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Powers Index

Zeus Hypnos Astraeus Ananke


Poseidon Nemesis Atlas Chaos
Demeter Nike Eos Erebus
Ares Hebe Epimetheus Eros
Athena Tyche Hyperion Gaia
Apollo Hecate Leto hestia
Artemis Aeolus Menoetius Iapetus
Hephaestus Eris Nyx Kronos
Aphrodite Khione Oceanus Pan
Hermes Kratos Prometheus Persephone
Dionysus Melinoe Selene Phanes
Hades Thanatos Devoted: Tartarus
Iris Themis Achlys etc…
Zeus
Storm Manipulation: The user can sense, create, shape and manipulate storms, including
strong wind, hail, thunder and/or lightning (a thunderstorm), heavy precipitation (snowstorm,
rainstorm), heavy freezing rain (ice storm), strong winds (tropical cyclone, windstorm), or wind
transporting substance through the atmosphere as in a dust storm, blizzard, sandstorm, etc.
● Thunder Manipulation: The user can manipulate the shockwaves and rumbling
crashing noises caused by lightning strikes, to deal concussive results
● Nephelokinesis: The user can create, shape and manipulate clouds
● Cold Resistance: The user is highly resistant to cold temperatures; they can work
and operate under these circumstances.

Electrokinesis: can psychically generate electricity, at will. In addition, one can psychically
stabilize or amplify electrical currents, at will. Furthermore, one can psychically interrupt or
dampen electrical currents, at will. One can also psychically direct the flow of electricity
(including projecting different manifestations of electricity, as well as forming tools and
constructs), at will. One can even psychically manipulate electrical power within a closed system
(electronic technology, living bodies).
● Electrically Enhanced Speed: The user can enhance how fast they move and think
using electricity, using it to stimulate nerves to increase reaction and movement to
the maximum. They can enhance their reflexes due to increased brain activity
● Electricity Absorption: Users can absorb electricity, while removing it from the
source, into their body and use it in various ways, gaining some form of
advantage, either by enhancing themselves, gaining the drained power, using it as
power source etc., either temporarily or permanently.
● Electricity Resistance: The user is extremely resistant to electricity and lightning,
being nearly invulnerable to direct and indirect effects
● Electric Heating - The user can generate electricity that generates heat as a
side-effect which can be use to heat, burn, vaporize, melt, incinerate things
● Electricity Infusion - The user can infuse objects (usually a weapon), beings or
powers with electricity, empowering and energizing them and allowing the user to
manipulate their qualities and efficiency and use electricity in various ways to
attack.

Air Manipulation: users can create, shape and manipulate the air and create breezes, squalls,
gusts, whirlwinds, tempests, tornados and hurricanes
● Aerokinetic Flight: users can take flight by riding the air currents
● Aerokinetic Speed: reducing air resistance and using pressurized air for jet
propulsion
● Aero-Telekinesis: The user can move, manipulate and otherwise interact with
matter using air/wind.
● Atmospheric Adaption - The user’s lungs acclimatize and breathe in/on any
gaseous mediums. They can survive mountain, aerial, or terrene air deficiency.
● Aerokinetic Senses - The user has extremely accurate senses via air/wind allowing
them to hear and feel air currents, frequencies, and vibrations with the utmost of
clarity without having to lose any clearness in any of their own senses
● Sonic Boom Generation - The user can break the sound barrier, creating sonic
booms that can cause severe internal and/or external damage on objects and
beings
● Flaying Wind - The user can generate a sustained windstorm that "peels" the
target over a longer period. Thus, while generally weaker in effect, it can cause
more damage over a period of time, at a wider area while hindering the target.

Raptor Physiology: User with this ability either is or can mimic/transform into raptors, in
other words diurnal birds of prey, i.e. falcons, eagles, hawks, etc.
● Telescopic Vision - The user can zoom their vision in on things, allowing them to
see distant objects in magnified scale. They may be able to see vast distances
● Retractable Claws - The user can project/retract razor-sharp claws/talons of
keratin, from their fingertips/hands/wrists/fists/feet for various (mostly offensive)
purposes

Thunderous Voice: Projecting one's voice with thunderous intensity, capable of reaching
great distances or causing disorientation.
● Divine Command: The ability to issue divine commands or edicts that compel
obedience from mortals or lesser beings, while this can be resisted by fellow
half-gods, in a state of disorientation or weaker state, there’s the chance of
obtaining obedience however temporary
● Zeus’s Roar: users can emit a thunderous roar that can stun enemies or disperse
energy waves with shockwave effects.

Avian Communication: users can communicate with and/or command bird species

Poseidon
Hydrokinesis: Users can create, shape, and manipulate water, gas (steam, water vapor), and
solid (ice) states, including changing them from one state to others. More Skilled and powerful
users can use water-related weather such as blizzards and rainstorms. Some users are able to
completely control the temperature of the water at will. Can generate tidal waves, tsunamis,
whirlpools, geysers and floods. Users take no fall damage in bodies of water.
● Hydro-kinetic Constructs: Users can turn water into different forms and objects of
varying detail and permanence, ranging from simple shapes and images to
individual elements, substances and materials, to functional items such as tools
and weapons
● Aquatic Adaptation: Users are able to survive and adapt to underwater
environments, being able to breathe water, to swim well and to endure high water
pressure and extreme water temperatures. They are able to use their senses to
perceive normally regardless of the distortion/pressure of the water, possibly
including ignoring various impurities that would otherwise reduce the visibility.
● Enhanced Lung Capacity: The user has the ability to use the oxygen that resides
in their lungs more efficiently than normal, allowing them the ability to hold their
breath for extended periods of time
● Healing Water: The user can heal themselves or others by using water by
absorbing water molecules and transfer medicament into the body at a molecular
level or having water molecules to repair and regenerate damaged cells and
molecules
● Hydro-Thermal Control - Users are able to change the temperature of water from
freezing to scalding hot
● Burn Resistance: the user could withstand oven or microwave-level temperatures,
heat that would usually cause severe skin damage.
● Water Mimicry - The user is can transform their body completely into water
● Dehydration - The user can remove water from objects and/or organisms, possibly
by severe perspiration, dryness, and transpiration on people/objects. Long
exposure can cause organisms to become skeletal, soon dying due to total lack of
water.

Cyrokinesis: Users can create, shape, and manipulate ice, water frozen into a solid state. They
could release and channel this ice in the form of ice beams that freeze whatever it comes into
contact with
● Cyro-kinetic Constructs: The user can turn ice into different forms and objects of
varying detail and permanence, ranging from simple shapes and images, to
individual elements, substances and materials, to functional items such as tools
and weapons,
● Cold Immunity: The user is highly resistant to cold temperatures; they can work
and operate under these circumstances.

Aquatic Atmokinesis: One with this ability can psychically generate rain, mist and fog, at
will. In addition, one can psychically generate hurricanes/typhoons/monsoons at will.
Blood Manipulation: Users can control and manipulate blood and increase physical abilities
by speeding up the transport of nutrients and oxygen via the bloodstream to all parts of the body.
Can use this method to speed up healing by preventing blood loss, or clotting blood. A form of
cold immunity by speeding up the blood-flow in themself or others. Through immense
concentration, they can control other living creatures through their blood, however the bigger the
creature and longer the control, the more drained the user will become.

Earthquake Generation: users can create earthquakes and tremors at will

Aquatic/Equine Life Communication: users can communicate and command sea


animals and equine creatures either telepathically, verbally or by touching it.

Watercraft Telekinesis: users can use telekinesis on any part of a watercraft

Demeter
Chlorokinesis: Users can create, shape, and manipulate plants, including wood, vines, plants,
moss, and parts of the plants, such as leaves, seeds, roots, fruits and flowers. The user can cause
plants to grow, move/attack or even rise from the soil and "walk", mutate plants by rearranging
DNA structure and revive withered or dead plants. Able to control spores and pollen, bring
plants back to life and make them sprout seeds/fruits/berries, use plant chemicals to heal
people/objects, and/or manipulate their properties for a wide range of effects.
● Botanical Communication: The user can communicate with all forms of plant-life,
either telepathically, by speaking verbally, or by touching it physically. Plants can
tell the user of what happened or what is happening
● Plant Transmutation: able to change other creatures, themselves or parts of
themself into plant matter, including wood, vines, plants, and/or moss
● Poison Immunity: users are immune to poison/toxins with plant origin
● Fungus Manipulation - The user can create, shape and manipulate fungi including
yeasts and molds, as well as the mushrooms.
● pH Control - This is the ability to manipulate pH of soil or nutrients

Spore Manipulation - The user can manipulate spores, the tiniest means of reproduction part
of the life cycles of many bacteria, plants, algae, fungi and some protozoa. They can cause spores
to grow/increase in size and amount, move/attack, mutate spores and thus also the plants they
grow into by rearranging DNA structure.
● Infestant Spores - Users can create parasitic/symbiotic spores which infect targets
and have various effects on them
● Conversion Parasite - The user can turn others into other beings through a
parasite, such as a macroparasite or a fungus. There may be some overlap with
pathogens, but without being exclusive to pathogenic parasites.

Geokinesis: Users can create, shape and manipulate earth and "earthen" elements including
most solid objects, specifically all minerals and mineral compositions regardless of their state
(mountain, boulder, sand or dust), dirt, soil, etc. Can cause avalanches, earthquakes, and
mudslides.
● Earth Solidification: Users can solidify or give solid-like properties to all
earth-based substances with the level of solidity going from loose jelly to
metal-like hardness or beyond. Alternatively, the user can also harden earth to
make it denser and harder to break
● Earth Liquefaction: The user is able to liquefy any earth-based substances (such
as ice, rock, sand, lava, etc.) with the level of solidity going from hard to liquid
and gelatin
● Earth Sentinels - users are able to create and command golems varying in size
made of earthen materials that can be animated to serve tasks

Plant Mastery - The user has innate and full knowledge of the growth, reproduction,
metabolism, evolution, and diseases of plants, including "plant-like" like fungi, algae, bacteria
and viruses. They have an intuitive rapport with plants, unique insights into their psychology and
behavior, and a spiritual connection with them.

Climate Manipulation: The user can sense, create, shape and manipulate climate, the
weather/atmospheric conditions of an area as described over a long period of time. They can
change the climate of an area such as turning a section of a desert into a grassy meadow.

Nature Spirit Companionship: users can summon karpoi and wild satyrs to aid them with
a task. The more summoned, the less time they stay before disappearing. The less summoned, the
longer they’re able to stay unless defeated

Agricultural Equipment Manipulation: users can summon and manipulate agricultural


equipment

Food Manipulation - Users can create, shape and manipulate food and other edible
substances, including their shape, amount, taste, appearance, etc.
● Food Augmentation - Users can augment the quality of any food/meal,
empowering/healing anyone who then eats it.
● Hunger Inducement: The user can induce physical hunger, the discomfort and
associated weakness caused by a lack of food consumption. Symptoms of hunger
include physical weakness, light-headedness, irritability, and a craving to eat.
Severe hunger can lead to delirium, nausea, and loss of consciousness.
● Flavor Augmentation - Users can amplify/augment the sense of flavor/taste for
anything or anyone, including food and drink, people, animals, etc.
● Hunger Suppression - The user can suppress their physical hunger for exceedingly
long periods of time, allowing them to think clearly and to continue moving for
weeks to months on end despite grievous starvation.
● Gluttony Inducement - Users can induce hunger and extremes of gluttony in
others such as over-indulgence and over-consumption of food, or drink to the
point of extravagance or waste. Victim is unable to focus on anything else than
fulfilling their hunger.
● Fullness Inducement - users can induce fullness/nurishment in a person, or
over-fullness, with the side effects being sluggishness, slow-movement, and
stomach pains

Sacred Animal Manipulation - can communicate with snakes, pigs, and geckos

Ares
Telumkinesis: The user can create, summon, shape, manipulate and use any kind of weapons
with perfect skill, whether pre-modern, modern or even futuristic using laser, plasma, or even
more exotic ammunition/attacks. If it is a weapon or could be improvised as one, they are
completely proficient with it.
● Weapon Transmutation: The user can transform their weapon(s) into different
shapes and forms using various means.
● Weapon Combination: users can combine/fuse two or more weapons into a single
weapon, usually larger and more powerful.

Spartan Rage: Users possess and can enter a berserker form; a ferocious, extremely, and
usually more powerful and dangerous state of being where the user becomes filled with rage and
bloodlust and becoming completely devoid of rationality and sensibility. This form is associated
with changes in physical appearance where one adopts a more monstrous or animalistic form.
Users also typically gain enhanced physical traits and even new abilities. However, almost all
users will have one thing in common: an insatiable thirst for battle. In their berserk form, users
will usually attack anything and everything they perceive, also going for the strongest target in
their vicinity in some cases. Some users will stay in this state until their target is destroyed or
will continue rampaging until they run out of energy to maintain their transformation or die in
some cases.
● Body Hardening: The users can generate an innate armor as a part of their body,
which is resistant to attacks, harm or pain, and temperature extremes

Battle Cursing/Blessings: able to bestow war blessings and curses on weapons and people
such as:
- Pack-a-Punch: able to pass Rage into your weapon that will deal twice the
original damage
- Lead Hand: able to curse an enemy’s weapon to feel heavier and harder to lift
- Battle Jitters: able to curse or cure battle jitters in someone, either taking away
their fear or bestowing it
- Butter Fingers: able to curse your opponent to not be able to pick up their weapon
- Uncontrollable Dance: can curse your opponent to break into sudden and
uncontrollable dance
- Fortitude Blessing: can bestow an aura of energy and fortitude on an ally which
acts as an adrenaline rush and pain suppression
- That All You Got?: can curse an enemy’s weapon to deal less damage
- Juggernog: ability to attack one additional time
- Shackles of Lament: Cursing an opponent's movement, making their steps heavier
and slower, hindering their agility in combat

Odkinesis: The user can sense and manipulate the anger of themselves, people, animals and
other creatures, whether by increasing, decreasing, causing or otherwise channeling hatred, even
manifesting the emotional energy to physical level.
● Anger Absorption - The user can fully or partially absorb anger, while siphoning it
from the source, into their body and use it in various ways, gaining some form of
advantage, either by enhancing themselves, gaining the drained power, using it as
power source etc., either temporarily or permanently. Targets of the draining
become calm.
● Anger Inducement - The user is able to induce an instinctive and uncontrollable
rage in others, able to overwhelm them with the emotion or cause dizzying
effects.
● Omnidirectional Destructive Waves - this user can release a wave of anger as a
concussive force that can stun opponents

Armored Fighting Vehicle Manipulation* - The user can summon and manipulate all
manner of armored fighting vehicles, including tanks, armored cars, assault guns/armored
self-propelled guns, infantry fighting vehicles, and armored personnel carriers.
(*usage is extremely draining without outside assistance)
Armor Manipulation: The user can create, shape and manipulate any sort of armor on
themselves or other creatures

Multi-Hit Strike - User is able to launch a single attack that hits its target multiple times.
This could be a blow that hits the target ten times despite only throwing one, or an attack that
damages multiple separate opponents with a single stroke.

Necromancy (limited): able to summon and control undead soldiers from the losing side of
a battle

Soul-Bound Weapon: User is able to build, summon or create a weapon(s) that is an


extension, manifestation, and/or part of their soul. Note that since the weapon(s) is part of a soul,
it is likely to have some level of sentience as well as their own interests and goals that might not
be similar to that of the user. This also means that the user can summon the weapon(s) from
anywhere at any time, even if it is faraway at some unknown location, as the two possess a link
that allows one to call upon the other, so losing the weapon is never an issue. No one else is able
to lift/move/wield the weapon unless given express permission from the user (ex. Thor’s
Hammer)

Danger Detection: The user can sense nearing danger, acute danger, potential immediate
danger, or impending danger and sense unwanted or hectic threats to their well-being and the
possibility to evade it

Courage Empowerment: users are able to bestow an aura of encouragement onto


themselves or others, increasing their durability and strength

Boar Stampede: Summons a stampede of (6) spectral boars that trample enemies in their
path.

Sacred Animal Manipulation: able to communicate with vultures, dogs, and wild boars

Athena
Telepathy: Users are primarily able to receive and transmit information from one person
● Psionic Inundation - The user can project harmful psionic volleys to overload
another’s mind, which may result in headaches, or unconsciousness. The victim is
not physically harmed, but damages the internal mentality of a target
● Psychic Navigation - user can create a mental map of an area to prevent getting
lost or quickly reach the exit
● Mind Imprisonment - The user can imprison the consciousness of others within
their own mind, that of others or that of the user. This ability allows for any part
of the mind to be used as a prison, such as consciousness and subconscious. This
power can cause them to fall into a coma or just awake but unable to use their
bodies which can be vacant to possession
● Mental Shield Creation - User can create Psychic Shield in the mind of
themselves and others to protect them against psychic powers
● Mental Projection - The user can project their thoughts, consciousness, and
emotions or that of others into reality, either as images/illusions.

Rune Magic: The user is capable of using runic magic; a form of magic that uses runes and
runestones, a type of raised stone with a runic inscription, as a conduit. The user’s magical
capabilities vary on the runestones they use as each one is capable of a different type of magic,
depending on the runes they are inscribed with
- Stamin-Up: drawing a greek Alpha on a person of their choosing will grant the
receiver a pool of extra stamina to use
- Quick Revive: drawing a greek Beta on a person of their choosing will grant the
receiver slight healing
- Mule-Kick: drawing a greek Gamma on a person of their choosing will grant the
receiver temporary spectral armor around them
- Stone Cold Stronghold: drawing a circle on the ground with runic chalk will
create a temporary spectral field that will shield anyone inside
- Double Tap: drawing όπλο (weapon) on a sheath will summon a spectral dagger
inside it personal to the Athenian
- Dead Silence: drawing a greek Delta on a person of their choosing will grant the
receiver a sound reducement of 75%
- Scout: tracing a greek Epsilon in the air will summon the receiver their familiar
- Blinding Insight: drawing a Zeta on a person will temporarily blind them

Personal Familiar - an extension of your magic that materializes as an owl. You share a
health contract, if you are injured so is your familiar. They can assist with magic and lessen the
ache of overuse. Because it is part of you, you are able to see through the familiar’s eyes at will.

Telekinesis - The user is able to move and control objects (or to generate and apply physical
force on a target, or potentially, an area) without physical contact, using mental capacity.
Mist Manipulation - Users can create, shape or manipulate the mist, causing targets to see
illusions/hallucinations. Able to create complex detailed images, diagrams or places that they
have either been to or imagined then bring it to full effect on a mass of people rather than that of
just one particular person.

Spiritual Weaponry - Users are able to summon and wield spectral weapons from the past

Mindscape Creation - The user possesses a mindscape; a mental world within their very
own consciousness, a personal mental plane of existence constructed from the user's thoughts,
memories, imagination, and dreams as a materialization that brings the entire mental extension of
the user into being as one very surreal dimension-like realm that does not follow the regular laws
of physics, completely populated with psychological manifestations. They can bring others into
the Mindscape; and while inside their bodies will enter a sort of comatose. Some Athena kids can
go on auto-pilot while inside their Mind Palace, and their physical body can do certain rituals on
its own.

Indexing - The users of this power can index any and all different kinds of information, DNA,
data, history, etc. The user can preserve such sources by putting them in a computer, vault, book,
mindscape, or on their own body or soul for protection.

Shape-Shifting - Users are able to shapeshift into any species of owl

Olive Tree Control - Able to summon, manipulate and control all aspects of an olive tree

Sacred Animal Manipulation - able to communicate with owls and snakes

Apollo
Photokinesis - The user can create, shape and manipulate visible light
● Light Absorption - The user can absorb light or its partial wavelengths, while
removing it from the source, into their body and use it in various ways, gaining
some form of advantage, either by enhancing themselves, gaining the drained
power, using it as power source etc., either temporarily or permanently
● Light Solidification - The user can manipulate photons to solidify the light, with
the level of solidity going from loose jelly to metal-like hardness or beyond. Can
make photokinetic constructs such as hard light weapons, armor, walls, pillars,
etc.
● Invisibility - Users can render themselves unseen by the naked eye and become
invisible in visible spectrum by bending light waves around themselves
● Light Travel - The user can teleport via light/photons, merging with or
transforming into light and appearing anywhere else from the same element
● Bioluminescence - user can emit and generate light from their body

Vitakinesis - One with the ability can restore biotic organisms to their optimal health, curing
damaged or withered organisms, wounds, broken bones, low vitality, and diseases/poisoning.
Powerful users can heal/undo any/all damage to a flawless or perfect state, as all evidence, trace
or even memory of the wounds are gone from the target's body after they are healed/repaired.
Restoring the body to a pristine condition, even if the wound is recently inflicted or ancient.
● Unhealing - User can undo any wound, disease, injury on another living being
that that has been healed or cured

Pestilence Manipulation - The user can create, shape, and manipulate pestilence, including
pests, locusts that spoil crops, and flies that carry disease. They gain immunity to pests and
viruses, but can also create, invoke, and control diseases and viruses.

Audiokinesis - Users can create, shape and manipulate sound. Users can mimic, intensify,
hush, and distort, as well warp, strengthen, echo, speed up, and slow down sound, using it as a
powerful physical force and high-speed movement. At low frequencies, sound can be potentially
fatal to living beings by causing internal damage, while high frequencies cannot be heard by
normal humans but can be used for sonar-like effects
● Sound Solidification - User can solidify or give solid-like properties to sound with
the level of solidity going from loose jelly to metal-like hardness or beyond
● Sonic Boom Generation - The user can break the sound barrier, creating sonic
booms that can cause severe internal and/or external damage on objects and
beings
● Sonic Scream - Users can produce an extremely powerful scream/shriek of high
amplitude for a variety of purposes from their vocal cord and mouth. The attack
usually manifests as a destructive stream or a destructive wave of sonic energy
and can only destroy anything in front of the user unless they turn around, moving
the scream in the process.
● Enhanced Hearing - Users of this power have their hearing abilities enhanced far
beyond the human limit. Users also have the ability to hear different sounds at
different frequencies and filter through the channels of sound to focus on a single
one.

Sound Curses - able to curse creatures with speech curses such as:
- Couplet’s Curse: able to curse someone to speak in rhyming couplets for a limited
time
- Canary’s Call: able to curse someone to sing their words for a limited time
- Zip It: able to curse someone mute for a limited time
- Speak Up: Inflicting a curse where the victim's voice becomes a barely audible
whisper, rendering their communication ineffective.
- Echo? Echo… Echo: A curse causing one's words to repeat, echoing continuously
after each sentence, making conversation challenging.
- Chatterbox Bind: The curse of uncontrollable speech, forcing the victim to speak
incessantly, divulging information or thoughts they'd rather keep private.
- Reversed Rhetoric: A curse that flips the victim's words backward, forcing them
to speak in reverse

Human Polygraphs: can detect what is a lie and what is truth

Enhanced Accuracy - The user can achieve complete and utter accuracy on distant targets

Shape-Shifting - the user can shapeshift into any species of mouse

Prophecy - able to have visions or dreams of the future, this occurs spontaneously and in small
pieces

Sacred Animal Manipulation - able to communicate with cows, mice, snakes, and ravens

Artemis
Lunar Manipulation - User can create, shape and manipulate all aspects of moon light
● Invisibility - users can reflect moonlight off themselves to disappear in the night
environment
● Personal Lunar Energy - users have a silvery aura around themselves and can
channel inner lunar forces
● Lunar Healing - The user can heal themselves or others by using lunar elements
or the power of the moon itself

Hunter Mastery - The user possesses talent for hunting all things. They can easily track
anything under any conditions, automatically sense the weaknesses of their prey and exploit
them to finally kill or capture their prey. Users can easily and quickly forage for food in any
circumstance, without any trouble.

Artemis’s Blessing - upon taking the oath the user will not age past the day they swear into
the Hunt, gaining eternal youth, immunity to illness, and superhuman physical abilities
● Lunar Enfoldment - given small boxes (about the size of a pack of chewing gum)
that can expand into a full sized silver tent
● Argent Archery - given summonable silver bows with a refilling quiver full with
silver arrows

Werewolf Physiology - users can shapeshift into large wolves at will. Each wolf's distinctive
color and characteristics correlates with each hunter’s true self.

Enhanced Aim - skilled with missile projectiles

Wolf Heart - gifted a wolf companion that the Hunter can communicate with telepathically

Enhanced Vision - Users can see variably better at night

Sacred Animal Manipulation - able to communicate with all wild animals

Hephaestus
Pyrokinesis - Users can generate, shape, and manipulate fire. The user can also completely
control the temperature of the fire at will.
● Fire Immunity - User is immune to fire, being completely invulnerable to direct
and indirect effects
● Fire Shield Construction - The user can create shields of varying shapes and sizes
out of the fire
● Jet Propulsion - The user can use jet propulsion, which is motion produced by
passing a jet of matter or energy in the opposite direction to the direction of
motion. By conservation of momentum, the moving body is propelled in the
opposite direction to the jet. The jet can be a continuous stream or pulsating
● Blue Fire Manipulation - Users can create, shape and manipulate blue flames,
which are hotter and stronger than ordinary orange flames. The color is due to the
exceedingly high temperatures and/or the result of complete combustion, burning
at least 1,525°C (2,777°F).
● Greek Fire Manipulation - The user can create, shape, and manipulate Greek fire,
a deadly incendiary substance that can continue burning while on contact with
water
● Personal Soul Fire - The user can channel their life-force to generate and
manipulate spiritual fire from themselves. It is combustion fueled by energy on
the metaphysical level. As such, it defies the laws of physics. They can do things
that earthly fire wouldn't be able to, affecting physical and non-physical things
alike. Note that overuse will expend the source of its finite life force

Magma Manipulation - The user can create, shape and manipulate molten rock (magma
while underground, lava when on the surface)
● Magma Constructs - The user can turn magma into different shapes, objects, and
materials of varying complexity, permanence and solidity and other forms such as
shields, entities and structures
● Magma Infusion - The user can infuse objects (usually a weapon), beings or
powers with lava/magma, empowering and energizing them and allowing the user
to manipulate their qualities and efficiency, causing the molten properties to melt
and/or incinerate almost anything.

Thermokinesis - Users can increase the temperature of objects, subjects, and locations
● Thermal Vision - Users can detect heat signatures

Metal Manipulation - The user can create, shape and manipulate metal
● Ferrokinetic Constructs - The user can turn metal into different shapes, objects
and materials of varying complexity, permanence and solidity, ranging from items
such as tools and weapons, to other forms such as shields and structures.
● Metal Mimicry - The user can transform their body completely into metal. A
user's transformed form is anatomically identical to their normal form, aside of
being made of metal
● Machine Sensitivity - using touch the user can identify the type of metal, know if
it is enchanted, or has runes, and any faults

Smoke Manipulation - The user can create, shape and manipulate smoke and ash
● Smoke Swarming - User can disperse their body into a swarm of smoke, scattering
into a large area while retaining control over their fragments

Magnetism Manipulation - The user can manipulate magnetism and magnetic fields
● Attraction/Repulsion - The user can push/pull metallic and magnetic materials

Oil Manipulation - The user can create, shape, and manipulate crude oils

Fire Weaponry - The user can create or wield weapons with power over fire, which grant the
user a wide variety of fire-based abilities. This ability is not only specific to mystic weapons, but
also technologically advanced weapons. The power of the weapons depends on what they were
created for or what level of fire-based ability they possess.
● Fire Infusion - The user can infuse objects (usually a weapon), empowering and
energizing them and allowing the user to manipulate their qualities and efficiency
and use fire in various ways to attack.

Weapon State Control - The user can repair their broken weapon back to the prime state or
vice versa, dull and rust a weapon into disrepair

Tool Proficiency - Users are proficient in tools such as drills, wrenches, shovels and other
tools and have the right device to fix most things.

Sacred Animal Manipulation - able to communicate with donkeys

Aphrodite
Charmspeak - User can force a listener to comply to their vocal command
● Paralysis Inducement - Users can immobilize the target completely or partially,
causing them to be left without movement. Making motor functions and muscle
movement unavailable, the victim may freeze on the spot like a model in a piece
of art

Amokinesis - The user can manipulate and can sense all the aspects of love, of themselves,
people, animals and other creatures, whether by increasing, decreasing, causing or otherwise
channeling love, even manifesting the emotional energy to a physical level.
● Empathetic Link - The user has an emotional connection with another person from
a great distance apart, even through dreams. This may include emotions, feelings,
damage and even death. For example: if a person involved in such a link feels
pain, then all others shall also experience it.
● Beauty Aura - The user can generate an aura of beauty for defensive and/or
offensive purposes, possibly becoming mesmerizing and granting them various
abilities/attacks which sometimes prevent enemies from willingly attacking
● Desire Form - The user can take on the form of others' greatest desire, becoming
what the viewer most wants their observant to be.
● Love Language - users can speak french, italian and spanish fluently

Body Manipulation - Users have complete control over the bodies and anatomies of oneself
or others allowing them to freely alter and manipulate them. Users can manipulate bodies on a
chemical and cellular/subcellular level.
● Enhanced Vision - Users have enhanced vision, allowing them to see with
amazing clarity/detail, distance, and color. Can find flaws more easier
Cloth Manipulation - Users can create, shape and manipulate any sort of clothes of any
material (cotton, leather, wool, etc.) or type, and textiles/cloth, a flexible material consisting of a
network of natural or artificial fibers formed by weaving, knitting, crocheting, knotting, or
felting.
● Silk Manipulation - Users can turn silk into different forms and objects of varying
detail and permanences.

Rose Manipulation - The user can create, shape and manipulate roses, they can cause roses
and parts of the rose, including petals, vines and thorns, to grow and bloom, move/attack

Cosmetic Manipulation - The user can create, shape, and manipulate cosmetics, objects
designed for personal care and beauty treatments. They include shampoo, body wash, lipstick,
mascara, blush, face powder, and perfume, as well as theatrical makeup and prosthetic makeup
Fragrance Manipulation - The user can generate and manipulate the smell/fragrance in various
ways, or use fragrance to cause dizziness, pain, love, confusion, etc.

Sacred Animal Manipulation - able to communicate with doves

Hermes
Supernatural Speed - Users have the ability to move far beyond what is naturally possible
for the vast majority of beings in their universe.
● Speed-Based Strength - The user is able to utilize speed to imitate super-strength
by channeling one’s speed & momentum for a "burst of force," utilizing their
sheer velocity to seemingly push or strike far beyond their normal level.
● Afterimage Creation - The user can create images of themselves by various ways,
including moving at incredible speeds or through illusion
● Water Running - Able to run on water

Teleportation - The users can teleport; moving instantaneously from one location to another
without physically occupying the space in between or transfer matter
● Realm Travel - users can transgress to various realms

Enhanced Stealth - The user possesses incredibly extensive knowledge and skill in many
types and ways of stealth tactics, enabling them to easily slip in and out of areas undetected.
● Rail Walking - The user can walk/balance on wires, lines, ropes, rails and other
narrow surfaces. In the most extreme cases, users can even outright run on such
narrow surfaces as surely as they could on land to no ill effect.
● Hyper Climbing - Users are able to climb and otherwise move effortlessly and
smoothly on angled and/or vertical surfaces, able to take advantage of any
handholds they find, no matter how small, on trees, rocks, walls, etc. This is
mostly done as a type of vertical ascent.
● Escape Artistry - The user possesses an innate automatic response and intuition to
escape all manner of bonds with ease. The user mind deductively analyzes knots,
fetters, bonds, etc. The user has an innate understanding of how to escape all
manner of bonds and captivity

Enhanced Thievery - Masters of this skill are more elusive than the average thief. They are
able to blend in with the shadows, slip into tight spaces, avoid detection from guards, and escape
without leaving behind any evidence
● Clauditiskinesis - can sense the internal structure and mechanisms of any lock
they touch, and is always able to make it unlock.
● Lock Intuition: Users can instantly identify curses and traps placed on locks, and
deactivate them.
● Lie Proficiency - The user is skilled at lying, either through words, or actions. The
user, with enough precision and skill, can even deceive those who are perceptive
or with Lie Detection.

Power Replication - Users are able to mimic and replicate the powers of subjects around
oneself. Strictly physical or psychic as it simply mimics the psychic energy outputs, genetic
structure or superhuman physiology that enable abilities in other people.

Storage Space Expansion: the user can expand the inventory of oneself or others,
essentially increasing their carrying capacity and allowing them to carry more items

Omnilingualism - The user can speak, write, understand and communicate in any language,
including computer codes, languages that have never been heard before, sign language (even
lip-reading), illegible words, and backwards speech and writing with little or no training

Sacred Animal Manipulation - able to communicate with hawks, snakes, and tortoises

Dionysus
Madness Manipulation - The user can absorb, create, control, and manipulate
madness/insanity of themselves, others or the madness energy around, whether increasing,
decreasing, causing or otherwise enhancing insanity, even manifesting the emotional energy to
physical level and gain power from it
● Mental Hallucination - The user can induce hallucinations, but has little to no
ability to manipulate or interact with them once induced. These purely mental and
sensory based perceptual distortions are often only visual or auditory but can
sometimes be tactile and even cause physical pain. They can be used as
distractions, cause the target to go insane from wild sensation or even cause the
target’s mind to collapse permanently.
● Laughter Inducement - The user can induce laughter into others whether by
comedic like or by other means. This power can also distract your enemies long
enough for you to injure them or just escape. If they laugh too hard, they could
expel the air from their body and are unable to breathe
● Peace Aura - The user can project an aura of peace, contentment, comfort and
serenity. The effect may be caused by purely physical or mental means, or a
combination of both. This aura of peace can amplify/induce peace on beings
inside the user's aura.
● Mood Manipulation - User can sense and manipulate the emotions, including
feelings, moods and their effects, of themselves, people, animals and other
creatures

Vine Manipulation - Users can create, shape and manipulate vines, tendrils, stems or runners
of the plant with a growth habit of trailing or climbing stems or runners. Includes poison ivy. The
user can cause vines to grow, develop thorns, move/attack or even rise from the soil and "walk",
and revive withered or dead vines. Immune to poisonous vine plants
● Chlorokinetic Constructs - The user can turn vines into different shapes, objects
and materials of varying complexity, permanence and solidity such as shields and
structures.

Alcokinesis - The user can create, sense and manipulate alcohol and alcoholic beverages,
including beers, wines, and spirits. Users can control their own intoxication choosing to be
immune to the effects of alcohol, feel the effects fully or can tolerate extreme amounts of it
without notable effects. Able to tell the year the alcohol was distilled, it’s ingredients, and where
it was brewed.
● Intoxication Inducement - The user can intoxicate others, putting them in a state
where they lose control of their faculties or behavior. This may also take the form
of a strong hangover
● Dad’s Curse - user can summon cans of Coke

Levitation - Users can cause oneself to hover or float in the air unassisted; allowing the user to
seamlessly float; into the air and prevent their bodies from; making contact with the ground
below.
Puppet Transmutation - The user can transform living entities into puppet constructs or
figures temporarily

Pyrokinesis (limited) - Users can generate purple fire

Sacred Animal Manipulation - able to communicate with big cats (lions, tigers, panthers,
etc.)

Hades
Umbrakinesis - Users can create, shape and manipulate darkness and shadows. Can create
and dispel shields and areas of total darkness, create constructs and weapons, teleport one's self
through massive distances via shadows, etc. Have night vision.
● Animated Shadow - The user can transform their or other's shadows into living
beings. As the rule of anything happening to the real body happens to the shadow,
this ability may allow the user to warp the shadow to manipulate the form of
themselves or others, causing anything that happens to the shadow to be reflected
in the true body; in short, a form of "reverse shadow puppetry."
● Darkness Mimicry - The user can transform their body completely into
darkness/shadows. A user's transformed form is anatomically identical to their
normal form, aside of being made of darkness/shadows
● Umbrakinetic Constructs - The user can turn darkness into different forms and
objects. These constructs can be functional items such as tools and weapons or
shields. Can also be used as extra appendages
● Shadow Absorption - The user can absorb the shadows/darkness, while removing
it from the source, into their body and use it in various ways., either temporarily
or permanently.

Geokinesis - Users can create, shape and manipulate earth and "earthen" elements including
most solid objects, specifically all minerals and mineral compositions regardless of their state
(mountain, boulder, sand or dust), dirt, soil, etc.
● Terrakinetic Constructs - The user can turn earth into different forms and objects
of varying permanence and realism. These constructs can range from simple
shapes and images to barriers and walls
● Crystal Manipulation - The user can create, shape and manipulate crystals and
crystalline materials

Necromancy - The users are able to manipulate the dead, death, the death-force and/or souls
for good (i.e., resurrecting the dead). They can also communicate with the deceased – either by
summoning their spirit as an apparition or raising them bodily. This is most frequently depicted
as being able to resurrect the dead to varying degrees, from shambling corpses to conscious
zombies to even complete Resurrection.
● Death Sense - The user can sense the coming of death, determining when
someone is dead or dying or if others have died in a specific location
● Aura-Reading - The user can perceive and read auras, normally invisible fields of
energy that surround every living thing; this can be used to see a target’s
emotions, health status, power level, or moral alignment.
● Necrosis Inducement - Users can cause necrosis, or premature cell death, in
others, causing the decay of the victim's biology

Osteokinesis - Users can create, shape, move, control, interact and manipulate bones of
oneself and others. Users can control bare skeletons or entire skeletal systems, including
growing, shaping, manipulating density/weight, creating constructs, etc. For combative purposes,
one can turn bones into spears that brutally skewer enemies, strengthening bones to increase
defenses, or positioning bones to defend from incoming attacks.

Fear Manipulation - Users can sense and manipulate the dread, fear, horror and terror, of
themselves, people, animals and other creatures, whether by increasing, decreasing, causing or
otherwise channeling fear, even manifesting the emotional energy to physical level. They can
cause others to fear even the most harmless of things to the point of becoming catatonic.

Hellfire Manipulation - The users can generate and manipulate the cursed flames of the
Underworld. As hellfire can attack the spirit or soul, it can inflict injuries that either don't heal or
heal very slowly meaning It can also bypass or damage durable/invulnerable targets by either
targeting the spirit/soul or because its magical nature trumps simple physical durability.

Sacred Animal Manipulation - able to communicate with serpents and rams

Iris
Illusion Manipulation - Users can create, shape or manipulate illusions. They can cause the
targets of this ability to perceive things differently from what they actually truly are. While some
users may only be capable of altering the way the targets of this ability may perceive things,
others can create complex and detailed images, worlds or places that they have either been to or
imagined then bring it to full effect on a mass of people rather than that of just one particular
person
● Duplicates - you can create illusionary duplicates of yourself that can be revealed
by touch
Laser Manipulation - Users can create, shape and manipulate laser light. The user can
release/use lasers to attacks of various shapes and/or intensities, either projected, used as a part
of melee attacks, etc.
● Laser Vision - The users of this power can fire off lasers from their eyes which
can cause damage on their intended targets

Rainbow Manipulation - The user can create, shape and manipulate rainbows
● Rainbow Surfing - User controls rainbows in a way that increases their ability to
move and/or maneuver, such as sliding across them or creating bridges/slides
● Color Manipulation - Users can change the color of whatever they touch

Prismatic Velocity: the ability to move at the speed of light, transcending the limitations of
conventional speed. When activated, the world around the user transforms into a kaleidoscope of
vibrant hues and streaks of iridescent light. With each step or movement, they traverse distances
in an instant, leaving behind a trail of shimmering colors that echo the hues of a radiant rainbow.
Time seems to dilate, slowing down for them while they dash forward at the speed of light. Their
perception sharpens, allowing them to process information, anticipate actions, and react with
lightning-fast reflexes. When activated, their form shimmers with a prismatic glow, and their
movements become a dance of hues, blurring the boundaries between speed and artistry. Yet,
controlling this power demands precision and focus, as the intense speeds generate ripples of
energy and sonic booms around them.Able to traverse vast distances in the blink of an eye,
explore realms with unprecedented speed, and arrive at any destination almost instantaneously.

Taste the Rainbow - Users are able to create, shape and manipulate skittles.

Wing Manifestation - The user is able to manifest wings that are attached to the body
allowing flight. Able to achieve flight with the wings

Sacred Animal Manipulation - able to summon and communicate with pegasi

Hypnos
Hypnokinesis - The user can induce, manipulate, and enhance all aspects of sleep in
themselves or in others, including dreams, daydreams and nightmares. They can manipulate
sleep patterns, induce instantaneous sleep on biotic subjects, induce perpetual insomnia, remove
the need to sleep or make someone dreadfully tired all the time. The user can cause a subject to
sleep forever in a comatose-like state and can even determine how deep a sleep is or how long a
person or people have been sleeping. They can also force anyone sleeping to wake up regardless
of the circumstances. Able to create dreams/nightmares for oneself or others from scratch.
● Astral Projection - Users can project/separate their consciousness/presence/spirit,
alternatively known as their astral form, from their material bodies, allowing for
perception, interaction and travel independent of physical limitation. This state is
usually achieved through entering a trance (via lucid dreaming or deep
meditation), with the user gaining access or influence over the Mental and Astral
Planes, as well as potentially other planes of existence, which can extend so
enough as to allow the user to move and exist outside the limits of space and time
using their astral form
● Hibernation - The user can enter hibernation, a state of inactivity and metabolic
depression/suppression characterized by low body temperature, slow breathing
and heart rate, and low metabolic rate. Users may be able to slow the metabolism
to the point of effective death. The purposes of hibernation include conserving
energy, safety reasons, healing, etc.
● Dream Walking - The user is capable of entering the dreams/nightmares of others
● Dream Materialization - The user can materialize the sequences of dreams,
nightmares the user or others experienced into reality temporarily
● Nightmare Transformation: Users are able to turn yourself into a nightmare form
to induce fear and panic, this can include physical alterations such as horns, fangs,
claws or tails
● Paresthesia Control: Ability to make body parts “fall asleep” with a pins and
needle sensation. This also works with nerves, to numb pain.

Memory Manipulation - Users can control memories of oneself and others, allowing them
to modify, fabricate, suppress, influence, repair, restore, erase, detect, and view them. They can
change memories to confuse, wipe away certain memories to cause amnesia, discern and
provoke nostalgia, and enter the victim into a psychic vision, replaying their memory.
● Memory Implantation - The user can implant memories into one's mind or that of
others, which can either be the memories of themselves or others, or false
memories manufactured by the user
● Memory Imprisonment - The user can imprison the consciousness of other beings
in their own memories, that of others, or that of the user.
● Memory Projection - The user is able to project the memories of oneself and
others, either directly into the minds and senses of others, as holographic images,
or display them on surfaces such as screens as well as inside reflections.
● Memory Vessel - Users can store their memories in some form of vessel (object,
being, environment, location, etc). This can allow the target to keep their
memories safe in case their mind is damaged or prevent someone from stealing
the target's memories.
Umbrakinesis - Users can create, shape and manipulate darkness and shadows. Can create
and dispel shields and areas of total darkness, create constructs and weapons, teleport one's self
through massive distances via shadows, etc. Have night vision.

Decomposition Manipulation - Users can manipulate decomposition. They can increase or


decrease the rate of rotting, or stop, prevent or even reverse the effect. They are able to control
all things & beings connected to decomposition such as vermin, worms and maggots. Some users
may be able to control scavengers, such as coyotes, dogs, wolves, hyenas, rats, crows and
vultures.

Wing Manifestation - The user has or is able to manifest avian wings that grow or are
attached to the body allowing flight. They may also protect from rear attacks or detach and
re-grow for quick getaways.

Poppy Manipulation - The user can create, shape and manipulate poppies, they can cause
poppies and parts of the poppy, including petals, stems and pollen, to grow and bloom,
move/attack or induce calming/sleepy effects

Sacred Animal Manipulation - able to summon, control and communicate all species of
butterfly

Nemesis
Umbrakinesis - Users can create, shape and manipulate darkness and shadows. By itself,
darkness is mostly used to cloud everything into total darkness, but by accessing a dimension of
dark energy it can be channeled to a variety of effects, both as an absence of light and a solid
substance: one can also control and manipulate the beings that exist there, create and dispel
shields and areas of total darkness, create constructs and weapons, teleport one's self through
massive distances via shadows, etc.
● Umbrakinetic Constructs - The user can turn darkness into different forms and
objects. These constructs can be functional items such as tools and weapons or
shields. Can also be used as extra appendages

Curses - able to curse people with the following using verbal cantation:
- λάθος στο χέρι - unable to use dominant hand
- Κουδούνισμα - ringing in ears
- Σιωπή - mutes the target
- ναι - the target is flung in a random direction
- Αλήθεια - unable to lie
- Σύγχυση - confusion
- Ημικρανία - intense migraine
- παράλογη μεγαλύτερη - removal of sight, hearing, or touch
- Σαλιγκάρι - makes the target move slowly
- Ακίνητο - makes the target immobile
- Αδύναμη - makes the target feel physically weaker
- Ανισορροπία - unbalanced
- ζελέ πόδια - jelly (wobbly) legs
- Νεροχύτης - Characters feet sink at least 1 inch into any hard surface they walk
on
- Ψέμα - Characters must only answer questions with lies, unless they are asked
about the reason for their behavior (ex: "are you cursed?" "Are you lying on
purpose?") In which case they must respond in the affirmative.
- Μαγνήτης - The creature cursed becomes magnetic
- Κουνέλι - the creature cursed momentarily becomes a rabbit

Pain Transferal - The user can transfer physical/mental pain from one living being to another.
This does not heal the wounds gained, only removes the pain.

Power Negation* - Users can cancel out the powers of others and/or their effects, making
them unable to utilize their powers as long as they are under the user's focus/area. This can be in
the form a nullification zone, a wave, continuous or one-time effect.
(*while negating another target, all other abilities of the user become null until deactivated)

Deflection - Users are capable of deflecting attacks, normally projectiles, powers or blunt
force, away from themselves. While usually a defensive method, it can be utilized as an
offensive technique by redirecting the deflected attacks against others, or even against the
original attacker.

Enhanced Balance - Users have both extremely well developed sense of balance. This
combination makes them almost impossible to be knocked down/imbalanced, falling down and
able to recover from momentary imbalances near instantly. User automatically achieves a state of
perfect equilibrium in any position imaginable. They are able to adjust their position by instinct,
which enables them to perfectly balance themselves on any object, no matter how small, narrow
or unstable it may be.

Emotion Regulation - user can either ground an opponent’s spiritual balance or disorientate
it
Wing Manifestation - The user has or is able to manifest avian wings that grow or are
attached to the body allowing flight. They may also protect from rear attacks or detach and
re-grow for quick getaways.

Sacred Animal Manipulation - able to communicate with geese

Nike
Attack Prediction - The user can interpret and predict enemy attacks and react to the
incoming attack, brush off or avoid the incoming attacks even from a dead angle. If they possess
defensive powers and the attack is coming from behind, the defense power can activate on its
own to block the attack.
● Enhanced Reflexes - Users have drastically enhanced reaction speed, allowing
them to dodge multiple bullets, catch flies in mid-air, dodge and maneuver around
complex attacks, catch falling objects, block detriments and react instantaneously
to what others take more time to react to like high speed projectiles e.g. sniper
bullets as well as react to a being with superhuman speed
● Trajectory Prediction - The user possesses the ability to predict the trajectory of
thrown/launched/falling objects, vehicles, projectiles, fists, etc.
● Blindsight - Users can act, fight and navigate without sight. This could be while
blind, eyes closed, blindfolded, in darkness or otherwise sightlessness.

Weakness Detection - The user can sense the weakness of almost anything, including people
and objects, possibly including more insubstantial targets such as relationships, societies,
organizations or laws of nature.
● Pressure Point Mastery - The user is an innate master of pressure points and nerve
clusters of anything, and can instantly produce a variety of effects by striking said
pressure points in just the right way, ranging from but not limited to instantly
inducing; unconsciousness and paralysis
● Mental Pressure - Users can generate and/or apply a pressure to the minds of
others through supernatural means or through words and presence alone, causing
stress, panic, mistakes, inefficiency, etc., making it harder for others to think,
process information, recall memories, etc.

Power Augmentation - The user can enhance the powers of themselves and/or others' so
that they can reach high level mastery and control instantaneously, even reach a level of power
that is usually beyond their limits alone.
● Attack Compression - User is able to compress any/all of their attacks to amplify
them. The compressed attacks may look the same, but they are able to deal far
more damage than they normally would.

Stamina Absorption - The user can steal the stamina of others, while removing it from the
source, into their body and use it in various ways, gaining some form of advantage, either by
enhancing themselves, using it as power source etc., either temporarily or permanently. Usually
increasing their own and rendering the target tired as a result

Instructive Muscle Memory: The user can copy any/all movements/actions after indirect
observation, including hearing, reading, etc. the instructions on how to do them. They can mimic
things such as acrobatics, martial arts, dexterity based tasks and other physical stunts.
● Skill Replication - The user can mimic and replicate the skills and talents of others
around oneself and use those skills and talents as one's own.

Calvary Calls - user can summon Nikai warriors in golden armor equipped with a shield and
spear to obey the summoner, the warriors average over seven feet tall with athletic prowess and
features of Greek men and women

Wing Manifestation - The user is able to summon golden metallic wings that allow flight.
● Feather Projection - The user can project feathers as projectile weapons
● Wing Barriers - The user possesses armored wings that can be used as shields

Telumkinesis - Ability to summon a single golden spear and manipulate it through telekinetic
means

Hebe
Age Manipulation - Users can manipulate age, allowing them to accelerate or reverse the age
of organisms. They may cause a person to instantly become geriatric or reverse back to an
adolescent. Can transfer the effects of aging without physically changing anything
● Longevity - The user possesses an extended lifespan, allowing them to live longer
than a normal human

Life-Force Manipulation - Users can create, shape and manipulate life-force


● Life-Force Absorption - The user can absorb life-force/energy, vitality and health,
while removing it from the source, into their body and use it in various ways,
gaining some form of advantage, either by enhancing themselves, using it as
power source etc; either temporarily or permanently. Extended drain may result in
extended or permanent effects, or even death.
● Life-Force Transferal - The user can transfer life-force from one being to the next,
healing and perhaps even resurrecting them. Requires physical contact to perform.
However, this may kill the one the user took it from. Once taken, the user can
place the absorbed life-force in another. This can heal the receiver and even
resurrect them if they die.
● Life Link - Users can connect their life-force with another being or object, or
create a link between other beings. With the link, they are able to expand their
individual powers and draw them together in union, allowing them to achieve
untold power and great abilities considered to be beyond that of normal beings.
● Life-Force Mixture - Users have the ability to merge the Life-Force of themselves
and/or others. They can be done to create a unified force or drastically increase
power

Godly Food Manipulation - Can conjure, control, and manipulate nectar and ambrosia.
Can change the matter of nectar; able to crystalize it. Able to solidify the substance into barriers
or shields. Immune to over-use of substance.

Vitakinesis - The user can manipulate health, the state of physical/mental/social well-being of
an organism or individual. The user can also manipulate the healing process, speeding any or all
aspects of healing to the point of regenerating
● Regenerative Healing Factor - over an extended amount of time the bodily will
slowly regenerate itself back to its prime state

Blessing Inducement - Ability to bless consumables to give it energizing properties to help


rejuvenate magic-drained consumers (ex. Blessed Water)

Sacred Animal Manipulation - able to communicate with hens

Tyche
Tychokinesis - Can manipulate and control luck. Induce good luck on themselves or their
possessions temporarily for a higher chance of success in their actions. Or induce bad luck on
their target and target’s possessions temporarily for a higher chance of failure in their actions.
● Luck Bestowal - The user is technically a sentient luck charm able to grant luck to
other beings in various ways. This includes broadly in everything the target does
or more specifically like in dating, gambling, finding a job, surviving deadly
encounters, etc.
● Jinx - User is a living bad luck charm, causing other people to have accidents,
misfortune or other bad luck

Card Manipulation - The user can create, shape and manipulate playing cards, shaping and
combining them as needed, or moving them with telekinesis. Can be used to slice/cut.
● Card Constructs - Users can turn cards into different forms and objects of varying
permanence and realism. These constructs can range from simple shapes and
images to shields or platforms
● Card Imprisonment - The user has the power to store or force objects/organisms
in a "pocket dimension" inside of a card and cause them to re-materialize at will

Absolute Gambling - Users can gamble with/for anything, including things like, power,
love, youth, obedience, etc.
● Absolute Contract - Users make unbreakable contracts with opponents. If you lose
a gamble whatever the penalty you will have to pay it. This also ensures winners
receive their due.
● Tranquil State - The user has an unyielding poker face so the opposition will
never guess their intention.
● Numerical Precision - Users can instantly and accurately gauge the odds for any
game, situation or circumstance.

Dice Manipulation - Users can summon a pair of dice and roll them to wish for the die to
carry out any action, but the execution depends on the outcome of the roll.
Evens = success
Odds = fail

Clover Manipulation - The user can create, shape and manipulate clovers, they can cause
clovers and parts of the clover, including petals, stems and pollen, to grow and bloom or
move/attack

Sacred Animal Manipulation - able to communicate with ladybugs and black cats

Hecate
Necromancy - The users are able to manipulate the dead, death, the death-force and/or souls
for good (i.e., resurrecting the dead). This is most frequently depicted as being able to resurrect
the dead to varying degrees, from shambling corpses to conscious zombies to even complete
Resurrection. Can generate and control necrotic energy
● Reanimation - The user can reanimate corpses and dead beings, making them able
to move and react. They are usually under the user's control, but because the
corpses are likely mindless, they have to be carefully monitored. However, some
users may be able to create sentient or semi-sentient undead.

Mystiokinesis - able to sense magical items around them, along with the ability to cast and
manipulate magic, curses, enchantments and potion making. Some examples:
[ Spells - DND 5th Edition ]
● Basic potion making: Hecate kids have the ability to gather and magically craft potions
that have a multitude of effects, some examples here:
[ Potions & Oils – 5th Edition SRD ]
● Enchanting: Hecate kids can enchant items to gain magical properties such as allowing
simple objects to turn into weapons (a bracelet that can turn into a sword and back again),
a storage space on a creature’s skin in the form of a tattoo (the tattoo of a sword is an
actual sword in reality and can be called upon/returned), bag of holding, and the
following enchantments: (One enchantment per item)
- Flaming - a weapon can be enchanted to be sheathed in fire upon the user’s
command
- Frost - a weapon can be covered in icy cold upon the user’s command
- Returning - throwable weapons that will fly back to the user
- Shock - a weapon covered in crackling electricity upon user’s command
- Indestructible - a weapon cannot be damaged
- Invisibly Bladed - a weapon can be made invisible upon user’s command
- Feather Weight - a weapon, armor, or object can be made lighter
- Weapon Enchantments | Chris' DND Wikia
● Familiar Creation - able to summon or manifest a dog, cat, crow, frog, rat, serpents, or
small dragon for companionship and magical support. You share a health contract, if you
are injured so is your familiar. Because it is part of you, you are able to see through the
familiar’s eyes at will.

Mist Control - Ability to control and manipulate the Mist. Those with the power to control the
Mist can create illusions and influence the minds and memories of mortals. Can create portals to
teleport through

Umbrakinesis - Users can create, shape and manipulate darkness and shadows. By itself,
darkness is mostly used to cloud everything into total darkness, but by accessing a dimension of
dark energy it can be channeled to a variety of effects, both as an absence of light and a solid
substance: one can also control and manipulate the beings that exist there, create and dispel
shields and areas of total darkness, create constructs and weapons, teleport one's self through
massive distances via shadows, etc.
● Umbrakinetic Constructs - The user can turn darkness into different forms and
objects. These constructs can be functional items such as tools and weapons or
shields. Can also be used as extra appendages

Portal Creation - User can open a hole in the universe connecting two non-adjacent
locations. This may be done in a very neat manner, such as connecting two doorways in the
universe, or it may be done very sloppily like breaking a rift in the space-time continuum

Shape-Shifting - Users can temporarily turn into snakes, crows, or dogs

Sacred Animal Manipulation - able to communicate with ravens, dragons, and snakes

Aeolus
Air Manipulation - Users can create, shape and manipulate air. Includes breezes, squalls,
gusts, whirlwinds, zephyrs, gales, tempests, and hurricanes. User is immune to air/wind, being
completely invulnerable to direct and indirect effects
● Aerokinetic Constructs - Users can turn air into different forms and objects of varying
detail and permanence
● Aerokinetic Speed: reducing air resistance and using pressurized air for jet propulsion
● Aero-Telekinesis: The user can move, manipulate and otherwise interact with matter using
air/wind.
● Atmospheric Adaption - The user’s lungs acclimatize and breathe in/on any gaseous
mediums. They can survive mountain, aerial, or terrene air deficiency.
● Aerokinetic Senses - The user has extremely accurate senses via air/wind allowing them
to hear and feel air currents, frequencies, and vibrations with the utmost of clarity without
having to lose any clearness in any of their own senses
● Aerial Communication - The user can communicate with the winds in the surrounding
area. This ability makes for an excellent tracking mechanism as the winds can move all
throughout an environment and report back to a user its information.
● Air Mimicry - Users are made up of or can transform their body completely into air. A
user's transformed form is anatomically identical to their normal form, aside of being
made of air

Spirit Summoning - users can summon storm spirits and command them at will

Vertigo Inducement - User can induce vertigo on the target, causing confusion,
disorientation and/or nausea, possibly even unconsciousness
Aeolian Transport - users can teleport themselves and others to the island of Aeolia at will

Sacred Animal Communication - can communicate and command horses

Eris
Discord Manipulation - The user can create, shape and manipulate discord, cause
conflict/disagreement/incompatibility between others to disorganized individuals/groups or cause
internal strife
● Destabilization - The user can create destabilization in objects, environment or
even abilities causing balance distortion ranging from single molecules to cosmic
scales. The primary objective of this power is to make everything lose stability or
balance.
● Anti-Speak - The user can use their voice to affect or directly influence other
people's minds to follow commands
● Anarchy Inducement - The user has the ability to invoke an absence or lack of
government over a large radius ranging from small villages to large cities to create
mass riots, rebellion and social disorder and disruption.

Curse Inducement - Users can place a curse, a negative supernatural effect, on whatever
they wish (people, places, objects, etc.). The exact effects can be nearly anything the user desires,
ranging from minor annoyances to tortuously extended death.

Crime Inducement - The user can induce criminal acts for people to do, making people
commit crimes ranging from murder to thievery to arson, etc. They can also induce organized
crimes onto a larger number of people as well. They can also make crimes happen from any
situation

Umbrakinesis - Users can create, shape and manipulate darkness and shadows. By itself,
darkness is mostly used to cloud everything into total darkness, but by accessing a dimension of
dark energy it can be channeled to a variety of effects, both as an absence of light and a solid
substance: one can also control and manipulate the beings that exist there, create and dispel
shields and areas of total darkness, create constructs and weapons, teleport one's self through
massive distances via shadows, etc.
● Umbrakinetic Constructs - The user can turn darkness into different forms and
objects. These constructs can be functional items such as tools and weapons or
shields. Can also be used as extra appendages
● Umbrakinetic Wings - user can summon shadow wings to fly
Knife Summoning: Users can summon a spectral knife to use skillfully in combat

Khione
Snow Manipulation - The user can create, shape and manipulate snow precipitation in the
form of flakes of crystalline water ice such as hail, ice pellets or snow grains.
● Avalanche Generation - The user has the ability to create/generate avalanches
● Ice Manipulation - Users can create, shape, and manipulate ice
● Cold Manipulation - The user can create, shape and manipulate cold, ranging from
subjective feeling of cool to absolute zero
● Cold Immunity - User is immune to cold, being completely invulnerable to direct and
indirect effects
● Snow Blindness Inducement - users can curse someone with snow blindness temporarily

Ice Healing - The user can heal themselves or others by using ice, absorbing frozen energies
and using them to freeze molecules, renewing damaged cells, causing them to stop bleeding. Ice
can also provide energy to close up wounds , burn and allow optimal health.

Ice Storm Creation - The user can create ice storms. They are not violent storms, but instead
commonly perceived as gentle rains occurring at temperatures just below freezing. The freezing
rain from an ice storm covers everything with heavy, smooth glaze ice
● Blizzard Creation - User is able to use a combination of cold, winds and snow,
sleet, hail, and/or ice to create blizzards of varying power

Cryokinetic Creature Creation - The user is able to create beings of ice or shape existing
ice into different forms for a variety of purposes. They can grant these beings varying levels of
detail (simple to intricate), independence (controlled, programmed, semi-independent or
autonomous) and existence (momentary to permanent) and delete the entities once they are done
with them.

Kratos
Supernatural Durability - The muscle tissue, skin, muscles, bones of the users are
incredibly resistant, allowing them to withstand potent attacks like extreme atmospheric/water
pressure, temperatures fatal to an average human, cold bordering on absolute zero, or heat that
rivals the sun's surface. Due to its extremely high durability, users' bodies also naturally manifest
improved levels of stamina and extreme resistance to the physical pain of any kind
● Sleeplessness - The user has no need to sleep, allowing them to continue living
through their lives without suffering health decline from sleep deprivation.

Supernatural Strength - Users are glaringly, obviously, and unnaturally stronger than their
species. They are capable of lifting from massive vehicles to large airplanes and able to lift
massive boulders and locomotives with ease. Users are capable of tearing through the strongest
metals with their bare hands like paper. Offensively, depending on the users' strength, they can
send opponents flying several miles away and punch craters into the ground
● Shockwave Clap - The user can produce powerful shockwaves by clapping their hands.
● Expanded Force - The ability to exert forces over more of a body area than usual. The
user can exert forces onto other things and people that cover and affect more area of their
bodies than the usual force, meaning instead of exerting force on a certain area of that
body, more parts, such as a whole torso and the head can be affected with the same strike
or push.
● Razor Hand - The user can apply such force to their bare hands that they can use them as
stabbing and cutting weapons.
● Shockwave Stomp - The user can produce powerful shock waves by stomping the ground.
Depending on the power of the user, they may be able to cause ripples in the ground.

Regenerative Healing Factor - Users possess a regenerative healing factor, meaning that
they can rapidly heal and get restored to their optimal and full health/state at an extremely fast
rate. Unlike Healing, regeneration/healing factor is a process that happens unconsciously without
the need for activation

Bloodlust Empowerment - Users become stronger, faster, more durable etc. by bloodlust, a
violent desire to maim and kill, possibly unlocking abilities related to the affinity and enhancing
the existing powers. Some users may be able draw sustenance from the bloodlust
● Berserker Combat - The user can infuse berserker rage with physical combat,
allowing them to fight with the ferocity of a beast while taking and inflicting
damage that they couldn't or wouldn't in their normal state.

Critical Impact - The user is able to deal extreme damage with their attacks. This can be
done with an effective, precise strike to an opponent's body, and/or with a special ability that
happens to be the enemy's weakness. When a user of this power gets a critical hit, they may deal
twice the damage, induce severe pain, instantly incapacitate or knock out the enemy, or instantly
destroy/kill the target

Energizing Field Creation - The user can create a field or area where they can make it so
everything within it is constantly being fed energy, making there be no need for food, fuel,
electricity, etc. to keep powering whatever is inside the field.
● Ability Recharging - Users can completely recharge/refill anyone's
abilities/powers after they have been used up, completely restoring them to the
point that they first started using them.

Strength Absorption - The user can steal or absorb the strength/physical power of others
and add it to their own to increase their physical attributes. The user can drain away the level of
strength an opponent possesses and render them physically weak temporarily or permanently
depending on their level of skill

Melinoe
Disclaimer: Children of melinoe are not automatically dead. They still require a heartbeat and
oxygen as humans do. Demigods’ powers are stored within the body. Intentional use of powers
cannot be used while unconscious/knocked out/dead. So, when any demigod loses their ability to
use their brain, aka death, they cannot control motor function and power use.

Undead Manipulation - The user can create, manipulate, and destroy physical and ghostly
undead, command dead souls, condemn them to torment, or steal the souls of the dead/dying to
increase their legion of the undead.
● Cemetery Empowerment - Users become stronger, faster, more durable, etc. when
they are in cemetery or areas where people are buried
● Undead Summoning - User can summon the undead (both corporeal and
incorporeal) from other worlds to help them fight
● Exorcism - The user can forcibly remove possessing entities (ghosts, demons,
etc.) from the body, object, or the location they are possessing/haunting

Undead Physiology - User with this ability either is or can transform into the undead. Lacks
traditional physical weaknesses, such as pain, need to rest, vulnerability to environmental effects,
etc, while some still need to consume various substances (blood, life-force). Being clinically
dead, their brains and bodies are immune to most powers that affect living beings.
● Cold Presence - The user has the ability to project a field that lowers the
temperature around them, creating a constant chill
● Ectoplasm Manipulation - The user can create, shape and manipulate ectoplasm,
Its form can range from raw seething energy, a misty vapor, a viscous gelatin, a
bundle of fine threads, a living membrane or a fine, fabric-like tissue, that can
also be solidified and used for material purposes.
● Electromagnetic Pulse - The user can produce a surge of electromagnetic energy,
which can disrupt all technology nearby. The pulse may come from the user's
hands or even from their entire body
● Intangibility - The user can move through solid objects and ignore most physical
effects in their way. Regardless, the user can ignore most attacks, physical
dangers, and gravity. The user can also fuse objects into people, making them
intangible/untouchable and unreachable.
● Invisibility - Users can render themselves unseen by the naked eye and become
invisible in visible spectrum
● Flight - The user can fly
● Possession - User can inhabit or take over the body of other beings, whether
sentient or not, by stealing their motor functions and senses
● Telekinesis - can manipulate matter and objects from a distance without physical
interaction from the user
● Ghostly Wail - The user possesses or can utilize a scream attack that causes a
shocking and paralyzing fear in others.

Darkness Manipulation - Users can create, shape and manipulate darkness and shadows.
Able to create and dispel shields and areas of total darkness, create temporary constructs

Thanatos
Death Connection - User is connected to any/all death and dying things. This allows them to
have both an emotional and spiritual link to every form of death.
● Death Sense - The user can sense the coming of death, determining when someone is
dead or dying or if others have died in a specific location. This may extend to seeing the
names and lifespans of those whose faces the user sees.

Death Field Projection - The user can emit a field around them that kills every non-godly
living thing that is in it (Animals, humans, plants)

Resurrection - The user can bring oneself and others back to life. While this power is similar
to necromancy in that it raises the dead, resurrection is different in that it fully restores a
creature's body, mind, and soul to full health while reanimation only creates undead with varying
cognitive function
● Necromancy - The users are able to manipulate the dead, death, the death-force
and/or souls for good (i.e., resurrecting the dead). They can be also communicate
with the deceased – either by summoning their spirit as an apparition or raising
them bodily.
● Necrosis Inducement - Users can cause necrosis, or premature cell death, in
others, causing the decay of the victim's biology
Soul Manipulation - Users can create, shape and manipulate the soul. Most users have to
learn to control their own soul first and expand from there, some may be able to learn how to tap
into the essence of everything living.
● Soul Removal - The user can remove the souls from others, possibly resulting in
apathy and psychopathy due to lack of emotions, especially empathy. Once
removed, the souls may be vulnerable to damage, and restoration of the damaged
soul may cause mental damage to the victim, such as madness.
● Soul Absorption - The user can absorb souls, while removing them from the
source, into their body and use it in various ways, gaining some form of
advantage, either by enhancing themselves, gaining the drained power, using it as
a power source, etc., either temporarily or permanently. Common advantages
include adding the target's skills and abilities to users or using the absorbed souls
to augment the user's own powers.
● Soul Reading - The user can perceive and read the souls. They can study and
observe the nature of one's soul and find weaknesses based on the nature of the
observed souls. By reading souls, the user can see/feel the being's characteristics,
personality, feelings, memories, whether they even have a soul, damage others'
souls have endured, and whether or not another entity is possessing or influencing
the person on a spiritual level.
● Soul-Bound Armor - User is able to summon armor that is an extension,
manifestation, and/or part of their soul. Each armor is likely to have their own
abilities and powers they grant to the user, but these depend on which part of the
user's soul each armor represents. Note that since the armor(s) is part of a soul, it
is likely to have some level of sentience as well as their own interests and goals
that might not be similar to that of the user.

Umbrakinesis - Users can create, shape and manipulate darkness and shadows. Can create
and dispel shields and areas of total darkness, create constructs and weapons, teleport one's self
through massive distances via shadows, etc. Have night vision.
● Umbrakinetic Constructs - The user can turn darkness into different forms and
objects. These constructs can be functional items such as tools and weapons or
shields. Can also be used as extra appendages

Wing Summoning - Users can summon functional avian wings on their backs to fly

Themis
Lie Detection - Users can sense when they are lied to by various means. Unlike regular
humans who can also discern when they are lied to with limited accuracy and consistency, the
user can detect any and all lies being told at any moment, even if the one spewing lies is doing so
through supernatural or abnormal means

Law Manipulation- The user is able to manipulate a law, punishing the one who is breaking
the law. The user can also induce laws to escape out of difficult situations or create laws to make
a situation even more difficult for his or her opponent.
● Torment Inducement - The user can induce torture onto a target with illusions and
thoughts from past, present and future. It may be induced to all degrees of
intensity, from mild to unbearable to full-on physical suffering. This power is
mostly used with illusions. The scale of this power can vary from a single person
to a population, the time can also vary from a few minutes to eternity. The user
may also torment their victims mentally, emotionally, physically and spiritually.
● Banishment - The user can banish an object or being from a specific place to
either a certain place/area they choose or into the Underworld temporarily
● Chain Manipulation - The user can create, summon, shape, manipulate and use
any kind of chains and chain-like weapons, including flails, shaping and
combining them as needed, or moving them with telekinesis.
● Truth Inducement - The user can force/induce others to tell the truth, guaranteeing
that the person is telling the truth to the best of their ability.

Order Inducement - The user is able to induce an order, a condition in which each thing is
properly disposed with reference to other things and to its purpose, methodical or harmonious
arrangement. Conformity or obedience to law or established authority; absence of disturbance,
riot, revolt, unruliness
● Order Control - The user can control/command objects and/or people and turn
them into their servants, with exact numbers/area of dominance dependent on
their skill and power

Precognition - Users can foresee possible futures and observe what may happen. As
knowledge of the future invariably causes that future to change, visions of the future are subject
to frequent shifting. While not being able to select futures or travel through time, these visions
may assist in possible courses of action.

Astraeus
Cosmic Manipulation - The user can summon or manipulate comets, meteors, asteroids,
mini-moons, mini-planets, mini-stars, mini-black holes, and dark matter. They can generate
stellar winds, solar flares, cosmic storms, and invoke meteor showers.
● Orbital Force Manipulation - The user can create, shape and manipulate the
orbital force, in essence is the power of the revolution where celestial bodies go
round in an orbit or elliptical course. One with orbital force manipulation could
create spiraling shields, vacuums, or hurl items.
● Wormhole Creation - Users can create/generate/open a wormhole, a speculative
structure linking disparate points in spacetimes. One can use wormholes in order
to travel from one location or time-period to another.
● Vacuum Adaption - Users can survive and adapt to the vacuum of space unaided
and are able to withstand atmospheres (heat intensity and any poisonous chemical
elements), cosmic media (radiation), strange gravity (even sometimes that of a
black hole), and lack of air.
● Stellar Healing - The user can heal themselves or others by using stellar elements
● Personal Cosmic Fire - The user can channel their cosmic energies in the form of
fire and volatile forces. This allows them to control the aspects of combustion on
a vast scale. Being fueled by cosmic energy, the users flames can manifest
anywhere not requiring oxygen

Plasma Manipulation - The user can create, shape and manipulate plasma
● Plasma Flight - Users of this ability can fly, glide and/or levitate through the
manipulation of plasma. They can fly at varying speeds, levitate, or propel
themselves without taking flight, including enhanced jumping for a short burst of
flight.
● Plasma Attacks - The user can release/use plasma to attacks of various shapes
and/or intensities, either projected, used as a part of melee attacks, etc.

Constellation Creation - The user can create constellations of any size, either existing or
new ones from scratch. They can form constellations to create art or to display a message
● Stellification - The user is able to transform other living entities made of flesh
and blood into stars, stellar-based energies and even constellations in the skies
above, and much stronger users of this power would possess the ability to turn
themselves into stars as well

Atlas
Enhanced Endurance - The user can endure physical stresses beyond the capabilities of the
greatest humans, enabling them to do things such as: tolerate extreme amounts of physical pain,
having your limbs ripped off or having having your bones completely crushed, being corroded
by acid, and even resisting extremely painful headaches for prolonged periods of time. They can
also hold their breath for longer intervals, around 2-3 hours, and always remain calm through any
stressful or painful situations. Users can also tolerate extreme hunger, unbearable thirst, and
strong urges to sleep. Being able stay active for 48 hours to 72 hours without food, water and
sleep.
● Determined Strength - User can fight and defend oneself at full strength even after
being nearly killed or near death, allowing them to fight even when they shouldn't
be able to (such as crippling/massive or mortal injuries, missing limbs,
missing/removed organs, major blood loss, etc.).
● Daze Immunity - The user is immune to being dazed, making it so that the user
does not become groggy, act weak or otherwise be affected by blows and other
things that would daze the opponent and make them unable to focus or fight well.

Enhanced Strength - The user can raise thousands of pounds to tens of thousands of pounds.
Being able to carry out any offensive action with the force of a massive vehicle. Users can lift
cars, trucks, buses, moderate to large sized rocks, tall trees and are often beyond the physical
limits of humans at their maximum. The user can perform extremely powerful attacks and cause
a lot of collateral damage such as destroying large bridges, heavy vehicles, large trees, and
killing huge creatures that require weapons
● Enhanced Combat - Users possess proficiency, capabilities and knowledge
regarding general combat. Essentially, they would be extremely skilled in combat,
beating the toughest of opponents or dozens of aggressors at once. Users would
also be able to perform combat maneuvers and other stunts much more proficient
than the average person. They would be able to use their combat skills for both
offense and defense and would also be able to utilize high-level combat
techniques that would give them an edge over other combatants.
● Additional Muscles - User has or can grow a varying number of muscles in their
body; more than what they already have, allowing them to have greater strength
and durability
● Shockwave Stomp - The user can produce powerful shock waves by stomping the
ground. Depending on the power of the user, they may be able to cause ripples in
the ground.
● Supernatural Leap - Users can jump incredible distances and land safely, covering
frighteningly tall heights and long distances
● Shockwave Clap - The user can produce powerful shockwaves by clapping their
hands
● Supernatural Throwing - The users possess supernatural skills to throw any sort
of objects, from weapons to improvised objects, at unnatural force and speed.

Enhanced Durability - Users physical durability, the ability to withstand damage, is


extremely high, allowing them to take numerous blows of internal or external assaults before
succumbing to the effects. The user can withstand bullets, grenades and low to medium
explosives (equivalent to ten tons of TNT), survive falling from the top of tall buildings and
building collapse, withstand beatings from superhumans, take getting beaten with steel rods and
bars, and survive massive amounts of blood loss.
● Pressure Resistance - User is highly resistant to damage from being crushed,
smashed, or flattened

Additional Limb Generation - The user can grow a second pair of arms out of the serratus
anterior

Colossal Form - the user is able to rapidly increase their size, growing into a towering figure
with immense strength and durability, the limit being around fifteen meters

Tongue of the Old Times fluency: this is the ancient language that Gaea spoke to the
Titans, Elder Cyclops and Hekatonkheires before the birth of the Olympian gods. It sounds like
"the earth itself was talking."

Javelin Mastery - user can summon and control a large metal javelin customized to their
personality

Gravity Manipulation (Limited): The user can intensify gravity in a certain area, being
able to ground airborne opponents or objects, collapsing unsound buildings and structures, and
flattening loose terrain. Opponents under intense gravity will experience difficulty lifting items,
moving, and standing up straight, especially when wearing heavy armor. Opponents may also
experience muscle cramps or spasms under intense gravity, especially when making a physical
action.

Geokinesis (Limited): The user can manipulate and shape surrounding earth, stone, and
sediment, allowing the user to cause earthquakes, create simple and sturdy barriers/pillars, or
shifting the existing terrain to their advantage.

Eos
Photokinesis - The user can create, shape and manipulate visible light
● Light Accumulation - The user can store and accumulate light from any source.
They can utilize it for any purpose. They can unleash the energy all at once upon
the point of release, convert its form, project it in various ways, and much more
● Light Absorption - The user can absorb light or its partial wavelengths, while
removing it from the source, into their body and use it in various ways, gaining
some form of advantage, either by enhancing themselves, gaining the drained
power, using it as power source etc., either temporarily or permanently
● Light Solidification - The user can manipulate photons to solidify the light, with
the level of solidity going from loose jelly to metal-like hardness or beyond. Can
make photokinetic constructs such as hard light weapons, armor, walls, pillars,
etc.
● Light Travel - The user can teleport via light/photons, merging with or
transforming into light and appearing anywhere else from the same element

Umbrakinesis - Users can create, shape and manipulate darkness and shadows.
● Umbrakinetic Constructs - The user can turn darkness into different forms and
objects of varying permanence and realism. These constructs can be functional
items such as tools and weapons or shields. Can also be used as extra appendages

Dew Manipulation - Users can create, shape and manipulate any/all types of dew, the
tendency of dissimilar particles or surfaces to cling to one another. This can be used to make
non-adhesive things sticky and cling onto one another, or it can make adhesive objects not so
adhesive.

Cold Energy Manipulation - The user can create, shape, and manipulate extremely cold
energy capable of freezing anything it comes into contact with.

Insect Manipulation - Users can control crickets and cicadas. They control them to do their
bidding, for example, helping them during situations, using them against foes, and using them to
see locations and gather information about a particular place. Some can see through the insects'
eyes that are controlled allowing them to spy on others. Users can also understand or
communicate with them, hence creating and strengthening friendships.
● Swarm Constructs - The user can create swarms of crickets or cicadas

Wing Summoning - Users can summon functional avian wings on their backs to fly

Chariot Summoning - users can summon a golden chariot pulled by two swift, winged
horses, Phaethon and Lampus, named Firebright and Daybright in the Odyssey

Epimetheus
Thought Inhibition - The user can temporarily cause the thought process to be nullified thus
causing them to no longer think at all. In most cases this causes the target to be unable to do
anything, except on a purely instinctive level, usually simply reacting to what happens to them.
Mind Reading - The user can sense the thoughts of other people, usually hearing them like
ordinary speech but possibly by other senses such as sight. Usually, users sense the surface
thoughts (including other mental communications), but they can also learn to push farther into
the subconscious and memories.

Animal Morphing - The user with this ability either is or can transform into animals,
completely, as well as use the abilities, traits and appearance/physiology of animals by
rearranging their own DNA structure. They are able to transform into animals that exist, or are
extinct, such as Dinosaurs.
Wildness Manipulation - The user can manipulate how wild or tame a animal is, making
them obedient and easy to control, or difficult to control and hard to deal with

Stupidity Inducement - The user can induce stupidity/goofiness with someone, causing
targets to become clumsy or incoherent and essentially lowers their cognitive ability to
dangerously low levels.

Hyperion
Solar Manipulation - Users can create, shape, and manipulate all aspects of the sun, starting
from its immense heat and luminosity. Immune to heat/fire.
● Burning - The user can burn almost anything, they can heat up parts of objects or
the bodies of creatures, and the whole object itself leaving only a pile of ashes
● Pyrokinesis - Users can freely generate, shape, and manipulate fire
● Solar Flare - The user can emit a bright flash of high intensity solar ray emissions
that can badly concuss targets, flash fry a stampeding herd or outright blind
anyone unfortunate enough to get hit dead on by it
● Solar Empowerment - The user becomes stronger, faster, more durable, etc. when
they come into contact with sunlight
● Halo Generation - Users can summon a halo of light above their head, purely
aesthetic- it offers nothing of use than a terrible flashlight

Gravity Manipulation - Users can increase or decrease gravity, be it the environment's


gravity or individual objects. Increasing gravity would cause everything in an area to become
heavier, causing loose objects to propel to the ground and cause people to be immobilized or
crushed depending on the amount of gravitation force applied. When doing the exact opposite
(decreasing gravity), the user could achieve a similar effect to Zero Gravity since all objects
would float upwards or allow the user to lift heavier objects with astonishing ease due to the
decreased weight. With enough control and skill, one could attract or repel objects regardless of
direction, achieving an effect akin to Telekinesis, ignore or defy the laws of gravity altogether,
allowing one to walk on walls or ceilings or manipulate orbital fields on anything.

Light Form - The user can enter a powerful form of light; a state of being where in which they
are one with incredible forces of light, attune with their positive emotions and are expelled of
any dark and malice intentions. In this form the user's physical nature becomes an incarnation of
one’s inner benevolence by transforming their bodies, gaining a great ordeal of light-based
powers and physiology alongside physical appearance that resembles goodness that’s almost
angelic.

Sun Chariot Summoning - Users can summon their father’s old sun chariot, out of use
now, but still bright enough for mortals to call a shooting star. His horses Aethon (Blazing), Aeos
(He who turns the sky), Phlegon (Burning) and Pyrois (Fiery One) are the ones to pull it.

The Cattle of Fire- users can summon a stampede of (10) flaming, spiritual cows to trample
whatever they deem fit

Tongue of the Old Times fluency: this is the ancient language that Gaea spoke to the
Titans, Elder Cyclops and Hekatonkheires before the birth of the Olympian gods. It sounds like
"the earth itself was talking."

Precognition - Users can foresee possible futures and observe what may happen

Leto
Empathy - The user can fully interpret the emotions, moods, and temperaments of others
without reading apparent symptoms, allowing them to understand introverts or discover one
emotion is actually hiding another. Some users may learn to read emotional imprints left into the
environment or objects.
● Ballistic Empathy - The user possesses a destructive and robust version of
emotion manipulation, able to induce uncontrollable negative or positive emotions
(anger, depression, sadness, confusion, impulsivity, euphoria, etc.) or materialize
raw emotional power into physicality for combat purposes.
● Empathetic Echoes - User can receive and send emotional glimpses of memories,
or mental imagery associated with certain emotional states current or past.There
are some places and beings e.g. spirits or ghosts, that have constant emotional
residue due to major events happening in that location (war, death, historical
moments etc.). Users are able to tap into those emotional imprints and
re-experience those residual emotions and images as if they were happening in
that moment. Often users see residual phantoms when using their power.
● Empathetic Link - The user can form an emotional connection with another person
from a great distance apart, even through dreams
● Sensorial Link- User can create a sensory/empathic bond between one or more
individuals, this may include emotions, feelings, damage and even death. For
example: if a person involved in such a link feels pain, then all others shall also
experience it.

Vitakinesis - The users can Heal themselves and restore biotic organisms to their optimal
health, curing damaged or withered organisms, wounds, broken bones, low vitality, and
diseases/poisoning.
● Empathy Healing - The user can heal others' emotional wounds and/or burdens.
This power offers a comfortable touch and a healing means that is otherwise
beyond the ones that heal physical injuries, since they lack the power to heal
emotional traumas.

Ursine Physiology - attributed to being mama/papa bears, users possess the traits, attributes,
characteristics and/or abilities of bears, including grizzly bears, polar bears, pandas etc. They
achieve this either through full or partial transformation into ursines.

Affinity Field Projection - The user can emit an "affinity field" that empowers anything
inside of it

Lightside View - The user can utilize this ability to force a being to face their inner good,
either in a mental struggle or bring the victim's light side into the world as a physical being.
They're basically a physical manifestation of the being's past right doing, or current doing.

Enhanced Accuracy - The user can achieve complete and utter accuracy on distant targets,
with the activity in their brain center for aim and accuracy drastically improved

Menoetius
Violence Manipulation - Users have the power to influence all forms of violence including
mental, physical, spiritual and conceptual ones, regardless of the area and numbers involved,
control how violence progresses and draw power both from the violence alone as well as the
ones hurt by it. The user can start violence by influencing people or events
● Violence Inducement - The user can cause others to become brutal and hurtful
towards others
● Anger Manipulation - The user can sense and manipulate the rage, aggression,
and anger of themselves, people, animals, and other creatures, whether by
increasing, decreasing, causing or otherwise channeling rage.
● Combat Empowerment - Users become stronger, faster, more durable, etc. when
they come in contact with battle/fight

Feral Mind - The user can tap into a primal instinctive state of mind, which can release an
unstoppable rage that allows them to perform in vastly increased capacity, taking and inflicting
damage that they couldn't or wouldn't in their normal state
● Inner Beast Armor - The user can utilize their inner beast to form an armor around
their body and shape it into the same appearance of their inner beast for protection
and physical boost.
● Super Anchoring - The user is capable of anchoring themselves in place,
preventing themselves from being moved or thrown about by such things as
pushback and recoil

Spiritual Weaponry - The user of this ability is able to create and wield a weapon of great
spiritual power. The weapon can be created from anything that houses spiritual force such as
spiritual material, spiritual energy, spiritual entities and even souls. Depending on the spiritual
force, the weapon can possess a wide array of abilities that affect not only the physical world, but
also the spiritual world.

Damaging Field Projection - User can generate a field that causes physical damage and
wounds to anything inside of it

Reflex Manipulation - The user is able to manipulate reflexes, the involuntary and nearly
instantaneous movement in response to a stimulus. This includes flinching, itching, blinking,
coughing, shivering and so on. User can turn certain reflexes on/off and speed up or slow down
reflexes

Nyx
Darkness Manipulation - Users can create, shape and manipulate darkness and shadows.
Darkness is mostly used to cloud everything into total darkness, but can also be channeled to a
variety of effects, both as an absence of light and a solid substance: one can also control and
manipulate the beings that exist there, create and dispel shields and areas of total darkness, create
constructs and weapons, teleport one's self through massive distances via shadows, etc.
● Animated Shadow - The user can transform their and/or other's shadows into
living beings. As the rule of anything happening to the real body happens to the
shadow, this ability may allow the user to warp the shadow to manipulate the
form of themselves or others, causing anything that happens to the shadow to be
reflected in the true body; in short, a form of "reverse shadow puppetry."
● Sentient Shadow - The user has the ability to possess a sentient shadow. The
shadow may only exist as a shadow, or a physical manifestation of the user's
Jungian "Shadow", or even a shadow demon. It can and may mimic the user.
● Umbrakinetic Creature Creation - The user is able to create beings and/or shape
existing darkness/shadows into different forms for a variety of purposes. They can
grant these beings varying levels of detail (simple to intricate), independence
(controlled, programmed, semi-independent or autonomous) and existence
(momentary to permanent) and delete the entities once they are done with them.
● Darkness Mimicry - The user can transform their body completely into
darkness/shadows. A user's transformed form is anatomically identical to their
normal form, aside of being made of darkness/shadows
● Darkness Healing - The user can heal themselves and/or others by using darkness
and shadows.

Dark Form - The user can enter a terrifying form of darkness; a state of being in which they
are one with dangerous forces of darkness, attune with their negative emotions and are expelled
of any light and benevolent intentions. In this form the user's physical nature becomes an
incarnation of one’s inner malevolence by transforming their bodies, gaining a great ordeal of
dark based powers and physiology alongside physical appearance that resembles darkness that’s
almost demonic.
● Fear Inducement - The user can evoke and increase fear and horror in others
causing the target’s brain to release fear-inducing chemicals. The target’s
perception may be altered, causing them to see their environment as ominous and
the user as dark and foreboding, or even as a monster.

Corrupt Energy Manipulation - The user can create, shape and manipulate energy that
enables corruption. This unique energy allows the user to defile targets, whether living or
inanimate, darken the hearts of others (possibly unlocking deeply hidden evil impulses) and
otherwise bring about corrupted effects in others. Certain beings possess a malignant force that
corrodes, degenerates and ultimately reviles individuals touched by it

Tongue of the Old Times fluency: this is the ancient language that Gaea spoke to the
Titans, Elder Cyclops and Hekatonkheires before the birth of the Olympian gods. It sounds like
"the earth itself was talking."

Thermal Resistance - User is able to survive a great range of hot/warm and cold/low
temperatures without discomfort.
Demon’s Best Friend - user can summon multiple hellhounds for support or leisure

Wing Summoning - Users can summon functional shadow wings on their backs to fly

Oceanus
Hydrokinesis: Users can create, shape, and manipulate water, gas (steam, water vapor), and
solid (ice) states, including changing them from one state to others. More Skilled and powerful
users can use water-related weather such as blizzards and rainstorms. Some users are able to
completely control the temperature of the water at will. Can generate tidal waves, tsunamis,
whirlpools, geysers and floods. Users take no fall damage in bodies of water.
● Hydro-kinetic Constructs: Users can turn water into different forms and objects of
varying detail and permanence, ranging from simple shapes and images to
individual elements, substances and materials, to functional items such as tools
and weapons
● Aquatic Adaptation: Users are able to survive and adapt to underwater
environments, being able to breathe water, to swim well and to endure high water
pressure and extreme water temperatures. They are able to use their senses to
perceive normally regardless of the distortion/pressure of the water, possibly
including ignoring various impurities that would otherwise reduce the visibility.
● Enhanced Lung Capacity: The user has the ability to use the oxygen that resides
in their lungs more efficiently than normal, allowing them the ability to hold their
breath for extended periods of time
● Healing Water: The user can heal themselves or others by using water by
absorbing water molecules and transfer medicament into the body at a molecular
level or having water molecules to repair and regenerate damaged cells and
molecules
● Hydro-Thermal Control - Users are able to change the temperature of water from
freezing to scalding hot
● Burn Resistance: the user could withstand oven or microwave-level temperatures,
heat that would usually cause severe skin damage.
● Vapor Mimicry - Users can transform their body completely into vapor

Liquid Manipulation - User can create, shape and manipulate anything that is liquid, the
only state of matter with a definite volume but no fixed shape
● Blood Control - Users can create, shape, and manipulate blood
● Ink Manipulation - The user can create, shape and manipulate ink, including
moving ink, change the color, consistency/viscosity between solid and liquid, etc.,
even if the ink is printed/written/tattooed. They can write/scribe/tattoo without
tools by manipulating ink.

Ocean Control - The user can create, shape and manipulate the oceans and seas and
everything in them
● Aquatic Plant Manipulation - users can summon, control and shape all aquatic
plant life such as seaweed, lily pads, algae, kelp, coral, etc.
● Salt Manipulation - The user can create, shape and manipulate salt

Poison Generation - User can generate, create, emit, or otherwise produce poison/poisonous
substance and somehow inflict the victim

Aquatic Atmokinesis: One with this ability can psychically generate rain, mist and fog, at
will. In addition, one can psychically generate hurricanes/typhoons/monsoons at will.

Aquatic Creature Lordship - users have absolute control and can summon many ancient
and powerful monsters/sea creatures, such as gigantic squids, sharks, Sea serpents, Leviathans,
and Keto.
● Sea Creature Physiology - User with this ability either is or can transform into an
aquatic monster, a monster with an innate connection to the sea. Or generate
attributes of said creature such as gills, tentacles, fins, claws, scales, etc.

Tongue of the Old Times fluency: this is the ancient language that Gaea spoke to the
Titans, Elder Cyclops and Hekatonkheires before the birth of the Olympian gods. It sounds like
"the earth itself was talking."

Prometheus
Enhanced Intelligence - Users possess an exceptionally high IQ, and exceptional
intellectual abilities. Like being able to memorize more amounts of information and calculate
things extremely well, process that same information at the same efficiency as a supercomputer.
Furthermore, the user's mental capabilities are so great, that they are able to predict their
enemies' movements or/and attack trajectories using nothing more than sheer mental calculations
alone.
● Accelerated Perception - The user's mind and senses process information at such
speeds that time appears to have slowed down, allowing them to perceive what
would normally be moving too fast to see/hear and respond accordingly.
Elasticity - Users are or can become extremely malleable and elastic, allowing them to stretch,
flatten, deform, expand, and contract their whole body, including limbs, torso, neck, etc. They
can control how elastic/flexible they or parts of them are, allowing them to change their bodies
into various tools or other constructs.

Clay Manipulation - User can create, shape and manipulate clay/clay minerals
● Clay Transmutation - The user can transform matter and objects, including living
beings, into clay.
● Clay Golem Creation - User is able to create golems: an artificially animated
being created entirely from inanimate matter
● Clay Mimicry - The user is made up of or can transform their body completely
into clay. Semi-solid clay can simply absorb most attacks and even enemies or
items, it is malleable and nearly impossible to actually hurt; dry clay is nearly
stone-like in hardness but fragile.

Regenerative Healing - Users possess a regenerative healing factor, meaning that they can
rapidly heal and get restored to their optimal and full health/state at an extremely fast rate

Precognition - Users can foresee possible futures and observe what may happen. As
knowledge of the future invariably causes that future to change, visions of the future are subject
to frequent shifting. While not being able to select futures or travel through time, these visions
may assist in possible courses of action.

Fire Generation - The user is able to either physically and/or mentally generate and project
fire from the users body.

Birds of a Feather - The user can summon and control vultures

Enhanced Craftsmanship - Users can flawlessly craft any item, such as forging the most
potent weapons, the toughest armors, the most impressive structures, and the most powerful
artifacts to sheer perfection. Some can even create with nothing but the material around them and
on terse notice.

Tongue of the Old Times fluency: this is the ancient language that Gaea spoke to the
Titans, Elder Cyclops and Hekatonkheires before the birth of the Olympian gods. It sounds like
"the earth itself was talking."

Selene
Replication - The user can instantly and perfectly replicate themselves. Through the user’s
form splitting into several individual beings that are usually able to recombine afterwards. Most
users have both of these abilities (if subconsciously), copying their clothes or other equipment
along with their body and will normally be able to maintain control over all copies. Eight in total
can be made, one reflecting each phase of the moon.

Gravity Manipulation - Users can manipulate gravity. Gravity manipulation would allow
one to increase or decrease gravity, be it the environment's gravity or individual objects.
Increasing gravity would cause everything in an area to become heavier, causing loose objects to
propel to the ground and cause people to be immobilized or crushed depending on the amount of
gravitation force applied. When doing the exact opposite (decreasing gravity), the user could
achieve a similar effect to Zero Gravity since all objects would float upwards or allow the user to
lift heavier objects with astonishing ease due to the decreased weight.

Lunar Manipulation - Users can create, shape and manipulate all aspects of moon light. The
fuller the moon, the more their power can grow and compound itself in strength
● Invisibility - users can reflect moonlight off themselves to disappear in the night
environment
● Personal Lunar Energy - users have a silvery aura around themselves and can
channel inner lunar forces
● Lunar Healing - The user can heal themselves or others by using lunar elements
or the power of the moon itself

Tidal Influence - Users can push and pull an ocean’s tide, potentially creating powerful
surges or waves

Eclipse Attunement: Sensitivity to and control over solar eclipses and lunar eclipses,
potentially harnessing their unique energies for various effects

Umbrakinesis - Users can create, shape and manipulate darkness and shadows. Can create
and dispel shields and areas of total darkness, create constructs and weapons, teleport one's self
through massive distances via shadows, etc. Have night vision.
● Umbrakinetic Constructs - The user can turn darkness into different forms and
objects of varying permanence and realism. These constructs can be functional
items such as tools and weapons or shields. Can also be used as extra appendages

Madness Manipulation - The user can absorb, create, control, and manipulate
madness/insanity of themselves, others or the madness energy around, whether increasing,
decreasing, causing or otherwise enhancing insanity, even manifesting the emotional energy to
physical level and gain power from it

Achlys
Miasma Emission - Users can exude toxic gasses, causing various effects on others who
inhale these fumes including hyperstimulation, lethargy, coma. Because gas diffuses indefinitely
in concentration, it becomes less potent and less concentrated once it has expanded.

Ananke
Mental Manipulation - The user can place a compulsion in the minds of others. The subject
would then feel a compulsion to enact such idea

Chaos
Chaos Infusion - The user can infuse chaos/chaos energy into objects (usually a weapon),
beings, or powers, empowering and energizing them and allowing the user to manipulate their
qualities and efficiency.

Erebus
Shadow Marionette - The user takes (temporary) control over motor functions of others
against their will as if they were a marionette via shadows, subjects are still conscious

Eros
Love Absorption - The user can fully or partially absorb love, while removing it from the
source, into their body and use it in various ways, gaining some form of advantage, either by
enhancing themselves, using it as power source etc., either temporarily or permanently.

Gaia
Earth Eksoskeleton - The user can form various kinds of armor around their body or shape it
from dirt/stone for protection and physical augmentation.

Hestia
Mind Link - The power to link minds with other living beings, sharing thoughts, memories,
emotions or feelings. Can form links with multiple individuals, the more you have the weaker the
connection.

Iapetus
Soul Mutilation - Users can inflict an enormous level of agonizing pain to the soul of an
opponent which not only damages the spiritual being of an opponent but their physical form as
well. The damage this ability deals out to the soul is temporary.

Kronos
Time Manipulation - Users can control and manipulate time, most basic of acts revolving
around accelerating, slowing, stopping, and even rewinding or looping it

Pan
Panic Cry - Users can emit an extremely powerful scream/shriek of high amplitude for a
variety of purposes from their vocal cord and mouth, typically for offensive purposes, like
causing destruction. The attack usually manifests as a destructive stream or a destructive wave of
sonic energy and can only destroy anything in front of the user unless they turn around, moving
the scream in the process. Lesser intelligent beings will be filled with terror and flee, higher
intellectuals may be stunned

Persephone
Stygian Sleep - User can tranquilize organisms into a somnolent/sedated state for long periods
of time, like the souls in Asphodel

Phanes
Energy Drain - Users can drain energy from individuals or objects. They can drain physical
energy from a target or group, making the affected physically weaker or causing them extreme
fatigue while gaining their strength and stamina, even to the point of death

Tartarus
Personal Domain - The user has a personal domain that acts as an echo of Tartarus: an area
that resembles the hell of glass grounds, gray sky, acidic air. The user can pull in anyone they
wish and have energy advantage while inside, unless they are weakened enough or the barrier is
broken, subjects will be stuck inside. The user doesn’t have to enter it themself to send someone
there.

Uranus
Overburst Power - Users can put their power into overdrive, boosting their ability way
beyond its limit making it stronger or ignoring its weaknesses; sometimes gaining a sudden boost
of stamina, strength, speed and endurance in the process of using the power. Hair will go white
temporarily while in use

Lelantos
Translucency - The user's body can turn completely transparent. Others can see through them,
resembling a statue of glass to the point one can clearly see anything that should be blocked by
their bodies, creating an invisibility-like effect, especially at a distance.

Mnemosyne
Memory Implantation - Users can implant memories into the minds of others, which could
either be pre-existing memories from someone else, or false memories created by the user.

Aletheia
Truth Weaponry - Users can enchant a weapon with power over truth. This ability is not
only specific to mystic weapons, but also technologically advanced weapons. Anything in
contact with the weapon will be forced to expel the truth (example: Wonder Woman’s lasso)

Eirene
Tranquil State - Users can enter a state of peace and remain calm in virtually any situation,
allowing them to think with perfect clarity even when under extreme emotional or physical
distress. Users can endure mental stress and can be essentially highly resistant to emotion
manipulation and torture. Temporarily or permanently empty oneself of emotion. It allows the
user to operate at peak efficiency by blocking out any external distractions

Hesychia
Silence Manipulation - The user can create, shape and manipulate silence, absence of
noise/sound. Can absorb sound and soundwaves, nullifying them or harnessing them.

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