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Web 2.

0 Tools for Communication and Collaboration

Lesson Idea Name: Multimedia Exploration in Literature


Grade Level/Content Area: 5th Grade English Language Arts

Content Standard Addressed: ELAGSE5RL7: Analyze how visual and multimedia elements contribute

to the meaning, tone, or beauty of a text.


ISTE Technology Standard What would you like students to know and be able
Addressed: Empowered Learner 1a: Students to do by the end of this lesson:
will articulate and set personal goals, develop By the end of this lesson, I would like students to
strategies to leverage technology to achieve be able to analyze how visual and multimedia
them, and reflect on the learning process itself to elements contribute to the meaning, tone, or
improve learning outcomes. beauty of a text, as outlined in ELAGSE5RL7.
Additionally, I want students to articulate
personal learning goals, develop strategies to
leverage technology to achieve them, and reflect
on the learning process itself to improve learning
outcomes, as per the ISTE Empowered Learner
Standard 1a.
What is the student learning goal(s) for this lesson idea? Students will analyze visual and
multimedia elements in literature to understand their contribution to the text's meaning and tone.
They will articulate personal learning goals, utilize technology tools to achieve them, and reflect on
their learning process.
Bloom’s Taxonomy Level(s):

☐ Remembering ☐ Understanding ☐ Applying ☐ Analyzing ☐ Evaluating ☒ Creating

How do you plan to implement this lesson and integrate the technology? Check all that apply:

☐ Teacher-led: There is no student voice and choice in the activities. Students are guided by the
teacher's direction and expectations. Learning activities are assigned to the
student and mostly practice based.

X Student-Led: Students are given voice and choice in the activities. They may select the topic
of learning and/or determine the tool they will use to meet the learning goal. The
teacher facilitates the learning as the students direct their own learning processes.

☐ Problem-based (Real world problems) and/or Publishable: Students are solving problems
and completing projects to demonstrate their learning. Additionally, the projects can be shared
outside of the classroom. (Note: This objective could be reached by displaying the project on the
school’s morning newscast, posting the project to the classroom blog, presenting it to another
class, or publishing it via an outside source.)

Frazier, 2021
Web 2.0 Tools for Communication and Collaboration

Lesson idea implementation: Students will engage in activities such as analyzing a graphic novel,
selecting impactful visuals, exploring visual poems, and creating visual storyboards for a short story.
They will collaborate with peers and the teacher, utilize technology tools like Padlet, Google Images,
WorkyBooks, and Canva/PowerPoint, and reflect on their learning. Assessment will include
completion of tasks, quality of analysis, and participation in discussions.
Managing student learning: The use of technology tools and student-led activities will encourage
active engagement and collaboration, shifting students from passive to active learners. Time-on-task
will be ensured through set time limits, collaborative tasks, and instructional assessment strategies
like metacognition checks.
Universal Design for Learning (UDL): Engagement will be supported through student choice and
collaboration. Representation will be addressed through varied multimedia resources. Action and
Expression will be facilitated through diverse activities allowing students to demonstrate
understanding in multiple ways.
Reflective Practice: The integration of technology will enhance students' understanding by providing
interactive and visual learning experiences not possible with traditional tools alone. I look forward to
implementing student-led activities and seeing how technology can empower them to explore and
express their understanding in creative ways.

Frazier, 2021

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