Professional Documents
Culture Documents
QUALITATIVE RESEARCH
PRESENTED TO
THE FACULTY OF THE SENIOR HIGH SCHOOL DEPARTMENT
SAN AGUSTIN INSTITUTE OF TECHNOLOGY
2023
SAN AGUSTIN INSTITUTE OF TECHNOLOGY
Valencia City, Bukidnon
SENIOR HIGH SCHOOL DEPARTMENT
Practical Research 1
APPROVAL SHEET
_______________________
Date signed
ACKNOWLEDGEMENTS
alone.
Praise be to Jesus and Mary, the researchers would like to express their
deepest gratitude to the Almighty God for giving the researchers direction,
Torres, LPT, MAEd, our Practical Research 1 subject instructor, for her never-
criticism throughout the research process help us avoid errors and complete our
research.
applause and a big hug for ourselves for completing this research. The
researchers would also like to give thanks to the participants for their full
participation so that we can finish our research study. Your contributions are truly
much appreciated.
We would like to express our gratitude to our friends and family for their
your assistance, we would face countless breakdowns on how to carry out this
research study.
Gloriam.
ABSTRACT
Senior High School students in San Agustin Institute of Technology. The study’s
objective is to discover how many hours they play, explore the possible effects,
and discover the reasons or strategies used by Senior High School students in
order to understand how they minimize their Mobile Legends addiction. Using a
respondents who are Senior High School students. The results reveal that the
receive from being addicted to Mobile Legends are low academic performance,
laziness, forgets to eat, radiation sickness, lack of sleep, and change of behavior.
Mobile Legends addiction are phone full storage, self-control, uninstalling the
and academic performance being prioritized. The findings of this study have
important implication for parents, and teachers, highlighting the need to monitor
effects, strategies
TABLE OF CONTENTS
PAGE
1 INTRODUCTION
Related Studies 7
Theoretical Framework 11
3 METHODOLOGY
Research Design 13
Research Locale 14
REFERENCES 41
APPENDICES
LIST OF TABLES
CHAPTER 1
INTRODUCTION
significantly impacted the way people spend their leisure time, especially among
battle arena (MOBA) game, has captured the attention of millions of players
part of daily life, understanding the potential effects of playing Mobile Legends on
crucial. Why is ML addictive? As what The Bohol Chronicle (2021) stated in their
done their job well if many people are addicted to their inventions. Those games
are meant to be addictive. The more people will play them, and subsequently buy
the upgrades to progress in their game level, the more money for the developers
and owners. It is plain business for them, at the expense of public health. By
examining the extent to which playing Mobile Legends influences Senior High
interventions to mitigate any adverse effects and harness the potential benefits of
has also observed the growing trend of Mobile Legends among its Senior High
School students. These students, who are expected to be highly engaged in their
to and engagement with the game. According to the Official Gazette of the
Philippines Senior High School “completes” basic education by making sure that
education. This is a step up from the 10-year cycle where high school graduates
still need further education (and expenses) to be ready for the world. As such, it
is essential to examine how playing Mobile Legends may impact these students’
focusing on the impact of Mobile Legends on the Senior High School students of
San Agustin Institute of Technology. This study aims to fill this gap in the
3
2. What are the effects of Mobile Legends addiction among Senior High
1. Discover how many hours do Senior High School students play Mobile
Legends.
4
The purpose of this study is to know how being addicted to mobile legends
affects the Senior High School students in San Agustin Institute of Technology,
this study provides crucial information that will be a great benefit to the following:
aware of what may possibly affects them as being addicted in playing mobile
legends.
impact the academic performance of the students and took responsibility of the
Parents- This study is important for the parents for them to monitor, guide,
Future Researcher- This study will help the future researchers to have
more knowledge about Mobile Legends impact to the students; they can also use
Moreover, this study can contribute to the body of literature on the impact
addiction and how frequently the respondents play. Researchers often looked at
Senior High School students at San Agustin Institute of Technology. But this
study lacks more research regarding why the students played Mobile Legends.
For instance, is there any cause or reason why the Senior High School students
Legends?
Definition of terms
battle arena (MOBA) game has captured the attention of millions of players
have spent most or all of their time playing ML rather than doing other things like
studying.
Senior High School students in the San Agustin Institute of Technology school
year 2022-2023. This study will be conducted on the campus of the San Agustin
study covers Mobile Legends addiction, which can be described as the excessive
addiction to Mobile Legends because many relate to this kind of issue, and it is a
CHAPTER II
This chapter proffers the related literature and studies after the thorough
and in-depth forage done by the researchers. The literature and studies
conclusions and also the different development related to the study starting from
the past up to the present. This will serve as a guide for the researchers in
developing the project. Moreover, the information included in this chapter, helps
in familiarizing details that are apposite and similar to the present study.
With Mobile and Online Games increasing in popularity in the current eras
towards the games. The Bohol Chronicle (2021) reported in their article that while
games are originally intended to help reduce stress and anxiety, it has caused
the opposite. Work or school have instead suffered. Both teenagers and adults
are spending money to get access to more of such games. They neglect their
Griffiths (2007) also stated in their study that like an addiction to alcohol or drugs,
8
gamers show several classic signs of addiction like aggressive attitudes and
behaviors.
As Dr. Chandler (2019) told the NBC News BETTER “Any gamification
platform is explicitly designed to make you want to not put it down and is
suppress your perception of time”. He also added that a human brain stops
keeping track of time and instead measures units of pleasure in the game. The
next level becomes the marker of the passage of time. This is why people lose
an hour or three without feeling it and soon enough will get addicted. The bright
colors that we see in mobile games beg for our attention and tap into a primal
recognition of alarm, notes Dr. Strohman (2019). Throw in some exciting sounds
and a constantly changing screen — where visuals and audio shift as you go
along — and you’ve got yourself a seductive elixir added Spector (2019) in their
article. This article shows that the bright colors and exciting sounds and cool
characters that can be constantly seen in Mobile Legends is one of the games
main components in capturing the students to play their games which in turn
leads them into being addicted. Like what The Bohol Chronicle (2021)
to have done their job well if many people are addicted to their inventions. Those
games are meant to be addictive. The more people will play them, and
subsequently buy the upgrades to progress in their game level, the more money
for the developers and owners. It is plain business for them, at the expense of
public health.
9
Mobile Legends is a multiplayer online battle arena (MOBA) for iOS and
game was launched in 2016. As Kyle Chua (2019) aforementioned the game has
reportedly amassed over 500 million downloads and 75 million active players
potential to become esports athletes who, like employees, make a lot of money.
In fact, there are parents who have previously prevented their children from
playing Mobile Legends, but instead support them. These parents support their
children, mainly Mobile Legends, when they know there is money to be made.
After all, Mobile Legends players have the potential to make the nation proud
through SEA Games or world tournaments. Ramdhani (2022) added in his article
that by playing often, players will always apply a different strategy in each game.
This will train the player’s brain to be able to determine the various strategies
In the case study about the Changes in the Pattern of Social Behavior due
cannot be separated from the effects that affect the players, both the positive and
negative impacts. “But the impacts that are felt are more negative” Rinaldi added.
game, and most of the time the players who act deviant in the game, bring it to
Deviance
that are considered not in accordance with the habits, rules, and social norms
isn’t only by a crime behavior, such as theft, robbery, murder, etc., but acts of
deviant behavior can also be behaviors that can be said to be mild but included
in acts that violate social norms is in the community, for example is talking harsh
words, insulting others, etc. Talking harsh words and insulting others is not
uncommon in players playing Mobile Legends, and majority of the players tend to
the video games and the player's behavior. In these studies, the researchers
conclude that the video games have impact on the player personality, like
THEORETICAL FRAMEWORK
Gaming, in which Adair (2021) our reward circuitry in our brains is flooded with
dopamine when we play games. This is from Melis et al. (2005) study on the
Addictions increase dopamine to such an extent that once the drug or the
stimulus is gone, our body is unable to replicate the same amount of dopamine
naturally. Therefore, when someone is addicted, only the drug or the stimulus, in
which case Mobile Legends, is the only thing that would be able to increase the
pleasure. Our body produces it when we feel pleasure, and it is then transmitted
motivation, heart rate, blood vessel, kidney function, sleep, mood, lactation,
movement, attention, and nausea. So with Mobile Legends the students will most
12
likely feel get addicted to the game, while feeling unmotivated in school and
This is supported by Adair (2021) who stated that the brain of a gaming
addict will get used to this extra dopamine that it gets from video games. Thus, it
will no longer produce dopamine on its own when they don’t play video games.
Adair added that, gamers won’t want to go out and do other things because it is
not pleasurable enough anymore. This can lead to all sorts of mental health
and Gillman. Lazarus and Folkman (1984), as stated by the study of Rew (2005),
used the term coping to describe the “cognitive and behavioral efforts” a person
Lazarus and Folkman as a process. This applies to the study where the students
use all types and kinds of coping mechanisms in order to mitigate the effects of
their Mobile Legends Addiction, and also get rid of it once and for all. According
assigning meaning to it. They explained the coping mechanism by the stress
Chapter III
METHODOLOGY
process of the study. It includes the research design, research locale, population
sample, tools and instrument, data gathering procedure, and data analysis. In
addition, this chapter set the procedures to collect, analyze and report data.
Research Design
design that aimed to explore the addiction of Senior High School students who
Research Locale
chose the place of implementation because it will give the researchers the
needed information for the said research. The study will be conducted in the
funds solicited from abroad by Fr. Manlio, S.J. the Catholic Priest assigned in
Figure 1
The target populations for this study are the Senior High School students
of San Agustin institute of Technology who are playing Mobile Legends. Since,
the study only focuses to the students who are inclined in playing Mobile
Legends, a total of thirteen (13) Senior High School students are the respondents
Research Instruments
smartphone to record the respondent’s responses. The first part was gathering
16
some personal information from the respondents and asked them if they were
addicted to playing Mobile Legends and in terms of how frequent do they play
perspective on the effects of online games on their selves. The last part of the
The researchers ask permission from the selected individual Senior High
School students if they are addicted to Mobile Legends, then will seek approval
from the informants to become a part of the study considering the informed
consent and research ethics. Upon the approval, the researchers will proceed
interviewee to share some in formations about their experiences. After that, they
wrote their statements regarding the student’s experiences and what are the
Data Analysis
within the age range of 16-19 years old from both genders. The answer of the
respondents have proven the statement of Dr. Chandler (2019) on games can
also be a cause of addiction as all of these respondents has been prone to being
addicted in Mobile Legends . The writer mentioned that games are made mostly
for the students' pleasure. In this research, it is found that all of the thirteen
students found the pleasurable that leads them to being addicted to the game.
The literature review by Spector (2019) informed that with bright colors,
intriguing music and cool graphics, this can create an elixir liken to a drug that
can keep gamers addicted in playing the game. As video game usage increases,
students play mobile legends when they are addicted, the questionnaire’s 1st
question asked how many hours in a day did the students play mobile legends.
that students spending too much time on online games every week tend to suffer
from their stress and or addictions. In the 3rd questionnaire, the researchers
asked about what the students' coping strategies in order for them to minimize
CHAPTER IV
This chapter presents results, discussion, and personal insights that the
players addicted to Mobile Legends from Senior High School students at San
Agustin Institute of Technology. It is divided into three tables, each with a total of
three questions.
A total of 13 Senior High School students were surveyed who had different
Problem 1. How frequent do Senior High school students play Mobile Legends?
R8- Mag start ko kay mga 7pm R8- I started playing around
Night Time mahuman kog dula is mga 3am 7pm-3am. Back when we
Play sauna pandemic pag walay experienced the pandemic
buhatunon na Mods, pero pag and we are modular,
mag Cram ko kay mag start ko whenever I procrastinate, I
10pm Inig human ug Cram tas played in 10pm, and when I
Magdulaay ko Taman buntag finished cramming I played
tas muadto sait mag pasa ug until morning.
Mods. R11- usually I play around
R11- usually kay dula kog 9pm 9pm to 6 or 7am (because
to 6 or 7 am(kay mas kusog our signal is more stable in
signal saamoa ana nga time) that time) then, I will eat and
mag kaon tapos tulog inig maka sleep but when I woke up I
mata maka dula inana lang play mobile legends again.
Table 1 reveals that there was a continuous hours by Senior High School
students playing Mobile Legends. Three participants mentioned that they play
continuously without any breaks. One of the three respondents mentioned that
they start playing in the morning and are surprised that it is already nighttime.
Another respondent mentioned that they sleep around 1-2am and does not listen
to their parents orders about house chores because they are afraid to leave the
game and lose. Another respondent also mentioned that they play almost play 16
chores. They are so focused on playing Mobile Legends that they even decline
their parent’s orders and even skip their meals. They do not want to do other
23
things for they are too focused on playing Mobile Legends which leads them to
playing the game for too long thus being addicted to the game.
disorder that can cause severe damage to one’s life. It’s common for a video
game addict to spend over 10 hours a day gaming, usually well into the night,
and many suffer from sleep deprivation. Immersed in their experience, gamers
are known to have poor diets consisting mainly of energy drinks full of caffeine
There were 8 participants who said they alternate their hours of playing
due to some reasons. Base on their responses, they play at morning, take a
break for lunch, resume playing in the afternoon and continue playing around 8
o’clock in the evening until dawn, feed their dogs, massaged their grandfather,
clean the house, watch a local series in their television, and continue playing until
feeding the dogs, and eating, the Senior High School students only play
occasionally. They are aware of their obligations to their households and are
aware that their lives do not revolve completely around playing Mobile Legends.
24
According to Beeson (2022), playing online games for alternate hours can
have both positive and negative effects. For the positive effects it improves
experiment with social experiences, and for the negative effects it can cause
nausea and affect developing eyes, can lead to addiction, and can negatively
Two out of thirteen respondents said that they play at night because the
internet signal at night is strong rather than in the morning. According to these
two respondents, they stay up late to play Mobile Legends because there are no
distraction while playing plus the internet signal is strong. They are also teamed
where they can play without any distractions from their parents and have a strong
internet connection. But due to this the players may end up having a lack of
sleep. They are very much aware of their responsibilities that they have to do in
the morning which motivates them to play Mobile Legends at night and not going
to sleep. Despite that they are still eager to play Mobile Legends because they
Stevens (2018) has stated that, as playing online games at night can
have both positive and negative effects, the negatives have much more impact
than the positives. While the positive effects in playing online games at night can
improved focus and problem-solving skills for brain development. The negative
effects can affect sleep, and lack of sleep can cause a lot of problems all
throughout the body. It can also lead to addiction and can negatively impact the
Problem 2. What are the effects of mobile legends addiction among Senior High
Seven respondents said that being addicted to Mobile Legends heavily affected
their academic performance. The participants neglected and lost focus on their
These participants lose the desire to strive hard for school since they find
not satisfy them anymore; hence, they find comfort in playing since it gives them
satisfaction as results are achieved after playing, and doing schoolwork burdens
them.
According to Mubarak et al., (2022) the higher the intensity of playing the
mobile legends game, the higher the level of student academic procrastination,
and vice versa if the student has a low intensity of playing the mobile legends
Theme 5. Laziness
laziness. Based on the responses of the respondents, they were always scolded
by their parents due to being lazy about doing their house chores and school
activities, they feel weak, gets lazy in engaging physical activities, and even
losing interest in doing tasks because playing comes first. They prefer to play first
Due to their desire to play all day, some individuals have lost the
bodies and minds because all they want to do is play, which results in a weak
body from not performing simple tasks to exercise it. It also deceives them into
thinking they want to play, forgetting the tasks they are supposed to do.
you’re not disciplined enough to control yourself, you’ll spend hours playing video
28
games without realizing that you just wasted a significant amount of time. Video
games were created to be engaging and interactive and as a result, they can
forget eating. The respondent’s statement included that they eat only once,
lacking off food due to not eating, not eating at all, and even catches health
problems like ulcer because they focused more on playing than their health.
check the time as the game progresses, which causes them to forget to eat or to
eat later than necessary. Since their stomachs have to process an empty
According to Adair (2022), playing online games for hours can lead to
forgetting to eat. This can have severe implications for physical health, including
obesity, and heart problems. In some cases, gaming addiction can cause players
This theme shows that Mobile Legends addiction can cause sickness due
to radiation. Two among the respondents said that their prolonged Mobile
Legends game was the cause of their sickness due to radiation. One response
stated that it affect their eyes because of having blurry vision in the morning, the
fever, tiredness, headaches, and eye pain. But the respondents experienced
pain, neck pain, poor vision and loss of vision, etc., as a result of excessive use
of mobile.
respondents stated that their prolonged mobile legends was the cause of their
lack of sleep. They claimed that they don't get enough sleep and stayed up all
entertainment they received from playing Mobile Legends, they do not want to
confusing their body when is the right time to sleep which results to developing
their insomnia.
According to Saner (2023), studies have found that video games are
linked to later bedtimes, more difficulty falling asleep, and fewer hours of sleep.
Players may also find it more challenging to wake up on time and are at an
behavior. A respondent stated that their prolonged Mobile Legends was the
cause of their change of behavior. They said they get angry and stressed out
Being indulged in playing every day for a long period of time changes a part of
you. It makes you absorb and imitate things you experience in the game,
temper it is because they were always felt angry and had aggressive reaction.
Players get aggressive when there is an interruption or when they lose the game.
31
Problem 3. What are the strategies of Senior High School students in order to
out of 13 respondents stated that self-control was the strategy they used to
minimize their addiction. The respondents statement included that they minimize
themselves not to use any gadget, spending their time at school, and if possible,
controlling themselves, they are able to minimize their addiction, and they will be
more focused on their academics. Online games are meant to be addictive, but if
you know how to control yourself, this will not affect your studies or you as a
student.
clear that self-control plays a crucial role in minimizing online gaming addiction.
Individuals who struggle with online gaming addiction can benefit from
This shows that uninstalling the game could make a player minimize or
even stop playing Mobile Legends. Three out of thirteen respondents stated that
they uninstall or delete the game so that they could minimize or stop playing.
Uninstalling the game might help the respondent stop playing Mobile
Legend, as the app is nowhere to be seen on their mobile phone’s home screen.
They will be less tempted to play since the app was uninstalled from the phone.
(negative) impact on your life, then you should definitely go ahead and delete it. If
you are not up to deleting it, then you could have a designated time slot for
playing said game and arrange the time you spend on it so that you can do other
playing this is also a good way to explore new things and not just play Mobile
Legends. There are three respondents who stated this; two of the respondents
said that they take adventures and socialize with others, and the other said that
they make distractions and do something inside the house to minimize playing.
34
playing on their mobile devices all day, such as going outside and engaging in
physical activity, they also benefit from getting more exercise. Also it prevents
This theme shows that prioritizing academics is the strategy that students
stated that they minimize addiction by prioritizing their studies over playing. All
identify the most important tasks and give those duties most of our attention.
Simply put, it has a big impact on the student's life. These respondents know
35
academic performance and did not let Mobile Legends be a hindrance to their
According to Mubarak (2022), the higher the intensity of playing the mobile
legends game, the higher the level of student academic procrastination, and vice
versa if the student has a low intensity of playing the mobile legends game, the
Phone full storage was one of the reasons why the students minimize
Mobile Legends addiction. One respondent claimed that they stopped playing
Mobile Legends because their phone storage was full and Mobile Legends needs
Because their phone storage is full, they are able to minimize their Mobile
Legends addiction. Due to full storage, their phone will be unable to download
the most recent update for Mobile Legends, forcing them to quit playing. If the
game is not updated, players will encounter a laggy game and inaccessible
sources.
means your phone can access and load data quickly. With full storage the phone
won’t be able to run the game properly or might prevent it from running at all.
36
Having their phones confiscated for a certain time is one way to minimize
a player for playing Mobile Legends. One participant claimed this because the
Having your phone taken away just before bed may encourage you to get
a good night's sleep so you can be productive the next day. Your parents want
the best for you, so taking away your phone before bed ensures that you won't
play video games all night long, stay up late, or engage in other risky behavior.
is likely to reduce students’ temptation to check their devices, play games, text,
and surf the internet, consequently enhancing their ability to focus and thus
material.
Having their phones broken could make the players stop or minimize
playing Mobile Legends. One participant claimed this for the reason that this has
Having a broken phone makes players quit playing mobile games. This
way, their addiction to Mobile Legends is minimized, and they tend to seek other
Phones are a way to help people do their tasks faster, but sometimes they
cause the opposite, just like games are to students. Just like in The Bohol
Chronicle (2021) article found in the related literature section, while games are
supposed to help students ease their stress and anxieties, it have caused the
opposite and only hurt the students by making them addicted to the game. That
is why perhaps having their phones broken will also help students ease their
CHAPTER V
recommendations.
playing, and night time play. The following themes are based on the effects of
Mobile Legends addiction among Senior High School students: low academic
and change of behaviors. The remaining themes are based on the strategies of
Senior High School Students in order to minimize their Mobile Legends addiction:
performance being prioritized, phone full storage, phone being confiscated, and
broken phones.
alternately and at night time. The effects of being addicted to Mobile Legends are
39
behaviors. The strategies or reasons how Senior High School students minimize
their Mobile Legends addiction are mixed with self-control, uninstalling the game,
Conclusion
addiction among Senior High School students, examining the effects of being
addicted to Mobile Legends, and discover the strategies of Senior High School to
subjects, always being absent, neglected studies, and lost focus on studies.
were particularly useful for those who want to minimize their Mobile Legends
addiction.
40
Recommendations
Legends.
2. Teachers should teach the students how to manage their time in playing
3. Parents should be responsible and know how to limit, and monitor their
children in playing Mobile Legends. They can play but parents should know how
Legends.
4. Future Researchers will have some ideas and knowledge about Mobile
References
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APPENDIX B.
GUIDE QUESTIONS
3. If so, how many hours per day do you play mobile legends?
4. What are the effects or consequences did you get while playing mobile
legends?
5. If you are an ml addict before, what are the coping strategies did you do to