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CHAPTER I

The Problem and it’s Background

INTRODUCTION

The Augmented Reality technology is a computer generated system that

allowed user to see the objects in the real world environment. Technology can be

a new approach to implement for children in term of learning compare than

lectures. Regarding to the past studies, technology can be a part of teaching

programming to children. Teachers must be consider to bring this emerging

technology to support and enhance learning by integrated with the use of

computers, multimedia materials, internet, simulations game and immersive

technology such as 3D virtual world and Augmented Reality.

The creative strategies should be implemented as such as organize sets

of activities to support learning and at the same time to meet pedagogical

practice. Awareness of the critical process to acquiring, storing and applying the

information towards student nowadays, the emergent technologies should be

utilize for educational context to deliver the course content so that fit to the

human cognition.

The evolving of technology recently, especially in audio and visual

become a new approach to the educational field to implement and gives possible
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impact on teaching and learning process as well as to offer new environment for

primary school education. Nevertheless, augmented reality technology has their

potential compared then other technology as such as multimedia, game and

online learning. Although Augmented Reality has provided new opportunities to

enhance the education system, it depends to the educators to identify the new

technologies to ensure the improvement in education

In augmented reality environments, virtual and real objects are presented

in harmony to the users. In other words, augmented reality is a virtual reality

application where the users interact with the real world, interact with the virtual

objects in the real world. The interactive environment between the virtual and the

real world is established by the augmented reality. Augmented reality technology

can be used on different platforms, such as desktop and laptop computers,

portable devices and smart phones. While the applications developed with

augmented reality allow the use of virtual objects such as three-dimensional

objects, text, two dimensional images, video and animation separately. In this

way, the users can interact naturally with events, objects and information.

The main advantages of AR include it’s low requirements of hardware, as

it is almost exclusively software dependent (Zorzal , 2006). Loosely speaking it

requires not much more than a camera, processors, memory and an energy

source. This allows for a variety of strategies that make use of this approach. The
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augmented reality technology which is created by the integration of virtual and

real objects, allow the user to create a participatory experience. With the

development of technology, the use of different sensor technologies such as

motion tracking, touching, sound increases the power of experience.

Augmented reality technology has an important influence on education

and teaching as it allows the real world to be combined with virtual teaching

materials and gives users the opportunity to have control over these materials.

The individual can interact with the environment and finds the opportunity to learn

actively from the mental aspect, undergo enriched experiences and has the

opportunity by discovering.

From this aspect, the augmented reality provides an enhanced learning

environment and supports constructive learning principles. The augmented

reality application ensures that the objects and materials are enriched by using

virtual objects prepared through computer systems and become more effective.

As the augmented reality technology provides the opportunity for converting the

textbooks, boards in classrooms and stationary objects in learning environments

into multimedia possibilities, the functional nature of the environment increases

and different cognitive channels work during the learning process.

According to Azuma (2004) Augmented reality provides a flexible learning

environment for students while providing rich interaction, interpreting, problem


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solving (Schner, 2006) and improving creative thinking skills (Ivanova & Ivanov,

2011). With the augmented reality applications which provide a realistic

simulation and testing environment for the students by transferring the

computerized applications to the real world, the learning and teaching process

become more interactive, influential and powerful, and enjoyable while learning

(Abdusselam & Faral, 2012)

The aim of this research is to address the three mainly expecting result

after the simulation in effect of using augmented reality in teaching Human

anatomy on Grade 8 students of Lawang Bato National Highschool. Develop

their critical thinking skills by the use of augmented reality. Improve their

analyzation, and evaluation on learning the Human Anatomy of Grade 8 students

Lawang Bata National Highschool. Prove the Effectiveness of Augmented Reality

in teaching Human Anatomy on Grade 8 students of Lawang Bato National

Highschool.
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Conceptual Framework

Effect of using Augmented Reality in teaching human anatomy on


Grade 8 students of Lawang Bato National High School
The researchers will seek to find the answer to the demographic
profile of the respondents in terms of
INPUT Age
Gender
Section

The researchers will use Standardized Questions from the science


books that will serve as the questionnaires for the respondents
The researchers will also conduct a Direct Assessment to the
Grade 8 students.
PROCESS The researchers will use Assessment Tools such as pre-test and
post-test on the Grade 8 students of Lawang Bato National High
School.
The researchers will include asking for feedback of the Grade 8
students of Lawang Bato National High School regarding on the
using of Augmented Reality in teaching Human Anatomy.

Enhances the learning of students in Human Anatomy


Improves the critical thinking, analyzation and evaluation of the
students.
Develop the use of Augmented Reality as teaching strategy
OUTPUT

Figure1.1 Paradigm showing the concept of the study.

The figure shows the simulation of the researchers in gathering the data and
the expected result in using Augmented Reality in teaching human anatomy on
the Grade 8 students of Lawang Bato National High School.
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STATEMENT OF THE PROBLEM

This research attempts to know the “Integrating Technology: Effectiveness

of using Augmented Reality in Teaching Human Anatomy on Grade 8 students

of Lawang Bato National High School"

More specifically, it seeks to find the answers to the following questions:

1.) How does the use of Augmented Reality improves the teachers teaching

strategy?

2.) How Augmented Reality affects the learning of Grade 8 students in Lawang

Bato National Highschool?

3.) How does the use of Augmented Reality stimulate the student's learning

interest?

4.) How Augmented Reality enhances students in understanding human

anatomy?

5.) How does the reliability of the scores obtained in pre-test and post test

assessment determine the effect of using Augmented Reality in teaching Human

Anatomy?
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Hypothesis

The following hypothesis are provided to test if there are relationship exist

on the Effect of using Augmented Reality on Grade 8 students of Lawang Bato

National High School

Ha1: Implementing the use of Augmented Reality in teaching enhances the

teachers teaching strategy on Grade 8 students of Lawang Bato National High

School.

Ho1: Employing the use of Augmented Reality has no connection in enhancing

teachers teaching strategy

Ha2: Applying the Augmented Reality in education affects the students learning

outcome in understanding the Human Anatomy.

Ho2: Augmented Reality does not affect the students learning outcome

Ha3: The use of Augmented Reality in teaching can gain the interest of the

students in learning the Human Anatomy.

Ho3: Using of Augmented Reality has no relationship in gaining the interest of

the students in learning the Human Anatomy.

Ha4: Using of Virtual Reality in teaching Human Anatomy improves the

understanding of Grade 8 students in human structure and its function.


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Ho4: Applying Augmented Reality in teaching Human Anatomy has no

relationship in improving the understanding of Grade 8 students of Lawang Bato

National High School.

Ha5: The reliability of scores obtained in pre-test and post test proves the

effectiveness of Augmented Reality in teaching Human Anatomy

Ho5: The reliability of scores does not have relationship in the effectiveness of

Augmented Reality in teaching the Grade 8 students of Lawang Bato National

Highschool in Human Anatomy.

.
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Significance of the Study

Using Augmented Reality in teaching Human Anatomy occupies an

important place within students' lives in assessing the effect of it on students

learning.

STUDENTS

Augmented reality creates experience that helps students to learn

effectively by using of it the student is able to inspect and interact directly with the

anatomical structure, in human anatomy. It helps to easily understand the

complex concepts, theories, and subjects that they are able to digest and retain

complex information.

TEACHERS

This refers to teachers of Grade 8 students in Lawang Bato National

Highschool to grow into roles of adviser, content expert, and coach to their

students to enhance their own skills. Augmented Reality also helps teacher to

teach effectively to the class regaining much attention to students because of

involving technology in student learning. This could serve as the basis of teacher

to use this method to help in coping up the difficulties in understanding human

anatomy.
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SCHOOL'S ADMINISTRATIORS

This research can serves as the basis for the school administrator of

Lawang Bato High School to encourage teacher's to use this method because

they are the one who has the power to administer the using of Augmented

Reality in enhancing students learning especially understanding the Human

Anatomy. They could also get a good image to the student in using augmented

reality creating them to learn the things they haven’t seen.

FUTURE RESEARCHERS

This could also serve as the basis of future researcher to make a deeper

study in using Augmented Reality as a Teaching Technique on other aspects that

could help the students to learn more. This could serve as a recommendation for

them in any gray areas this study may encountered that could help to create a

new method in using virtual reality


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Scope and Delimitation

The study mainly focuses on Grade 8 students of Lawang Bato National

High School Academic Year 2018-2019. The researcher limited the study in 248

Grade 8 student of Lawang Bato National High School in the academic year of

2018 to 2019.

The study compromise the 2 days specifically March 7 and 8, Thursday

and Friday to conduct the simulation of effect in using Augmented Reality in

Grade 8 students of Lawang Bato National High School

The researchers will use a Direct Assessment for the standardized

question, each respondent will be given pre- test and post test to answer serving

as a basis in testing the effect of Augmented Reality in teaching Human

Anatomy. The study is delimited for other students in Lawang Bato National High

School
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Definition of Terms

Analyzation: understanding things in a critically way.

Anatomy: the identification of structures in living things.

Assessment Tools: things that needed to test the effectiveness of Augmented

Reality

Augmented Reality: a computer generated image on a user view the real world.

Demographic: is the structure of population that need in the demographics

Direct Assessment: the direct observation to the respondents in testing the

effectiveness of Augmented Reality.

Evaluation: process of analyzing the situation and object to make the

judgement.

Gray areas: things that occur in the research that are related but has a deeper

meaning on it and need to be study.

Humanoid: is something that created human appearance through the cardboard.

Immerse: characteristic that may develop on students learning in using virtual

reality.
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Integrating technology: is the use of technology in education and enhancing

student skills.

Post Test: the test that will be give after the topic has been discussed.

Pre- Test: the test or diagnostic in testing the knowledge of the students before

teaching the topic.

Science: the focus of the researchers in testing the Augmented Reality.

Simulation: process of conceptualizing the survey, interview and the observation

that will do along the research.

Skills: the ability of a person that develop in using the Augmented Reality.

Teaching Strategy: technique that teachers use to address the difficulty of the

students in understanding the lesson.


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CHAPTER II

Review of Related Literature

In this chapter, the researchers sited several related literature and studies

that can use and support the rationale in our study.

Foreign Studies

Technology in education can influence the students to learn actively and

motivate them, leading to effective learning. Augmented reality (AR) has been

shown to have a good potential in creating the learning methods to be more

active, effective and meaningful. It allows the users to interact within virtual and

real-time applications and create a natural experience.

According to Shapley (2011), Lessons that are supported by technology

can lead to more innovative forms in teaching and learning. The reason why is

because the use in technology involves real-world problems, current

informational resources, simulations of concepts and communication within the

fields

Teachers not only have to spend a good deal in their personal time

working in computers but also have a high level of innovation to use the new

technologies that are embedded in contemporary curriculum.


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Augmented Reality is a new technology that has emerged with potential

for application in education curriculum. In particular, Augmented Reality provides

an efficient way to present a model that needs to be visualize (Singhal, 2012).

Rosli (2010) mentioned that AR was accepted as a tool to be more interesting

and to develop learners understanding of human organs further than the textbook

from a survey of primary school students. He also quotes “other science

experiences also enhance the students to construct their intellect, thinking skill

and make them more confident to manipulate the machine”. Likewise, the AR

system will help the students gain enough practice with a close look and feel of

the target anatomical part as a steppingstone. The system may not a perfect

method of learning; however, it is a tool to minimize the gap between reality and

the virtual world.

In addition, in research conducted by Squire, (2009), students gave

positive feedback about their experience of the merging of virtual and real

environments. Augmented Reality helps the students become more active in the

learning process due to the interactivity of its application encouraging them to

think critically and creatively which improves their experiences and

understanding in learning the human anatomy (Lamounier , 2010)

According to Malaysian of Education (2009), science plays an important

role in our lives. It is a core subject in the curriculum for students in preschool,
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primary and secondary school. Augmented Reality (AR) helps students to

develop their critical thinking, improve their understanding, and change the

paradigm of science learning.

Augmented Reality is the more suitable to be implemented in a classroom

and dwelling on the notion. Selecting science education as the focus, Augmented

Reality are able to simulate new type of interactivity with virtual world for the

students thus assist in their mental development. The educational experience in

Augmented Reality supports the plane transformation between the two

environment which is reality and virtually.

According to Kandikonda (2011) stated that using the 2 technologies in

teaching Human Anatomy is both beneficial to students as well as the teachers.

This can make the teaching more interesting by taking it to a new level. In his

study, he compared the difference between the Virtual Reality and Augmented

Reality. Virtual Reality is a different world created by computers’ virtual

environment where a person can interact and believed that virtual world is real.

While Augmented Reality although both present in real and virtual world, the

images must appear photo-realistic. The emergence of innovative technologies

helps the instructional designers that develop the learning process (Enang,2016).

Augmented Reality is a variation of virtual world, which defined the enabling

virtual objects to be placed on physical in real time.


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Local Studies

Students that are consuming excessive hours on different online games

and activities have always been a concern to parents and teachers because they

are "addictive" to technology that has been taking away the students from books

towards to gadgets (Chih-Hung, 2010).

Experiences learned by students worldwide in using technology creates

that there is a plethora of motivating reasons in using ICT for enhanced learning

process. They developed the augmented reality using 3D avatar-base virtual

worlds (3d- AVW). With often and vast changes in ICT, it is important to be in line

with the current trend especially in 3D-AVLE.

They developed a website that mainly tackles about the function, location

and composition of the body organs. It also has facts about the body organs to

provide additional information. The site discusses the basic information, parts,

function, diseases and facts about the body system and uses 3D images to

visually show it to the user. The site contains human diseases that can be

developed in each organ.

As indicate by Echavez, (2016). Studied an effective way in teaching

biology to students. In the study, humanistic approach and information

processing approached was compared. Using the grade 8 students as a


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respondent it is observed from the result that humanistic approach which touches

the emotions, interest, perspectives, points of view and empathy of the learners

lead to more enhances level of performance.

Based on Lunar, B. (2012). Studied the methods for better approach in

studying Anatomy and Physiology. The study tested 2 methods the computer-

aided examination and move-system examination. The chosen respondents are

the student and the teachers. The conclusion of the study was Computer-aided

examination was more preferred by the respondents they find it less stressful

since they are not exposed to actual specimens. Though, some students

preferred move test system because physical setting is more controlled and they

preferred to see actual specimens that series of power-point slides. Augmented

Reality offer a great opportunity to the students and teachers it breaks the

barriers that may hinder the learning outcome and process of the students.

Foreign Literature

According to Yeom (2011) states that the core problem of students is the

visualization they learn in 2D through conventional media such as textbooks,

visual aids and interactive CDs that is difficult to apply in practice field. Although

interactive CDs have been developed quite well, students continue to experience

problem in price. He also states that AR technology is a new research era, with
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its investigation and implementation can be developed with various

methodologies.

Based on Silva (2017) develops an AR application for segmenting and

detailing visualization of anatomical structures based on AR for health education.

He notes that the use of interactive visualization techniques such as AR can

collaborate with the process of knowledge discovery in medical and biomedical

databases. He develops the application on mobile platform and can’t be

accessed by other students who doesn’t have the OS platform.

The effective use of technology in teaching has re-defined education.

Technology has created many learning opportunities for both teachers and

students. Teachers are learning how to integrate technology in teaching,

whereas students are more engaged and interested in the lessons every time.

Teachers can use technology to cater to the different learning styles of their

students. They can use assessment software to track students’ performance

quickly. In doing so, designing an activity for each learning style is possible

because teachers are aware of their students’ strengths and weaknesses. Also,

there are so many available online sources that the teachers can choose from in

designing their class activities.

When students are taught according to their level, teachers can make sure

that the learning objectives they set are being met. Integrating technology in the
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classroom, teachers and parents can track students’ academic performance as it

happens, and draw upon data from a student’s entire academic career.

Integrating technology in the classroom will allow our school system to utilize the

framework of personalized learning on a massive scale. It’s obvious that

classroom technology is making learning and teaching easier than ever. Thanks

to technology, students now have better opportunities to thrive, and teachers can

now breathe a small sigh of relief as their jobs become a little easier.

Local Literature

Systems should work together in seamless coordination education

technology too often contributes to their fracturing. Tech tools often present

essential functions across multiple platforms – muddying the picture of student

success and isolating students from teachers and administrators from parents.

Teachers, parents, administrators, and students who share a commitment to

education deserve equally unified technological solutions.

Augmented reality is a technology that works on computer vision

based recognition algorithms to augment sound, video, graphics and other

sensor based inputs on real world objects using the camera of your device.

It is a good way to render real world information and present it in an

interactive way so that virtual elements become part of the real world.

Augmented reality displays superimpose information in your field of view


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and can take you into a new world where the real and virtual worlds are

tightly coupled. It is not just limited to desktop or mobile devices. A simple

augmented reality use case is: a user captures the image of a real-world

object, and the underlying platform detects a marker, which triggers it to

add a virtual object on top of the real-world image and displays on your

camera screen that will help you to visualize things under of it. Interacting

with the real world and the augmented world.

The Information Era began some decades ago. Since its inception,

though, it has dramatically changed the way we educate our children. We live in

a world of rapid change and the resemblance to yesterday is fleeting. There are

so many ways that academics are enhanced by technology that simply did not

exist ten years ago. Today, students can benefit from online learning modules if a

major illness or suspension keeps them at home. For students who are struggling

under the academic and social pressures of traditional schooling, online learning

provides an alternative to stay on track from the comforts of home. And online

learning is just a brushstroke on the contemporary portrait of learning technology.

Within classrooms, teachers can encourage students to work individually on

computer or mobile devices, freeing up some time to work in-person with those

who might need the extra attention. Teachers can also communicate more

effectively with parents and students regarding upcoming assignments,


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supplementary lesson plans and areas where students could benefit from extra

practice. With browser-based technology, and cloud-based options, teachers can

provide easy access to information and parents and students can log in at their

convenience. Technology is transforming the teaching process into one that is

more interactive as well. Teaching is becoming less instructor-centric and more

of a communal process.

Integration of technology in education offers a great opportunity to the

teachers and students more specifically in understanding the various types of

lesson in the field of science. Some branches in science has its complicated

topics to teach and that is considered as the struggles of the teachers. The best

example of it was the study in Human Anatomy. Understanding all related topics

about it needs a tool to see the real structure and parts of the human body that is

why, different researchers around local and foreign countries used Augmented

Reality to prove that using technology in education can influence the students to

learn actively and motivate them, leading to effective learning.

Technology has created many learning opportunities for both teachers and

students. Teachers are learning how to integrate technology in teaching,

whereas students are more engaged and interested in the lessons every time.

Students gave positive feedback about their experience of the merging of virtual

and real environments because it helps them to become more active in the class
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due to the interactivity of the application created by some researchers to

encourage them to study more about human anatomy in developing their critical

thinking skills. In addition, Augmented Reality (AR) helps students to change the

paradigm of science learning.

Researchers in the Philippines developed a technology to discuss the

function, location and composition of the body organs. And also, it discusses the

basic information, parts, function, diseases and facts about the body system and

uses 3D images to visually show it to the user that allows them to see the

functions of the body virtually and more realistic. Helping them to learn in an

effective way and catchy styled of teaching.


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CHAPTER III

METHODOLOGY

This chapter presents a description of the research design selection and

the descriptions of the respondents, sampling techniques, research instruments

used, research setting and the data gathering procedure.

RESEARCH DESIGN

The research design is descriptive design type. Descriptive research can

be explained as a statement of affairs as they are at present with the researcher

having no control over variable. Moreover, descriptive studies may be

characterized as simply the attempt to determine, describe or identify the sample.

RESEARCH LOCALE

The focus of this research is in Lawang Bato National High School where

in there are total population of 248 grade 8 students which is the target sample of

the researcher.

Figure 3.1 Geographical Map of Lawang Bato National


Highschool
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SAMPLES AND SAMPLING TECHNIQUE USED

Cluster sampling is the purest and the most straightforward probability

sampling strategy. It is also the most popular method for choosing a sample

among population for a wide range of purposes. In cluster sampling each

member of population is equally to be chosen as part of the sample.

The subjects of the data were from the Grade 8 highschool students of

Lawang Bato academic year 2018-2019. Data were gathered through

assessment tools and observations. The researchers choose respondents from

Grade 8 highschool students so that each member of the population has equal

chance of being selected.

RESEARCH INSTRUMENTS

The researcher will direct assess the respondents by using the

assessment tools such as the pre-test and the post test and observation, as the

name implies, is a way of collecting data. Observation data collection method is

classified as a participatory study, because the researcher has to immerse

herself in the setting where her respondents are, while taking notes and/or

recording. Observation as a data collection method can be structured or

unstructured. In structured or systematic observation, data collection is

conducted using specific variables and according to a pre-defined schedule.


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Unstructured observation, on the other hand, is conducted in an open and free

manner in a sense that there would be no pre-determined variables or objectives.

DATA GATHERING PROCEDURE

This study will use assessment tools where in the respondents will be

taking the pre- test in standardized questionnaires that containing several

questions about the human anatomy without using the augmented reality. Then

after taking the pre-test the researcher will direct assess the respondents in using

the augmented reality in teaching it how will works taking field noting on the

observations. After the experience in the augmented reality they will take another

standardized question that containing questions about human anatomy to see if

the raw scores will change by using the augmented reality and to see the effect

of using augmented reality in teaching human anatomy. Then the researchers

will use cluster sampling in rating the use of augmented reality if it really help

them to learn in understanding the human anatomy and knowing there

experience in using of it. The researchers will observe and ask for feedback on

the students during the simulation process that could give additional data in this

study.
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Chapter IV

Presentation, Analysis and Intepretation of Data

This chapter presents the raw scores obtained in the direct assessment

that the researchers did in pre- test and post test determining the effect of using

Augmented Reality in teaching Human Anatomy on the Grade 8 students of

Lawang Bato National Highschool.

Pre-Test Scores of Grade 8 students in

Lawang Bato National Highschool

Table 1.

Class Frequency Class Lower


Score (f) Mark F(X) <CF Bound x̅ (X-x̅) (X-x̅)² F(X-x̅)²
(X) (Lb)

7- 5 7.49 37.45 40 6.94 5.37 2.12 4.49 22.45


7.99

6- 7 6.49 45.43 35 5.94 5.37 1.12 1.25 8.75


6.99

5- 14 5.49 76.86 28 4.94 5.37 0.12 0.01 0.14


5.99

4- 7 4.49 31.43 14 3.94 5.37 -0.88 0.77 5.39


4.99

3- 6 3.49 20.94 7 2.94 5.37 -1.88 3.53 21.18


3.99

2- 1 2.49 2.49 1 1.94 5.37 -2.88 5.29 5.29


2.99
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Number of
Population (N) N=40 x̅ (Mean Score) 5.37

Range 5 x ̃ (Median) 5.36

Class Interval 1 Mode 5.44


Standard
Σfx 214.6 Deviation 1.26

Grade 8 students Scores

30% Highest Score


35%
Average Score

Lowest Score

35%

Figure 4.1 Chart Showing the Average Scores in Pre-test


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The researcher conducted a pre test for the Grade 8 student in Lawang

Bato National Highschool to test their learning about Human Anatomy without

using the Augmented Reality. The researcher use the Descriptive Statistic a

combination of measures of central tendency and measures of variability that

include the mean, median, mode, range and standard deviation. The number of

population gathered since the researcher are using the cluster sampling and the

time of stimulation are not enough to teach all the grade 8 students, so the

researcher pick 7 students representing the 6 sections on Lawang Bato National

Highschool. The mean, median, mode result are closely related to each other

and with low number result meaning to say that the scores obtained of the

student in pre- test are low standard deviation as seen on the figure 1.and table

1. 35% of the students got the average scores and the lowest scores and 30 % of

them obtained the highest scores in out 40.The raw scores obtained of the grade

8 students on Lawang Bato National Highschool in pre-test show a low

percentage of their knowledge in understanding the Human Anatomy.


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Post Test Scores of Grade 8 students in

Lawang Bato National Highschool

Table 2.

Class Frequency Class Lower


Scores (f) Mark F(X) <CF Bound x̅ (X-x̅) (X-x̅)² F(X-x̅)²
(x) (Lb)

10-10.99 4 10.49 41.96 40 9.5 8 2.49 6.20 24.8

9-9.99 8 9.49 75.92 36 8.5 8 1.49 2.22 17.6

8-8.99 11 8.49 93.39 28 7.5 8 0.49 0.24 2.64

7-7.99 4 7.49 29.96 17 6.5 8 -0.51 0.26 1.04

6-6.99 7 6.49 45.43 13 5.5 8 -1.51 2.28 15.9

5-5.99 6 5.49 32.94 6 4.5 8 -2.51 6.30 37.8

Number of
Population (N) N=40 x̅ (Mean Score) 8
x ̃ (Median) 7.77
Range 5
Class Interval 1 Mode 7.8
Standard
Σfx 99.78 Deviation 1.58
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Post Test Scores

highest score
33%
average score

lowest score
68%

Figure 5.1 Scores obtained in post test

The researcher let the respondents to experience the Augmented Reality

and teaching them in a unique way by using the technology. The researcher

used the Direct Assessment to help the students in using the Augmented Reality.

The table below shows the post test obtained by the Grade 8 students of Lawang

Bato National Highschool same students who took the pre test from 6 different

sections. The Class Interval was 1 and the number of population is 40 , the

mean, median and mode are closely related to each other showing a low

standard deviation the following scores the obtained are not spread in the entire

measurements. But the percentage obtained are higher than the pre-test 33% of
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the students obtained the average scores and 67% of the students obtained the

highest score in the post test. The figure 5.1 shows the final percentage obtained

by the students in taking the post test after using the Augmented Reality.

The researcher gathered some feedback on the students and the

teachers that learn and receive the Augmented Reality. The feedback questions

composed of 5 questions containing questions about their experience in using

the Augmented Reality. Mostly the students answer that using Augmented

Reality really helps on them knowing the parts of the Human Anatomy, seeing

the complex parts that cannot be seen in the books and understanding the

functions and role. The students understand in a faster way the Human Anatomy

because of the unique way of giving information the use of Augmented Reality on

the students stimulate their learning interest in understanding more on the

Human Anatomy. In addition the teacher are also ask for their feedback in using

the Augmented Reality as a teaching strategy mostly the science teachers gave

a positive on Augmented that their students are more focused on learning the

Human Anatomy unlike when they are based on the traditional teaching. The

teachers are not experience struggles in teaching the students because the

Augmented itself teach the students effectively. The teachers on Lawang Bato

National Highschool highly recommended the use of Augmented Reality to

enhances the students learning in an effective way.


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CHAPTER V

Conclusions and Recommendations

Conclusion

The research shows that based on the scores that have been obtained

from the pre-test and post-tests, there is a progress in the learning of the

students on understanding the parts and functions of Human Anatomy by the use

of Augmented Reality. Augmented Reality helps the students to enhance their

learning interest and knowledge because they can visualize the complex lesson

like the parts of the body and visualizing the real structure of the body can make

the lesson easily to recall. Not just only in the students the use of Augmented

reality in teaching Human anatomy can improve the teachers’ teaching strategy

to stimulate the interest of the students in learning the Human Anatomy.

Therefore, the researchers conclude that using integrating technologies

like Augmented Reality in different subjects more specifically in the field of

science is effective and reliable to use to improve the students learning outcome.
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Recommendations

 In conducting this kind of study, the researchers should have more

than a month of stimulation to get better findings in analyzing the

effect of using Augmented Reality in teaching human anatomy as

teaching strategy.

 The researchers should focus on their scope and delimitation

especially in school that they will do the stimulation, because some

school doesn’t have enough materials like television and projector.

 Use other materials in using the Augmented Reality because it is

expensive providing copies for all students to experience the

Augmented Reality.
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