Professional Documents
Culture Documents
By:
Rico, Rica Jane
Sulog, Faizah
Sauler, Jade
Rivera, Cheric
Simborio, Jeshua Marry
Obial, Nathalie
Galicia, Jheman
Sequena, Arvin Miguel
St. Ignatius Colleges Page | 2
City of Sta. Rosa, Laguna, Philippines
Introduction
Technical Institute of Business and Arts are contemplating about buying drawing pads
to speed up and ease their work. So, the researchers conclude that drawing pads are
everyone has their own choice, so they have to decide what they think would be more
efficient.
images, animations, and graphics, with a special pen-like stylus, similar to the way a
person draws images with a pencil and paper. These tablets may also be used to
capture data or handwritten signatures. It can also be used to trace an image from a
piece of paper which is taped or otherwise secured to the tablet surface. Capturing data
in this way, by tracing or entering the corners of linear poly-lines or shapes, is called
digitalizing.
The objective of the researchers is to know how to become more effective when
using drawing pads for making animation rather than using only computers. Most of the
computers. The researchers want to know if how many students concur to buy and use
The main goal of this study is to determine how drawing pads help students to
these kind of situations to know how many students agree with these concept. And the
purpose of this study is to determine the number of students who will improve their skills
Theoretical Framework
environment that supports interaction with its participants. This theory promotes learning
activity among the parts and participants of this system, which can be other people or
cognition among other learners and physical or digital tools by externally representing
their knowledge. At times, by using these tools, a little bit of the information might stick
with the user, this is known as cognitive residue. It is through interaction with other
members and tools that progresses learning. Therefore communication among all
The role of technology within this theory is an invaluable part of the system in
which the learners are interacting. This interaction can either help to distribute their
knowledge, off-load certain amounts of cognitive work making the cognitive load less
and or help to scaffold new capabilities (Bell & Winn, 2000). For example, using camera
to take a photo allows more time to learn instead of writing it on a notebook. Also, in this
theory, technology (gadgets) can be used to help extend human capabilities. For
example, calculator can be used to solve math problem quickly instead of solving it
St. Ignatius Colleges Page | 5
City of Sta. Rosa, Laguna, Philippines
manually. These gadgets help students to make their learning more efficient. Another
example of this is taken from a case study that was conducted using robotics to produce
solving problem skills. In this case study, students were placed into small collaborative
groups and were asked to construct a robot, using Lego Mindstorm for schools kits,
which would perform various tasks. The groups were introduced to a tool known as a
flowchart. They used these flowcharts to map the programming instructions they would
give the robot to complete the given task. This allowed them to off-load some of the
cognitive work to the flowchart and then through its use, they were able to solve harder
This learning theory supports the very skills needed by the 21st century.
Learners who are placed into a learning environment based on this theory would be
using their “knowledge and skills—by thinking critically, applying knowledge to new
Conceptual Framework
1.2 Gender
Effects on the
Technical Skills
SOP 2
2.1 Controllability
2.1 Drawing Ability
2.3 Creativity
This figure shows that the first box which is an independent variable (age and
gender of the respondents). While the second box is also an independent variable
(controllability, drawing ability, and creativity). The third box is the dependent variable
which is the effects on the technical skills, this impose that the two independent
1.1 Age
1.2 Gender
2.1 Controllability
2.3 Creativity
Statement of Hypothesis
The following statements will test the following into whole hypothesis.
This study will benefit the following for implementing Drawing Pads for Two–
Information and Communication Technology students because they will be more aware
Teacher – This research would also be beneficial to teachers because it will help
School – This study may be included in school policy. The use of technology in
the classroom.
This study mainly focused on the Effectiveness of Drawing Pads for Two–
Arts S.Y. 2019 – 2020. The other students who do not take the strand of Information
and Communication Technology and those who do not have animation as their major
subject are not within the scope of this research. This study would be done through
Definition of Terms