Digital Competence of Educators (DigCompEdu) As the teaching professions face rapidly changing DigCompEdu considers six different competences demands, educators require an increasingly broad areas with a total of 22 competences. set of competences. In particular the ubiquity of Area 1 focuses on the professional environment; digital devices and the duty to help students become digitally competent requires educators to Area 2 on sourcing, creating and sharing digital develop their own digital competence. resources; The DigCompEdu framework aims to capture these Area 3 on managing and orchestrating the use of educator-specific digital competences. digital tools in teaching and learning; The framework is directed towards educators at all Area 4 on digital tools and strategies to enhance Figure 2: Conceptual approach levels of education, from early childhood to higher assessment; To encourage take-up, it is proposed to refer to and adult education, including general and Area 5 on the use of digital tools to empower proficiency levels using motivating role descriptors. These can, however, be mapped onto the proficiency vocational training, special needs education, and learners; levels used by the Common European Framework of non-formal learning contexts. It aims to provide a general reference frame for developers of Digital Area 6 on facilitating learners' digital competence. Reference for Languages (CEFR), ranging from A1 (Newcomer) to C2 (Pioneer). In general, the following Competence models, i.e. Member States, regional Areas 2 to 5 form the pedagogic core of the characterisations apply: governments, national and regional agencies, framework. They detail the competences educators Newcomers (A1) have had very little contact with digital educational organisations themselves, and public or need to possess to foster effective, inclusive and tools and need guidance to expand their repertoire. private professional training providers. innovative learning strategies, using digital tools. Explorers (A2) have started using digital tools without, however, following a comprehensive or consistent approach. Explorers need insight and inspiration to expand their competences.# Integrators (B1) use and experiment with digital tools for a range of purposes, trying to understand which digital strategies work best in which contexts. Experts (B2) use a range of digital tools confidently, creatively and critically to enhance their professional activities. They continuously expand their repertoire of practices. Leaders (C1) rely on a broad repertoire of flexible, comprehensive and effective digital strategies. They are a source of inspiration for others. Pioneers (C2) question the adequacy of contemporary digital and pedagogical practices, of which they themselves are experts. They lead innovation and are a role model for younger teachers.
Figure 3: Proficiency progression
Figure 1: Overview of the DigCompEdu framework For more information, please contact: Christine.Redecker@ec.europa.eu https://ec.europa.eu/jrc/digcompedu Synthesis of the DigCompEdu Framework
6. Facilitating Learners' Digital
1. Professional engagement 2. Digital Resources 3. Teaching and Learning 4. Assessment 5. Empowering Learners Competence 3.1 Teaching 6.1 Information and media literacy To plan for and implement 5.1 Accessibility and To incorporate learning activities, 2.1 Selecting digital digital devices and resources in inclusion assignments and assessments which 1.2 Organisational resources the teaching process, so as to To ensure accessibility to require learners to articulate communication To identify, assess and select enhance the effectiveness of learning resources and information needs; to find information To use digital technologies to digital resources for teaching teaching interventions. To enhance organisational 4.1 Assessment strategies activities, for all learners, and resources in digital environments; and learning. To consider the appropriately manage and communication with learners, orchestrate digital teaching To use digital technologies for including those with special to organise, process, analyse and specific learning objective, needs. To consider and respond interpret information; and to compare parents and third parties. To formative and summative context, pedagogical approach, interventions. To experiment contribute to collaboratively with and develop new formats assessment. To enhance the to learners' (digital) and critically evaluate the credibility and learner group, when expectations, abilities, uses and and reliability of information and its developing and improving diversity and suitability of selecting digital resources and and pedagogical methods for misconceptions, as well as sources. organisational communication instruction. assessment formats and planning their use. contextual, physical or cognitive strategies. approaches. constraints to their use of digital 6.2 Digital communication & 3.2 Guidance technologies. collaboration 2.2 Creating and modifying To use digital technologies and To incorporate learning activities, digital resources services to enhance the 4.2 Analysing evidence assignments and assessments which 1.2 Professional To modify and build on existing interaction with learners, To generate, select, critically 5.2 Differentiation and require learners to effectively and collaboration openly-licensed resources and individually and collectively, analyse and interpret digital personalisation responsibly use digital technologies for To use digital technologies to other resources where this is within and outside the learning evidence on learner activity, To use digital technologies to communication, collaboration and civic engage in collaboration with permitted. To create or co- session. To use digital performance and progress, in address learners’ diverse participation. other educators, sharing and create new digital educational technologies to offer timely and order to inform teaching and learning needs, by allowing exchanging knowledge and resources. To consider the targeted guidance and learning. learners to advance at different 6.3 Digital content creation experiences and collaboratively specific learning objective, assistance. To experiment with levels and speeds, and to follow To incorporate learning activities, innovating pedagogic context, pedagogical approach, and develop new forms and individual learning pathways assignments and assessments which practices. and learner group, when formats for offering guidance and objectives. require learners to express themselves designing digital resources and and support. 4.3 Feedback and planning through digital means, and to modify planning their use. and create digital content in different 3.3 Collaborative learning To use digital technologies to provide targeted and timely 5.3 Actively engaging formats. To teach learners how 1.3 Reflective practice To use digital technologies to feedback to learners. To learners copyright and licenses apply to digital To individually and collectively foster and enhance learner To use digital technologies to content, how to reference sources and reflect on, critically assess and 2.3 Managing, protecting collaboration. To enable learners adapt teaching strategies and to provide targeted support, foster learners' active and attribute licenses. actively develop one's own and sharing digital to use digital technologies as based on the evidence creative engagement with a digital pedagogical practice resources part of collaborative generated by the digital subject matter. To use digital 6.4. Responsible use and that of one's educational To organise digital content and assignments, as a means of technologies used. To enable technologies within pedagogic To take measures to ensure learners' community. make it available to learners, enhancing communication, strategies that foster learners' physical, psychological and social parents and other educators. collaboration and collaborative learners and parents to understand the evidence transversal skills, deep thinking wellbeing while using digital To effectively protect sensitive knowledge creation. provided by digital and creative expression. To technologies. To empower learners to digital content. To respect and open up learning to new, real- manage risks and use digital 1.4 Digital Continuous 3.4 Self-regulated learning technologies and use it for correctly apply privacy and world contexts, which involve technologies safely and responsibly. Professional Development To use digital technologies to decision-making. copyright rules. To understand learners themselves in hands-on (CPD) the use and creation of open support self-regulated learning activities, scientific investigation 6.5 Digital problem solving To use digital sources and licenses and open educational processes, i.e. to enable or complex problem solving, or To incorporate learning activities, resources for continuous resources, including their learners to plan, monitor and in other ways increase learners' assignments and assessments which professional development. proper attribution. reflect on their own learning, active involvement in complex require learners to identify and solve provide evidence of progress, subject matters. technical problems, or to transfer share insights and come up with technological knowledge creatively to creative solutions. Figure 4: Synthesis of the DigCompEdu competence descriptors new situations.