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St.

Ignatius Colleges Page | 1


City of Sta. Rosa, Laguna, Philippines

THE EFFECTIVENESS OF DRAWING PADS FOR TWO–DIMENSIONAL


ANIMATION TOWARDS TECHNICAL SKILLS OF GRADE 12
ICT STUDENTS OF ST. IGNATIUS
TECHNICAL INSTITUTE OF
BUSINESS AND ARTS
S.Y. 2019-2020

A Quantitative Research Presented


to the Faculty of St. Ignatius
Colleges

In Partial Fulfilment for the Requirements


of the Information And Communication Technology Strand

By:
Rico, Rica Jane
Sulog, Faizah
Sauler, Jade
Rivera, Cheric
Simborio, Jeshua Marry
Obial, Nathalie
Galicia, Jheman
Sequena, Arvin Miguel
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City of Sta. Rosa, Laguna, Philippines

Introduction

The Information and Communication Technology students of St. Ignatius

Technical Institute of Business and Arts are contemplating about buying drawing pads

to speed up and ease their work. So, the researchers conclude that drawing pads are

highly recommended to all Information and Communication Technology students. But

everyone has their own choice, so they have to decide what they think would be more

efficient.

Drawing pad is a computer-input device that enables a user to hand-draw

images, animations, and graphics, with a special pen-like stylus, similar to the way a

person draws images with a pencil and paper. These tablets may also be used to

capture data or handwritten signatures. It can also be used to trace an image from a

piece of paper which is taped or otherwise secured to the tablet surface. Capturing data

in this way, by tracing or entering the corners of linear poly-lines or shapes, is called

digitalizing.

The objective of the researchers is to know how to become more effective when

using drawing pads for making animation rather than using only computers. Most of the

Information and Communication Technology students are contented with using

computers. The researchers want to know if how many students concur to buy and use

drawing pads for making animations to make their work easier.


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The main goal of this study is to determine how drawing pads help students to

efficiently do animations rather than only computers. It is very important to analyze

these kind of situations to know how many students agree with these concept. And the

purpose of this study is to determine the number of students who will improve their skills

if the drawing pads will be implemented.


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City of Sta. Rosa, Laguna, Philippines

Theoretical Framework

This study is anchored in the Distributed Cognition Theory. In Distributed

Cognition Theory, the student is empowered. In other words it is a student-centered

learning approach in which students participate in a systematically designed learning

environment that supports interaction with its participants. This theory promotes learning

in a community of learners or a system where interaction takes place. It is through this

interaction where cognition occurs. Distributed Cognition requires sharing of cognitive

activity among the parts and participants of this system, which can be other people or

tools such as devices, technologies or media. These participants distribute their

cognition among other learners and physical or digital tools by externally representing

their knowledge. At times, by using these tools, a little bit of the information might stick

with the user, this is known as cognitive residue. It is through interaction with other

members and tools that progresses learning. Therefore communication among all

participants is paramount in importance (Bell & Winn, 2000).

The role of technology within this theory is an invaluable part of the system in

which the learners are interacting. This interaction can either help to distribute their

knowledge, off-load certain amounts of cognitive work making the cognitive load less

and or help to scaffold new capabilities (Bell & Winn, 2000). For example, using camera

to take a photo allows more time to learn instead of writing it on a notebook. Also, in this

theory, technology (gadgets) can be used to help extend human capabilities. For

example, calculator can be used to solve math problem quickly instead of solving it
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manually. These gadgets help students to make their learning more efficient. Another

example of this is taken from a case study that was conducted using robotics to produce

solving problem skills. In this case study, students were placed into small collaborative

groups and were asked to construct a robot, using Lego Mindstorm for schools kits,

which would perform various tasks. The groups were introduced to a tool known as a

flowchart. They used these flowcharts to map the programming instructions they would

give the robot to complete the given task. This allowed them to off-load some of the

cognitive work to the flowchart and then through its use, they were able to solve harder

problems (Chambers et al., 2007).

This learning theory supports the very skills needed by the 21st century.

Learners who are placed into a learning environment based on this theory would be

using their “knowledge and skills—by thinking critically, applying knowledge to new

situations, analyzing information, comprehending new ideas, communicating,

collaborating, solving problems, making decisions” (Honey et al., 2003).


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Conceptual Framework

Independent Variable Dependent Variable


SOP 1
1.1 Age

1.2 Gender

Effects on the
Technical Skills

SOP 2
2.1 Controllability
2.1 Drawing Ability
2.3 Creativity

This figure shows that the first box which is an independent variable (age and

gender of the respondents). While the second box is also an independent variable

(controllability, drawing ability, and creativity). The third box is the dependent variable

which is the effects on the technical skills, this impose that the two independent

variable’s effect to the technical skills of the respondents.


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Statement of the Problem

1. What is the demographic profile of the respondents in terms of:

1.1 Age

1.2 Gender

2. How do the respondents assess the Drawing Pads for Two–Dimensional

Animation with regards to:

2.1 Controllability

2.2 Drawing Ability

2.3 Creativity

3. Is there a difference on respondents assessments in terms of drawing pads:

For Two–Dimensional Animation when grouped according to profile variable.

4. Is there a significant relationship between Drawing Pads for Two–Dimensional

Animation and Technical Skills?

Statement of Hypothesis

The following statements will test the following into whole hypothesis.

H.O.1: There is no difference on respondents assessment in terms of Drawing Pads for

Two–Dimensional Animation when grouped according to profile variable.

H.O.2: There is no significant relationship between Drawing Pads for Two–Dimensional

Animation and Technical Skills.


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Significant of the Study

This study will benefit the following for implementing Drawing Pads for Two–

Dimensional Animation. This was significant to the following:

Information and Communication Technology Student – This will benefit to the

Information and Communication Technology students because they will be more aware

on using technological devices to enhance their skill performance.

Teacher – This research would also be beneficial to teachers because it will help

make teaching and learning more efficient, meaningful, and fun.

School – This study may be included in school policy. The use of technology in

the classroom.

Scope and Delimitation of the Study

This study mainly focused on the Effectiveness of Drawing Pads for Two–

Dimensional Animation towards Technical Skills of Grade 12 Information and

Communication Technology Students of St. Ignatius Technical Institute of Business and

Arts S.Y. 2019 – 2020. The other students who do not take the strand of Information

and Communication Technology and those who do not have animation as their major

subject are not within the scope of this research. This study would be done through

questionnaire to the respondents as a survey and reference.


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City of Sta. Rosa, Laguna, Philippines

Definition of Terms

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