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Druid 3 DrakenNoctis

CLASS & LEVEL PLAYER NAME


Novakri / Vash
Kalashtar Witherbloom Student 2320/2700
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +5 Dexterity

-1 •
+5

+5
Constitution
Intelligence
+5 16 24 24 3
CLASS
• +7 Wisdom INITIATIVE HIT POINTS
8
-3 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
Resistances - Psychic*
DEXTERITY FAILURES

+3 DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +3 Acrobatics DEX
=== WEAPONS ===
+2 PROFICIENCY BONUS
+2 +4

0
Animal Handling WIS
Arcana INT
Club, Dagger, Dart, Javelin, Mace,
Quarterstaff, Scimitar, Sickle, Sling, Spear

14 -1 Athletics STR === TOOLS ===


ABILITY SAVE DC Herbalism Kit
-1 Deception CHA
0 History INT === LANGUAGES ===
INTELLIGENCE Druidic, Abissal, Quori, Vedalken e comum
P +6 Insight WIS

0 -1 Intimidation CHA
30 ft. (Walking)

0 Investigation INT
10 +4 Medicine WIS SPEED

P +2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +6 Perception WIS


-1 Performance CHA === ACTIONS ===
+4 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
0 Religion INT Opportunity Attack, Grapple, Shove, Improvise,
18 Two-Weapon Fighting, Interact with an Object
+3 Sleight of Hand DEX
+3 Stealth DEX
CHARISMA P +6 Survival WIS

-1
8

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE WISDOM (PERCEPTION)


Scimitar +5 1d6+3 Slashing Martial, Finesse, Light

Produce Flame +6 1d8 Fire D: 10m, V/S


15 PASSIVE WISDOM (INSIGHT)

10 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

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Druid 3 DrakenNoctis
CLASS & LEVEL PLAYER NAME
Novakri / Vash
Kalashtar Witherbloom Student (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== DRUID FEATURES === the creature must be able to see you and must be * Forma de estrela ?
within
* Hit Points ? PHB 65 this trait's range. You can give this ability to only one As a bonus action, you can expend a use of your Wild
creature at a time; giving it to a creature takes it away Shape feature to take on a starry form, rather than
* Proficiencies ? PHB 65 from another creature who has it. transforming into a beast.

* Druidic ? PHB 66 * Severed from Dreams ? While in your starry form, you retain your game
Kalashtar sleep, but they statistics, but your body becomes luminous; your joints
You know Druidic, the secret language of druids.
don't connect to the plane of dreams as other glimmer like stars, and glowing lines connect them as
creatures on a star chart. This form sheds bright light in a 10-foot
* Spellcasting ? PHB 66 do. Instead, their minds draw from the memories of radius and dim light for an additional 10 feet. The form
You can cast prepared druid spells using WIS as your their otherworldly spirit while they sleep. As such, you lasts for 10 minutes. It ends early if you dismiss it (no
spellcasting modifier (Spell DC 14, Spell Attack +6) are immune to spells and other magical effects that action required), are incapacitated, die, or use this
and prepared druid spells as rituals if they have the require you to dream, like dream, but not to spells and feature again.
ritual tag. You can use a druidic focus as a spellcasting other magical effects that put you to sleep, like sleep.
focus. Whenever you assume your starry form, choose which
* Ability Score ? of the following constellations glimmers on your body;
Your Wisdom score increases your choice gives you certain benefits while in the form:
=== KALASHTAR RACIAL TRAITS ===
by 2, and your Charisma score increases by 1
Archer. A constellation of an archer appears on you.
* Languages. ? When you activate this form, and as a bonus action on
* Dual Mind ?
You can speak, read, and write Common, your subsequent turns while it lasts, you can make a
Quori, and one other language of your choice. You have advantage on all Wisdom saving throws.
ranged spell attack, hurling a luminous arrow that
targets one creature within 60 feet of you. On a hit, the
* Mental discipline ? === Habilidades da subclasse estelar === attack deals radiant damage equal to 1d8 + your
You have resistance to psychic damage Wisdom modifier.
* Mapa Estelar ?
* Mind Link. ? While holding this map, you have these benefits:
Chalice. A constellation of a life-giving goblet appears
You can speak telepathically to any on you. Whenever you cast a spell using a spell slot
creature you can see, provided the creature is within a that restores hit points to a creature, you or another
-You know the guidance cantrip. creature within 30 feet of you can regain hit points
number offeet of you equal to 10 times your level. You -You have the guiding bolt spell prepared. It counts as
don't need to share a language with the creature for it equal to 1d8 + your Wisdom modifier.
a druid spell for you, and it doesn't count against the
to understand your telepathic utterances, but the number of spells you can have prepared.
creature must be able to understand at least one Dragon. A constellation of a wise dragon appears on
-You can cast guiding bolt without expending a spell you. When you make an Intelligence or a Wisdom
language. When you're using this trait to speak slot. You can do so a number of times equal to your
telepathically to a creature, you can use your action to check or a Constitution saving throw to maintain
proficiency bonus, and you regain all expended uses concentration on a spell, you can treat a roll of 9 or
give that creature the ability to speak telepathically when you finish a long rest.
with you for 1 hour or until you end this effect as an lower on the d20 as a 10.
action. To use this ability, If you lose the map, you can perform a 1-hour
ceremony to magically create a replacement. This
ceremony can be performed during a short or long
rest, and it destroys the previous map.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shield 1 2,7 kilos tinteiro preto 1 0

Leather Armor 1 4,5 kilos pena 1 0

SP 0 Scimitar 1 1,3 kilos livro sobre identificação de plantas 1 0

backpack 1 0 kilos uniforme de whiterbloom 1 0


EP 0 Druidic Focus 1 -- carteira com 15 moedas de ouros

Bedroll 1 3,1 kilos caderno a prova de agua 1 0


GP 62 herbalism Kit 1 0,4 kilos

Rations (1 day) 9 9 kilos


PP 0 Rope, Hempen (50 feet) 1 4,5 kilos

Tinderbox 1 0,4 kilos


WEIGHT CARRIED

25 kilos
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

7 a 13 kilos consigo carregar 60 kilos

PUSH/DRAG/LIFT Sobrepeso extremo: acima de 13 kilos

240 lb.

EQUIPMENT

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Female 18 Medium 49kg 1,80cm
GENDER AGE SIZE HEIGHT WEIGHT
Novakri / Vash Neutral Good Pale Azul Cinza
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I'm going to befriend every single


monster in this swamp if it's the
last thing I do.

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Feature: Witherbloom Initiate


[–]
You gain the Strixhaven Initiate feat and must
choose Witherbloom within it.

In addition, if you have the Spellcasting or Pact


Magic feature, the spells on the Witherbloom Spells
table are added to the spell list of your spellcasting
class. (If you are a multiclass character with multiple
spell lists, these spells are added to all of them.)

Witherbloom Spells

Spell Level Spells


1st Cure Wounds, Inflict Wounds
2nd Lesser Restoration, Wither and Bloom
3rd Revivify, Vampiric Touch
4th Blight, Death Ward
5th Antilife Shell, Greater Restoration

Strixhaven Initiate
[-]

You have studied some magical theory and have


learned a few spells associated with Strixhaven
University.
Choose one of Strixhaven's colleges: Lorehold,
Prismari, Quandrix, Silverquill, or Witherbloom. You
learn two cantrips and one 1st-level spell based on
the college you choose, as specified in the
Strixhaven Spells table.

You can cast the chosen 1st-level spell without a


spell slot, and you must finish a long rest before you
can cast it in this way again. You can also cast the
spell using any spell slots you have.

Your spellcasting ability for this feat's spells is


Intelligence, Wisdom, or Charisma (choose when
you select this feat).

Witherbloom: Choose two from chill touch,


druidcraft, and spare the dying. Choose one 1st-level
druid or wizard spell.

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS 14 +6
Druid
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Produce Flame Druid +6 1A Self V,S 10 minutes PHB 269 D: 10m, V/S

O Shape Water Druid -- 1A 30 ft./5 ft. Cube S Instantaneous EE 164 5 ft. Cube, S

O Orientação Circulo das estrelas -- 1A Self V,S Concetration,1 min PHB


O Druidcraft Witherbloom Student -- 1A 30 ft V,S Instantaneous PHB
O Spare the dying Witherbloom Student -- 1A Touch V,S Instantaneous PHB

=== 1st LEVEL === 4 Slots OOOO


O Create or Destroy Water Druid -- 1A 9m V,S,M Instantaneous PHB
O Faerie Fire <C> Druid DEX 14 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O Cure Wounds Witherbloom Student -- 1A Touch V,S Instantaneous PHB 230 V/S
O Raio guiador Circulo das estrelas +6 1A 36m V,S 1 rodada PHB 4D6 de dano
O Inflict Wounds Witherbloom Student +6 1A Touch V,S Instantaneous PHB 3D10 de dano

O Healing Word Witherbloom Student -- 1BA 60ft. V Instantaneous PHB v


O Speak With Animals Druid -- 1A Self V,S 10 min PHB
O Goodberry Druid -- 1A Self V,S,M Instantaneous PHB

=== 2st LEVEL === 3 Slots OOO


O Augury Druid -- 1 min Self V,S,M Instantaneous PHB
O Passos sem pegadas Druid -- 1A Self V,S,M Concentration, 1 hour PHB
O Lesser Restoration Witherbloom Student -- 1A Touch V,S Instantaneous PHB
O Wither and Bloom Witherbloom Student CON 14 1A 18M V,S,M Instantaneous PHB

O Aprimorar Habilidade Druid -- 1A Touch V,S,M Concentration, up to 1 hourPHB

O Raio Lunar Druid CON 14 1A 36m V,S,M CON 15 PHB


O Spike Growth Druid -- 1A 150FT V,S,M Concentration, uo to 10mi PHB

=== 3st LEVEL === 3 Slots OOO

O Revivify Witherbloom Student -- 1A Touch V,S,M Instantaneous PHB


O Vampiric Touch Witherbloom Student -- 1A Self V,S PHB
Concentration, up to 1 minute

O Summon Fey Druid -- 1A 90 feet V,S,M PHB


Concentration, up to 1 hour

=== 4st LEVEL === 2 Slots OO


O Death Ward Witherbloom Student -- 1A Touch V,S 8 hours PHB
O Blight Witherbloom Student CON 16 1A 9M V,S Instantaneous PHB
O Ice Storm Druid Dex 16 1A 90 M V,S,M Instantaneous

O Control Water Druid -- 1A 90 M V,S,M Concentration, uo to 10mi

SPELLS

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