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RUBI:

OUR TOWN ON A
BOARD GAME
1 CONTEXT
SOLVE A PROBLEM: PLAYGROUND
WAS FULLOF RUBBISH
2 CHALLENGE + SDG
YEAR 5 STUDENTS
CREATE A RECYCLED
BOARD GAME AND A
23 STUDENTS, 2 WITH SPECIAL
REPORT
EDUCATIONAL NEEDS
SDG 4 AND 11

3 FINAL PRODUCT

RECYCLED BOARD GAME

REPORT

4 THE 5 VECTORS

COMPETENCIAL LEARNING

EMOTIONAL WELL-BEING

UNIVERSALITY OF THE CURRICULUM

QUALITY IN LANGUAGE EDUCATION

GENDER PERSPECTIVE

5 COMPETENCES

LINGUISTIC COMPETENCE
PERSONAL, SOCIAL AND LEARNING
TO LEARN COMPETENCE
SPECIFIC AREA
CULTURAL AWARENESS AND 6
COMPETENCES
EXPRESSION COMPETENCE
DIGITAL COMPETENCE ENGLISH FIELD: 2, 3, 5 AND 6.

NATURAL, SOCIAL AND


CULTURAL FIELD: 2

Created by: Josep Antoni Jorge Císcar


7 LEARNING OBJECTIVES AND ASSESSMENT CRITERIA
BLOOM'S TAXONOMY LINKED WITH THE
OBJECTIVES
IDENTIFY
READ AND COMPREHEND EXCELLENT
ORGANISE NOTABLE
CREATE SATISFACTORY
REVIEW

9 METHODOLOGY
8 FIELDS OF KNOWLEDGE
DYNAMIC, ENJOYABLE,
PARTICIPANT

SERVICE-BASED LEARNING
COOPERATIVE LEARNING
FLIPPED CLASSROOM
METHODOLOGY

10 LEARNING AND EVALUATION ACTIVITIES

14 SESSIONS OF 60 MINUTES - 4 BLOCKS

INITIAL: PREVIOUS KNOWLEDGE - POSTER AND VIDEO

DEVELOPMENT: DOSSIER, INTERACTIVE ACTIVITIES (KAHOOT


AND LIVEWORKSHEETS), APP AUGMENTED CITY

APPLICATION: CONSTRUCTION OF THE BOARD GAME AND


REPORT

IMPLEMENTATION: SELF AND GROUP ASSESSMENT - PLAY WITH


CLASSMATES, SCHOOLMATES, LIBRARY

ATTENTION TO
11 DIVERSITY

UNIVERSAL AND
ADDITIONAL MEASURES 12 ASSESSMENT

UDL AND DECREE 150/2017


ADHD STUDENT CONTINUOUS, FORMATIVE,
DYSLEXIC STUDENT AND INTEGRATIVE

7 ASSESSMENT TOOLS

Created by: Josep Antoni Jorge Císcar

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