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Syllabus IGCSE

Class 8, 9
Subject Physics
Topic Position and motion
Reference materials and links

Story Board 1
Scene # Duration Visual description with reference images Audio along with background
music
4 4.1 Description
Skybox and environment remain unchanged.
3D models required:
All models of Scene 3.3 remains, and the following
added.
 A circular track with its ROLL button.

Activity/Interaction
The straight track is there in the scene.
The ball will be able to roll inside the circular track.
 Game play: How Far..

The ball can be stopped inside the circular


tube at the diametrical or the quarter
positions.

Two instances will be given:


1. To stop at the diametrically opposite point.
2. After a quarter point.

The distance and displacement can be calculated by


using the formula of the perimeter of the circle.

Background
Classroom background.

Animations
 Small tokens of paper on the screen to keep
the values of the distance and displacement
on each instances.
 Roll Button can be made active only on the
initial point or the diametrically opposite
point.
 A place like a token to store the number of
revolutions in the track made by the ball.
Show the radius of the circle as 7 m.
Text – title and body (if any)
Perimeter of a circle = 22/7 * Diameter of the circle,
where value of pi = 22/7.
Distance is the total path travelled.
Displacement is the separation from the initial
position.
4.2 Description
SPEED
 A timer
 STOP button to stop the timer.
 Two small rectangles labelled as the time and
speed.

Activity/Interaction
 As soon as the ball is rolled, the timer is
pressed to start too.
 The START/STOP button of the timer is
pressed as soon as the motion starts/stops.
 The value of the time is recorded in the
rectangular space labelled as TIME (in seconds).
 The value of the speed is recorded in the box
labelled as SPEED (in m/s).

Background
Classroom background

Animations
 As soon as the ball rolls in any of these tracks,
the timer will be pressed to start on the right side
of the view field.
 As the ball stops rolling the timer is pressed to
stop.
 The speed of the motion is calculated using
the given formula and recorded in the space
designated for it.

Text – title and body (if any)


Speed is defined as the time rate at which an object
covers a particular distance.
Speed = Distance (in m) / Time (in s).
SI unit metre/sec

Reference images
4.3 Description
VELOCITY
We will use the straight tube only.
 A timer
 STOP button to stop the timer.
 Two small rectangles labelled as the time and
speed.

Activity/Interaction
Interaction:
The value of the speed is recorded in the box labelled
as VELOCITY (in m/s).

Background
Classroom environment.

Animations
Animation:
The velocity of the motion is calculated using the
given formula and recorded in the space designated
for it.
Arrow to show the direction of motion.

Text – title and body (if any)


Velocity is defined as the time rate of change of
displacement of the object.
The quantities that have direction along with
magnitude are termed as vectors.
Velocity = Displacement / (Time taken)
SI unit of velocity is [metre (m) / second(s)].
Reference images
4.4 Description
Calculating Speed and velocity

Activity/Interaction
The students will be using both the tracks to carry out
the things in real time to calculate speed and velocity.
Background
Animations
Text – title and body (if any)
Reference images
4.5 Description
Calculating relative velocity
1. A green and a blue ball.
2. Two transparent cylindrical tracks for the
balls to move of length 15 meters.
3. Two arrows showing the direction of the ball.
Activity/Interaction
1. The green and blue balls will travel within the
tracks with the vector arrows of the respective
colours showing their velocities.
2. The transparent cylinders will allow the balls
to travel linearly.
3. Two arrows: green towards the right direction
and the blue towards the left.
4. Velocities of the ball is shown as 1 m/s in the
green and -2 m/s in blue.
5. The ROLL button will be placed to start the
motion.
The boxes will be used to keep the values of the balls
and the relative velocity.

Background
Classroom environment

Animations
The animation will start when the ROLL button is
pressed. The balls’ velocity’s direction will be specified
within the tracks by the arrows. The value of the
velocities of the ball will be shown with the same
colour as the balls within the cylinders. As the balls
move the motion will continue for 5 seconds. The
values of the velocities will be recorded in the
designated spaces.

Text – title and body (if any)


When the objects are moving in the same or opposite
direction in motion in one dimension, their velocities
with respect to each other is expressed in terms of
relative velocity.
Relative velocity of object 1 with respect to object 2 =
Velocity of object 1 – Velocity of object 2
v12 = v1 – v2
The green ball rolls to the right with a velocity (vg)
1m/s and the blue ball rolls to the left with a velocity
(vb) -2 m/s. Then, vg= 1m/s and vb = -2 m/s.
The relative velocity of the green ball with respect
to the blue ball will be
vbg = vb – vg = 1 – (-2) = 1 + 2 = 3 m/s.

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