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STRATEGY 9

DESIGN THINKING
I. WHAT IS DESIGN THINKING?

• Design thinking is a mind-set and an approach to


learning, collaboration, and problem-solving. It is a
structured framework for identifying challenges,gathering
information, generating potential solutions, refining ideas,
and testing solutions.
• Design thinking allows us to believe in ourselves that we
can make a difference and, bring out our creative and
innovative potentials that transform difficult challenges
into opportunities for design.
Characteristic Approach in Design Thinking

1. Human-centered
-It starts from having a deep compassion and
understanding of people’s needs.

2. Collaborative

-Solving problems is a lot easier and faster with several


wise minds. It benefits from various perspectives and
insights.
3. Optimistic
-It is an approach that believes in our potential to create a
positive change in our lives no matter what problems or
difficulties could be hindering the task. It holds on the primary
idea that design thinking is a worthy and enjoyable venture.
4. Experimental
- It is an activity that gives room for mistakes and failure
because from them, individuals learn and become better. It is
actually about learning by doing.
-Consequently, it os an approach that looks into new,
better, and creative way of improving our way of life and
finding solutions to the many problems of the society and
people.
The Design Process

1. Discovery

2. Interpretation

3. Ideation

4. Experimentation

5. Evaluation
How to Use Design Thinking as a Teaching Strategy?

Before starting the design process, one should have a


specific and intentional problem to address that will be
called a design challenge. the challenge should be
understandable and manageable, one that is not too big or
too small, not too vague or too simple. Some considerations
when identifying design challenge are:
• List possible topics
• Frame the problem
• Keep it smile
• Sketch out end goals
• Define measures of success
• Establish
A design challenge is fundamental t every design process
because it will drive the whole process from the start until its
completion. Creating the “how might we” question to
address is very essential. The question should be abroad to
accommodate unexpected possibilities yet narrow to let the
team focus.
Here are some examples of challenge that might
inspire you and the team:

• How might we engage the students more deeply in


reading?
• How might we create a curriculum that teachers the
students about the brain and about who they are as
learners?
• How might we design our classroom space to be student-
centered?
• How might we create a space for teacher collaboration?
• How might we build school-family partnership?
• How might we adapt the school schedule to the learning
rhythms of our students?
• How might we support a more well-rested campus?
• How might we design our campus to serve our students
and the community?
After identifying a design challenge, start to plan design
project. Devote time for the project. Decide how much tme
you are going to use for the entire design process.
Moreover, prepare these three important components and
aspects of the process.

1. Team
2. Spaces
3. Materials
• team
– Design process is a collaborative effort. Select those people
whom you trust and can help you fulfill the goals of the project.
Start small but invite variety. Choose people who have different
insights and perspectives. Delagate specific roles to them. Give
room for both collaborative work and individual work.
Sometimes team members prefer to work alone so they can
deliver the best result.
• Space
- Choose a specific area where the team can
meet regularly and work together.

• Materials
-Prepare all the necessary materials and accessories
for the project. Some of the common supplies include
Post-it notes, large Post-it pads, flipchart, markers,
adhesives, blank and colored papers, scissors, and
digital and/or video cameras.
Discovery

• Understand the challenge

• Prepare reseach

• Gathering inspiration
Interpretation

• Tell stories

• Search for meaning

• Frame opportunities
Ideation

• Generate ideas

• Refine ideas
Experimentaion

• Make prototype

• Get feedback
Evaluation

• Track learning

• Move forward

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