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Notes: Practice #1 * Dress code: shirts tucked in, issued gear * Communicate (personnel, adjustments, etc.

constant communication) We will have personnel cards: WLB relays pers. in huddle) * Play defense to get the ball out (1 person CTB 2,3,4th shots on ball) * Tempo Sprint from drill to drill * Reps. (3 & out) * Pass play COMPLETE- go to whistle * Pass play INCOMPLETE- go until a defender scoops the ball off the ground * 3rd play EVERYONE TAGS OFF * 7 ON 7 ( 5 YARD BURST)

INSTALL 1. STRONG GO 3S (22 PERS.) 2. VEGAS (VS. 22 PERS) (2 TO 1 BACK MOTION LBS OR FS TAKE IT) 3. ALIGNMENT PAGES ADJUSTMENTS 1. GHOST RULES DOES NOT EFFECT LBS RUN FITS - VS. UNDER ZONES GHOST MOTION PLAYS INTO A LOCK 2. MASS SHIFT MORE THAN 1 OFFENSIVE PLAYER GET UP AN MOVES RESET THE FRONT 3. ZONE DOGS CHANGE OF STRENGTH= SWITCH CALL 4. BOSTON- VS. ACE GAP SHIFT HOLD LOOK 5. BOSTON- BELLY FLIP (BUCK ON PITCH) 6. STRONG GO- MIKE STEM TO A 30 = HOLD LOOK 7. UNDER SLANT CAT 1 - WILL VS. FAR I ALERT HUG WITH CORNER - Y-TRADE, Z-GHOST WLB TIGHTEN DOWN DONT PICK MIKE

COACHING PHILOSOPHY
EFFORT: Effort is central to everything I believe in. We will outwork our opponents. It will be clearly defined f for f the players as to what they are being asked to do. I will take the gray out of it. The linebackers will quickly learn that accountability and effort will be a huge part of their evaluations. evaluations I teach conceptually so our players always have concepts to rely on. My goals for the linebackers are for them to become students of the game game, think think the game game and ultimately play above their ability. Im constantly looking for ways to improve as a coach because I believe, there is only one way to coast and that is down hill.

Linebacker Teaching Progression


Conceptual Preparation
1 Relentless Effort 1. 2. Personnel 4 Defensive Concepts & Terms 4. 5. Defensive Installation

3. Formation Identification 6. Communicate Adjustments j The list above are the building blocks that prepare players to align & execute their assignments assignments. 1. Alignment 2. Stance 3. Vision 4. Footwork (run fit to pass drop) 5. Defeat Blocks 6. TacklingTackling- CTB/ Drop your Weight

RELENTLESS EFFORT
I will preach, teach and demand effort in every aspect of football and in the classroom. The linebackers will set the effort bar for everyone in the country. This culture will lead to an increase in turnovers and a decrease in big plays. Loafs will not be an option! I will grade everything we do in practice, scrimmages & games. There will be effort sheets posted in the meeting room, grading each period of every practice. These sheets are direct feedback for the players and teach 100% accountability.

PERSONNEL
Our players will have a complete understanding of personnel. It is a must to know the offensive personnel before they break the huddle. I will teach the LBs to think the game by anticipating formations, plays & adjustments. Personnel P lB Breakdown kd 12 & 21 21 pers. = 2 backs 1 TE & 2 WR think I pro or I slot 12 pers. = 1 Back 2 TE & 2 WR think pro or slot pair We treat 12 & 21 the same. In 12 we consider the U the fullback (ex. 12 Ace Slot trips is same as Far I Slot in 21).

PERSONNEL
Personnel Breakdown 11 Pers. 11 Pers. = 1 back 1 TE & 3 WR Vs. 11 we are thinking in terms of doubles (2x2) or trips (3x1) & since there is a TE they can still form a slot slot. We always go into a game with a check vs. slot trips. Personnel Breakdown 10 Pers. 10 Pers. = 1 back 0 TE & 4 WR Vs. 10 we are thinking in terms of doubles (2x2) or trips (3x1) & since there is no TE they cant form a slot.

PERSONNEL
Personnel Breakdown 20 Pers. 20 Pers. = 2 back 0 TE & 3 WR A pro set is the only formation that can be formed. Any change of strength motion, same as, YY-TRADE.

PERSONNEL
Personnel Breakdown 22 Pers. 22 Pers. = 2 back 2 TE & 1 WR 22 pers is a separate entity. We treat the aligned formation as pro & any change of strength motion goes to slot. ***Important you identify who is the x and who is the z depending on the formation.

Formation Identification
Once y you know the p personnel y you can anticipate p formations by y process of elimination. 12/21 think pro or slot, anticipating pair adjustments vs. 12. 11 & 10 think doubles or trips with a possible slot adjust vs. 11. Fast accurate identification is very important because it gives the entire defense time to adjust. We usually go into a game with a number of automatic checks and adjustments based on formations Common checks include bunch formations. bunch, empty empty, end over slot slot, slot trips, slot double, mass shifts etc.

Defensive Concepts & Terms


SET FRONT 1. 2 2. 3. 4. 5 5. 6. 7. 8 8. 9. 10. 11. 12. 13. 14. 15. 16. Solid (over/under) Fl Flex Strong Weak Field Boundary Back Away Even Green Over Opposite pp Over /Under Hawk Eagle Black Okie ALIGNMENTS/ VISION 1. Alignments - 10, 20, 30, 50, 60, 70, 9 2. Bump 3. Expand Your Vision 4 Cross 4. C K Key
FRONT ADJUSTMENTS G Check Opposite (Y(Y-motion from 3x1 to 2x2 vs. Palms) R -set ReRe t (Mass (M Shifts) Shift )

Defensive Concepts & Terms


PASS TERMS\ TERMS\ CHECKS
Deuce Otis Special Bunch Clamp Dog Read Curl/Flat Cloud (Wall 2 to 1) Wall 3 to 1 Mike in 22 Wall 4 to 1 Will in 22 flood Hook of #3 Hook & Thru Flow Read Seam Alert Low Hole Lock Vice

RUN TERMS 1 1. 2. 3. 4 4. 5. 6. 7. 8. 9. Lever, S L Spill, ill L Lever Force Bounce One Back 1 Gap RopeRope-A-Dope Temp Ball Flow Gap Veer Call QB Call

Defensive Concepts & Terms


ZONE BLITZ 1. 2. 3. 4. 5. 6. 7 7. 8. Bronco Hook #3 Read Out Roll Switch Swap Jet Smoke 1. 2. 3. 4. 5. 6. 7 7. 8. MAN BLITZ 1Y 1Y Peel 1 Peel 1 Hug Pressure Rush Echo Dumbo

DEFENSIVE INSTALLATION
We always start with base defenses in 12/21 and teach in thi order. this d W We t teach h an over and d under d complement l tf for every defense. - Over O (East CoastCoast- sets 3 tech) - Under U d (West CoastCoast- sets shade) - Boston (over zone y) - LA (under zone x) - Philly y( (over 1 solid) ) - Vegas g ( (under 1 flex) ) - Jersey (over 1 flex) - Reno (under 1 solid) - Tampa Heavy Palms (2) - Ariz. Pop Mix (2) - Miami Heavy Palms (4) - Frisco Heavy Mix (4) ** add different slot adjusts vs. OverOver- Palms, Buzz, Saint, Pope

DEFENSIVE INSTALLATION
Pressures vs. 12/21
1. 2. 3 3. 4. 5. 6 6. 7. 8. 9 9. 10. 11. 12. 13. Strong/Weak/Flex/Field/Boundary Go 3 seam Strong/Weak/Flex/Field/Boundary Iso 3 seam S Strong G Gut Cross C 3 seam Strong Snake 3 Seam Strong Storm Roll Under Slant Cat 1 Under Will A 1 flow Under Slant Will 1 flow Over Wham 2 Slice Palms Orlando Go 3 Seam Tampa Heavy Palms Cat Alert Over/Under Bear 1 Cat Over/Under Bear Will 1 Flow

DEFENSIVE INSTALLATION
Base defenses we play vs. 10 & 11 Personnel
1. 2. 3. 4. 5 5. 6. 7. 8. 9. 10. 11. 12 12. 13. 14. 15. 16 16. Over Palms/ Over 4 Palms Cleveland Stick (Over cov. 3) seam alert vs. 2x2 Over Palms Buzz - Palms vs. 2x2 Buzz vs. 3x1 Tampa Stay green passing downs 22 green green passing downs 44 green passing downs Strong Stem 22 (stem vs. 2x2) Strong Stem 44 (stem vs. 2x2) Over Cloud Star vs. 2x2 plays 22, 3x1 cloud to trips play 3 roll, man back side Over 1 Y Over 1 Sally Strong Stick 1 Chevis (bracket E E, nickel still in run fit) mike and will man TE/RB Strong Pirate1 Waco (bracket X, weak safety in run fit) mike and will man TE/RB 15- man free to passing strength, 2 man weak 51- 2 man strong, man free weak Safety plays hang middle 5 green passing i d downs

DEFENSIVE INSTALLATION
Pressures vs. 10 & 11
1. 2. 3 3. 4. 5. 6 6. 7. 8. Strong/Weak/Flex/Field/Boundary Go 3 seam (can tag switch) Strong/Weak/Flex/Field/Boundary Iso 3 seam (can tag switch) Fl /B Flex/Boundary d G Go Swap S 3 Seam S Strong Gut Cross 3 Seam or 1Y Peel Strong Stick 1 Star Spinner Boundary Go Swap 2 Spinner Weak/Strong/Back/Away Go Spinner Weak/Strong/Back/Away Iso

*** We design new pressures every week based on Protections, Personnel, Formations, D&D, Field Position etc.

Set Front / Constant Conversation


After identifying the formation MLB sets the front & the constant communication begins. It is the LBs job to have the DD-line & Secondary on the same page. Once we set the front the only time we will re re-set is vs. a mass shift. Any other motions we use normal adjustment rules per the call. ll A Again, i it i is a crime i if we d dont t communicate i t with ith our teammates to make sure were on the same page.

Alignment
W always We l say align li f for success. success. We W are so precise i in i our alignments because football is a game of inches. With that being said, a correct alignment g can spell p the difference in making gap play y or not. Our linebackers are on a string, if there is motion you will see them all moving on that string.

ALIGNMENT
F QB Y
ALLEY

Z T G

X G T U

C C C

ALLEY

F Z Y
ALLEY 8 9 6 7 5

T QB X G
1 0 1 2i 2

T
4 4i 3

G
2 2i

T
3 4i 4 5 7

U
6 9 8 ALLEY

B
60

M
10

W
70

1. 2. 3.

EACH NUMBER REPRESENTS AN ALIGNMENT ON AN OFFENSIVE LINEMAN. THE NUMBERED TECHNIQUE CORRELATES TO YOUR GAP RESPONSIBILITY. LBS ADD A ZERO TO ANY TECHNIQUE TO DESCRIBE YOUR OFF ALIGNMENT

Stance
There is no one set stance. Everyone y is built a little differently y and the main thing is you need to be agile, mobile & comfortable. In a good stance your body should resemble a Z Z. Keys to a good stance: 1. balanced with your weight on the balls of your feet 2. 2 feet a little wider than shoulder width 3. flat back 4. bend in your knees 5 hands ready to 5. strike.

Vision
I teach my yp players y to expand p their vision. Players y will see what you ask them to see. If you tell them to read the triangle, thats what you will get. If you tell them to expand their vision and see it all, they will train their eyes to do so so. Our LBs LB s will be trained to feel all pullers, WR motions, and adjust their sight lines (vs. pairs, bunch, & offoff-set backs.) In pass coverage they will be taught that who they are relating to tells them where to take their eyes. Most breakdowns that occur during a play have to do with alignment, vision and footwork. If y your eyes y are in the right g p place y you have a great chance to succeed.

Footwork

YOUR RUN FIT TAKES YOU TO YOUR PASS DROP DROP

I believe in the slide step step. Our term is cutting cutting grass grass. By taking initial slide steps we accomplish several things: - maintain our base - hold our depth - keeps you square to l.o.s. - positions us for our run fit - positions us for our pass drop

DEFEAT BLOCKS
LBs must learn do: 1. take vision to the blocker -if its a puller get up on puller turn corner 2. defeat the block 3. release and make play on the ball The biggest weapons LBs have are their Hat & Hands. We will drill this until it becomes second nature and our LBs LB s become unblockable. Well work drills on first level blocksblocks- stressing hathat -hands hands-hips hips-shed. On second level blocks stressing hat hathands stick stick & move move or if the blocker is high on our hip with his shoulders turned set him up and go underneath. We will get up on pullers, beat them to the spot, turn the corner run thru their ear hole & release to make the play.

TACKLING
Tackling teaching progression 1. Come to balance keep your feet hot 2. Drop your weight get your body in a tackling position 3. Always keep closing the distance between you and the ball 4. Keep your head up get head across vs. angle tackle 5. Club your arms/ Grab cloth 6. Roll your hips/ Hit on the rise to a point past the ball carrier 7 Accelerate your feet on contact 7. During the course of a day we dont get many one on one full tackles tackles. We try to see how many times our players can CTB CTB get in tackling position and tag off on the hip.

EFFORT- ITS WHO WE ARE BECOME CO AS STUDENT U O OF THE GAME: G MAJOR JO IN THE MINOR O THINGS (STANCE, ALIGNMENT, VISION, FOOTWORK, HAT & HANDS ETC.) RELENTLESS, RELENTLESS PHYSICAL, PHYSICAL PLAY WITH GREAT TECHNIQUE & REFUSE TO BE BLOCKED. DONT RIDE THE WAVE DEPTH CHART- YOU GUYS MAKE OUR DEPTH CHART (EVERTHING YOU DO IS EVALUATED AND GRADED (EFFORT, CHARACTER, LEADERSHIP, ABILITY TO PROCESS ETC) ) ACCOUNTABILITY- I WILL HOLD YOU TO A HIGHER DEGREE OF ACCOUNTABILITY THAN ANY OTHER LB GROUP IN BALL. OUR ROOM- WE WILL BE ONE. THERE ARE ONLY 3 LBS THAT CAN START A GAME BUT WE WILL ALL BE PREPARED AND SUPPORT OUR ROOM TO THE END. THERE WILL BE NO PERSONAL AGENDAS AND I WILL NOT BABY SIT. SIT AGAIN DONT RIDE THE WAVE BE CONSISTANT AND BE READY. EXAMPLE ALI HIGHSMITH.

PERSONNEL 21 PRO OR SLOT 12 PRO OR SLOT (THINK PAIR ADJUST) **ANTICIPATE SLOT ADJUSTMENTS MAN- BOX DOESNT CHANGE ZONE= UNDER= LOCK MIX OVER= PALMS, BUZZ, SAINT (BOSTON PALMS)

DIFFERENCE BETWEEN 7 & 8 MAN CONCEPTS IN BASE ANYTHING WITH HEAVY= 7 MAN CONCEPT 7- WE CHEAT TO PLAY 2 HIGH SAFETIES (GOOD VS. PASS) 7 8- WE ARE GAPPED OUT (VS. 2 BACKS FORCE OR BOUNCE- LEVER SPILL LEVER) 8- (VS 1 BACK SETS WE ARE GAPPED OUT 1 BACK 1 GAP EAST COAST= OVER BOSTON PALMS PHILLY LA VEGAS WEST COAST= UNDER

IN BASE EVERY COVERAGE HAS AN OVER AND UNDER COMPLEMENT

CHECKS BUNCH= CHECK BUZZ END OVER SLOT= CHECK FIRE CLEAR THE BOARD ADJUSTMENTS SLOT VS. OVER ZONES (PLAY SECOND CALL IE. BOSTON PALMS) SLOT VS. UNDER ZONES (CHECK LOCK & MIX) SLOT DOUBLE VS. OVER ZONES (CHECK 4 PALMS, 1 BACK 1 GAP) SLOT DOUBLE VS. UNDER ZONES (CHECK VICE) DOUBLE OR TRIPS VS. OVER OR UNDER ZONES CHECK PALMS (G VS. UNDER) ***ANY 2X2 SETS VS. COVER 3= SEAM ALERT (IE. BOSTON/ LA/ BUNCH BUZZ) *** WE WORRY ABOUT 4 VERTS. SEAM THE VERTS. & RALLY TO CHECK DOWN

ZONE DOGS (3 SEAM= 3 UNDER 3 DEEP, 2 BRONCO PLAYERS & 1 HOOK #3) STRONG= TO PASS STRENGTH FLEX = AWAY FROM TE STRONG GO 3 SEAM- ALWAYS STARTS WITH MIKE & BUCK GOING BUCK- OUTSIDE CONTAIN BLITZER BUCK MIKEKEY BLITZER VS. FULL FLOW WEAK READ OUT BLITZ OFF TACKLES BUTT WILLLEVER VS. RUN HOOK #3 VS. PASS

FLEX GO 3 SEAM- SET BLITZ FLEX & APPLY YOUR RULES - IF YOU HAVE 2 REMOVED TO THE FLEX SIDE CHECK STRONG, STRONG -IF YOU HAVE 1 REMOVED TO THE FLEX SIDE STAYS FLEX BUCK- OUTSIDE CONTAIN BLITZER MIKE- BRONCO FLEX. VS. PRO CLEAR RUN CUT X VS. ACE SEAM U WILL- LEVER VS. RUN HOOK #3 VS. PASS UNDER SLANT CAT 1 RULES: LBS MAN 3 CORE (VS. 21= TE & 2 BACKS) IF THEY ALIGN IN THE CORE AND MOTION OUT LBS HANDLE MOTION IF THEY ALIGN OUT OF THE CORE CHECK WILL

DEFENSIVE LINE INSTALL PERSONNEL


PERSONNEL: 1ST NUMBER = # OF BACKS
20 = 2 BACKS 0 TE 11 = 1 BACK, 1 TE 2ND NUMBER = # OF TES 22 = 2 BACKS, 2 TES EXAMPLES: 12 = 1 BACK, 2 TES 21 = 2 BACKS, 1 TE 10 = 1 BACK, 0 TE

NOTE: WE TREAT 12 & 21 PERSONNEL THE SAME THOSE THOSE ARE THE 2 PERSONNELS WE CALL OUR BASE DEFENSES AGAINST VS. 2 BACK SETS YOU ANTICIPATE MORE RUN, LOOK FOR BACKFIELD SETS FOR RUN TENDENCIES VS. 12 PERS. D-ENDS ANTICIPATE PAIRS (EXAMPLES BELOW)
FRISCO HEAVY S lid Ri Solid Right ht
T

FLEX GO SWAP 3S Fl Left Flex L ft Check G

#2
Y

FULLBACK PRE RELEASED

E T

E E B

E NUB CALL C

DEFENSIVE LINE INSTALL FRONTS


FRONTS:
1. OVER SETS 3 TECH
YOU WILL GET A SOLID CALL
Y

2. UNDER SETS NOSE


YOU WILL GET A SOLID CALL
Y

E T

FRONTS:

3. NOTE: STRONG, WEAK, FLEX, BACK, AWAY, FIELD, BOUNDARY All SET THE NOSE
STRONG SNAKE 3S Strong Right
Y

STRONG SNAKE 3S Strong Left


Y

E T

FRONTS:

4. GREEN SETS TWO 3S

5. EVEN SETS TWO 2S

DEFENSIVE INSTALLATION BASE DEFENSE


We always start with base defenses in 12/21 and teach i this in thi order. d We W teach t h an over and d under d complement l t for every defense. O Over (East CoastCoast- sets 3 tech) Boston Philly y Jersey Tampa Heavy Palms Miami Heavy Palms - Under U d (West CoastCoast- sets shade) - LA - Vegas g - Reno - Ariz. Pop or Pirate - Frisco Heavy Mix

** NOTE ALL FLORIDA TAMPA & MIAMI = OVER G

DEFENSIVE INSTALLATION BASE TERMS


Ice G G Heavy Pirate Spike Pop Stick Takes off blitzes and line stunts Moves nose from shade to G G and end from 5 to 6 Tightens tackle to throat alignment End & 3 Tech 3 Tech to A-gap End & 3 Tech Bubble Side End (end to nose)

DEFENSIVE INSTALLATION BASE TERMS


Ice Takes off blitzes and line stunts

Strong Go 3 Seam T Strong left check bunch (Ice) g

DEFENSIVE INSTALLATION BASE TERMS


G Moves nose from shade to G and end form 5 to 6

Frisco Heavy Solid Left Check G


Z Y

DEFENSIVE INSTALLATION BASE TERMS


Heavy Tightens tackle to throat alignment

Miami Heavy Palms Solid Left

Z Y X

T
Step to a throat alignment

DEFENSIVE INSTALLATION BASE TERMS


Pirate End & 3 Tech

Arizona Pirate Solid Left

Z Y X

N
Nose- wrap for contain vs vs. pass

DEFENSIVE INSTALLATION BASE TERMS


Spike 3 Tech to A-gap

Arizona Pirate Solid Left

E FS

SPIKE OVER RIDES THE PIRATE

DEFENSIVE INSTALLATION BASE TERMS


Pop End & 3 Tech

Arizona Pop Solid Left

Z X

E
END- if guard pulls keep folding

DEFENSIVE INSTALLATION BASE TERMS


Stick Bubble Side End (end to nose)
T

Cleveland Stick Solid Right


E X

N
Nose- wrap for contain vs. pass

DEFENSIVE INSTALLATION BASE ZONE BLITZES


KEY WORDS: GO, STORM, ISO, SNAKE, GUT
Blitz Movements Blit M t Nose, 3 Tech & Bronco End
GO, STORM, ISO SNAKE RIGHT CALL GUT RIGHT CALL

N
BRONCO

CONTAIN RAC STEP TO 9 THRU B-GAP BRONCO

CONTAIN RAG THRU B-GAP

DEFENSIVE INSTALLATION BASE ZONE BLITZES


KEY WORDS: GO, STORM, ISO, SNAKE, GUT
Blitz Movements CALL SIDE ENDS
GO, STORM RIGHT RIGHT CALL CALL GUT, ISO, SNAKE RIGHT RIGHT CALL CALL

E
LONG STICK

UP THE FIELD

DEFENSIVE INSTALLATION BASE ZONE BLITZES


TAMPA HEAVY PALMS CAT ALERT

CAT

Y E C

PIRATE

STICK

DEFENSIVE INSTALLATION BASE ZONE BLITZ TERMS


Bronco Nub
Seam/Curl/Flat off of #2 Bronco End is aligned to a TE (who is #1) NUB tells Bronco end his #2 is in backfield Hook End goes from being Bronco #2 to Hook #3 Smoke Drop endend- coverage is away from you give opposite end smoke call Rac Nose Rip Across Center Long Stick Call side end long stick to AA-gap Contain Thru B B-Gap 3 Tech contain thru B B-Gap on zone pressures

DEFENSIVE INSTALLATION KEY ZONE BLITZ TERMS


Bronco Seam/Curl/Flat off of #2

Backs are #2 & #3 #1

Strong Gut 3 Seam Strong Right #1 #2


Y

E
Bronco

B
Bronco

DEFENSIVE INSTALLATION KEY ZONE BLITZ TERMS


N b Nub Bronco E B End d is i aligned li dt to a TE (who ( h is i #1) NUB tells t ll Bronco B End E d his #2 is in backfield. Note: Still step to a 9, Corner will fill C-Gap vs. run
Flex Snake 3 Seam Flex Right #2 #1 1 E
Bronco

Backs are #2 & #3

C Nub Nub

DEFENSIVE INSTALLATION KEY ZONE BLITZ TERMS


Hook End goes from being Bronco #2 to Hook #3
Strong Go 3 Seam Strong g Right g #1 #2 #3
Y

#2
T

#1 T N E

HOOK E #3

W Will- Gives End HOOK Call

DEFENSIVE INSTALLATION KEY ZONE BLITZ TERMS


Smoke Drop end- coverage is away from you give opposite end smoke call
Green Strong Iso 3 Seam Strong Right #2
T

#1

Smoke #3
Y

#2

#1

E Bronco

DEFENSIVE INSTALLATION KEY ZONE BLITZ TERMS


Nose RAC Nose rips across centers face

Flex Go 3 Seam Flex Right

T F

Z Y X

E BRONCO

N RAC

DEFENSIVE INSTALLATION KEY ZONE BLITZ TERMS


Long Stick Call side end long sticks to A-gap
Flex Go Fl G 3 Seam S Flex Right

T F

Z Y X

E BRONCO

DEFENSIVE INSTALLATION KEY ZONE BLITZ TERMS


CONTAIN THRU B-GAP 3 Tech contain thru B-gap

E BRONCO

N BRONCO

DEFENSIVE INSTALLATION MAN BLITZ TERMS


Slant D-Line Slants to Call

Under Slant Cat Solid Left

DEFENSIVE INSTALLATION KEY MAN BLITZ TERMS


Peel
Man Back if back aligns on your side or cross protects to your side. Note: if back steps up inside you must shut it down and stay with him.
T

Peel Peel
Y Y

DEFENSIVE INSTALLATION KEY MAN BLITZ TERMS


ECHO D-ends man TE and back vs. 11 pers D-ends man both back vs. 20 pers
T T F

DEFENSIVE INSTALLATION KEY MAN BLITZ TERMS


No Way End thru inside number of tackle LIKE A HEAVY ON TACKLE (back peels end work for contain) **NOTE: THE ONLY TIME YOU WILL NO WAY IS IF YOURE ON AN OPEN SIDE, SIDE THERE IS AN OUTSIDE BLITZER WHO MIGHT HAVE TO PEEL THE BACK.

SS

N E IF BACK FLAIRS CONTAIN

DEFENSIVE INSTALLATION CHECKS


BUNCH SPECIAL FIRE EQUALS ICE EQUALS ICE EQUALS ICE UNDER G

FRONT COVER

PRO
F H Z Y X

SLOT
H F Z

B C SS

E M

T W

E C

E M

T W

E C FS

C FS SS

SLOT TO PRO
F H Z

PRO TO SLOT
H F Z X Y X

B C SS

E C C

E M

T W

E C

FS

SS

FS

YUM GREEN
H F Z Y X

FLY TO FAR SLOT


H F Z

B C

E C C

E M

T W

E C FS

SS

FS

SS

FRONT COVER
PEEL TO NEAR
H Z F Y X Z Y

FLY TO WEST
H F X

B C SS

E M

T W

E C FS C

E M SS

T W

E C FS

TRIPS
H Z H Y X

DOUBLES
H Z Y H X

B C SS

E M

T W

E C C

E M

T W

E C FS

FS

SS

FLY TO TRIP
H F Z Y X

PEEL TO DOUBLE
F H Z Y X

B C

E M SS

T W

E C FS C

E M SS

T W

E C

FS

GREEN

FRONT COVER
RB FB

WR TE WR

B C SS

E M

N W

E C FS

WEAK SLOT
RB FB

WR TE WR

E M

N W

E C FS C

SS

YUM GREEN
RB FB

WR TE WR

B C

E M SS

N W

E C FS

FRONT COVER
WEST
RB

WR

FB FB TE
WR

C SS

E M

N W

E C FS

NEAR
RB

FB WR TE GAUNTLET WR

B C

E M SS

N W

E C FS

FAR SLOT

RB

WR

FB
HB TE WR

B SS

E M

N W

E C

FS

BOSTON 2 BACK ALIGNMENTS


I (PRO)
T F Z Y X F Z Y X

NEAR I (PRO)
T

E
70

T M

N
STR 10 40

E B C C SS
FORCE

E
60

T
A

N
B

E B C

SS
FORCE

FS

FS

FAR I (PRO)
T F Z Y X

SPLIT (PRO)
F Z Y X T

E C SS
FORCE

T
30

N
WK 10 50

E B C C SS
FORCE

E
60

T
A

N
50

E B C

FS

FS

BOSTON 2 BACK ALIGNMENTS


I SLOT
T F Z Y X Y F Z X

NEAR I SLOT
T

E C
COMET

T
10

N
30

E M B C C
COMET

T
A

N
30

E M B C

W
C-7

W
C-7

SS
LEVER

SS
LEVER

FS

FS

FAR I SLOT
T F Z Y X

SPLIT SLOT
F T Z Y X

E C
COMET

T
10

N
30

E M B C C
COMET

T
A

N
30

E M B C

W
C-7

W
C-7

SS
LEVER

SS
LEVER

FS

FS

FRISCO HEAVY
I (PRO)
T F Z Y
FORCE

PLAY 4

I SLOT
LOCK C PUSH STRONG BUCK LOCK TE MIKE = 1ST BACK SOLID

T F

PLAY MIX LOCK POSSIBLE SPIKE

Z X Y X

B E C
READ
HOOK-3 CURL/FLAT LEVER

N M W

E C
READ

B E
CURL/FLAT LEVER

N M
SPILL

E
LEVER

SPILL

W
HOOK #3

FS
MIX

CURL/FLAT LEVER

1ST BACK SOLID

SS
OTIS

FS
OTIS

C
ZONE 1/2

SS

Z MOTION TO SLOT
T F Z Y
FORCE

Z Z MOTION TO PRO
T

PLAY 4 SLICE

PLAY MIX LOCK

F Z X Y
FORCE

B E
CURL/FLAT LEVER

N M
SPILL

E
LEVER

B E
CURL/FLAT LEVER

N M
SPILL

E
LEVER

W
HOOK#3

FS

READ

C
READ

HOOK#2

FS

MIX

C C

HOOK-3

CURL/FLAT

SS
ZONE 1/2 OTIS

SS

OTIS

Y MOTION
T F

CHECK MIAMI ICE

MOTION TO SLOT DOUBLE


T F
ICE VICE

PLAY MIX VICE

Y Z X Y

Z X

B E
LEVER

N M
SPILL

T W

FORCE

B E
FORCE LEVER

N M

T
CUTBACK

E FS
MIX

LEVER HOOKCURL

C
READ

CURL/FLAT

HOOK 3 HOOK-3

C
READ

W
HOOK#3

C
ZONE 1/3

HOOKSAIL#2

SS
OTIS

FS
OTIS

SS

FRISCO HEAVY
DOUBLE
T
SPIKE S

PLAY 4 PALMS

TRIPS
T

PLAY 4

G
F Z X F Y

ICE

Z Y
FORCE

B E C
READ
HOOK #3 CURL/FLAT B GAP

N M

E W

B
PALMS

E
B GAP

N
A GAP

T W
CURL/FLAT

B GAP

PALMS

C SS

M
HOOK-3

C
READ

SS
OTIS

FS

FS
3-TO-X

ACE

PLAY 4

ACE SLOT TRIPS


T

PLAY MIX LOCK


** WILL MUST WALL #3 VERTICAL POSSIBLE SPIKE

Z Y
FORCE

X U Z Y
FORCE

B E C
READ
HOOK #3 CURL/FLAT B GAP

N M

T W

E C
READ

B GAP

B E
B GAP

N M

T W
WALL-3

E
D GAP

A GAP

FS
MIX

CURL/FLAT FORCE HOOK#2

SS
OTIS

FS
OTIS

C
ZONE 1/2

SS
ALLEY

ACE SLOT PAIR


T

PLAY MIX
IM GONE COULD PLAY MIX

ACE PAIR TRIPS


T

PLAY 4

G
U
FORCE CURL/FLAT

G
Z Z U Y
FORCE

ICE

E
B GAP

N M

T
A GAP

E FS C
IM GONE BANG #2

B
CURL/FLAT

E
B GAP

N M W

T
A GAP

E C
READ

W
HOOK#3

D GAP

HOOK-2

C
READ

READ
ALLEY

HOOK-3

CURL/FLAT

ZONE 1/2

SS
OTIS

SS
OTIS

FS
OTIS

GHOST RULES
BOSTON PALMS
T F Z Y X Y

BOSTON PALMS
T F

Z X

E C
LOCK

T M

N B FS

E C

C E W

N M SS

E B C FS

W SS

LA
T F Z Y X

LOCK OCK MIX


T F

Z Y
LOCK

B
LOCK

E M

N W

E FS C

E M

N W

E FS
MIX

C SS

SS

TAMPA HEAVY PALMS


T F Z Y X

PALMS LOCK
T F

Z Y X

E C W

T M

N B

E C FS
ZONE 1/2

E W

N M

E B
PALMS

SS

SS

FS

GHOST RULES
ARIZONA
T F Z Y X Y

LOCK MIX
T F

Z X

B E C M

N W

E C

E M

N W

E FS
MIX

SS

FS

SS

MIAMI HEAVY SAINT


T F Z Y X

PA MS LOCK PALMS OCK


T F

Z Y X

E C W

T M

N B

E C

E W

N M

E B
PALMS

SS

FS

SS

FS

FRISCO HEAVY
T F Z Y X

LOCK MIX
T F

Z Y X

B C

E M

N W

E C

E M

N W

E FS
MIX

C SS FS

SS

GHOST RULES
VEGAS
T F

VEGAS

T F Z Y X

Z Y X

B C

E M

N W

E C

E M

N W

E FS C C

FS

SS

SS

RENO
T F

RENO

T F

Z Y X Z Y X

B C

E SS

N M

T W

E B C

E SS

N M

E W C C

FS

FS

PHILLY
T F Z Y X

PHILLY
T F

Z Y X

SS C

E W

T M

N B

E C

SS E W

N M B

E C C FS

FS

GHOST RULES
22, 44, 66
T T

E Y X

E Y X

E C N M

N W

E C N C
PALMS

T M

N W

E C

SS

FS

SS

FS
ZONE 1/2

1Y OR 1 LURK
T

E Y X

E C N M

N W

E C

SS

S FS

STRONG GO - 3 SEAM (vs. 22)


I
T F Z U
nub

I PAIR
T F U Z Y

E C
BRONCO

T W

N M

B C
BRONCO BRONCO

E W

N M

B C
BRONCO

C
HOOK-3

HOOK-3

3B

3B

FS
MIDDLE 1/3

SS
3B

3B

FS
MIDDLE 1/3

SS

U MOTION TO I SLOT
T SWITCH F U Z Y

Z MOTION TO I SLOT
T F SWITCH

Z U Y

E C
BRONCO

T W

N M
BRONCO

B C C
BRONCO

E W

N M
BRONCO

C SS
3B

HOOK-3

3B

HOOK-3

3B

FS
MIDDLE 1/3

SS

3B

FS
MIDDLE 1/3

VEGAS VS. 22
I
T F

I PAIR
T F U Y
BOUNCE

Y
BOUNCE

B E
MAN
LEVER

N
SPILL

E
LEVER

B E
MAN

N
SPILL

E
LEVER

C
MAN

W
3-ON-2

C
MAN

LEVER

C
MAN

W
3-ON-2

C
MAN

SS
MIDDLE 1/3

FS

SS
MIDDLE 1/3

FS

I- Z MOTION
T F Z Y
BOUNCE

I PAIR U MOTION
T F U U Y
BOUNCE

B E
MAN
LEVER

N
SPILL

E
LEVER

B E
MAN

N
SPILL

E
MAN
LEVER

W
3-ON-2

C
MAN MAN

LEVER

W
3-ON-2

C
MAN

SS
MIDDLE 1/3

FS

SS
MIDDLE 1/3

FS

I Y MOTION
PHILLY

T F

BUNCH
T

SALLY

Y Z U

U Y
MAN FORCE

F X

B E
LEVER

N
SPILL

E
LEVER

B
BOUNCE

E M

N W

M C
MAN

W
3-ON-2

C
MAN

MAN

C
MAN

SS
MAN

REGGIE

C
MAN

SS
MIDDLE 1/3

FS
MIDDLE 1/3

FS

VEGAS VS. 22
BUNCH- F MOTION
T

SALLY

BUNCH U MOTION
T

SALLY

U Y

F X

U Y

F X

B
MAN

E M

N W

E C

B
MAN

E M

N W

C
MAN

SS

REGGIE

MAN

C
MAN

SS
MAN

MAN

REGGIE

C
MAN

FS
MIDDLE 1/3 MIDDLE 1/3

FS

PAIR TRIPS
T

SALLY

PAIR TRIPS F MOTION SALLY


T

F Y U

F Y U

B E
MAN
B GAP

N M W

E C
MAN

B E
MAN
B GAP

N M W

E
MAN MAN

A GAP

A GAP

C
MAN

SS
MAN

REGGIE

C
MAN

SS

REGGIE

FS
MIDDLE 1/3 MIDDLE 1/3

FS

DOUBLE PAIR
T

SALLY

I PAIR- U SHIFT- Z SHORT


T F
BUNCH

Z Y U

F Y
MAN

Z U

B E
MAN
B GAP

N M W

E C SS
MAN

E
LEVER

N M
SPILL

T W

E FSLEVER C

A GAP

C SS

MAN

C
MAN

REGGIE

FS
MIDDLE 1/3

MIDDLE 1/3

UNDER 7 SLICE CHECK


1. 2. 3. STRONG SIDE ZONE DOG (MIKE & SS) 3 DEEP, 3 UNDERNEATH ZONE (BUCK, WILL & ELEPHANT RELATE TO INSIDE ELIGIBLES) ANY ALIGNED OUT OF CORE = DOLPHIN

PRO
Z Y

PLAY 7

SLOT
Y

PLAY SLICE

Z X X

FORCE

FORCE

E
LEVER

N
SPILL

T W

E
LEVER

E
LEVER

N
SPILL

T W

E
LEVER

C
CLAMP

CURL/FLAT

M
HOOK-3

CURL/FLAT

M
HOOK-2

FS
CURL/FLAT

CURL/FLAT

C FS
1/2

HOOK-3

C
1/4

SS
1/4

SS
1/2

C
1/4

SLOT TO PRO
H F

SLICE TO 7

PRO TO SLOT
H F Z

7 TO SLICE

Z Y X Y X

FORCE

FORCE

E
LEVER

N
SPILL

T W

E
LEVER

E
LEVER

N
SPILL

T W

E
LEVER

CURL/FLAT CLAMP

M
HOOK-3

CURL/FLAT

M
HOOK-2

FS
CURL/FLAT

FS C C
1/2

CURL/FLAT

C SS

HOOK-3

C
1/4

SS
1/4

1/2

1/4

Y MOTION
H F

FLY TO FAR SLOT


H F

HOOK
Y Z X Y

LEVER

E M

N W

E
LEVER FORCE

B
TE

E M

N W

E C
SCF PALMS PALMS

LEVER SPILL

C
CLAMP

CURL/FLAT

HOOK-3

CURL/FLAT

SS
1/4

FS

C
1/2
1/3 CLUE

SS

HOOK #3

FS

PEEL TO NEAR
Z F Y

UNDER SNAKE 3 PALMS


H

FLY TO WEST
H F

Z X Y

B C
1/3

E M SS

T W

E C
SCF

B C
1/3

E M SS

T W

E
SCF #2

#2

#2

C
1/3

HOOK #3

HOOK #3

FS
DEEP MIDDLE

1/3

FS
DEEP MIDDLE

TRIPS
DOLPHIN
Z H Y

B RULES
H

DOUBLES
DOLPHIN
Z X Y

B RULES
H

H X

B C FS

E M SS

T W

E C C

E M SS

T W

E FS C

DEEP MIDDLE

DEEP MIDDLE

FLY TO TRIP
H F Z Y X

PEEL TO DOUBLE
F H Z Y X

B C
1/3

E M SS

T W

E
SCF

B C
1/3

E M SS

T W

E
SCF

#2

C
1/3

#2

C
1/3

HOOK #3

HOOK #3

FS
DEEP MIDDLE

FS
DEEP MIDDLE

PEEL TO NEAR
Z F Y

UNDER SNAKE 3 PALMS


H

FLY TO WEST
H F

Z X Y

B C
1/3

E M SS

T W

E C
SCF

B C
1/3

E M SS

T W

E
SCF #2

#2

#2

C
1/3

HOOK #3

HOOK #3

FS
DEEP MIDDLE

1/3

FS
DEEP MIDDLE

TRIPS
DOLPHIN
Z H Y

B RULES
H

DOUBLES
DOLPHIN
Z X Y

B RULES
H

H X

B C FS

E M SS

T W

E C C

E M SS

T W

E FS C

DEEP MIDDLE

DEEP MIDDLE

FLY TO TRIP
H F Z Y X

PEEL TO DOUBLE
F H Z Y X

B C
1/3

E M SS

T W

E
SCF

B C
1/3

E M SS

T W

E
SCF

#2

C
1/3

#2

C
1/3

HOOK #3

HOOK #3

FS
DEEP MIDDLE

FS
DEEP MIDDLE

UNDER BAM 2 SLAM


1. TWO DEEP, 4 UNDER ZONE DOG WITH MIKE AND BUCK COMING (UNDER TACKLE IS DROPPING) 2 SHOW SLANT WILL FRANKO DISGUISE 2. 3. ALIGN OUT OF CORE DOLPHIN

PRO
F H Z Y X

SLOT
H F Z Y X

B C

E M
#2/3

N
HOOK #2

T W

E
SEAM TRAIL

E M

N
HOOK #2

T W

E
PALMS #2

C C
PALMS

CLOUD

C FS
SPILL 1/2

SS
1/2

SS
1/2

#2/3

FS
SPILL

PALMS

SLOT TO PRO
F H Z

PRO TO SLOT
H F Z X Y X

B
CLOUD

E M
#2/3

N
HOOK #2

T W

E
SEAM TRAIL

B C C

E M
#2/3

N
HOOK #2

T W

E
SEAM TRAIL

C
1/4

C
1/2

SS FS
1/2 SPILL

SS FS
1/2 SPILL

1/4

YUM GREEN
H F Z

FAR SLOT
H F

ALIGNED OUT OF CORE DOLPHIN

Z X

B
CLOUD

E M
LEVER WALL #2

T
HOOK #2

E W
SEAM TRAIL

B E C SS
1/2

N M

T W

C FS
DEEP MIDDLE

SS
1/2

TE VERTICAL ZONE Q

FS
LEVER

PEEL TO NEAR
Z F Y

UNDER BAM 2 SLAM


H

FLY TO WEST
H F Y X

Z X

B C
CLOUD

E M

T
HOOK #2

E
SEAM TRAIL

B C C
1/2 CLOUD

E M SS
1/4 #2/3

T
HOOK #2

E W
SEAM TRAIL

SS #2/3
1/2

1/2

FS
B RULES
H

FS
B RULES
H

DOLPHIN

TRIPS
Z

DOUBLES
DOLPHIN
Z

H Y X

H Y X

B C FS

E M SS

N W

E C C

E M SS

N W

E FS C

DEEP MIDDLE

DEEP MIDDLE

FLY TO TRIP
H F Z Y X

PEEL TO DOUBLE
F H Z Y X

B C
CLOUD

E
SEAM TRAIL

B C C
CLOUD

E M
#2/3

N
HOOK #2

T W

E
SEAM TRAIL

M HOOK #2 W
#2/3

SS
1/2

SS FS FS
1/2 1/2

1/2

HOOK #2

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