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Cleric 8 NexusStarkiller

CLASS & LEVEL PLAYER NAME


Es'ru Moonrise
Centaur Acolyte - Baldur’s Gate (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+4 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
+3 Constitution +3 26 88 --
+4 +1 Intelligence
CLASS
• +7 Wisdom INITIATIVE HIT POINTS
18
• +7 Charisma
Total 8d8 SUCCESSES
Saving Throw Modifiers
Resistances - Psychic
DEXTERITY
Advantage on INT Immunities - Charmed FAILURES

+3 Advantage on WIS DEFENSES HIT DICE DEATH SAVES

Advantage on CHA
16 SAVING THROWS INSPIRATION
=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +3 Acrobatics DEX Shields
+3 PROFICIENCY BONUS
+3 +4

+1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

16 +4 Athletics STR === LANGUAGES ===


ABILITY SAVE DC Common, Kenderspeak, Sylvan, Thri-kreen
+4 Deception CHA
+1 History INT
INTELLIGENCE
P +7 Insight WIS
50 ft. (Walking)
+1 +4 Intimidation CHA
+1 Investigation INT
12 +4 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +7 Perception WIS


P +7 Performance CHA === ACTIONS === If you move at least 30 feet straight toward a target
+4 P +7 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
and then hit it with a melee weapon attack on the
same turn, you can immediately make a hooves attack
Help, Hide, Ready, Search, Use an Object, as a bonus action.
P +4 Religion INT
18 Opportunity Attack, Grapple, Shove, Improvise,
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object Steps of Night • 3 / Long Rest
As a bonus action when you are in dim light or
+3 Stealth DEX Eyes of Night • 1 / Long Rest darkness, you can magically give yourself a flying
CHARISMA As an action, you can share your 300 ft. darkvision speed equal to your walking speed for 1 minute. You
+4 Survival WIS
with up to 4 willing creatures you can see within 10 ft. can do this 3 times, and you regain all expended uses
when you finish a long rest.
+4 of you, lasting for 1 hour. Once you share it, you can’t
do so again until you finish a long rest, unless you
expend a spell slot of any level to share it again. === SPECIAL ===
Channel Divinity • 2 / Short Rest
19 === BONUS ACTIONS === You can channel divine energy to fuel magical
Charge effects a number of times per short rest.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

17 PASSIVE WISDOM (PERCEPTION)


Double-Bladed Scimitar +7 2d4+4 Slashing Martial, Special, Two-Handed

Greater Silver Sword +10 2d6+7 Slashing Martial, Heavy, Two-Handed


17 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +7 5 Bludgeoning


11 PASSIVE INTELLIGENCE (INVESTIGATION)
Charge +7 1d4+4 Bludgeoning

Darkvision 300 ft. Hooves +7 1d4+4 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Cleric 8 NexusStarkiller
CLASS & LEVEL PLAYER NAME
Es'ru Moonrise
Centaur Acolyte - Baldur’s Gate (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== CLERIC FEATURES === immediately after the roll or if you use this feature can do this 3 times, and you regain all expended uses
again. when you finish a long rest.
* Hit Points • PHB 57
| 1 Action | 3 / Long Rest • 1 Bonus Action
* Proficiencies • PHB 57
* Channel Divinity • PHB 58 * Divine Strike • TCoE 35
* Spellcasting • PHB 58 You can channel divine energy to fuel magical effects Once on each of your turns when you hit a creature
You can cast prepared cleric spells using WIS as your a number of times per short rest with a weapon attack, you can cause the attack to deal
spellcasting modifier (Spell DC 15, Spell Attack +7) an extra 1d8 radiant damage.
and prepared cleric spells as rituals if they have the | 2 / Short Rest • Special
ritual tag. You can use a holy symbol as a spellcasting | Special
focus. | Channel Divinity: Turn Undead: 1 Action

* Divine Domain • PHB 58 * Channel Divinity: Twilight Sanctuary • TCoE 35 === CENTAUR RACIAL TRAITS ===
You choose a divine domain that grants you additional As an action, you present your holy symbol, and a
spells and other features related to your deity. sphere of twilight emanates from you. The sphere is * Ability Score Increase • BR
centered on you, has a 30-ft. radius, and is filled with
| Twilight Domain dim light. The sphere moves with you, and it lasts for 1 * Age • GGtR
minute or until you are incapacitated or die. Whenever
* Domain Spells • TCoE 34 a creature (including you) ends its turn in the sphere, * Alignment • GGtR
You gain domain spells at the cleric levels listed in the you can grant that creature one of these benefits:
Twilight Domain Spells table. - You grant it <strong>1d6</strong>+8 temporary hit * Size • GGtR
points.
* Bonus Proficiencies • TCoE 34 - You end one effect on it causing it to be charmed or * Speed • GGtR
You gain proficiency with martial weapons and heavy frightened.
armor. * Fey • GGtR
| 1 Action Your creature type is fey, rather than humanoid.
* Eyes of Night • TCoE 34
You have darkvision out to a range of 300 feet. As an * Ability Score Improvement • PHB 59 * Charge • GGtR
action, you can share this darkvision with up to 4 If you move at least 30 feet straight toward a target
willing creatures you can see within 10 ft. of you, * Destroy Undead • PHB 59 and then hit it with a melee weapon attack on the
lasting for 1 hour. Once you share it, you can’t do so When an undead fails its saving throw against your same turn, you can immediately make a hooves attack
again until you finish a long rest, unless you expend a Turn Undead feature, it is instantly destroyed if its CR as a bonus action.
spell slot of any level to share it again. is lower than the threshold for your level.
| 1 Bonus Action
| 1 / Long Rest • 1 Action | Special
* Hooves • GGtR
* Vigilant Blessing • TCoE 35 * Steps of Night • TCoE 35 Your hooves are natural melee weapons, which you
As an action, you give one creature you touch As a bonus action when you are in dim light or can use to make unarmed strikes, dealing 1d4 +4
(including possibly yourself) advantage on the next darkness, you can magically give yourself a flying bludgeoning damage on a hit.
initiative roll the creature makes. This benefit ends speed equal to your walking speed for 1 minute. You

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Plate, +3 1 65 lb.

Shield, +3 1 6 lb.

SP 0 Greater Silver Sword 1 6 lb.

Amulet of the Devout, +3 1 --


EP 0 Platinum Scarf 1 --

Double-Bladed Scimitar 1 6 lb.


GP 30 Lyre 1 2 lb.

PP 0
WEIGHT CARRIED

85 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

540 lb. Greater Silver Sword 1 6 lb.

PUSH/DRAG/LIFT Amulet of the Devout, +3 1 --

1080 lb. Platinum Scarf 1 --

EQUIPMENT

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Cleric 8 NexusStarkiller
CLASS & LEVEL PLAYER NAME
Es'ru Moonrise
Centaur Acolyte - Baldur’s Gate (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

| 1 Action

* Equine Build • GGtR


You count as one size larger when determining your
carrying capacity and the weight you can push or drag.
In addition, any climb that requires hands and feet is
especially difficult for you because of your equine legs.
When you make such a climb, each foot of movement
costs you 4 extra feet, instead of the normal 1 extra
foot.

* Proficiencies • BR

* Languages • GGtR

=== FEATS ===

* Fey Touched • TCoE 79


Increase your Intelligence, Wisdom, or Charisma score
by 1, to a maximum of 20.

You learn the <em>misty step</em> spell and one


1st-level spell of your choice from the divination or
enchantment school of magic. Once per long rest you
can cast each of these spells without expending a spell
slot. You can also cast these spells using spell slots
you have of the appropriate level. The spells’
spellcasting ability is the ability increased by this feat.

| Charisma •
Increase your Charisma score by 1, to a maximum of
20. The spells’ spellcasting ability is Charisma.

* Mobile • PHB 168


Your speed increases by 10 feet. When you use the
Dash action, difficult terrain doesn't cost you extra
movement on that turn. When you make a melee
attack against a creature, you don't provoke
opportunity attacks from that creature for the rest of
the turn, whether you hit or not.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Es'ru Moonrise Lawful Good Selune
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

Nothing can shake my


optimistic attitude.

PERSONALITY TRAITS

Charity. I always try to help those in need, no


matter what the personal cost. (Good)

IDEALS

Everything I do is for the common


people.

BONDS

I am suspicious of strangers and expect


the worst of them.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS 18 +10
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Word of Radiance Cleric CON 18 1A 5 ft. V,M Instantaneous XGtE 171 V/M

O Toll the Dead Cleric WIS 18 1A 60 ft. V,S Instantaneous XGtE 169 V/S

O Guidance <C> Cleric -- 1A Touch V,S Concentration, up to 1 minute PHB 248 D: 1m, V/S

O Sacred Flame Cleric DEX 18 1A 60 ft. V,S Instantaneous PHB 272 V/S

=== 1st LEVEL === 4 Slots OOOO

O Cure Wounds Cleric -- 1A Touch V,S Instantaneous PHB 230 V/S

O Shield of Faith <C> Cleric -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

O Inflict Wounds Cleric +10 1A Touch V,S Instantaneous PHB 253 V/S

O Sanctuary Cleric WIS 18 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Healing Word Cleric -- 1BA 60 ft. V Instantaneous PHB 250 V

O Purify Food and Drink [R] Cleric -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Bless <C> Cleric -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

P Faerie Fire <C> Cleric (Always Prepared) DEX 18 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

P Sleep Cleric (Always Prepared) -- 1A 90 ft./20 ft. Sphere V,S,M 1 minute PHB 276 D: 1m, 20 ft. Sphere, V/S/M

O Bane <C> Cleric CHA 18 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M

O Command Cleric WIS 18 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Detect Evil and Good <C> Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Guiding Bolt Cleric +10 1A 120 ft. V,S 1 round PHB 248 D: 1Rnd, V/S

O Protection from Evil and Good <C> Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Ceremony [R] Cleric -- 1h + 10m Touch V,S,M Instantaneous XGtE 151 V/S/M

O Command Fey Touched WIS 18 1A 60 ft. V 1 round PHB 223 1/LR, D: 1Rnd, V

=== 2nd LEVEL === 3 Slots OOO

P Moonbeam <C> Cleric (Always Prepared) CON 18 1A 120 ft./5 ft. Cylinder V,S,M Concentration, up to 1 minute PHB 261 D: 1m, 5 ft. Cylinder, V/S/M

P See Invisibility Cleric (Always Prepared) -- 1A Self V,S,M 1 hour PHB 274 D: 1h, V/S/M

O Aid Cleric -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Augury [R] Cleric -- 11m Self V,S,M Instantaneous PHB 215 V/S/M

O Blindness/Deafness Cleric CON 18 1A 30 ft. V 1 minute PHB 219 D: 1m, V

O Calm Emotions <C> Cleric CHA 18 1A 60 ft./20 ft. Sphere V,S Concentration, up to 1 minute PHB 221 D: 1m, 20 ft. Sphere, V/S

O Continual Flame Cleric -- 1A Touch V,S,M Until dispelled PHB 227 D: Until Dispelled, V/S/M

O Enhance Ability <C> Cleric -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M

O Find Traps Cleric -- 1A 120 ft. V,S Instantaneous PHB 241 V/S

O Gentle Repose [R] Cleric -- 1A + 10m Touch V,S,M 10 days PHB 245 D: 10d, V/S/M

O Hold Person <C> Cleric WIS 18 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M

O Lesser Restoration Cleric -- 1A Touch V,S Instantaneous PHB 255 V/S

O Locate Object <C> Cleric -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

O Prayer of Healing Cleric -- 10m 30 ft. V Instantaneous PHB 267 V

O Protection from Poison Cleric -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Silence [R]<C> Cleric -- 1A + 10m 120 ft./20 ft. Sphere V,S Concentration, up to 10 minutes PHB 275 D: 10m, 20 ft. Sphere, V/S

O Spiritual Weapon Cleric +10 1BA 60 ft. V,S 1 minute PHB 278 D: 1m, V/S

O Warding Bond Cleric -- 1A Touch V,S,M 1 hour PHB 287 D: 1h, V/S/M

O Zone of Truth Cleric CHA 18 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289 D: 10m, 15 ft. Sphere, V/S

O Borrowed Knowledge Cleric -- 1A Self V,S,M 1 hour SACoC 37 D: 1h, V/S/M

O Misty Step Fey Touched -- 1BA Self V Instantaneous PHB 260 1/LR, V

SPELLS

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WIS 18 +10
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== 3rd LEVEL === 3 Slots OOO

O Spirit Guardians <C> Cleric WIS 18 1A Self/15 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 278 D: 10m, 15 ft. Sphere, V/S/M

O Water Walk [R] Cleric -- 1A 30 ft. V,S,M 1 hour PHB 287 D: 1h, V/S/M

O Create Food and Water Cleric -- 1A 30 ft. V,S Instantaneous PHB 229 V/S

P Aura of Vitality <C> Cleric (Always Prepared) -- 1A Self/30 ft. Sphere V Concentration, up to 1 minute PHB 216 D: 1m, 30 ft. Sphere, V

P Leomund’s Tiny Hut [R] Cleric (Always Prepared) -- 1m Self/10 ft. Sphere V,S,M 8 hours PHB 255 D: 8h, 10 ft. Sphere, V/S/M

O Animate Dead Cleric -- 1m 10 ft. V,S,M Instantaneous PHB 212 V/S/M

O Beacon of Hope <C> Cleric -- 1A 30 ft. V,S Concentration, up to 1 minute PHB 217 D: 1m, V/S

O Bestow Curse <C> Cleric WIS 18 1A Touch V,S Concentration, up to 1 minute PHB 218 D: 1m, V/S

O Clairvoyance <C> Cleric -- 10m 1 mile V,S,M Concentration, up to 10 minutes PHB 222 D: 10m, V/S/M

O Daylight Cleric -- 1A 60 ft./60 ft. Sphere V,S 1 hour PHB 230 D: 1h, 60 ft. Sphere, V/S

O Dispel Magic Cleric -- 1A 120 ft. V,S Instantaneous PHB 234 Special: (See Description)*, V/S

O Glyph of Warding Cleric DEX 18 1h Touch V,S,M Until dispelled or triggered PHB 245 Special: Spell Glyph (See Description)*, D: Until Dispelled or Triggered, V/S/M

O Magic Circle Cleric CHA 18 1m 10 ft./10 ft. Cylinder V,S,M 1 hour PHB 256 D: 1h, 10 ft. Cylinder, V/S/M

O Mass Healing Word Cleric -- 1BA 60 ft. V Instantaneous PHB 258 V

O Meld into Stone [R] Cleric -- 1A + 10m Touch V,S 8 hours PHB 259 D: 8h, V/S

O Protection from Energy <C> Cleric -- 1A Touch V,S Concentration, up to 1 hour PHB 270 D: 1h, V/S

O Remove Curse Cleric -- 1A Touch V,S Instantaneous PHB 271 V/S

O Revivify Cleric -- 1A Touch V,S,M Instantaneous PHB 272 V/S/M

O Sending Cleric -- 1A Unlimited V,S,M 1 round PHB 274 D: 1Rnd, V/S/M

O Speak with Dead Cleric -- 1A 10 ft. V,S,M 10 minutes PHB 277 D: 10m, V/S/M

O Tongues Cleric -- 1A Touch V,M 1 hour PHB 283 D: 1h, V/M

O Feign Death [R] Cleric -- 1A + 10m Touch V,S,M 1 hour PHB 240 D: 1h, V/S/M

O Life Transference Cleric -- 1A 30 ft. V,S Instantaneous XGtE 160 V/S

O Fast Friends <C> Cleric WIS 18 1A 30 ft. V Concentration, up to 1 hour AI 75 D: 1h, V

O Incite Greed <C> Cleric WIS 18 1A 30 ft. V,S,M Concentration, up to 1 minute AI 76 D: 1m, V/S/M

O Motivational Speech Cleric -- 1m 60 ft. V 1 hour AI 77 D: 1h, V

O Spirit Shroud <C> Cleric -- 1BA Self V,S Concentration, up to 1 minute TCoE 108 D: 1m, V/S

=== 4th LEVEL === 2 Slots OO

O Guardian of Faith Cleric DEX 18 1A 30 ft. V 8 hours PHB 246 D: 8h, V

O Control Water <C> Cleric STR 18 1A 300 ft. V,S,M Concentration, up to 10 minutes PHB 227 D: 10m, V/S/M

P Greater Invisibility <C> Cleric (Always Prepared) -- 1A Touch V,S Concentration, up to 1 minute PHB 246 D: 1m, V/S

P Aura of Life <C> Cleric (Always Prepared) -- 1A Self/30 ft. Sphere V Concentration, up to 10 minutes PHB 216 D: 10m, 30 ft. Sphere, V

O Banishment <C> Cleric CHA 18 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 217 D: 1m, V/S/M

O Death Ward Cleric -- 1A Touch V,S 8 hours PHB 230 D: 8h, V/S

O Divination [R] Cleric -- 1A + 10m Self V,S,M Instantaneous PHB 234 V/S/M

O Freedom of Movement Cleric -- 1A Touch V,S,M 1 hour PHB 244 D: 1h, V/S/M

O Locate Creature <C> Cleric -- 1A Self V,S,M Concentration, up to 1 hour PHB 256 D: 1h, V/S/M

O Stone Shape Cleric -- 1A Touch V,S,M Instantaneous PHB 278 V/S/M

SPELLS

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