Professional Documents
Culture Documents
GROUP 2
By: David Ferguson, Sana Din Fox, Adrienne Heflin, Carol Niemeyer, Alan Garay, and Jeanette
Marshall
2
SCENERIO
OVERVIEW OF
PLAYERS INVOLVED
PRESENTATION:
METHODS OF INVOLVMENT
PLAYERS
INVOLVED:
Faculty Advisors: These are
the primary players in the
training program.
Students: Consider
involving student-athletes
in certain aspects, like role-
playing scenarios, to add
realism to the training.
Motivation: Start with a
compelling narrative that
highlights the importance
6
of their role in student-
athletes' success and the
consequences of
inadequate training.
Peer Action: Modules -
Competitions: Create Break the training into
leaderboards to interactive modules
foster healthy within the LMS,
competition among covering different
advisors. aspects of athletic
regulations.
INVOLVMENT:
regular feedback on their immediate
performance and knowledge
improvement.
feedback to
reinforce learning.
L. modified: S., About the author Kamy Anderson Kamy is an eLearning & training expert. He
has been published in eLearningIndustry, author, A. the, & Anderson, K. (2023, September
4). How to create gamified online training courses. ProProfs Training Blog.
https://www.proprofstraining.com/blog/creating-gamified-online-training-courses/
NCAA Continuing Eligibility Requirements | Academic Success .. University of Nevada: Las
Vegas. September 5, 2023. https://www.unlv.edu/asc/student-athlete/ncaa-requirements
Uptmor, K. (2023). Take online courses. earn college credit. Research Schools, Degrees &
CareersKimberly. Study.com | Take Online Courses. Earn College Credit. Research Schools,
Degrees & Careers. https://study.com/academy/lesson/activity-loops-in-classroom-
gamification.html#:~:text=An%20activity%20loop%20is%20a,in%20the%20form%20of%20points.
Werback, K. (2013, May 8). 24. Activity Loops. Gamification.
https://gamification21.wordpress.com/learning-content-4/24-activity-loops/