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• Improve knowledge on how ICT affects their everyday lives.

• Compare and contrast the differences between online platforms, sites, and content.

• Use the different trends in ICT to their advantage.

• Reflect upon their responsibilities as an ICT user.


• Compare and contrast the nuances of varied online platforms, sites, and content to
best achieve specific class objectives or address situational challenges.
(CS_ICT11/12-ICTPT-Ia-b-1)
Information Technology
• refers to the knowledge obtained from • is the use of scientific knowledge,
reading, investigation, study or research. experience and resources to create
Communication processes and products that fulfill
human needs.
• is an act of transmitting messages. It is
a process whereby information is
exchanged between individuals using
symbols, signs or verbal interactions.
• ICT stands for Information and Communications Technology.
• Deals with the use of different communication technologies such as mobile
phones, telephone, internet to locate, save, send and edit information.
• Study of computers as data processing tools.
• Introduces students to the fundamental of using computer systems in an
internet environment.
• Philippines is dub as the ICT Hub of Asia because of the huge growth of ICT
related jobs, one of which is Business Process Outsourcing, or call centers.
• There are 106.8 cellphones per 100 Filipinos in the year 2012.
• ICT industry shares 19.3% of the total employment population here in the
Philippines.
• Time Magazines declared Makati City, as Rank 1 for the record title “Selfiest
Cities around the World”, while on Rank 9 is the Cebu City.
• Started in the 1960s as a way for government researchers to share information.
• ARPANET (Advanced Research Projects Agency Network), the network that
ultimately evolved into what we now know as the Internet. 
• A new communications protocol was established called Transfer Control
Protocol/Internetwork Protocol (TCP/IP).
• Is an interconnected system of public web pages accessible through the internet.
Dynamic Web Page
• Focuses on user participation
Static Web Page • Emphasizes on a give-and-take
• Read-only website. relationship between a website and its
• Also known as flat page or stationary users.
page. • Allows users to interact with the page:
• Page is “as is” and cannot be instead of just reading a page, the user
manipulated by the user may be able to comment or create a
• Example: http://www.rochelleshepherdjewels.com/ user account.
• Example: https://www.canva.com/
• Folksonomy - a way to classify information, such as through tagging photos,
websites, or links; tagging enables users to find information in an organized 5
fashion. Some social networking sites use tags that start with a pound sign (#).
This is also referred to as hashtag.
• Rich user experience - dynamic, interactive content, responsive to user’s input.
(for example, a user can click on an image of a plant to get more information
about that plant — i.e. growth conditions, nutrient requirements, and more)
• Long Tail - services that are offered on demand rather than on a one-time
purchase. (For example, either you are subscribed to a data plan that charges you
for the amount of time you spent in the Internet, or a data plan that charges you for
the amount of bandwidth you used.
• User participation- helps with the flow of information between the user and the
owner of a certain website (For example, a user can like, comment, or send
reviews to a certain post or site)
• Mass participation- we have nearly universal web access that leads to
differentiation of concerns, from a traditional internet user to a wider variety of
users of various cultures.
• Software as a Service (Saas)- allows the user to subscribe to a software rather than
purchasing them. (For example, you can subscribe and use Google Docs, a free
web-based application, to create or edit word documents online.
Semantic Web Page
• Referring to the current generation of
the Internet as Web 3.0.
• Real-time
• Ubiquitous
• Machine learning. Computers and
mobile devices can create data and
make decisions based on the user’s
previous actions.
• Example: https://www.youtube.com/

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