You are on page 1of 9

NEW SCOPE IN VIRTUAL

REALITY
BACKGROUND INFORMATION

• 1930S-Stanley-Goggles
• 1960S-headset used for military training
• 1990s-entered public realms
• 2014-used by Facebook
• 2016-started advancing in market
OBJECTIVES
• Achievement of VR
education
medical field
entertainment
• Future Scope
EDUCATION

• Experience history
• Visit places which are too expensive to visit.

• Immersive exploration of the content.


MEDICAL

• Treating Autism
• Mental health
• Work out
• Enhanced surgeries
ENTERTAINMENT

• Experience the thrill


• Live music concert and sports
• Gaming through VR
FUTURE SCOPE OF VR
• Virtual shopping
• Travel to fantasy world
• Helps differently abled person

You might also like