Professional Documents
Culture Documents
Design Thinking/Innova5on
Management and Design Thinking
2023/24
Joana Mendonça
Joana.mendonca@tecnico.ulisboa.pt
CONVERGING:
TAKING VALUE OF
OUR RESEARCH
THE PROCESS
Design Thinkin
DT IDEO PROCES
• What’s the REAL problem?
• What are the persons’ needs?
UNDERSTAND • Where can you find disappointment? Unhappiness?
THE PROBLEM •
•
Restrictions?
What is important to understand?
• What do we want to know about?
• Hielata, K. (2019, November).
Complementing the scoping
process of configuration projects
by design thinking.
In Transdisciplinary Engineering
for Complex Socio-technical
Systems: Proceedings of the 26th
ISTE International Conference on
Transdisciplinary Engineering,
July 30–August 1, 2019 (Vol. 10,
p. 33). IOS Press.
• Extreme Users
• Paralel Universes
• Empha<c Experiences
https://www.visualcapitalist.com/50-cognitive-biases-in-the-modern-world/
10
What do we already What we don’t know
know about our about our design
design challenge? challenge?
(or we would like to know more of…)
Insight 1
Insight 2
INSIGHT
GENERATION Trends Ethnography
Benchmark Hidden Passions
Data Workarounds and adaptations
Surprises
• User insights are the golden nuggets that allow us to
understand the needs, motivations, and aspirations driving
the people we design for.
Insight Generation Principles
Exploration for insight can be an individual
pursuit, but is usually more useful in
collaboration with others. What seems obvious
to you may feel like an amazing insight and
fresh thinking for someone else, and vice versa.
Insight Generation Principles
Design insight is a social affair because you’ll want to
reach a shared perspective about what matters
currently and what will matter for people in places
and with things in the future. And that process of
sharing and discovering new things together is
refreshing, motivational, and a great boost to team
energy and effectiveness.
Insight Genera2on Principles
Insights o=en reveal a hidden truth, which is one of
the reasons they can be so valuable.
AN INSIGHT IS?
AN ü An unrecognized fundamental human truth.
16
Insight definition
– An unrecognized fundamental human truth that reveals
the inner nature of things
– A new way of viewing the world that causes us to
reexamine existing conventions and challenge the status
quo.
Insight definition
– A penetrating observation about human behavior that
results in seeing consumers from a fresh perspective.
– A discovery about the underlying motivations that drive
people’s actions.
What an Insight is Not
• INSIGHT IS NOT DATA
• AN OBSERVATION IS NOT AN INSIGHT
• A CUSTOMER WISH OR STATEMENT OF NEED IS NOT
AN INSIGHT
AN INSIGHT IS NOT
AN INSIGHT IS NOT…
AN OBSERVATION A USER’S WISH A SOLUTION
Observations are an incredibly
important part of creating insights but Articulating user’s needs is perfect Sometimes, there is a tendency to
are still only one data point to consider for identifying new features and jump immediately to solutions or to
and should never stand alone. incremental changes, but do not formulate insights in a mission
result in insights which have the statements format.
Facts lack the “why” and the
power to overwhelm existing
“motivation” behind a consumer’s The most powerful insights come
solutions and generate new ones.
behaviour. from rigor and serious analysis to
Insights are less apparent, translate large amounts of data into
intangible, latent. concise and compelling findings
17
HOW TO VALIDATE
AN INSIGHTAN
IS INSIGHT?
18
HOW DO YOU KNOW WHEN YOU HAVE
AHOW
SIGNIFICANT INSIGHT?
DO YOU KNOW WHEN YOU HAVE A SIGNIFICANT INSIGHT?
of a solved problem
26
UNDERSTAND
29
What are the aspects of a solid
reframed problem definition?
30
Problem Statements
Example: An Example:
adult person who lives
An adult person in the
who lives in thecity... needs
city… needs access
access to a car
to a shared shared
1-4 timescar
for 1-4 times for
10-60 minutes per week ... because he would rather share a car with more people
10-60 minutes per week … because he would rather share a car with more people as this is as this is
cheaper, more environmental friendly, however it should still be easy for more people to
cheaper, more environmental friendly, however it should still be easy for more people to
share.
share.
Creating Problem Statements
Define the type of person you are designing for – your user. For example, you could
define the user by developing one or more personas, which help you to
understand and crystallise your research results – observations, interviews,
fieldwork, etc.
Select the most essential needs, which are the most important to fulfill. Again,
extract and synthesise the needs you’ve found in your observations, research,
fieldwork, and interviews. Remember that needs should be verbs.
It must be user-centred
It should be about the people/person you are trying to solve the problem for and not the
technology or tool to be used
It must be broad enough to allow creative freedom
It should not focus on a specific implementation approach
It must be Narrow enough to make it manageable.
Forward Looking: A good problem statement must contain seed of possibilities
Make your statement Action Oriented
Creating Problem Statements using the 4 W's
(How Might We)
Who: Who is affected? Who is experiencing the problem? Can this
user be further specified (by demographic, persona, motivations
etc)
What: What are the struggles? What tasks needs to be
accomplished? What pain points needs to be relieved?
Where: What is the context in which the user experiences what was
discussed in the “What”? What pain points needs to be relieved?
Where does the pain occur?
Why: Why is this problem worth solving? What value does it bring
to the user? What value does it bring to the business ?
How Might We
HMW’s
Every problem is an opportunity for design.
By framing your challenge as a How Might We question, you’ll set
yourself up for an innovative solution.
37
How Might We
"How" suggests that we do not yet have the answer.
“How” helps us set aside prescriptive briefs. “How” helps us explore a variety of
endeavours instead of merely executing on what we “think” the solution should be.
Ease conflict
How to convince people
who manage resources
By framing your challenge as a
Creating Problem How Might We question, you’ll
prepare yourself for an innovative
Statements using the solution in the third Design
Thinking phase, the Ideation phase.
HOW MIGHT
HOW MIGHT
MIGHT WE
PainsNeeds
Pains Dreams
Needs
HOW
Needs
Dreams
Dreams
Design Challenge
Design Challenge
Design Challenge
Data Workarounds
• Start by looking at the insight statements Facts
Data Trends Hidden Passions
Workarounds
•• Start
Startthatbyyou’ve
by lookingcreated.
looking atthe
at theinsight
insightstatements
statements Facts
Facts
Data BenchamarkWorkarounds
Trends Surprises
Hidden Passions
TrendsEthnopragphy
Hidden Passions
thatyou’ve
that you’vecreated.
created. INSIGHTS HMW
Benchamark
Benchamark Surprises
Ethnopragphy Surprises
INSIGHTS HMW Observations
Ethnopragphy
• What further insights/topics arise from the INSIGHTS HMW Observations
What further insights/topics arisefrom
from the Observations
••
Patterns
What design
further challenge? These topics
insights/topics arise are subsets
the + Why?
Patterns
design
of the
design challenge?
challenge? Thesetopics
entire problem.
These topics aresubsets
They are
focus subsets
on Patterns
(mental model)
+ Why?
+(mental
Why? model)
ofthe
of the entireaspects
different
entire problem.
problem. They
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focus on (mental model)
INSIGHTS
differentaspects
different aspectsof ofthe
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challenge. INSIGHTS
INSIGHTS
• Try rephrasing/reframing them as questions Authentic
Non-Obvious
Business/Process
People
•• Tryby
Try rephrasing/reframing
adding “How mightthem
rephrasing/reframing them
we” at asthe
as questions
beginning.
questions
Authentic
Authentic
Revealing
Business/Process
Business/Process
Non-Obvious People
People
byadding
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mightwe”we”at atthe
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beginning. Non-Obvious
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HMW’s
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• The goal is to find opportunities for design, HMW’s
HMW’s
•• Theso
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if your
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find opportunities
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