Professional Documents
Culture Documents
Doji Makiko 2.3
Doji Makiko 2.3
63 47 35
Player Name: TGO
3 3
Clan: Crane Family: Doji 2 2
1 want to received marks of
recognition she is a skilled
School: Kakita Duelist School School Rank 2 Courtier by her Daimyo
Design 1 Invert
Smithing 0 Adapt
Attune Distinctions: Reroll up to two dice of your choice when a distinction helps you on
any check.
Martial Skills Ranks Approaches Keen Hearing (Air) Courtesy [Air] Survival [Air]
Fitness 2 Feint Subtle Observer (Air) Courtesy [Air] Sentiment [Air]
Martial Arts [Melee] 2 Withstand --Select--
Martial Arts [Ranged] 0 Overwhelm Adversities: Reroll two dice showing success or explosive success when an
adversity hinders your check. If you fail, gain 1 Void point.
Martial Arts [Unarmed] 0 Shift
Courtesy 3 Reason
Games 0 Incite Brushwork (Air) Aesthetics [Air] Composition [Air]
Performance 0 Charm --Select--
Enlighten --Select--
Anxieties: After performing a check related to your anxiety, gain 3 strife. Gain 1
Scholar Skills Ranks Approaches VP if first time this scene.
Culture 1 Analyze Delusions of Grandeur Labor
(Void)[Void] Meditation [Void]
Government 0 Recall --Select--
Sentiment 1 Theorize --Select--
Theology 0 Survey Personality, Habits, and Quirks
Medicine 0 Sense Inappropriate Her face turns red, she starts to speak in an uncontrolled
Outburst manner with a strident voice, then retreats into silence or
leaves the room if feasible
12 12 0
A Character Sheet - Conflict Mode
Earth Stance: Others Air Stance: +1 to TN of
cannot spend opp to Attack and Scheme Endurance
10
inflict critical strikes checks targeting you (Earth+Fire)x2
or coditions on you (+2 at rank 4+) Fatigue
Composure
Water Stance: 3 3 Fire Stance: If (Water + Air)x2
10
Perform a second Strife
action on your you succeed, +1
turn that does 2 2 bonus success Focus
(Air + Fire) 5
not require a per Strife
check or share a 1 symbol.
Vigilance
type w/your 1st act. (Water + Air)/2 3
Weapons Armor
Name Dmg/Deadliness Range Qualities Name Protection Type Qualities
Katana 4/5-7 1 Ceremonial, Razor-Edged Traveling Clothes Physical (2) Durable, Mundane
Wakizashi 3/5-7 0-1 Ceremonial, Razor-Edged Ceremonial Clothes Physical (1) Ceremonial
13 0 0
Striking as Air
Iaijustu Cut: Rising
Kata CloseCombat Blade P.#:179 Shuji Earth Weight of Duty P.#:217
Activation: TN 3 Martial Arts [Melee] Core Activation: Opportunity Activation Core
Effect: YouYou
Effect: draw and and
draw readyready
the sheathed weaponweapon
the sheathed in a one-handed
in a Effect:
Effect:When
When you make
you makea Social skill skill
a Social (Earth) checkcheck
(Earth) targeting a character, you may spend (Opp) a
grip. If you succeed,
one-handed grip.you deal succeed,
If you physical damage to the
you deal target equal
physical targeting a character, you may spend (Opp) as follows:
to damage
the weapon’sto thedeadliness. Your to
target equal target
thecannot defend
weapon’s against this
deadliness.
Your target
damage cannot
if they are defend againstthe
Compromised.(Click this damage
page link forifthe
they
fullare
Opp:
Opp:(1):(1):
Ready one one
Ready otherother
sheathed Razor-Edged
sheathed weapon.weapon.
Razor-Edged Opp:
Opp:(1):
(1):Learn
Learnone way
one thethe
way target fearsfears
target failingfailing
as a samurai.
as a (2): Learn the target’s giri.
samurai. (2): Learn the target’s giri.
Opp: (1)+:
Opp: Reserve
(1)+: 1 of your
Reserve 1 of kept
youror dropped
kept dice, plus
or dropped one plus
dice, additional die per
Opp:(2) spent this way. Add kept dices when making a check with the same skill before the end
Opp:
one additional die per (2) spent this way. Add kept dices
when making a check with the same skill before the end
of your next turn
(Technique) Type (Name) (Technique) Type (Name)
Activation: P#. Activation: P#.
Effect:
Effect: Effect:
Effect:
Opp:
Opp: Opp:
Opp:
Techniques
Opp:
Opp: Opp:
Opp:
Opp:
Opp: Opp:
Opp:
Opp:
Opp: Opp:
Opp:
Total XP Spent XP Saved XP XP Spent at Rank 5/Total: 0 /60
Experience
Advancement XP spent
23 23 0 Skill Group Martial Skills 0
Skill Aesthetics 0
Skill Survival 0
School Ranks
XP Spent at Rank 1/Total: 20 /20 Skill Theology 0
Advancement XP spent Tech. Grp. Rank 1-5 Fire Shuji 0
Skill Group Martial Skills 14
Skill Aesthetics 0 Tech. Soul Sunder 0 P.#:177 Core
Skill Courtesy 0
Skill Sentiment 0 Tech. Rouse the Soul 0 P.#:223 Core
Tech. Grp. Rank 1 Kata 3 XP spent out of Curriculum 0
Iaijustu Cut: Crossing Completed
Tech. Blade 0 P.#:179 Core
Unlocked
Tech. Cadence 0 P.#:214 Core School M.Ability Strike with No Thought
XP spent out of Curriculum 6 Once per scene, as an Attack and Movement action, you may
make
OnceaperMartial
scene,Arts
as an[Melee] (Void)
Attack and check targeting
Movement action, youone
maycharacter
make a
Completed
at range
Martial Arts2–3 using
[Melee] a sheathed
(Void) katanaone
check targeting or wakizashi.
character atThe TN2–3
range of using
this check is katana
a sheathed equal to your target’s
or wakizashi. The vigilance.
TN of this check is equal to your
XP Spent at Rank 2/Total: 0 /24
You immediately move totarget’s range vigilance.
1 of your target and draw the
Advancement XP spent
Completed
XP Spent at Rank 3/Total: 0 /32
Advancement XP spent
Skill Group Artisan Skills 0
Skill Martial Arts [Melee] 0
Skill Meditation 0
Skill Survival 0
Tech. Grp. Rank 1-3 Air Shuji 0
Title Name XP Spent in Title/ Total: 0 / 30
Tech. A Samurai’s Fate 0 P.#:222 Core xp spent
0
Tech. Heartpiercing Strike 0 P.#:176 Core 0
XP spent out of Curriculum 0 0
0
Completed 0
XP Spent at Rank 4/Total: 0 /44 0 #N/A
Advancement XP spent 0 #N/A
Skill Group Social Skills 0 0
Title
Skill Fitness 0 0
Skill Tactics 0 0
Skill Martial Arts [Melee] 0 0
Tech. Grp. Rank 1-4 Kata 0 Title Mastery Unlocked
Tech.
Pillar of Calm 0 P.#:216 Core
Tech.
Striking as Void 0 P.#:178 Core
XP spent out of Curriculum 0
Completed