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200p Scum Harlequins (Warhammer 40,000: Kill Team (2018)) [196pts]

Kill Team List (Harlequins) [196pts]


Configuration

List Configuration
Selections: Matched Play: Kill Team
Categories: C ,S :M ,L :K T ,L :B -F K T

Leader [16pts]

Player [16pts]
Selections: Harlequin's kiss [4pts], Leader, Shuriken pistol
Categories: A ,F :H ,I ,P ,M ,L
Rules: Flip Belt, Holo-suit, Rising Crescendo
Model: Player, Weapon: Harlequin's kiss, Plasma grenade, Shuriken pistol

Ability Description Ref

Core
As long as this model is on the battlefield and not shaken, you gain an additional
Resourceful Manual
Command Point at the beginning of the battle round.
p68

Model M WS BS S T W A Ld Sv Max Ref

Player 8" 3+ 3+ 3 3 1 4 8 6+

Weapon Range Type S AP D Abilities Ref

Harlequin's
Melee Melee +1 -1 D3 -
kiss

Plasma Grenade
6" 4 -1 1 -
grenade D6

Shuriken Each time you make a wound roll of 6+ for this weapon, that
12" Pistol 1 4 0 1
pistol hit is resolved with an AP of -3.

Specialists [48pts]
Player [16pts]
Selections: Combat, Harlequin's kiss [4pts], Shuriken pistol
Categories: A ,F :H ,I ,P ,M ,S
Rules: Flip Belt, Holo-suit, Rising Crescendo
Model: Player, Weapon: Harlequin's kiss, Plasma grenade, Shuriken pistol

Ability Description Ref

Expert Fighter Add 1 to this model's Attacks characteristic. Core Manual p69

Model M WS BS S T W A Ld Sv Max Ref

Player 8" 3+ 3+ 3 3 1 4 8 6+

Weapon Range Type S AP D Abilities Ref

Harlequin's
Melee Melee +1 -1 D3 -
kiss

Plasma Grenade
6" 4 -1 1 -
grenade D6

Shuriken Each time you make a wound roll of 6+ for this weapon, that
12" Pistol 1 4 0 1
pistol hit is resolved with an AP of -3.

Player [16pts]
Selections: Harlequin's kiss [4pts], Shuriken pistol, Zealot
Categories: A ,F :H ,I ,P ,M ,S
Rules: Flip Belt, Holo-suit, Rising Crescendo
Model: Player, Weapon: Harlequin's kiss, Plasma grenade, Shuriken pistol

Ability Description Ref

You can add 1 to this model's Attacks and Strength characteristics in a battle round in Core Manual
Frenzied
which they charged. p77

Model M WS BS S T W A Ld Sv Max Ref

Player 8" 3+ 3+ 3 3 1 4 8 6+

Weapon Range Type S AP D Abilities Ref

Harlequin's
Melee Melee +1 -1 D3 -
kiss

Plasma Grenade
6" 4 -1 1 -
grenade D6

Shuriken Each time you make a wound roll of 6+ for this weapon, that
12" Pistol 1 4 0 1
pistol hit is resolved with an AP of -3.
Player [16pts]
Selections: Harlequin's kiss [4pts], Scout, Shuriken pistol
Categories: A ,F :H ,I ,P ,M ,S
Rules: Flip Belt, Holo-suit, Rising Crescendo
Model: Player, Weapon: Harlequin's kiss, Plasma grenade, Shuriken pistol

Ability Description Ref

Swift You can re-roll Advance rolls for this model. Core Manual p74

Model M WS BS S T W A Ld Sv Max Ref

Player 8" 3+ 3+ 3 3 1 4 8 6+

Weapon Range Type S AP D Abilities Ref

Harlequin's
Melee Melee +1 -1 D3 -
kiss

Plasma Grenade
6" 4 -1 1 -
grenade D6

Shuriken Each time you make a wound roll of 6+ for this weapon, that
12" Pistol 1 4 0 1
pistol hit is resolved with an AP of -3.

Non-specialists [132pts]

Player [19pts]
Selections: Fusion pistol [3pts], Harlequin's kiss [4pts]
Categories: A ,F :H ,I ,P ,M ,N -
Rules: Flip Belt, Holo-suit, Rising Crescendo
Model: Player, Weapon: Fusion pistol, Harlequin's kiss, Plasma grenade

Model M WS BS S T W A Ld Sv Max Ref

Player 8" 3+ 3+ 3 3 1 4 8 6+

Weapon Range Type S AP D Abilities Ref

Fusion pistol 6" Pistol 1 8 -4 D6 -

Harlequin's kiss Melee Melee +1 -1 D3 -

Plasma grenade 6" Grenade D6 4 -1 1 -

Player [17pts]
Selections: Fusion pistol [3pts], Harlequin's embrace [2pts]
Categories: A ,F :H ,I ,P ,M ,N -
Rules: Flip Belt, Holo-suit, Rising Crescendo
Model: Player, Weapon: Fusion pistol, Harlequin's embrace, Plasma grenade

Model M WS BS S T W A Ld Sv Max Ref

Player 8" 3+ 3+ 3 3 1 4 8 6+

Weapon Range Type S AP D Abilities Ref

Fusion pistol 6" Pistol 1 8 -4 D6 -

Harlequin's embrace Melee Melee +1 -3 1 -

Plasma grenade 6" Grenade D6 4 -1 1 -


Player [14pts]
Selections: Harlequin's blade, Neuro disruptor [2pts]
Categories: A ,F :H ,I ,P ,M ,N -
Rules: Flip Belt, Holo-suit, Rising Crescendo
Model: Player, Weapon: Harlequin's blade, Neuro disruptor, Plasma grenade

Model M WS BS S T W A Ld Sv Max Ref

Player 8" 3+ 3+ 3 3 1 4 8 6+

Weapon Range Type S AP D Abilities Ref

Harlequin's blade Melee Melee User 0 1 -

Neuro disruptor 12" Pistol 1 4 -3 D3 -

Plasma grenade 6" Grenade D6 4 -1 1 -

Player [17pts]
Selections: Harlequin's caress [3pts], Neuro disruptor [2pts]
Categories: A ,F :H ,I ,P ,M ,N -
Rules: Flip Belt, Holo-suit, Rising Crescendo
Model: Player, Weapon: Harlequin's caress, Neuro disruptor, Plasma grenade

Model M WS BS S T W A Ld Sv Max Ref

Player 8" 3+ 3+ 3 3 1 4 8 6+

Weapon Range Type S AP D Abilities Ref

Harlequin's caress Melee Melee +2 -2 1 -

Neuro disruptor 12" Pistol 1 4 -3 D3 -

Plasma grenade 6" Grenade D6 4 -1 1 -

Player [18pts]
Selections: Fusion pistol [3pts], Harlequin's caress [3pts]
Categories: A ,F :H ,I ,P ,M ,N -
Rules: Flip Belt, Holo-suit, Rising Crescendo
Model: Player, Weapon: Fusion pistol, Harlequin's caress, Plasma grenade

Model M WS BS S T W A Ld Sv Max Ref

Player 8" 3+ 3+ 3 3 1 4 8 6+

Weapon Range Type S AP D Abilities Ref

Fusion pistol 6" Pistol 1 8 -4 D6 -

Harlequin's caress Melee Melee +2 -2 1 -

Plasma grenade 6" Grenade D6 4 -1 1 -


Player [19pts]
Selections: Fusion pistol [3pts], Harlequin's kiss [4pts]
Categories: A ,F :H ,I ,P ,M ,N -
Rules: Flip Belt, Holo-suit, Rising Crescendo
Model: Player, Weapon: Fusion pistol, Harlequin's kiss, Plasma grenade

Model M WS BS S T W A Ld Sv Max Ref

Player 8" 3+ 3+ 3 3 1 4 8 6+

Weapon Range Type S AP D Abilities Ref

Fusion pistol 6" Pistol 1 8 -4 D6 -

Harlequin's kiss Melee Melee +1 -1 D3 -

Plasma grenade 6" Grenade D6 4 -1 1 -

Player [12pts]
Selections: Harlequin's blade, Shuriken pistol
Categories: A ,F :H ,I ,P ,M ,N -
Rules: Flip Belt, Holo-suit, Rising Crescendo
Model: Player, Weapon: Harlequin's blade, Plasma grenade, Shuriken pistol

Model M WS BS S T W A Ld Sv Max Ref

Player 8" 3+ 3+ 3 3 1 4 8 6+

Weapon Range Type S AP D Abilities Ref

Harlequin's
Melee Melee User 0 1 -
blade

Plasma Grenade
6" 4 -1 1 -
grenade D6

Shuriken Each time you make a wound roll of 6+ for this weapon, that
12" Pistol 1 4 0 1
pistol hit is resolved with an AP of -3.

Player [16pts]
Selections: Harlequin's embrace [2pts], Neuro disruptor [2pts]
Categories: A ,F :H ,I ,P ,M ,N -
Rules: Flip Belt, Holo-suit, Rising Crescendo
Model: Player, Weapon: Harlequin's embrace, Neuro disruptor, Plasma grenade

Model M WS BS S T W A Ld Sv Max Ref

Player 8" 3+ 3+ 3 3 1 4 8 6+

Weapon Range Type S AP D Abilities Ref

Harlequin's embrace Melee Melee +1 -3 1 -

Neuro disruptor 12" Pistol 1 4 -3 D3 -

Plasma grenade 6" Grenade D6 4 -1 1 -

Selection Rules
Flip Belt: This model can move across other models as if they were not there, and it can climb any distance vertically (up or down) when
it moves – do not measure the distance moved in this way. In addition, it never suffers falling damage, and never falls on another
model. If it would, instead place this model as close as possible to the point where it would have landed. This can bring it within 1" of an
enemy model.
Holo-suit: This model has a 4+ invulnerable save.
Rising Crescendo: You may roll 3D6 instead of 2D6 for this model when making a charge roll, and may choose an enemy model with 18"
of this model as the target of a charge, rather than 12".

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