Professional Documents
Culture Documents
GROUP 2
By: David Ferguson, Sana Fox, Adrienne Heflin, Carol Niemeyer, Alan Garay, and Jeanette Marshall
2
SCENERIO
OVERVIEW OF
PLAYERS INVOLVED
PRESENTATION:
METHODS OF INVOLVMENT
PLAYERS
INVOLVED:
Faculty Advisors: These are the
primary players in the training
program.
Students: Consider involving
student-athletes in certain
aspects, like role-playing
scenarios, to add realism to the
training.
Motivation: Start with a
compelling narrative that
highlights the importance of
6
their role in student-athletes'
success and the consequences
of inadequate training.
INVOLVMENT:
regular feedback on their with immediate feedback
performance and knowledge
improvement.
to reinforce learning.
NCAA Continuing Eligibility Requirements | Academic Success .. University of Nevada: Las Vegas.
September 5, 2023. https://www.unlv.edu/asc/student-athlete/ncaa-requirements
L. modified: S., About the author Kamy Anderson Kamy is an eLearning & training expert. He has
been published in eLearningIndustry, author, A. the, & Anderson, K. (2023, September 4). How to
create gamified online training courses. ProProfs Training Blog.
https://www.proprofstraining.com/blog/creating-gamified-online-training-courses/
Uptmor, K. (2023). Take online courses. earn college credit. Research Schools, Degrees &
CareersKimberly. Study.com | Take Online Courses. Earn College Credit. Research Schools, Degrees &
Careers. https://study.com/academy/lesson/activity-loops-in-classroom-gamification.html#:~:text=An
%20activity%20loop%20is%20a,in%20the%20form%20of%20points.
Werback, K. (2013, May 8). 24. Activity Loops. Gamification.
https://gamification21.wordpress.com/learning-content-4/24-activity-loops/