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APPLYING GAMIFICATION

GROUP 2
By: David Ferguson, Sana Fox, Adrienne Heflin, Carol Niemeyer, Alan Garay, and Jeanette Marshall
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SCENERIO

LEARNING OBJECTIVES &


TARGET BEHAVIORS

OVERVIEW OF
PLAYERS INVOLVED
PRESENTATION:
METHODS OF INVOLVMENT

FUN WAYS FOR IVOLVMENT

ADDITONAL TOOLS AND


METHODS
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"The director of athletic advising is concerned


that the faculty advisors are not keeping
abreast of the regulations and information that
applies to athletes and their academic
standing. There is a yearly training that
everyone attends in person but she knows that
SCENERIO: they often are doing other things on their
phones and worries they aren’t adequately
trained which could have serious
repercussions for the students and the
university. She wants to try something more
fun and engaging and is wondering if using
gamification could be used as the required
training and has come to you for suggestions.
What kinds of ideas would you propose?"
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 Ensure faculty advisors have a deep
understanding of athletic regulations and their
impact on academic standing.
 Enhance their ability to provide effective academic
guidance to student-athletes.
 Promote active engagement during the training.
LEARNING  The Director of Athletic Advising, and her staff,
OBJECTIVES/ will design a learning game, that is fun and
engaging; and one that helps her faculty advisors
TARGET BEHAVIORS: review:
 US athletic department academic eligibility rules and
regulations.
 This game dashboard should provide the Director
with assessment results.
 Results will be used by The Director of Athletic
Advising to identify which faculty advisors need to be
sent more information, specifically a department ‘rules
and regulations’ flyer; or, those individuals who need
more personal attention.
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PLAYERS
INVOLVED:
 Faculty Advisors: These are the
primary players in the training
program.
 Students: Consider involving
student-athletes in certain
aspects, like role-playing
scenarios, to add realism to the
training.
Motivation: Start with a
compelling narrative that
highlights the importance of
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their role in student-athletes'
success and the consequences
of inadequate training.

Peer Action: Modules - Break


Competitions: Create the training into
leaderboards to foster interactive modules within
healthy competition the LMS, covering
among advisors. different aspects of athletic
regulations.

METHODS OF Continuous Feedback: Offer


Gamified Quizzes:
Include regular quizzes

INVOLVMENT:
regular feedback on their with immediate feedback
performance and knowledge
improvement.
to reinforce learning.

Scenario-based Role Play:


Feedback: Progress Tracking -
Incorporate real-world
Use the LMS to track their
scenarios where faculty
progress and provide badges or
advisors must apply what
rewards for completion.
they've learned.
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 Gamify the content: Introduce game elements
such as points, badges, levels, and rewards for
completing modules and quizzes.
 Storytelling: Develop a narrative that immerses
advisors in the training and makes it more
engaging.

FUN WAYS FOR  Interactive Challenges: Include challenges and


puzzles related to regulations.
INVOLVMENT:  Use Multimedia: Incorporate videos,
infographics, and interactive simulations to
diversify the learning experience.
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 Gamification Platform: Consider using a
dedicated gamification platform that integrates with
your LMS to manage points, badges, and
leaderboards effectively.
 Virtual Reality (VR) or Augmented Reality (AR):
If budget allows, use VR or AR simulations for
ADDITIONAL 
realistic scenarios.
Feedback Mechanisms: Implement surveys and
TOOLS AND polls within the LMS to collect feedback from
advisors about their training experience.

METHODS:  Analytics Tools: Use analytics tools to monitor


advisor progress and identify areas where they may
be struggling.
 By implementing these strategies: We can create a
gamified training program that not only addresses
the concerns of the Director of Athletic Advising, but
also keeps faculty advisors engaged, motivated, and
well-prepared to support student-athletes effectively.
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REFERENCES:

NCAA Continuing Eligibility Requirements | Academic Success .. University of Nevada: Las Vegas.
September 5, 2023. https://www.unlv.edu/asc/student-athlete/ncaa-requirements
L. modified: S., About the author Kamy Anderson Kamy is an eLearning & training expert. He has
been published in eLearningIndustry, author, A. the, & Anderson, K. (2023, September 4). How to
create gamified online training courses. ProProfs Training Blog.
https://www.proprofstraining.com/blog/creating-gamified-online-training-courses/
Uptmor, K. (2023). Take online courses. earn college credit. Research Schools, Degrees &
CareersKimberly. Study.com | Take Online Courses. Earn College Credit. Research Schools, Degrees &
Careers. https://study.com/academy/lesson/activity-loops-in-classroom-gamification.html#:~:text=An
%20activity%20loop%20is%20a,in%20the%20form%20of%20points.
Werback, K. (2013, May 8). 24. Activity Loops. Gamification.
https://gamification21.wordpress.com/learning-content-4/24-activity-loops/

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