightened is
Forceful Bow immune to this effect.

Weapon (Any bow), Uncommon Frostbite Gloves


The extreme curve of this bow makes every shot hit with
the force of a charging bull. Whenever you hit a creature with Wondrous Item, Very Rare (Requires Attunement)
an arrow fired from this bow, they are pushed back 5-feet in These elegant white gloves are quite chilling, literally and
addition to the damage dealt. figuratively. While attuned to these gloves, you have
resistance to cold damage and weapon you wield deal
magical cold damage instead of their normal damage.
Forceward Shield
Shield, Rare (Requires Attunement) Frozen Whetstone
This shield reacts to major changes of pressure, useful for
fighting mages, not so much when swimming. While attuned Whetstone, Rare
to this shield, you have resistance to force damage and you A weapon honed with this blue-white crystalline whetstone
are immune to the Magic Missile spell. becomes icy cold to the touch. You may spend 5 minutes
sharpening a weapon with this whetstone. If you do, that
weapon now counts as magical for the purpose of
Forester's Axe overcoming resistance and deals an additional 1d4 cold
Weapon (Any Axe), Uncommon damage. The magical effect of the whetstone only works on
This normal looking axe cuts a swath through plant life of one weapon at a time. This effect last until your next long
all sorts. Any damage this weapon does to plants or plant rest.
creatures is doubled.
Fugacious Stone
Forgotten Face Ring Consumable, Rare
Ring, Legendary (Requires Attunement) This unassuming pebble appears to momentarily duplicate
This ring is quite metallic and circular. It would look very itself in your hand, or to vanish altogether for a few seconds
nicely as a ring. It is also very shiny and quite unremarkable. at a time. As an action, you can throw this pebble at a willing
Oh! It's also metallic! While attuned to this ring, creatures creature. If you do, that creature is sent to the astral plane for
have difficulty remembering you and your face. A creature 1d4 rounds. At the end of those rounds, the creature returns
must pass a DC 20 intelligence saving throw or become at their initiative in the round. After this effect is used, the
unable to remember anything about you. Not even your name. pebble loses all magical power.

Fortification Armor
Gambit Armor Gloves of Grace
Studded Leather, Very Rare (Requires Attunement) Wondrous Item, Rare (Requires Attunement)
Made for those who like to take chances in battle, this Most of these light gloves are porcelaon white but the
armor lets you risk your own safety for a better chance to wrists each have a red cross across them. While attuned to
harm enemies. While attuned to this armor, you gain a +2 these gloves, you can cast the Spare the dying cantrip once
bonus to AC and whenever a creature hits you with a critical, per short or long rest. Also, you may touch a creature as a
you can score a critical on them with a roll of 17 or higher. bonus action and let them immediately make a saving throw
Additionally, once per day, you can use a bonus action to gain against one effect that they have. If they would fail the saving
advantage on all your attacks for the turn, however all attacks throw, there is no effect nor would the effect worsen. You may
against you have advantage. only use this power once per long rest.

Gambler's Eight Gloves of Storing


Wondrous Item, Rare Wondrous Item, Uncommon (Requires Attunement)
This eight-sided die, carved from tourmaline, is painted While attuned to these gloves, you may use a bonus action
with dwarven runes. Whenever you roll an 8 for an ability to store an object that weighs 10 lbs. or less. You may use a
check or attack roll, you a d8 inspiration die. This power can bonus action to cause the stored item to materialize in your
only be used once per short or long rest. If you carry multiple hands, ready to use. The gloves always weigh 5 lbs., no
Gambler's Eights on your person, none of them function. matter what is stored in them. Only 1 item can be stored in
the gloves at a time.
Gauntlets of Brutality
Gloves of Venom
Wondrous Item, Rare (Requires Attunement)
The knuckles of these gauntlets have thousands of small Wondrous Item, Uncommon
needles and thorns. While attuned to these gauntlets, you can Within these gloves, the user can store up to 3 different
use a bonus action to shove an enemy prone and when you vials of venom or poison. You have advantage on sleight of
attack a prone enemy, you score a critical on 19-20. hand checks to hide the vials or apply the poisons. You may
use your bonus action to apply poisons to up to 2 weapons in
Gauntlets of Healing your hands. It takes an action to swap out vials.

Wondrous item, Rare (Requires Attunement) Golden Spade


While wearing these gauntlets, you feel better about
hurting people. When you make an unarmed attack roll on a Wondrous Item, Very Rare
creature, you may make that a healing strike. You make an This magic shovel is perfect for digging a hole or fixing the
attack roll as normal but instead of dealing damage, the dirt beneath your feet. You can dig this spade into the ground
target instead gains 1d8 + your strength modifier hit points. to perform one of the following actions: you can purify any
You can only make a healing strike once per short or long desecrated ground in a 50-ft area around you, you can make
rest. all ground within 50-ft of you fertile, or you become aware of
all creatures that are within 50-ft around you so long as they
are underground.
Ghostwalk Greaves
Wondrous Item, Very Rare (Requires Attunement) Grimlock Helmet
These tattered gray boots have a haunting aspect, granting
you the elusiveness of a ghost when you need it. When you Wondrous Item, Uncommon (Requires Attunement)
dash, while attuned to these boots, creatures have In order to emulate the "sight" of a grimlock, a transparent
disadvantage on attacks of opportunity and you ignore visor covers your eyes as you wear this helmet. Design wise,
difficult terrain as part of your body fades into the ethereal the helmet is fairly normal but the gray color of it is similar to
realm. the flesh of a grimlock. While attuned to this item, you may
use your bonus action to gain a blindsight of 30-feet and you
are blind outside of this radius. If you do, you become blinded
Girdle of the Oxen until you use a bonus action to regain your sight and lose
Wondrous Item, Uncommon your blindsight.
The main design focus of this belt is that the buckle is an
ox head. Whenever you shove a creature while wearing this
belt, that creature is shoved an additional 5 feet.

Gloves of Accuracy
Wondrous Item, Rare (Requires Attunement)
These leather gloves help to slow your pulse while aiming
at decently intelligent characters. Once per long rest, while
attuned to these gloves, you may use your bonus action to
ignore half cover until the end of your turn.

Gloves of Grace
Grizzly Gauntlets Hammer of Ultimate Destruction
Wondrous Item, Very Rare (Requires Attunement) And Obliteration
Gauntlets is a strong term for these gauntlets that Weapon (Any Hammer), Legendary
resemble entire claws and paws of bears that gloves for a Alright, first of all, do you just hate anything that doesn't
human. While attuned to these gauntlets, you have advantage fight back? Second of all, this is perfect for when you want
on grappling creatures and escaping grapples. Additionally, something to no longer exist. Whenever you attack an
when you are grappling a creature and it fails to escape, you inanimate object with this weapon, you deal an additional
can use your reaction to deal 1d10 plus strength modifier 100 bludgeoning damage to it. If you destroy an inanimate
slashing damage to the creature. This damage is magical for object in this way, all fragments of that item disappear into
the purpose of overcoming resistance. You cannot increase the astral plane.
the damage of this in any way.
Hand Of Midas
Gravespawn Potion Wondrous Item, Artifact
Potion, Very Rare Many people know of Midas and how his hubris doomed
This deep purple, putrescent liquid fends off diseases and him, fewer know that his hand survived past his death. Once
poisons. After drinking this potion, you are resistant to poison per day, you may touch an object with the hand and make that
and necrotic damage and have advantage on saving throws object turn into an amount of gold coins equal to its weight.
against disease for the next 30 minutes. However, the user must make a Dc 20 constitution saving
throw or be petrified by being turned to gold.
Half-Axe
Greataxe, Rare Handyman Hammer
This axe is segmented across the blade and with a small Light Hammer, Common
amount of heft, pops off into 2 smaller versions. You gain a +1 This simple hammer is used by many well-known
bonus to attack and damage rolls with this magic weapon. As craftsmen in order to simply their job. Any nonliving object
an action, you may split the axe into two handaxes. The hit with this hammer has the Mending Cantrip cast on it.
handaxes also have the bonus to attack and damage rolls. You
may spend another action to turn them back into a greataxe. Hanging Doorway
Wondrous Item, Very Rare
Halfling Boots This plain wall hanging illustrates a doorway, which a word
Wondrous Item, Uncommon (Requires Attunement) of opening causes to become a true passage. Whenever you
This shoes may seem to be fit for a child but very quickly place this tapestry on a wall, you may say it's command word.
after attuning to them, they fit, albeit a bit tighter than most If you do, it becomes an actual door which leads to a 5-ft by
would enjoy. While wearing these shoes, you gain the ability 25-ft passageway. This passageway lasts for 1 hour or until a
to move through the space of any creature that is larger than creature removes the tapestry, whichever comes first. If a
you. creature is still within the passageway when it vanishes, it is
shunted out to the nearest unoccupied space.
Hammer of Destruction
Weapon (Any Hammer), Common Heart-Touch Gauntlets
No matter how weak the wielder is, the mere heft of this Wondrous Item, Rare
hammer could easily break anything. You deal an additional These elegant gold bracelets feel warm to the touch. As
1d6 bludgeoning damage to inanimate objects and all soon as you don one, you feel the vacancy of the other until it
damage you deal to inanimate objects with this weapon is too is worn and your bracelet beats with the pulse of another
doubled. heart. When you wear one of these bracelets, you are aware if
the other bracelet of the pair is worn. If that person’s heart
Hammer of Greater Destruction beats, you feel it in your bracelet, allowing you to know how
fast or slow the person’s heart is beating. In addition, you are
Weapon (Any Hammer), Rare
aware if that person is below half of its maximum hit points,
This is the kind of weapon that says that you just really
stunned, dazed, or unconscious. The wearer of the other
hate stuff that doesn't move. Whenever you attack an
bracelet in the pair is aware of the same things in regard to
inanimate item with this weapon, you deal maximum damage
you as long as you wear the heart-touch bracelet.
to it and you deal an additional 20 bludgeoning damage to
inanimate items.
Helm of Swift Punishment
Wondrous Item, Rare (Requires Attunement)
Your foes soon learn the error of ignoring the threat you
pose when you wear this gothic helmet. While attuned to this
helm, you gain an additional reaction during each round of
combat but cannot hit the same creature twice with
opportunity attacks.

Hammer of Ultimate Destruction


Helm of The Stubborn Mind Infectious Flame Blade
Wondrous Item, Uncommon (Requires Attunement) Greatsword, Legendary (Requires Attunement)
A thick sturdy helm that almost looks dwarven in make Shaped in the form of flickering flames, this devilish
helps the wielder to confirm if they are being charmed. While weapon causes fire to leap from foe to foe. While attuned to
attuned to this item, the user has Advantage on saving throws this weapon, you gain a + 2 bonus to attack and damage rolls
against being charmed. with this weapon and this weapon deals and additional 1d6
fire damage on a hit. Whenever you deal 4 or more fire
Hood of the Wolf damage with this weapon, each adjacent creature to the
target, excluding you, must make a dexterity saving throw of
Wondrous Item, Legendary (Requires Attunement) DC (10 + Strength modifier) or take 3d6 fire damage as the
A hood is the closest term for the design of this item. A pelt flames explode and burn flesh and bone.
of a wolf would fit better. While you are attuned to this item,
you gain the following abilities: once per day, you may cast Ioun Stone of Adaptation
the Hunter's Mark spell at 5th level. You are able to speak to
wolves as though you shared a language and have advantage Wondrous Item, Very Rare (Requires Attunement)
on intimidation checks against them. You also gain darkvision This clear crystal floats in the air above your head,
of 60ft or increase the range of your darkvision by 60ft. providing you with sustenance and durability against certain
adverse effects. While attuned to this item, you do not need to
eat or drink. Also, you and your equipment suffer no ill effects
Hunter's Headband from ambient temperatures between negative 50 and 140
Wondrous Item, Rare degrees Fahrenheit or from precipitation.
Many hides, foliage and other natural objects were
combined together to make this useful headband. While Ioun Stone of Mercy
wearing this headband, you have advantage on Wisdom
(Survival) checks made to forage or to hunt for food. Wondrous Item, Very Rare (Requires Attunement)
Whenever you restore hit points to another creature, they
Icicle Dagger gain half that many temporary hit points (rounded down)
while this salmon colored cordiform gemstone floats about
Dagger, Rare your head.
It is quite rare to find a dagger forged out of pure ice, let
alone one that never melts! They say a group of nomads in a Ioun Stone of Perfect Language
plane that is always frozen solid crafts hundreds of these
each day. You gain a +1 bonus to attack and damage rolls with Wondrous Item, Legendary (Requires Attunement)
this weapon and all damage dealt with this weapon is cold Compared to most Ioun stones, the only decent way to
damage. describe this stone is to say it is a rainbow colored spiral,
shifting from color to color in moments. While attuned to this
Ioun Stone, you can speak and understand every living
Immunizing Armor language and whenever you speak, each creature that can
Armor (Any), Rare hear you hears it in their native language.
This sleek, white armor gives its wearer a sense of physical
purity, as if they might resist even the deadliest poisons and Ioun Stone Of Steadfastness
diseases. While wearing this armor, you gain a +1 bonus to
AC and are immune to the poisoned condition. Wondrous Item, Rare (Requires Attunement)
While attuned to this pale aquamarine prism, you are
immune to the charmed and frightened conditions while you
Imposter's Armor are within 10-ft of an allied creature.
Armor (Heavy), Very Rare (Requires Attunement
In the blink of an eye, this armor can fade into rags or Ioun Stone of True Sight
robes, providing the perfect disguise for any situation. You
gain a +2 bonus to AC while attuned to this armor. Wondrous Item, Very Rare (Requires Attunement)
Additionally, you may spend your action to change this armor While attuned to this Ioun stone, you gain a darkvision of
into robes or normal clothing. When it is normal clothing, you 60-ft or increase your range by 60-ft, if you already have
do not gain any bonuses to AC but you do not disadvantage to darkvision, and you gain a blindsight of 15-ft as this opal
stealth checks. When you roll initiative, this armor returns to diamond floats around your skull.
its normal form. You may also use an action to return the
armor to normal. Ironskin Belt
Wondrous Item, Rare (Requires Attunement)
The first of these belts of chain links was forged by a dwarf
armorsmith enslaved by fire giants. The remaining belts were
made from goliath hands since it emulated their tenacity in
battle. While attuned to this belt, when you take damage, you
may spend your reaction to roll a d12. Add your constitution
modifier to the number rolled and decrease the damage by
that total. You may only use this ability once per long rest.

Infectious Flame Blade


Jagged Weapon Lesser Ring of Feather Fall
Weapon (Any weapon that deals slashing damage), Very Rare Ring, Uncommon (Requires Attunement)
This weapon is extra brutal; the blade juts out in many Many mages scare their friends or enemies by giving them
areas, letting it puncture flesh and bone more easily. You gain this ring instead of an actual feather falling ring. While
a +1 bonus to attack and damage rolls with this weapon. Any attuned to this ring, you take no damage from falling. You do,
creature that you hit must make a DC 14 constitution saving however, still fall at the same rate as you would normally fall.
throw or take an additional 1d6 slashing damage as the
jagged blade of the weapon punctures their flesh. Lightning Ammunition
Additionally, due to the brutal nature of this weapon, you Ammunition, Rare
score a critical on a 19-20. This pieces of ammunition are either shaped like lightning
bolts or have electric sigils engraved on them. All damage
Jewel of Darkness dealt with this ammo is lightning damage and any target hit
Wondrous Item, Common must make a DC 13 dexterity saving throw or take an
With this small onyx gemstone, you can cause dim light additional 1d6 lightning damage. Once it hits a target, the
that comes from the gem. As a bonus action, you may make ammunition is no longer magical.
the jewel shed dim light. The dim light spreads out 25ft then
returns to the normal light of the area after 10 minutes. Lightning Strike Bow
These gems are used in underdark towns where torchlight Weapon (Longbow or Shortbow), Rare
hurts the eyes too much for normal use. This weapon appears to be formed out of a solidified silver
bolt of lightning and is reminiscent of a famed weapon from
Jousting Shield the Mithral Hall. You gain a +1 bonus to attack and damage
Shield, Uncommon rolls with this weapon and you can choose to do lightning or
The grooves of this shield are perfect to put a lance in, or a piercing damage whenever you hit with this weapon.
nice weapon to kill your foes. While wielding this shield, you Additionally, this weapon does double damage to objects.
count as being mounted for the purpose of using lances.
Life charm
Kemstone Armor Wondrous Item, Legendary (Requires Attunement)
Armor (Heavy) Rare (Requires Attunement) A small golden scarab trapped in an amber gemstone
Most of this armor is crafted from stones found naturally in adorns a metal chain, making a beautiful amulet. While
the astral sea. Each gem shows a part of how the wearer attuned to this item, you automatically succeed on death
would normally look like. While attuned to this armor, you saving throws, you have resistance to necrotic and radiant
gain a +1 bonus to AC and you have advantage on checks that damage, and whenever you are healed by a spell, the healer
would change your form. rolls twice and chooses either to heal you with.

Kordium Axe Life Saving Brooch


Battleaxe, Rare Wondrous Item, Rare
The blood-red, scarlet and black swirling throughout this This small cross-shaped red and white brooch aids those
stronger-than-steel dwarven weapon are mute reminders of who give aid to you. Medics and healers commonly carry
the wrath of Kord that seethes within. You gain a +1 bonus to these in order to better help the injured. All medicine checks
attack and damage rolls with this weapon and whenever you on this creature have advantage.
hit a creature with this weapon, that creature takes an
additional 1d4 fire damage and 1d4 thunder damage. Lucky Charm
Wondrous item, Uncommon, Rare or Very rare (Requires
Lancing Gloves Attunement)
Wondrous Item, Rare (Requires Attunement) This magic item has a variety of forms, some are rabbit
These supple brown leather riding gloves grip well and feet, others are 4 leaf clovers and some are merely acorns. No
true. While wearing these gloves, you deal additional damage matter the form, you feel luckier with this in your pocket.
with your attacks while mounted. The additional damage is While attuned to this item, you gain 2 inspiration dice every
equal to your mount's strength modifier. long rest. The rarity of the charm determines the size of the
die. Uncommon charms make d4's, rare make d6's and very
Leaping Weapon rare charms make d8's.

Weapon (Any), Uncommon


This weapon seems to want to jump out of your hand as
you strike with it. While holding this weapon, your jump
distance is tripled.

Lesser Ring of Feather Fall


Magician's Ring Mental Whetstone
Ring, Rare Whetstone, Rare
Tricksters and hedge wizards everywhere love this cheap- This amethyst stone is surprisingly durable and your mind
looking gold ring. While wearing this ring, you can cast Minor wanders as you sharpen with this stone. You may spend 5
Illusion and Presdigitation once per short rest each. minutes sharpening a weapon with this whetstone. If you do,
that weapon now counts as magical for the purpose of
Magmatic Gloves overcoming resistance and deals an additional 1d4 psychic
damage. The magical effect of the whetstone only works on
Wondrous Item, Rare one weapon at a time. This effect last until your next long
These gloves seem to be made of molten rock and fire but rest.
when put on, they feel like warm leather gloves. While
wearing these gloves, you can tolerate temperatures of 150° Midas Pouch
fahrenheit and have resistance to non-magical flames. Most
blacksmiths seek out these gauntlets to forge stronger Wondrous Item, Rare
weapons. Many dragons have several of these pouches strewn across
their horde. With this small, golden pouch, any gemstones or
coins placed into the pouch and left in the pouch for 1 minute
Mantle of Caverns turns into an equivalent amount of gold pieces. Any currency
Wondrous Item, Rare (Requires Attunement) that cannot create 1 gold piece is unaffected and does not
This cloak seems to be woven out of a multitude of change.
miniscule stones yet still has the flexibility of cloth. While
attuned to this item, you gain a climbing speed equal to your Midnight Sixes
movement speed and you gain advantage to athletics checks
to climb. You also gain a tremorsense of 15 ft. Wondrous Item, Rare
These blackened dice have gel-like white pips on each of
Mask of Fear their sides. Unsurprisingly for magic dice, these are rigged in
a special magical way. Unless Detect Magic or equivalent
Wondrous Item, Rare (Requires Attunement) spell is used, there is not way to tell what the dice do.
This mask is hardly more than a carefully preserved skull, Whenever a person rolls these dice, their desired outcome
refined with metal joints and cloth to allow it to fit over its will occur.
wearer’s head. Strange runes cover its ivory surface. While
attuned to this mask, you are immune to the frightened Mimir
condition. However, whenever a creature sees the mask, they
must make a DC 14 Charisma saving throw or be frightened Wondrous Item, Very Rare
of the wearer for the next minute. They may repeat the saving This small skull made of an unidentified metal floats near
throw whenever they cannot see the mask. A creature that you, ready to respond to your inquiries much like a butler,
passes this check is immune to the effects for the next 72 albeit not as handy. As an action, you speak the command
hours and a creature immune to being frightened is immune word to make the mimir to begin recording all sounds within
to this effect. 30-feet of it. You can speak the command word again to stop
recording. By saying the second command word, the mimir
will repeat any section of its recordings back. The mimir can
Map of Unseen Lands also record any amount of sound but only up to 8 hours every
Wondrous Item, Very Rare long rest.
Many cartographers would love to get their hands on this
map for the simplification of their jobs. Once per long rest, Mind Armor
you may say the command word and the map shall redraw
itself and create an accurate mapping of the surrounding 10- Armor (Any Medium), Very Rare (Requires Attunement)
miles. The map, however, does not provide exact detail. At a moment's notice, you can surround this amethyst hued
Structures that are more than 5000-ft large, structures armor with a small barrier of psychic energy. While attuned
important to travel, general terrain, lairs of creatures that to this armor, you gain a +2 bonus to AC and have resistance
would be a significant threat, and names of the previously to psychic damage. Additionally, you can gain advantage on a
stated objects will show up on the map. saving throw that would charm, frighten, or paralyze you, as a
reaction, once per long rest.
Mentalward Shield
Shield, Rare (Requires Attunement)
Mountebank's Deck
This shield has a diagram of a brain upon it, revealing its Wondrous Item, Very Rare
true purpose. While attuned to this shield, you have By all normal means, this appears to be a completely
resistance to Psychic damage and advantage to saving throws normal deck of cards, albeit with a weird design for the face
against attacks that would deal psychic damage. cards. After spending a short rest with the deck, you become
the owner of the deck. Whenever the owner draws or deals
from the deck, it is of a suit and value of your choice. There
can only be one owner of the deck at a time.

Mental Whetstone
While attuned to these gauntlets, you gain expertise (You
Muleback Harness add double your proficency modifier to the corresponding
Wondrous Item, Uncommon (Requires Attunement) check) in stealth. These claws also function as a pair of +2
This belt would equally suit a beast of burden or a human daggers that deal an additional 2d4 necrotic damage on a hit.
version of the same thing. While attuned to this item, your Additionally, whenever you roll an attack roll of a 20 with
carrying weight, pull weight and push weight are tripled. these claws, you rip out the target's skull. The creature dies if
it can't survive without it's skull. A creature is immune to this
Neko's Nightmare effect if they are immune to slashing damage, doesn't have or
need a head, has legendary actions or the DM decides it's
Wondrous Item, Uncommon
skull is too large. Such a creature takes an extra 3d8 necrotic
This cat's eye necklace strikes fear into all sorts of feline
damage from the hit.
creatures, no matter the size. Any feline creature that can see
this necklace must make a DC 13 Intelligence saving throw
or be frightened of the wearer for 1 hour. The creature can Null Rod
repeat the saving throw once a minute if it cannot see the Wondrous Item, Legendary
necklace. A creature that succeeds on this saving throw is The Null Rod is hunted after by many liches, high wizards,
immune to the effects for 24 hours. gods and even dragons. The Null Rod nullifies all magic in a
10ft cube around it. This includes magic items, spells, spell
Nekonomicon effects and all damage from magical sources. If it is put into a
bag of holding or similar object, the item ceases to function
Wondrous Item, Rare
and will only hold the rod. This does not negate the rod's
Made from the cast off fur of felines and a weed that is
ability. The Null Rod is also immune to all damage, making it
known for attracting cats, this tome is a sacred item to cat
nigh impossible to destroy.
lovers everywhere. You can use this book to perform the cat
summoning ritual, which lasts 10 minutes, to summon 1 cat
that looks as you choose. Only one cat can be summoned Occult Weapon
each dawn. Weapon (Any), Rare
Just looking at this otherworldly weapon makes your mind
Night's Veil hurt, in varying amounts. You gain a +1 bonus to attack and
damage rolls. Additionally, as a bonus action, you can change
Wondrous Item, Legendary (Requires Attunement)
this weapon's damage to psychic or back to its normal
Most of this purple veil is unremarkable to the normal
damage.
person. The only part of it that is different about it is a large
dark purple eye with the phrase "stay away from the dog p-"
partially scratched out beneath it. While attuned to this veil, a Oceanic Oar
faint static like noise drones in the back of your mind and for Wondrous Item, Uncommon
some unknown reason and you refer to music as the weather. This oar, made of driftwood, has a multitude of seashells
You also gain the ability to see a being's true form by and waves engraved into it's wood. You can cast Shape Water
performing a ritual that lasts 25 minutes but you must have on any source of water you touch with this oar.
an image of the target to do so. You also have advantage on
persuasion checks on creatures with equal to or greater Oil of Flesh Returned
charisma that you and can cast Invisibility on yourself once
per long rest. Consumable, Rare
This milky-white oil, made from the blood and eyes of
basilisks, returns petrified creatures to flesh and bone. You
Nimble Shoes can apply the oil to a petrified creature to cure them of their
Wondrous Item, Uncommon petrification. This process takes 5 minutes. One vial has
These small shoes, that seem to fit any creature, help with enough oil to cure one creature.
flexibility and agility. While wearing these shoes, you have
advantage against being knocked prone or moved by another Onslaught Ammunition
creature.
Ammunition, Rare
When you hit an enemy with this ammunition, it glows
Noire Claws bright red, signaling your allies to attack. Any target hit with
Wondrous Item, Legendary (Requires Attunement by an evil this ammunition grants advantage to the next attack against it
creature) by a creature other than the shooter. Once it hits a target, the
Rumors tell that these gauntlets have been worn by Neira; ammunition is no longer magical.
the goddess of murder herself, who infused them to the very
core with her dark magic. Not many are brave enough to even
come near the Noire Claws, though; partly due to their
morbid reputation, partly to the faint but ever present smell of
death that always surrounds them, and partly due to the
suspicious, reddish stains that cover the tips of the razor
sharp claws.
Pain Gloves Potion of Eladrin Shape
Wondrous Item, Rare Potion, Uncommon
Whenever you ask a question while wearing this glove, you A crystal vial contains a milky green liquid that smells
take 2d8 lightning damage and learn the answer to that simultaneously of hot iron and pine forest. The sharp tang of
question. This damage ignores resistances and cannot be its flavor leads to the power to take on another form. After
reduced in any way. drinking this potion, you assume the form of an eladrin, as
Cursed: You cannot willingly remove this glove and you though the spell Disguise Self was cast on you, for up to 1
must suceed a DC 14 intelligence saving throw whenever hour. You can end the disguise as a bonus action.
divulges information to you or you ask a question about the
information. Potion of Elven Swiftness
Potion, Rare
Parrying Weapon Smelling of red fruit and tasting somewhat alcoholic, this
Weapon (Any), Uncommon wine-like potion offers its drinker the power to move easily
Anyone wielding this weapon never truly drops their and more quickly, albeit for a short period of time. When you
defenses. While wielding this weapon, you can spend your drink this potion, your speed increases by 10-feet for the next
reaction to gain a +2 bonus to AC against a single attack 5 minutes.
against you.
Potion Of Lifeshield
Phantom Bridle Potion, Rare
Reagent, Rare You may drink this potion to become immune to necrotic
By using this decrepit bridle, more spectral steeds are damage for the next 5 minutes. After you are hit by an attack
attracted by your ritual. After you cast the Phantom Steed that deals necrotic damage, you lose your immunity. The
ritual and use this bridle during it, the ritual creates an potion itself has a lemony taste for having leaves and fur of a
additional Steed. Up to 2 additional steeds can be created at a mastiff in it.
time.
Potion of Vigor
Plaster of Aid Potion, Rare
Consumable Item, Common You may drink this potion to gain 2d6 + 4 temporary hit
This small piece of cloth, lathered on one side with points. The potion itself is vermillion in hue and tastes of
medicinal paste, helps minor injuries. When this item is strawberries and blood.
applied on a living creature, that creature regains 6 hit points.
After being applied on a creature, it loses all magical effects. Potion of Water Walking
Potion, Very Rare
Polygot Gem A tiny clay pot holds within it a malodorous glop, which, if
Wondrous Item, Rare choked down in one swallow, grants the consumer the power
A polygot gem is infused with the lexicon of an entire to walk over water. When you drink this potion, you are under
language upon its creation and commonly made from the effect of the Water Walk spell for the next hour.
different gems based on that language. Yet, these gems are
fickle and rarely work when close to another of its kind. Pouch of Platinum
Scholars and most of those that use them do not known the Wondrous Item, Very Rare
real reason why. As long as you carry one of these gems on With this decently sized, black satin pouch, engraved with
your person, you are able to speak, read and write a language multiple symbols for currency, any gemstones or coins placed
fluently. That language is chosen upon creating the polygot into the pouch and left to sit for 1 minute turns into an equal
gem. Polygot gems will not function if there are multiple in a amount of platinum pieces. Any currency that would not
single person's possession. make 1 platinum piece does not change.

Pool of Air Pouches of Shared Acquisition


Wondrous Item, Very Rare Wondrous Item, Rare
This pool has extremely pristine water that looks almost These matched dark leather pouches allow you to move
like air. When this pool is built into a structure, any creature items between them without even touching the opposing bag.
that enters it is affected by the Water Breathing spell, until These pouches always come in a pair. When placing an item
they leave the water. Any water that is removed from the pool that weighs less than 5 pounds into the bag, you may say the
is normal water. command word to let it be shared between the two bags.
Either bag is able to take the item out, as though it was in the
bag. When an item is taken out, a new item may be shared.
All items that fit the criteria are shared between the two bags,
including money.

Potion of Eladrin Shape


Purple Dragonscale Armor Reading Spectacles
Scale Mail, Very Rare (Requires Attunement) Wondrous Item, uncommon
This armor’s deep purple scales can cause viewers to feel These glasses, commonly, dark red or dark blue lenses
mild anxiety or mental discomfort. While attuned to this with a simplistic metal frame. While wearing these glasses,
armor, you gain a +1 bonus to AC, advantage on saving you are able to read any language. This only includes
throws against the frightful presence and breath weapons of languages that are spoken today, most reading spectacles will
dragons and have resistance to psychic damage. Also, you be unable to read a dead language. Languages such as
deal an additional 1d6 psychic damage with your melee infernal or celestial could be too complex for the spectacles
attacks. to read, dependent on your dungeon master.

Quickstride Boots Reanimation Cure


Wondrous Item, Rare Potion, Very Rare
Soft, supple boots of blue leather add spring to your step. Made from the flesh of zombies, the bones of skeletons and
While wearing these boots, you can dash as a bonus action. a necromancer's ring finger, this rancid tasting potion hurts
This ability can only be activated once every dawn. to even think about drinking. When you drink this potion, you
take 1d12 necrotic damage and cannot be revived or
reanimated for the next 10 days.
Radiant Weapon
Weapon (Any), Rare Rebounding Weapon
This golden weapon burns with bright radiant energy. You
gain a +1 bonus to attack and damage rolls. Additionally, as a Weapon (Any Ranged), Rare
bonus action, you can change this weapon's damage to This weapon helps to make you feel like less of failure
radiant or back to its normal damage. when you miss. You obviously meant to do, really! You gain a
+1 bonus to attack and damage rolls with this weapon.
Rat-Form Armor Additionally, when you miss with an attack with this weapon,
you can make an attack against one creature within 25-feet of
Leather Armor, Very Rare (Requires Attunement) the target once per short or long rest.
Much of this armor is made of the furs and skin of dire rats.
Many wearers swear they hear chittering from the armor. You Restful Bedroll
gain a +1 bonus to Ac with this armor. Additionally, once per
short or long rest, you can transform into a rat, following the Wondrous Item, Uncommon
rules of druid's Wildshape, for up to 2 hours. Some people say this bedroll is magical but I personally
think that it's just a really. really good bedroll. The roll itself is
made from the finest of griffon down, letting the sleeper has
Raven Tens just the most wonderful dreams known to man. Whenever
Wondrous Item, Very Rare you take a long rest in this bedroll, you regain 1 additional hit
This pair of ten-sided dice, carved from obsidian, is painted die.
with two symbols: a raven’s talon, representing risk, and a
raven’s head, representing reward. During a long rest, you can Returning Weapon
roll these dice and ask a specific question about a course of
action. If the course is more risky than favorable, both dice Weapon (Any with the thrown property), Uncommon
come up as talons. If it is more favorable, the dice come up as These weapons have an almost magnetic quality, attracted
heads. If the risk and reward are equal, each die comes up to the wielder as though they were metal. These weapon are
with a different result. These dice can only be used once a commonly used by assassins to cover their tracks to make it
day. harder to identify the killer. After you throw this weapon, it
returns to your person, whether or not you hit, in a pocket or
back into your hand.
Raven's Eye
Wondrous Item, Rare Riding Boots
This large amethyst is cloaked in a raven feather-like cloth
and staring into the eye almost hypnotizes the wielder. By Wondrous Item, Uncommon
saying the command word, a mundane raven or equivalent Nobles and knights love wearing these tough leather boots
bird appears within 5-ft of you. You may look through the eye that are just perfect for going on a ride. These boots give you
to gain control of the bird and see through its eyes. While advantage on Wisdom (Animal Handling) checks on
doing this, you cannot see out of your own eyes but you can creatures you are riding and increases the movement speed
still speak and hear. of the mounted creature by 5 ft.

Reading Spectacles
Rimewrought Armor Ring of Eladrin Grace
Armor (Splint or Plate), Very Rare (Requires Attunement) Ring, Very Rare (Requires Attunement)
The plates of this armor are crafted from ice obtained This ring was forged in the heart of the feywild and it most
directly from the land of Fimbulwinter. This ice gives the commonly worn by eladrin or high elf nobility. While attuned
armor a constant cold feel and look, almost like frosted glass. to this ring, you cannot be put asleep by any magical effect,
While attuned to this armor, you gain a +1 bonus to AC. you cannot be put to sleep by magic and you may cast Misty
Additionally, you have resistance to cold damage and ignore Step once per long rest.
difficult terrain caused by ice, sleet or snow.
Ring Of Elemental Mastery
Ring of Adaptation Ring, Legendary (Requires Attunement)
Ring, Rare (Requires Attunement) This ring is embedded with 4 small gemstones, each with
This silvery metal loop is engraved with Primordial runes, their own special gleam that helps to calm you. The gems are
helping the wearer survive harsh temperatures. While a breathtaking ruby, deep blue sapphire, a crystalline citrine
attuned to this ring, you can withstand temperatures between and an earthen quartz. While attuned to this ring, you have
negative 20 degrees and 140 degrees without any harmful resistance to acid, cold, fire, lightning and thunder damage.
effects.
Ring of Fearlessness
Ring of Arcane Information Ring, Very Rare (Requires Attunement)
Ring, Rare With this black and gold ring, you never back down from a
This soft metal ring helps you discern the nature of arcane fight, be it a kobold or elder dragon. You are immune to the
phenomena. While wearing this ring, you have advantage on frightened condition and you can use your reaction to give an
arcana checks and can cast Detect Magic as a ritual once per ally advantage on a saving throw that would make them
long rest. frightened.

Ring of Breaching Ring of Flight


Ring, Rare (Requires Attunement) Wondrous Item, Very Rare (Requires Attunement)
This ring starts with 1d6 + 1 charges. By expending a This steel band has a multitude of filigrees adorning it.
charge, you may pass through any wall that is 30 ft thick or While attuned to this ring, you descend 60 feet per round and
less. Moving through a wall in this way counts as difficult take no damage from a fall. Additionally, you may cast Fly
terrain. The ring restores 1d4 charges at midnight every day. targeting only yourself once per long rest.

Ring of Climbing Ring of Focus


Ring, Uncommon Ring, Rare
There are many small hooks adorning this ring and Certain mages seek out these unassuming steel bands for
thankfully, they don't dig into your flesh... For the most part. the useful power they hold. While wearing this ring, you can
While wearing this ring, you gain a climb speed of 40 feet. use your reaction when forced to make a concentration check
to gain advantage on the roll. This ability can only be used
once every three days.
Ring of Crimson Sunlight
Ring, Very Rare (Requires Attunement) Ring Of Freedom
This golden ring is emblazoned with a sun-like jewel. While
attuned to this ring, fire does little to harm you. Whenever Ring, Very Rare (Requires Attunement)
you are subjected to fire damage, you take no damage and This silver band makes your legs and body feel signifigantly
instead regains a number of hit points equal to the fire lighter as you run and jump from battle to battle. While
damage dealt. You also can withstand temperatures of 100°F attuned to this ring, you are unaffected by non-magical
or less without any harm. difficult terrain and your speed increases by 10 ft.

Ring of Dimensional Escape Ring Of Free Time


Ring, Very Rare (Requires Attunement) Ring, Very Rare (Requires Attunement)
This ring's setting is a deep milky onyx; staring into the A very simple silver band, perfect for one's finger. What?
gem gives a feeling of awe due to the similarity to the night You can't expect everything to have a special ability like being
sky. This ring has 8 charges. You can cast the following spells able to give you slightly more time to perform actions during
by using charges: Misty Step (1 charge), Dimension Door (3 combat or increasing their movement. While attuned to this
charges), and Teleportation Circle (5 Charges). The ring ring, your base speed is increased by 10-feet and you gain an
regains 1d4 charges every dawn. additional bonus action on each of your turns that cannot be
used to attack.

Ring of Eladrin Grace


Ring Of Fury Ring Of Optimism
Ring, Very Rare (Requires Attunement) Ring, Uncommon
Much of the metal of this band is dyed red, even the ruby This simplistic golden band looks beautiful and makes you
setting is a much deeper red than normal. While attuned to feel all warm and fuzzy inside. While wearing this ring, the
this ring, you may roll the damage die of your weapon twice wearer is unable to think that is anything is negative and puts
and choose either result once per turn. Additionally, when a positive spin on everything they do.
you reach 0 hitpoints, you may use the attack action as a Cursed: A person wearing this ring cannot willingly
reaction. remove it from their hand. A different person can remove it
however.
Ring of Invigoration
Ring Of Perfect Grip
Ring, Very Rare (Requires Attunement)
With this unadorned alabaster ring, death seems to be a Ring, Rare (Requires Attunement)
few steps farther for you. Whenever you roll a death saving While attuned to this ring, you gain a +5 bonus to checks
throw, you stabilize on a 19-20. Also, when you stabilize, and saving throws to prevent falling. Additionally, you can
instead of going up to 1 hit point, you may use and roll one of automatically succeed on a check or saving throw that would
your hit dice and restore that many hitpoints. cause you to fall, once per long rest.

Ring Of Judgement Ring Of Prevention


Ring, Rare (Requires Attunement) Ring, Very Rare (Requires Attunement)
This ring resembles the scales of justice bent in a circle, This simple ring of white gold is engraved with a tiny shield
and it broadens your judgment of your surroundings. While made of platinum. Whenever you are subjected to an effect
attuned to this ring, you have advantage on investigation that allows you to make a saving throw to take only half
checks. Additionally, as a bonus action, you gain advantage on damage, you instead take no damage on a success and half
your next insight check once per short or long rest. damage on a failure. You can use this effect 3 times every
long rest.
Ring Of Living Dead
Ring of Seams
Ring, Very Rare (Requires Attunement by an Undead
creature) Ring, Very Rare (Requires Attunement)
Many liches and similar forms of undead buy or create A guady foreign illusionist used this ring and reffered to
these rings in order to make it harder for people to find out this power as "sticky fingers" yet no one knows as to why. The
their true form. While attuned to this item, you lose any ring has 10 charges. You may expend a charge to create a
weakness you had to radiant damage and can be healed as seam on a non living object no bigger than large and seperate
though you were a living creature. You, also, become immune the object by that seam. When you next put the two ends back
to Channel Divinity: Turn Undead and Channel Divinity: together, you may use your action to fuse them back together.
Destroy Undead. By spending 3 charges, you may use the effect on a living
creature. A creature who has had a limb or head removed can
still function as normal. They are still able to breathe but can
Ring of Mutation only control body parts connected to the head. The ring
Ring, Very Rare (Requires Attunement by a druid) restores 1d4 charges on a long rest.
A strange druid found that a normal beast was weak in
comparison of the magically mutated animals that were so Ring Of Shadows
common in the fey. He crafted this ring with the sole purpose
of becoming capable of getting closer to the mutated beasts Ring, Rare (Requires Attunement)
he so much enjoyed. It has been said that if the wielder This dark iron ring with an onyx inlay lets you disappear
transforms enough, the ring will follow suit... Any druid into the shadows. You can cast Misty Step once per short or
attuned to this ring may use their wildshape to transform into long rest. You can also cast Dimension Door once per long
any monstrosity within the limitations for their wild shape. rest but the exit location must be in darkness.
When you attune to this item, you take 2d10 necrotic damage
as part of the attunement process. The ring has one Ring of Tenacious Will
limitation however, You are unable to wild shape into any Ring, Very Rare (Requires Attunemnt)
creature that can petrify another creature in any way. This breathtaking ring has bands of platinum and amber
swirling around the silver base. Wearers comment that their
personality takes a more upfront role in their life, but few can
fully understand why. While attuned to this ring, you may
make a Charisma Saving throw instead of a Constitution
saving throw. Additionally, you may use your charisma
modifier instead of your dexterity modifer for your armor
class.

Ring Of Optimism
While attuned to this finger guard shaped ring, all non
Ring of Truesight humanoid creatures are beasts for the purpose of wildshape.
Ring, Very Rare (Requires Attunement) You cannot wildshape into a creature with the ability to
This silver ring has a strange eagle-like creature motif as petrify, cast spells or have legendary actions. You must still
an engraving. Rhis ring assists you in seeing what is real or follow the normal rules of your wildshape. However, you
not. While attuned to this ring, you gain darkvision of 60-ft or regain only 1 hit die during a long rest and there is a 50%
increase your range of darkvision by 60-ft. Additionally, once chance that at the end of a long rest parts of your body
per long rest, you may spend your action to gain truesight of become covered in fur, hair, scales, feathers or any of these
15-ft. fall off.

Ring of The Apex Raptor Ring of The True Lycanthrope


Ring, Artifact (Requires Attunement by a creature with a Ring, Artifact, (Requires Attunement by a person who has
natural fly speed) contracted lycantropy)
As one of the 5 rings of the Beast Emperor, this ring offers This ring is rare, so rare that the only known one is part of
great power to those that are closer to the beast it emulates. the 5 rings of Beast Emperor set. Any ring part of this set
The ring is more of a glass tube with a small amount of allows the wielder many powerful abilities but has a slight
feathers within it. While attuned to this ring, your fly speed downside as well. This ring is believed to have been what
increases by 30-ft and you are immune to lightning damage. spawned the lycans across our world. Whether this is true or
You can, also, speech with birds as though you shared a not, we do not know.
language and small or smaller beasts are always frightened of While attuned to this ring, you are immune to damage
you, if you cannot speak to them. However, with each day you caused by silvered weapons, you are able to transform into
wear the ring, there is a 50% chance your hair starts to turn any werecreature or animal form thereof and you regenerate
into feathers. 10 hitpoints at the beginning of each of your turns, but the
regeneration does not function if you are unconscious.
Ring of The Earthrender However, all natural beasts of cr 1 or less are frightened of
you and each morning, there is a 50% chance a tooth or
Ring, Artifact (Requires Attunement by a creature with
multiple teeth become canines. The dm decides how many if
sunlight sensitivity)
it happens.
This ring was forged with the bones of the largest Wurm in
the world, fitting for a Ring of the Beast Emperor. While
attuned to this ring, you are no longer affected by your Ring Of The Spectral Hand
sunlight sensitivity, are resistant to bludgeoning and acid Ring, Rare
damage, you do not require air while underground and gain a With a silent command, this onyx band conjures a dark
burrow speed of 50-feet. Additionally, you can speak with any gem-like hand, willing to serve. While wearing this ring, you
creature with blindsight as though you shared a language and can cast the Mage Hand cantrip except the hand is onyx in
you can cast the Mold Earth cantrip by using this ring. color.
However, each day you wear this ring, there is a 50% chance
your skin starts to become covered in scales. Ring Of The Warforged
Ring, Very Rare (Requires Attunement)
Ring Of The Infestation Sire Decorated with dragonshards, this ring allows a wearer to
Ring, Artifact (Requires Attunement by a creature with a grow to resemble a living construct. While attuned to this
major physical scar) ring, you classify as a construct, you become immune to
This ring was made from a multitude of insect carapaces, disease, you do not need to eat or breathe, and you only need
each with varying hues and textures, fitting for a Ring of The 4 hours of sleep for a long rest.
Beast Emperor While attuned to this ring, you have
resistance to nonmagical piercing and slashing damage, you Ring of Windows
gain blindsight of 30-feet, and all insects are friendly to you.
Additionally, you can cast Giant Insect and Insect Plague Ring, Very Rare (Requires Attunement)
each once per long rest. However, each day you wear this This ring is quite strange in it's make. It appears to be a
ring, there is a 50% chance part of your body becomes coated wooden band with a square piece of glass for a setting.
in an insect's carapace or becomes a small mass of insects. Nonetheless, it is still a beautiful looking ring. While attuned
to this ring, you may use your bonus action to touch a wall
that is no thicker than 20 feet. If you do, a 5-ft by 5-ft opening
Ring Of The Mutation Genesis appears in the wall that leads to the other side until the end
Ring, Artifact (Requires Attunement by a druid that has seen of your turn. If you end your turn in the wall, you take 3d10
25 different kinds of Monstrosities while attuned to the Ring bludgeoning damage and are ejected to the closest side. You
of Mutation) may only use the power of this ring once per long rest.
As the first ring of the Beast Emperor, many believe this is
what caused monstrosities to be created and infest the world.
Others believe the ring is a curse that torments the world as it
spawns more and more beasts that can kill anyone. Most
have only heard of a monster that was killed to make this
ring, let alone it's name.
Ring of Winter Rope Of Slave Fighting
Ring, Very Rare (Requires Attunement) Wondrous Item, Rare
This glittering ring of unmelting ice shields you from cold You fight as well on your back as on your feet while
and freezes foes around you. While attuned to this ring, you wearing this frayed rope belt.While wearing this rope, you do
have resistance to cold damage, you ignore difficult terrain not have disadvantage on attacks while prone.
caused by ice or snow and you can cast Investiture Of Ice on
yourself, once per long rest. Rousing Weapon
Weapon (Any), Common
River of Life Gloves Simply wielding this weapon fills you and your allies with
Wondrous Item, Very Rare (Requires Attunement) an unknown energy. When you hit an enemy with this
These gloves bear turquoise and green patterns that show weapon, each ally within 15ft of you can stand up by using
the coastline leading to the mouth of the River of Life. While their reaction. Creatures who are deafened are immune from
attuned to these gloves, you have advantage on Survival this effect.
checks to find medicinal herbs and advantage on heal checks.
Whenever you stabilize a dying creature with a heal check, Rumbling Whetstone
that creature regains 1d8 hitpoints and can make a saving Wondrous Item, Rare
throw against any poison or disease it has. This slab of bismuth softly hums as you sharpen your
weapon on it. You may spend 5 minutes sharpening a weapon
Robe Of Bloodwalking with this whetstone. If you do, that weapon counts as magical
Wondrous Item, Very Rare (Requires Attunment) for the purpose of overcoming resistance and deals an
With this sanguine robe, belived to be dyed that way by the additional 1d4 thunder damage with it's attacks. The magical
lives it took, every single life that falls near you increases your effect of the whetstone only works on one weapon at a time.
power. While attuned to this robe, any damage you do to an This effect last until your next long rest.
unconscious creature forces them to fail an additional death
saving throw. Addtionally, once per long rest when a creature Saddle Of Strength
dies within 30-feet of you, you can teleport next to them as a Wondrous Item, Rare
reaction. This dyed leather saddle is inset with brass and allows a
mount to carry the heaviest loads. When placed a creature
Rod Of Death that is large or larger, that creature has it's carrying weight
Rod, Rare (Requires Attunement by warlock or wizard) increased by 50 percent, in all categories.
This skull-faced rod helps your soul taking magic
strengthen. While attuned to this rod, you gain a +1 bonus to Saddle of the Shark
spell attack rolls and your spell save DC. Wondrous Item, Very Rare
Additionally, whenever you roll damage for a spell that does This sharkskin leather saddle give the more aquatic abilties
necrotic damage, you can roll twice and choose either result. of it's namesake to any mountable creature. When placed a
creature that is large or larger, that creature gains the ability
Rogue's Belt to breathe water as easily as it breathes air and gains a swim
Wondrous Item, Uncommon (Requires Attunement) speed equal to its land speed. While a creature is mounted on
No one can hold you, no chains can restrain you, and no the wearer of this, they have the ability to breathe water as
bars can contain you while you wear this slick belt. While you would air.
attuned to this belt, you can escape a grapple or restraints as
a bonus action, instead of an action. Sandstone Sword
Weapon (Any Sword), Rare (Requires Attunement)
Rosenrot Staff Much of this weapon's material seems to be forged from a
Quarterstaff, Very Rare (Requires Attunement) beige stone and it extremely light. While attuned to this
Many people confuse this for a Verdant Staff and the only weapon, you may say one of it's two command words to turn
difference between the two is the top of this staff has the weapon into sand as a bonus action. You may speak the
bloomed a beautiful red rose. Unsurprisingly, the little rose other command word to cause the weapon to reform and
has a big effect on how useful the staff has become. While attack with it as a bonus action. The weapon must be within
attuned to this staff, you can read druidic and can cast the 15ft of you to be able to attack with it.
Druidcraft cantrip once per short or long rest. The staff has
10 charges and regains 1d4 charges at dawn each day. If the
staff hits 0 charges, it becomes a Verdant Staff.
Spells You may use 1 or more charges to cast the following
spells: Barkskin (2 charges), Goodberry (1 charge), Locate
Animals or Plants (2 charges), Plant Growth (4 Charges) or
Speak with Plants (1 Charge).

Rope Of Slave Fighting


Scarab of Death Shielding Greatsword
Wondrous Item, Very Rare Greatsword, Very Rare (Requires Attunement)
To the untrained eye, this scarab looks exactly like a This sword’s broad cross guard is larger and thicker than
Scarab Of Protection however, with a shudder, this scarab normal, but a few practice swipes with this weapon show that
transforms into a horrible demonic beetle that tears throuBh it is still perfectly balanced. You gain a +2 bonus to attack and
armor, cloth, and flesh as it burrows toward your heart.While damage rolls with this weapon and a +1 bonus to AC while
wearing this weapon, you gain resistance to necrotic damage attuned to this weapon.
and you must fail an additional death saving throw to die.
However, you have a -5 modifier to any death saving throw Shimmering Cloak
you make and disadvantage on them. Wondrous Item, Rare (Requires Attunement)
This astounding cloak is made of thousands of colorful
Severing Weapon strands that change color in light. While attuned to this cloak,
Weapon (any weapon that does slashing damage), Rare you do not have disadvantage on ranged attacks while within
The blade of this weapon is quite a mystery to most mages. 5ft of an enemy creature.
They say that being cut with it scatters your thoughts and
your flesh as well. Any creature hit with this weapon has Shoes Of Water Walking
disadvantage on any concentration checks it makes until the Wondrous item, Very Rare (Requires Attunement)
end of it's next turn. These fish scale shoes help the wearer traverse huge
oceans of water or small ponds without much hassle. While
Shadow Coffin attuned to these shoes, you are always under the affects of
Wondrous Item, Very Rare (Requires Attunement) the Water Walk spell.
This hand sized black coffer is almost impossible to open
unless something lies within it. Whenever you kill a medium Silver-laden Purse
or smaller creature while attuned to this coffer, you may Wondrous Item, Uncommon
choose to have the creature's corpse enter the coffer for up to This pouch is dark grey and fairly unassuming to most
6 hours. You can use a bonus action to release the corpse in people. Some merchant love these bags while others despise
an area beneath the coffer. You can only store 1 body in the them with a passion. When you place any gemstones or
coffer at a time and can only store one creature in the coffer currency within this pouch and left it in the pouch for 1
every dawn. minute, an equal amount of silver pieces is found within the
pouch. Any currency that cannot create 1 silver piece is
Shallow Grave Armor unaffected and does not change.
Armor (Any Heavy), Legendary (Requires Attunement)
This armor is coated in dirt, grime and soil. No matter how Silt Sandals
much you try to clean it, it won't become any cleaner. You gain Wondrous Item, Uncommon (Requires Attunement)
a +1 bonus to AC while wearing this armor. Additionally, you These sandals are suited towards desert climates and give
have immune to necrotic damage. Once per week, when you a bit of hop to one's steps. While attuned these sandals, you
are unconscious and have failed 1 or more death saving ignore difficult terrain caused by sand, silt or dirt. You also
throws, on your turn, you may spend a hit die and heal cannot sink in quicksand and have advantage against falling
hitpoints equal to the number you rolled plus double your prone on sand, silt or dirt.
constitution modifer. When you use this ability, you lose your
immunity to necrotic damage until the ability recharges.
Silver Hart Clasp
Shard of Decay Wondrous Item, Rare (Requires Attunement)
This large silver brooch is fashioned in the shape of a stag’s
Rod, Very Rare (requires attunement by a warlock) head. Its enchantments help you to move swiftly and silently
An almost crystalline shard of blackened onyx suits any in forest settings, and the clasp heals you in time of need.
warlock who wishes to watch their oppenents rot away to While attuned to this item, you ignore difficult terrain caused
nothing. While attuned to this rod, you gain a +1 bonus to by plants and have advantage on stealth checks while in
your spell attack rolls and spell save DC of warlock spells you forests. Additionally, whenever your hitpoints are restored,
cast and you may change the damage of any spell you cast to any poisoned status on you is cured.
necrotic damage.
Skeleton Key
Shearing Weapon
Wondrous Item, Legendary
Weapon (Greataxe or Greatsword), Rare This ornate ivory key opens locks with ease and is feared
This weapon slices through even the most powerful of by locksmiths and the rich. You can use this key in place of
defenses. You gain a +1 bonus to attack and damage rolls Thieves tools to open locks and when you do, you gain +20 to
with this weapon. Additionally, as a bonus action, you can your check.
ignore any resistances, but not immunities, creatures you
attack have until the end of your turn, once per long rest.

Shielding Greatsword
Slick Armor Songbow Of Lullabies
Armor (Any), Uncommon Weapon (Any Bow or Crossbow) Very Rare (Requires
A majority of this armor is slimy due to reasons beyond our Attunement by a Bard)
understanding. Yes, including there. No, I don't know why You gain a +1 bonus to attack and damage rolls with this
that area is slimy. Creatures have disadavantage on Atheltics bow. In addition, you may use this bow as a bardic focus and
checks to grapple you. gain a +1 bonus to your bard spell attack rolls and your bard
spell save DC when you do.
Sniper's Crossbow This songbow has 3 charges. You may use the Sleep spell
at 2nd level at only 1 creature by expending 1 charge. This
Weapon (Any Crossbow), Rare songbow regains 1d3 charges every long rest.
Every bolt from this crossbow fires straight, ignoring most
wind hazards and in some cases, gravity. You gain a +1 bonus Songward Shield
to attack and damage rolls with this weapon and you do not
have disadvantage on attack rolls outside of this weapon's Shield, Rare (Requires Attunement)
normal range. This shield gives off a constant hum that seems to tune out
most noises, good for sleeping on too. While attuned to this
shield, you have resistance to thunder damage and advantage
Sodding Dust to saving throws against attacks that would deal thunder
Consumable, Uncommon damage.
This green dust can grow a beautiful lawn in but only an
hour. You can sprinkle this dust over any barren grown and it Soulwarding Armor
becomes normal grass, spreading out from the location you
sprinkled it on. One use of this dust can cover an area of a 50- Armor (Any medium or heavy), Very Rare
ft circle with grass. This armor is coated with multiple holy symbols and gives
you hope as the undying horde approaches. While wearing
Sol Luna this armor, you have resistance to damage from undead
creatures and your maximum hitpoints cannot be decreased.
Weapon (Any Sword), Legendary (Requires Attunement)
This weapon is strange due to how it changes from an ivory Space-Bending Greatsword
blade with white flames to a midnight black saber whose's
touch freezes to the bone. You gain a +1 bonus to attack and Greatsword, Very Rare (Requires Attunement)
damage rolls with this weapon, no matter what form it is This weapon's blade is made of a strange metal that is
in.During daylight hours, this is a Flame Tongue weapon and reminiscent to the nigh sky and feels quite light. Perhaps it's
during night hours, This weapon is a Frost Brand Weapon. not really in your hand? Who knows. You gain a +1 bonus to
During dawn or dusk, this weapon is a +1 magic weapon as it attack and damage rolls. Additionally, you can attack a
is beginning the process of changing. creature within 20-feet of this weapon once per short or long
rest.
Sonata Wine
Space-Shifting Shot
Consumable, Rare
You cannot describe the scent or taste of this wine, which Ammunition, Rare
fills your head with beautiful music. You can drink this wine, When this eladrin-made arrow or bolt hits a target, a slight
as an action, to gain advantage on diplomacy and magical burst causes them to teleport to the feywild for only a
performance checks that inform music for the next hour. moment. When you hit a creature with this ammunition, that
creature is teleported 5-feet as it momentarily is sent to the
feywild. Once this ammunition hits a target, it is no longer
Songblade magical.
Weapon (Any Sword) Rare (Requires attunement)
Each swing with this blade sings as sweetly as the strings Spiked Jacket
of your instruments. You gain a +1 bonus to attack and
damage rolls with this sword. In addition, you may use this Leather Armor, Uncommon
sword as a bardic focus and gain a +1 bonus to your bard The spikes of this armor pierce the hands and flesh of any
spell save DC. creature that tries to throw you to the ground. Whenever a
creature tries to grab you while you wear this armor, that
Songbow creature takes 1d6 piercing damage and has disadvantage on
their atheletics check to grapple you.
Weapon (Any Bow or Crossbow) Rare (Requires Attunement
by a Bard) Spyglass Of Perception
This weapon's string is much closer in design to a lute
string but still knocks arrows as easily as a normal bow Wondrous Item, Rare
string. You gain a +1 bonus to attack and damage rolls with Peering through this handheld telescope brings the world
this bow. In addition, you may use this bow as a bardic focus into clearer focus. You gain a +5 bonus to perception checks
and gain a +1 bonus to your bard spell attack rolls. when looking through this eyeglass.

Songbow Of Lullabies
Staff Of Divinity Stonehold Ammunition
Quarterstaff, Uncommon Ammunition, Very Rare
The symbol of a great deity lies on the top of this staff. You This kind of ammo uses stone directly from the plane of
gain a +1 bonus to attack and damage rolls with this weapon. elemental earth. One shot from this can take down any
This staff also functions as a holy symbol. creature. Whenever you hit a creature with this ammo, they
must make a DC 15 Constitution saving throw or be
Staff of Knives immobilized until the end of their next turn. Once this
ammunition hits a target, it is no longer magical.
Quarterstaff, Uncommon
This staff is made of a very flexible metal, letting it easily Stormward Shield
harm or change as needed. As a bonus action, you may
change this staff into a dagger. You may use a bonus action to Shield, Rare (Requires Attunement)
change it back to a staff while in dagger form. This sheild has jagged edges that are similar to bolts of
lightning. While attuned to this shield, you have resistance to
Lightning damage and advantage to saving throws against
Staff Of the Faithful Arcanist attacks that would deal lightning damage.
Weapon (Quarterstaff), Rare
This alabaster staff has a deity's symbol atop it. This staff is Sunrod
perfect for those who believe their powers are a gift from
their god. You gain a +1 bonus to attack and damage rolls Wondrous Item, Common
with this weapon. Additionally, you can cast Cure Wounds or This elven tool is far superior to torches, at least, that's
Healing Word, at 1st level, once per long rest what they say... While holding this rod, you may cast light
using it and with it as the target.
Stalwart Belt
Supremely Vicious Weapon
Wondrous Item, Rare
Each time you deal a grievous wound to an enemy, you feel Weapon (Any), Very Rare
the invigorating power of this belt. Whenever you roll a 20 on This weapon was made with the following phrase in mind:
an attack roll while wearing this belt, you gain temporary hit Pure Lethality. Whenever you roll a 20 on your attack roll
points equal to your proficency modifier. with this magic weapon, the target takes an additional 3d8
damage of this weapon's type. This damage is not doubled or
rolled again due to a critical.
Starlight Goggles
Wondrous Item, Uncommon Survivor's Belt
These dark leather goggles sparkle with tiny silver studs,
aiding your vision in dim light. While weaing these goggles, Wondrous Item, Rare (Requires Attunement)
dim light is bright light for you. This belt is mostly patchwork, seemingly with only stitches
keeping it together. Some say wearing this belt held together
by a miracle will make you experience a miracle. While
Stella Saber Attuned to this belt, you have advantage on death saving
Rapier, Rare (Requires Attunement) throws.
This blade emulates the night sky, it's tip is blood red like a
star and the hand guard is a metal veil that is almost glass- Tactician's Helm
like. You gain a +1 bonus to attack and damage rolls with this
weapon and whenever you hit a creature with this weapon, Wondrous Item, Rare (Requires Attunement)
you deal an additional 1d6 radiant damage. You may also use This helm is fairly unremarkable except for the satin lining
your bonus action to make the saber shed dim light for 30- within it. While attuned to this helm, you may add your
feet. During night, you can use your action to make the tip of proficency modifier to your initiative roll and as a reaction to
the sword point north. rolling for initiative, you may exchange your roll for a willing
ally's roll.
Stinging Spear
Talisman of Repulsion
Weapon (Spear or Javelin), Rare
When you throw this spear, it moves so quickly that it could Wondrous Item, Very Rare (Requires Attunement)
pierce any shield, leaving dodging to be the only option to This necklace has a red chain and black pendant; you'd
survive. You gain a +1 bonus to attack and damage rolls with swear if they weren't connected, they be thrown across the
this weapon. When you throw this weapon, you do not target room from each other. While attuned to this item, you spend
AC. Instead, the target of the attack makes a dexterity saving your reaction after you are hit with a melee attack to force the
throw of DC (9+ Strength modifer + proficency modifer). On a attacker to make a strength saving throw (DC 17) or be
successful save, the attack does no damage and the spear pushed away from you by 10 ft and it cannot move closer to
returns to your hand. On a failure, you deal damage as normal you until the begining of your next turn.
and the spear is stuck in the target.

Stonehold Ammunition
Tempest Whetstone Trailblazing Horseshoes
Wondrous Item, Rare Wondrous Item, Very Rare
This unfinished iron whetstone lends your weapon a spark. Many breeders and racers search for these flame-like
You may spend 5 minutes sharpening a weapon with this horseshoes to give them an edge while riding. When you put
whetstone. If you do, that weapon counts as magical for the these horseshoes on a large or larger creature, all of it's
purpose of overcoming resistance and deals an additional speeds are increased by 20ft and ignores diffcult terrain.
1d4 lightning damage with it's attacks. The magical effect of
the whetstone only works on one weapon at a time. This Translator's Quill
effect last until your next long rest. Wondrous Item, Rare
Many diplomats, translators or people with similar
The Wunderkammer occupations collect and use these quills. Each quill differs in
Wondrous Item, Artifact look, but each language follows a certain theme. Whenever a
What appears to be a normal, unassuming, wardrobe holds creature writes with this quill, the writing is automatically
quite an enticing secret. If you utter the phrase "Allow me to turned into the language stored in the quill during it's
escort you to the Wunderkammer." While opening The creation. Each quill can only hold a single language.
Wunderkammer, it opens to an extradimensional space that
is a 100 by 100 square foot room. You can choose any Trick Coin
number of creatures when you do this, anything you do not Wondrous Item, Uncommon
choose cannot enter until you leave it. Although it seems to be a normal coin, whoever flips this
Whenever a magic item is placed in this room, a pedestal coin can decicide which side it lands on.
appears that explains what the item is and what it does. By
placing a sum of 1000 gold on a pedestal, the
Wunderkammer will explain the location of a very rare
Tuathan Friend Whistle
magical item within 100 miles of it's current location. The Wondrous Item, Uncommon
room will only stay open for X + 1 hours at a time, where X is As with most tuathan items, this whistle appears to be
the amount of different magic items in the room. The room made of wood with several animal engravings. You may use
also has a strange aura within it that prevents inhabitants your action to blow this whistle. All natural beasts of
from gaining the benefits of any rest while inside and makes challenge rating 1/8 or less within 100ft approach the person
it so that only a minute passes outside of the Wunderkammer who blew the whistle. These beasts are friendly and will do
while a person is inside. simple nondangerous tasks for the next 10 minutes. Any
damage dealt to any of the creatures makes the rest flee. You
Timelink Armor may only use this ability once per day.
Chain Mail, Legendary (Requires Attunement)
Most of the chains of this armor are reinforced pocket
Tuathan Road Whistle
watch chains. When nearby this armor that give of a very soft Wondrous Item, Rare
and continous ticking noise. Many people say that the wearer This magic item is a small whistle that looks to be made of
of this armor can never age yet it is still unknown if this wood but has the heft of stone. The user may blow the
rumor is true. While attuned to this armor, you have whistle and spend their action to create a path to a
advantage on dexterity saving throws and gain a +2 bonus to destination of their choosing. The path removes any and all
AC. This armor has 3 charges. You may expend one charge to inanimate obstructions, thus there is no difficult terrain. You
gain advantage on a single roll. It regains 1 charge at need a general idea of the location you are going to,
midnight as the armor makes soft sounds similiar to a bell otherwise the path will stop after 100ft. You may only use this
ringing. ability once per long rest.

Toy Chest
Wondrous Item, Uncommon
This toy resembles a small chest and can fit in a pocket.
Some say only a thousand of these chest were made by a
gifted blacksmith. It is said that bringing all of these chest
together will create a map to the city of mimics. While this
toy is on your person, you unconsciously walk towards chest
or chest-like objects. Mimics are also attracted to the scent of
this small chest and seem to increase in number when a
holder is nearby.

Trailblazing Horseshoes
Tuathan Torchdog Whistle Unicorn Spear
Wondrous Item, Rare Weapon (Spear or Lance), Legendary (Requires Attunement)
Compared to most tuathan whistles, this one has a more A brutal weapon that uses a unicorn's signature horn to
fiery design; the whistle is made of torchwood and barely slaughter your enemies and protect your allies. You gain a +2
makes a sound when you blow it. When you blow this whistle bonus to attack and damage rolls with this weapon. It has 3
as an action, 1d8 friendly Torchdogs approach you. They will charges. You may touch an ally as an action and expend 1
assist you for the next 6 hours at which point they will leave charge to heal them for 2d8 + 2 hit points as well as cure any
and return to their homes. You may only use this whistle once poisons or diseases afflicting them. Additionally, you are able
per long rest. to speak celestial while attuned to this weapon. The weapon
restores 1 charge at dawn.

Unseen Servant's Hand


Torchdog Reagent, Uncommon
Small Fey, Unaligned
This barely visible glass hand improves your magical,
Armor Class 12 invisible work force. Whenever you cast the Unseen Servant
Hit Points 6 (1d8 + 1) spell while this hand is on your person, an additional servant
Speed 40ft. is summoned. You can only gain up to 2 additional servants
from the use of thes hands.
STR DEX CON INT WIS CHA
Venomous Songbow
14 (+2) 14 (+2) 12 (+1) 5 (-3) 12 (+1) 8 (-1)
Weapon (Any Bow or Crossbow), Very Rare (Requires
Attunement by a bard)
Damage Immunities Fire The arrows that fly from this weapon are laced with poison
Damage Weaknesses Cold that lingers and softly sings in the target’s system long after
Senses passive Perception 11
your attack. You gain a +1 bonus to attack and damage rolls
Languages Understands Elven but cannot speak it
Challenge 1/8 (25 XP) with this bow. In addition, you may use this bow as a bardic
focus. If you do, you gain a +1 bonus to your bard spell attack
rolls.
Illumination. The Torchdog sheds bright light in a
20-foot radius and dim light for an additional 20 Additionally, whenever a creature fails a saving throw you
feet. cause with a spell, they make a constitution saving throw,
with a DC equal to your Bard spell save DC, or be poisoned
Keen Hearing and Smell. The Torchdog has for the next minute. You can only use this effect once per
advantage on Wisdom (Perception) checks that rely short or long rest.
on hearing or smell.

Actions Verdent Staff


Quarterstaff, Common
Fiery Nibble. Melee Weapon Attack: +4 to hit, reach
This staff is very overgrown with a large amount of flowers
5ft., one target. Hit 5 (1d6 + 2) Fire Damage.
and vines strewn across it. This staff has 6 charges. You may
spend 1 charge to cast the Druidcraft cantrip. This staff
regains 1d4 charges at dawn.
Unguent Of Blindness
Consumable, Very Rare Vicious Rod
You can perceive visible and invisible dangers alike with Rod, Rare (Requires Attunement by a warlock)
this white cream. As an action, you can rub this unguent on This crude rod helps to add more sting to most of your
your closed eyelids. If you do, You gain a blindsight of 25-feet spells. You gain a +1 bonus to your warlock spell save DC and
for 1 hour. After being applied on a creature, it loses all warlock spell attack rolls and any cantrip that you cast that
magical effects. does damage deals additional damage equal to your charisma
modifier. However, if you already add your charisma modifier
Unguent Of Darkvision to one of your cantrips, you do not add it again.
Consumable, Rare
Darkness is less impenetrable with this black ointment. As Virulent Weapon
an action, you can rub this unguent on your closed eyelids. If Weapon (Any light weapon), Rare
you do, You gain darkvision of 60-feet for 1 hour. After being A pestilential fluid weeps from pits marring the weapon’s
applied on a creature, it loses all magical effects. emerald surface. You gain a +1 bonus to attack and damage
rolls with this weapon and all damage you deal with this
weapon is poison damage.

Unicorn Spear
Virulent Whetstone Whetstone of Flame
Whetstone, Rare Whetstone, Rare
A sickly green hue is common for this whetstone that This obsidian slab radiates heat, even when in water or in a
provides a sickly hue to your weapon. You may spend 5 tundra. You may spend 5 minutes sharpening a weapon with
minutes sharpening a weapon with this whetstone. If you do, this whetstone. If you do, that weapon counts as magical for
that weapon now counts as magical for the purpose of the purpose of overcoming resistance and deals an additional
overcoming resistance and deals an additional 1d4 poison 1d4 fire damage with it's attacks. The magical effect of the
damage. The magical effect of the whetstone only works on whetstone only works on one weapon at a time. This effect
one weapon at a time. This effect last until your next long last until your next long rest.
rest.
Whetstone of Magic
Vitae Drinker Whetstone, Uncommon
Battleaxe, Legendary (Requires Attunement) This stone is perfect for sharpening weapons and has a
This axe has jagged head that resembles teeth, a chipped slight magical aura coming from it. You may spend 5 minutes
handle that digs into your arm and while holding it, you feel sharpening a weapon with this whetstone. If you do, that
the insatiable urge to kill. You gain a +3 bonus to attack and weapon counts as magical for the purpose of overcoming
damage rolls with this weapon. You also deal an additional resistance. The magical effect of the whetstone only works on
1d6 slashing damage you deal an additional 2d12 necrotic one weapon at a time. This effect last until your next long
damage to a creature you hit, however, if you do not reduce rest.
that creature to 0 hitpoints, you take 2d12 necrotic damage
that ignores your resistances and immunities. Whetstone Of Venom
Whetstone, Rare
Vortex Shield This sickly green stone offers a repulsive stench when
Shield, Very Rare (Requires Attunement) sharpening a weapon. You may spend 5 minutes sharpening a
While attuned to this shield, you may choose to fail a weapon with this whetstone. If you do, that weapon counts as
dexterity saving throw. If you do, all allies that would also take magical for the purpose of overcoming resistance. Whenever
the same saving throw gain advantage on their saving throw. a poison is applied to this weapon, the DC to overcome it is
You must decide before you make your saving throw. increased by 3. The magical effect of the whetstone only
works on one weapon at a time. This effect last until your
Wailing Songbow next long rest.

Weapon (Any Bow or Crossbow), Very Rare (Requires Window Of Escape


Attunement by a bard)
The arrows launched by this weapon scream out a note, Wondrous Item, Rare
even while embedded in your foes. You gain a +1 bonus to When you need to get out of a room in a hurry, this
attack and damage rolls with this bow. In addition, you may unremarkable window is a perfect escape tool. When this
use this bow as a bardic focus. If you do, you gain a +1 bonus window is used and built into a structure, any creature that
to your bard spell attack rolls. Whenever you hit a creature jumps or falls out of the window takes no damage from the
with this bow, that creature has disadvantage on stealth fall.
checks until the start of your next turn.
Winterward Shield
Wand Of Tricks Shield, Rare (Requires Attunement)
Wand, Common This shield resembles a snowflake in design. While attuned
This simplistic wand doesn't do many astounding things to this shield, you have resistance to Cold damage and
but is a great toy for a young child who enjoys magic. While advantage to saving throws against attacks that would deal
holding this wand, you are able to cast Prestidigitation with cold damage.
the wand.
Wondrous Weapon
Wand of Vicious Mockery Weapon (Any), Legendary (Requires Attunement)
Wand, Uncommon Few know the true form of this weapon, even less care to
This wand has 6 charges. You can expend one charge to know when they realize how useful it is. While attuned to this
cast Vicious Mockery as though you were 1st level. You can weapon, You gain a +2 bonus to attack and damage rolls with
expend more charges to increase the damage by 1d4 per this weapon and whenever you hit a creature with this
additional charge used, up to a maximum total of 4 charges weapon, you can choose to do Acid, Cold, Fire, Lightning,
used. This wand regains 1d4 charges every dawn. If the last Necrotic or Radiant damage instead of it's normal damage..
charge of this wand is used, roll a d20. On a 1, the wand loses Additionally, As a bonus action, you can transform this
all magical effects it has. weapon into any other melee weapon you are proficent in.

Whetstone of Flame
Yeti Pelt Armor
Hide Armor, Rare
Stripped from the pelt of a slain yeti, this armor gives you a
bit more warmth in frozen temperatures. You gain a +1 bonus
to AC while wearing this armor and you can withstand
temperatures of -50 degrees without any negative effects.

Yeux Argents
Wondrous Item, Rare (Requires Attunement)
This silver goggles fit very closely to your head, allowing
you to easily ignore them as you battle. While attuned to this
goggles, you cannot be blinded and have advantage on saving
throws against being petrified.

Zephyr Boots
Wondrous Item, Very Rare (Requires Attunement)
These light boots have the motif of feathers all over their
leather. While attuned to these boots, you gain a fly speed
equal to your speed + 5ft. Your fly speed is, however, slowed if
you are wearing medium or heavy armor. You cannot take fall
damage as you descend at a speed of 60 feet per round.
Figurines Of Wondrous Power

S
ome o the figures that belonged to the original Pearl Sea Horse (Rare)
collection either became far too rare to make or
merely, mages forgot how to make them. As with This figurine depicts an iridescent sea horse wearing a
the normal figurines, all of these figurines follow saddle. It can become a Giant Sea Horse for up to 8 hours.
the same rules as shown in the Dungeon Master's Any creature that rides the sea horse can breathe water as
Guide. All are wondrous items with varying though it was air. Once it has been used, it cannot be used
rarities. again for 2 days have passed.

Bloodstone Spider (Rare) Tourmaline Turtle (Legendary)


This tiny spider, carved from red bloodstone, can become a On your command, the carving swells in size to become a
giant spider for 8 hours. Once it has been used, you cannot mighty draconic turtle that can carry you wherever you wish
use it again until 3 days have passed. to travel. It can become a dragon turtle for 1 hour. Once it has
been used, it cannot be used again until 10 days have passed.
Coral Dragon (Very Rare)
An unusually large figurine, nearly a foot long, this delicate
multicolored statuette is quite old. It can become an indigo Giant Fire Snake
Fairy Dragon for up to 12 hours. Once it has been used, it Large Elemental, neutral evil
can't be used again for 7 days.
Armor Class 14 (natural armor)
Hit Points 33 (5d10 + 5)
Electrum Serpent (Very Rare) Speed 35 ft.
The silvery statuette features tiny jade slivers as its eyes, a
color it retains when you conjure the creatures housed within
STR DEX CON INT WIS CHA
it. The statue has two parts that can become a Giant Fire
Snake and a Giant Constrictor Snake (Stat Block Below) for 12 (+1) 14 (+2) 13 (+1) 7 (-2) 10 (+0) 8 (-2)
up to 6 hours each. Once one of the snakes has been
summoned, it cannot be summoned again until 5 days have Damage Vulnerabilities Cold
passed. Damage Resistances Bludgeoning, Piercing and
slashing from non-magical sources
Emerald Frog (Rare) Damage Immunities Fire
Senses darkvision 60 ft. passive Perception 10
The delicate emerald statuette of a tiny frog contains a Languages understands Ignan but can't speak it
smaller speck of darkness inside it. It can become a Giant Challenge 2 (450 xp)
Frog for up to 2 hours. While the frog is summoned, you can
use a bonus action to lose your sight to see through it's eyes. Heated Body. A creature that touches the snake or
Once it has be used, it cannot be used until 2 days have hits it with a melee attack while within 5 feet of it
passed. takes 3 (1d6) fire damage.
Regeneration The snake regains 5 hitpoints at start
Jade Macetail (Rare) of each of it's turns
This green jade figurine depicts an armored reptilian beast
with a spiked tail. It can become an Ankylosaurus for 24 Actions
hours. Once it has been used, it can't be used again for 6 days. Multiattack. The snake makes two attacks: one with
its bite and one with its tail.
Opal Carp (Rare)
Bite. Melee Weapon Attack: +3 to hit, reach 5ft.,
This opal lozenge is carved with scales, and can transform one target. Hit 4 (1d6 + 1) piercing damage plus 4
into a giant fish. It can become a Hunter Shark for up to 4 (1d6 +1) fire damage.
hours. Once it has been used, it cannot be used again until 4
Tail. Melee Weapon Attack: +3 to hit, reach 5ft., one
days have passed.
target. Hit 4 (1d6 + 1) bludgeoning damage plus 4
(1d6 +1) fire damage.
Orichalcum Owlbear (Very Rare)
This yellow figure bears a striking resemblance to a beast
created by an insane wizard. It can become an owlbear for up
to 6 hours. Once it has been used, it cannot be used until 5
days have passed.

Pearl Sea Horse (Rare)


Magical Tattoos

S
ome of the mages that craft magic items imbue Blossoming Rose Tattoo
objects with their magic. Some imbue constructs
and there are a few that imbue dead bodies with Wondrous Item (Tattoo), Rare
their magic. A strange few mages imbue ink with This tattoo is favored by botanists and druids for the beauty
magic then draw on a person body. These tattoos, it creates. The most well-known design is a rose on the back
as the artists call them, are difficult to remove of a hand. Whenever you touch a plant with the hand this
and their effects vary. No person can handle that tattoo is on, that plant blooms into flowers.
much magic directly shot into their body. All but a select few
can only handle one magical tattoo, lest the effects become Burning Tattoo
reversed. Few mages know how to make these tattoos, let Wondrous Item (Tattoo), Uncommon
along make the rarer versions. Most commonfolk refer to Mages dislike making these uncreative tattoos but in the
these mages as artists for their trade is based solely on ink on common class, they are a mark of wealth or skill. Forges,
a medium, in this case flesh. fires, or a phoenix are common designs. While this tattoo is
on your body, you are immune to damage from natural flames
Acidic Tattoo and can tolerate temperatures above 100° fahrenheit without
Wondrous Item (Tattoo), Rare any negative effects
Commonly made with acid burns or with a sickly green
dye, these tattoos, commonly with a droplet shape, are brutal Brand of Sacrifice
to create and receive. While this tattoo is present on your Wondrous Item (Tattoo), Rare
flesh, you are immune to non-magical acid damage and you Few people wish to recieve this brand and even fewer know
treat it as though it was water. This effect is extended to of it's power. The brand is most commonly a diamond shape
anything being held or worn by you. on the nape of the neck. With this tattoo, you have advantage
on Intimidation checks on creatures that know what this
Armored Flesh Tattoo tattoo conveys. Normally, cultists or demon worshippers
Wondrous Item (Tattoo), Very Rare would know.
By melting the scales of dragond and wurms and turning
said mixture into ink, you can make your flesh decently Compass Rose Tattoo
harder. Commonly, the design is scales or something similar Wondrous Item (Tattoo), Uncommon
on your chest. While you wear this tattoo, you gain a +1 The most boring, design wise, for an artist to make, many
bonus to AC. refuse to even speak of this tattoo, excluding those of whom
are quite desperate. The design, much to the annoyance of
Beyond Tattoo artists, is, well, a compass rose. While wearing this tattoo, you
Wondrous Item (Tattoo), Very Rare always know which direction is north.
Commonly a design on the eyelid or eyes on the body, this
tattoo is beloved by many bodyguards and assistants in royal Devil's Tongue Brand
courts. with this tattoo, you may spend your bonus action to Wondrous Item (Tattoo), Legendary
gain truesight of 5ft around you for the next minute. You may Only the strangest and most powerful of demons know of
only use this power once every short or long rest. this design and the strange power it holds. The design is
always the branding of a heart on the target's tongue. With
Blanking the Canvas this tattoo, the user can make one person believe something
Consumable (Tattoo), Very Rare they do is good or right, no matter the action, for the target.
This is one of the primary ways artists replace or remove They must succeed a DC 18 charisma saving throw or fall for
tattoos from a person, willing or unwilling. Applying this the effects. The power can only be used once a full moon.
requires 10 minutes, assuming the creature is willing.
Unwilling creatures make the process take one hour. The Distracting Tattoo
creature must make a DC 20 - the artist's proficency modifer Wondrous Item (Tattoo), Rare
constitution saving throw. The creature takes 3d10 piercing These tattoos are mostly found on theives or people who
damage on a failed save and half as much on a successful dislike being caught. The designs are usually jesters,
one. Willing creatures have advantage on this saving throw. A fireworks, or colorful creations. When you take the dash
creature can only have their "canvas" blanked once every action, the first creature to make an opportunity attack has
month but each additional time the DC increases by 5. disadvantage on their attack roll.

Blossoming Rose Tattoo


Draconic Bond Ink Greatwing Tattoo
Wondrous Item (Tattoo), Legendary Wondrous Item (Tattoo), Very Rare
Made from crushed scales, teeth and bone of freshly Very few people have seen this tattoo on anyone excluding
slaughtered dragons, this tattoo takes over the entirety of the a small group of goliaths that live on a mountain range full of
wearer's back and stomach. With this tattoo, you are aware of spires. The design is almost always a large pair of wings on
the location of the oldest dragon within a 10 mile radius. This the shoulder blades. Whenever you take the dash action as
cannot inform you of the alignment or type of dragon it is. your action, you gain a fly speed equal to your normal speed
as the tattoo sprouts a pair of wings.
Escape Tattoo
Heartcage Tattoo
Wondrous Item (Tattoo), Rare
Artists decide on a multitude of designs for these tattoos Wondrous Item (Tattoo), Rare
but the most common are broken handcuffs, a snake or a This form of ink is used on mages or rangers who fear for
bird. When a creature scores a critical hit against you and their little pet's lives. The designs are cages, nests, or a forest
deals more than 20 damage, you may teleport 15 feet as a clearing over the wearer's heart. While you have this tattoo,
reaction. you can use your action to store a willing tiny or smaller
creature in it. you can release the creature as an action.
Exsanguination Ink
Jester's Cuffs
Wondrous Item (Tattoo), Very Rare
Surprisingly, many people don't want to recieve this tattoo. Wondrous Item (Tattoo), Very Rare
No one really knows why but whenever you get a slight cut, it Jesters love to recieve this tattoo because what's better
looks like a massacre just occured. The design is most than scaring someone to laughter? This tattoo is commonly a
commonly a small red line from your left ring finger to your checker pattern along both of the wrists. While you have this
heart. While you have this tattoo, you do not die due to a loss tattoo, you are able to detach your hands as a bonus action.
of blood and whenever you take slashing damage, a gallon of While detached, they function as Crawling Claws but do not
blood shoots out of the wound. This blood is magical and count as undead.
does not decrease the amount of blood in the wearer's body.
Jointless Tattoo
Fashionable Tattoo Wondrous Item (Tattoo), Legendary
Wondrous Item (Tattoo), Common Only one of these tattoos is said to have been made. It was
These tattoos have no exact pattern as to the image but placed on an elf who was said to have never been caught at
that is primarily because these tattoos are the most common all in her life. It is said that only the god of art can gift this to
type. A creature wearing this tattoo does not lose their tattoo someone. The design of this tattoos is an X on every joint of
slot from it and can change the color of their tattoos, magical the body. You are unable to be grappled or restrained.
and nonmagical, at will.
Long-Battle Tattoo
Fireheart Tattoo Wondrous Item (Tattoo), Rare
Wondrous Item (Tattoo), Rare These tattoos are most commonly found on soldiers,
Common among the azer and ignan-speaking groups, these berserkers or powerful generals. Battles are common when
tattoos surge with more color as fire burns the flesh around near the wearer of these tattoos. The designs are commonly
it. Common designs include flaming hearts, campfires, and weapons but a few skulls and chain rings have been seen.
fire beetles. While wearing this tattoo, whenever you take fire With this tattoo, you regain 2 hit points at intitative score 15,
damage, you gain 10 temporary hit points after you take the losing ties.
damage.
Longstrider Tattoo
Fishscale Tattoo Wondrous Item (Tattoo), Very Rare
Wondrous Item (Tattoo), Rare Made with feathers from plainstriders, frog legs and lion
The most common place for these tattoos are island or fur, the ink of this tattoo speeds up your bloodflow. The
harbor cities where they can be used at their fullest. The designs vary but are always on the legs. While wearing this
designs are fish, fishscales on the neck, or gills. With this tattoo, your speed increases by 10-ft.
tattoo, you can breathe water as though it was air for 1 hour
every 12 hours.

Golden Addiction Ink


Wondrous Item (Tattoo), Rare
Made by a cruel artist, this tattoo makes the pauper into a
prince. The design is a gold coin on the nape of the neck but
other designs exist. While you have this tattoo, any silver or
copper on your person appears to be gold, unless it is a coin.

Greatwing Tattoo
Lucky Solitaire Tattoo Skincloth Tattoo
Wondrous Item (Tattoo), Rare Wondrous Item (Tattoo), Legendary
Many adventures who consider themselves lucky get this Originally owned by a prisoner, she was able to escape with
tattoo in order to ensure their luck. Few survive, a group by using the power of this tattoo. The two known
unsurprisingly. The design is usually a diamon on the off designs are painted pieces of flesh and a star tattoo on the
hand of the wearer. Whenever you roll a 20 on an attack roll nape of the neck. While you wear this tattoo, you are able to
while you have this tattoo, you have advantage on your next move through any space as narrow as 1 inch wide without
saving throw during the battle. squeezing as your body unravels into string.

Owl Eye Tattoo Starseeker Tattoo


Wondrous Item (Tattoo), Uncommon Wondrous Item (Tattoo), Rare
Probably the most "common" type of magical tattoo as it is Many naive teenagers and adults get this tattoo without
known by most, if not all, artists know how to create these. knowing the true use behind it. Commond designs depend on
The tattoo is commonly an eye, an owl or dark bags under the the artist but include: stars, a constellation or a crescent
eyes. The wearer of this tattoo gains darkvision of 30 ft. If moon. When a person obtains this tattoo, they know the
they already have darkvision of 60 ft, it is increased by 30 ft. If location of another wearer of this tattoo. They do not know
they have darkvision of 120ft, this tattoo has no effect and the name or alignment, only where the other is. If the person
does not take up the tattoo slot. dies, they learn the location of a different wearer.

Pocket Tattoo Storm Torc Tattoo


Wondrous Item (Tattoo), Rare Wondrous Item (Tattoo), Very Rare
These drawn pockets are quite useful when you need to The design for this tattoo is always weather related and
store something valuable... or deadly. The only known design normally pulses with a blue lightning hue. Sailor captains are
is a pocket somewhere easily reached. While wearing this common people who recieve this tattoo. If it is windy, you can
tattoo, you can store an item, that is no bigger than 1 foot and use a bonus action to choose the direction that the wind
weighs no more than 5 pounds, in it as a bonus action. It blows in a 1 mile radius around you. The wind blows in that
takes a bonus action to remove it. direction until regain the ability to use this power. You have
no ability to alter the speed of the wind. You may only use this
Relfexive Escape Tattoo power once per long rest.

Wondrous Item (Tattoo), Very Rare Sweet Tooth Tattoo


Perfect for those who take a licking and keep on kicking,
this tattoo is commonly a scar, stitches, or a similar bodily Wondrous Item (Tattoo), Uncommon
wound drawn onto the body. While wearing this tattoo, you Common among artists that enjoy tormenting their
cast Misty Step after being damaged by an attack. Once you commissioners, this tattoo has a devil-like quality to it. Design
use it, it cannot be used again until 2 days have passed. wise, it is known to be sweets, teeth or fairy tale lines. Anyone
wearing this tattoo treats everything it eats as sweet.
Scent Thief Tattoo
Tattoo Of the Unlucky
Wondrous Item (Tattoo), Rare
This is quite strange for tattoo standards as it is not on the Wondrous Item (Tattoo), Legendary
flesh of the wearer, it is on the inside of the nose. Since it is Many artists jokingly give this tattoo to fools of the town
not on the visible part of the body, no one really knows the only to find out, when they return, that the fool has achieved
design or how to remove it. While you have this tattoo, you something great. Broken coins, three leafed clovers, broken
gain a blindsight of 5-feet. mirrors and similar things are perfect for this ink. Once per
week, when you roll a 1 on an ability check, it becomes a 20
along with your next ability check.
Scorpion Blood Ink
Wondrous Item (Tattoo), Very Rare Thick-Skin Tattoo
Assassins and double agents strive to get one of these
tattoos for the amount of money they can save with one. The Wondrous Item (Tattoo), Uncommon
design is commonly a scorpion, spider or similar poisonous A strange man, covered in bandages, came into an artist's
creature. While you have this tattoo, you can create a basic shop asking for a tattoo with this effect. The artist agreed and
poison once per long rest at no cost. began work yet it was slightly flawed due to the request. The
design is most commonly scales on a part of the body, a
tortoise shell or in some cases, a drawing of armor. With this
tattoo, the user is immune to any bludgeoning, slashing or
piercing damage dealt to themself. However, any damage that
would be done still appears on the body.

Skincloth Tattoo
Underdark Ink
Wondrous Item (Tattoo), Uncommon
Many drow decide that their more "uncooperative" slaves
should be punished in a way that fits the underdark. The
design is almost always two spider bites on the back of the
neck, using ink that from the spiders they are so proud of.
While you have this tattoo, you gain sunlight sensitivity, as
explained in the players handbook.

Undead Third Eye


Wondrous Item (Tattoo), Legendary
There are many stories of people who had three eyes. Many
tattoos duplicate what the third eye was said to do. A queen,
once, could know who in her court would die next. After
seeing the same date for all her soldiers, she killed herself so
she wouldn't die for their deaths. This tattoo, in relation to the
queen's, allows the wearer to know when a creature will die
or how long it has been dead for. Learning either of these
takes an hour long ritual which involves focusing on the
individual due to it being an imperfect copy.

Waterborne Tattoo
Wondrous Item (Tattoo), Uncommon
Many mages get bored of these simplistic tattoos for
quickness of design space and how little room they require
on the body. Most of the designs include some sort of water
or aquatic symbol. With this tattoo, you may spend your
action to cause the tattoo to begin dripping fresh water. The
tattoo will drip enough water to fill 1 gallon. All water created
is safe to drink. You may only use the effect of this tattoo once
per long rest.

Wildchild Tattoo
Wondrous Item (Tattoo), Very Rare
Originally found drawn on an orphan found in the depths of
a jungle, the designs are quite varied by commonly invovle
animals in some way. The child was found with a large
handprint of a gorilla on it's chest. While wearing this tattoo,
you can speak with beasts of CR 1/8 or less as though you
shared a language.

Winter's Crest Tattoo


Wondrous Item (Tattoo), Uncommon
This tatoos are quite common in artic areas and for those
that work with ice. Designs commonly include a form of ice,
snowflakes or warming things in winter. While wearing this
tattoo, you are immune to damage from natural ice and
become naturally adpated to cold enviroments.

You might also like