Professional Documents
Culture Documents
CHAPTER I
INTRODUCTION
allowed user to see the objects in the real world environment. Technology can be
practice. Awareness of the critical process to acquiring, storing and applying the
utilize for educational context to deliver the course content so that fit to the
human cognition.
become a new approach to the educational field to implement and gives possible
2
impact on teaching and learning process as well as to offer new environment for
enhance the education system, it depends to the educators to identify the new
application where the users interact with the real world, interact with the virtual
objects in the real world. The interactive environment between the virtual and the
portable devices and smart phones. While the applications developed with
objects, text, two dimensional images, video and animation separately. In this
way, the users can interact naturally with events, objects and information.
requires not much more than a camera, processors, memory and an energy
source. This allows for a variety of strategies that make use of this approach. The
3
real objects, allow the user to create a participatory experience. With the
and teaching as it allows the real world to be combined with virtual teaching
materials and gives users the opportunity to have control over these materials.
The individual can interact with the environment and finds the opportunity to learn
actively from the mental aspect, undergo enriched experiences and has the
opportunity by discovering.
reality application ensures that the objects and materials are enriched by using
virtual objects prepared through computer systems and become more effective.
As the augmented reality technology provides the opportunity for converting the
solving (Schner, 2006) and improving creative thinking skills (Ivanova & Ivanov,
computerized applications to the real world, the learning and teaching process
become more interactive, influential and powerful, and enjoyable while learning
The aim of this research is to address the three mainly expecting result
their critical thinking skills by the use of augmented reality. Improve their
Highschool.
5
Conceptual Framework
The figure shows the simulation of the researchers in gathering the data and
the expected result in using Augmented Reality in teaching human anatomy on
the Grade 8 students of Lawang Bato National High School.
6
1.) How does the use of Augmented Reality improves the teachers teaching
strategy?
2.) How Augmented Reality affects the learning of Grade 8 students in Lawang
3.) How does the use of Augmented Reality stimulate the student's learning
interest?
anatomy?
5.) How does the reliability of the scores obtained in pre-test and post test
Anatomy?
7
Hypothesis
The following hypothesis are provided to test if there are relationship exist
School.
Ha2: Applying the Augmented Reality in education affects the students learning
Ho2: Augmented Reality does not affect the students learning outcome
Ha3: The use of Augmented Reality in teaching can gain the interest of the
Ha5: The reliability of scores obtained in pre-test and post test proves the
Ho5: The reliability of scores does not have relationship in the effectiveness of
.
9
learning.
STUDENTS
effectively by using of it the student is able to inspect and interact directly with the
complex concepts, theories, and subjects that they are able to digest and retain
complex information.
TEACHERS
Highschool to grow into roles of adviser, content expert, and coach to their
students to enhance their own skills. Augmented Reality also helps teacher to
involving technology in student learning. This could serve as the basis of teacher
anatomy.
10
SCHOOL'S ADMINISTRATIORS
This research can serves as the basis for the school administrator of
Lawang Bato High School to encourage teacher's to use this method because
they are the one who has the power to administer the using of Augmented
Anatomy. They could also get a good image to the student in using augmented
FUTURE RESEARCHERS
This could also serve as the basis of future researcher to make a deeper
could help the students to learn more. This could serve as a recommendation for
them in any gray areas this study may encountered that could help to create a
High School Academic Year 2018-2019. The researcher limited the study in 248
Grade 8 student of Lawang Bato National High School in the academic year of
2018 to 2019.
question, each respondent will be given pre- test and post test to answer serving
Anatomy. The study is delimited for other students in Lawang Bato National High
School
12
Definition of Terms
Reality
Augmented Reality: a computer generated image on a user view the real world.
judgement.
Gray areas: things that occur in the research that are related but has a deeper
reality.
13
student skills.
Post Test: the test that will be give after the topic has been discussed.
Pre- Test: the test or diagnostic in testing the knowledge of the students before
Skills: the ability of a person that develop in using the Augmented Reality.
Teaching Strategy: technique that teachers use to address the difficulty of the
CHAPTER II
In this chapter, the researchers sited several related literature and studies
Foreign Studies
motivate them, leading to effective learning. Augmented reality (AR) has been
active, effective and meaningful. It allows the users to interact within virtual and
can lead to more innovative forms in teaching and learning. The reason why is
fields
Teachers not only have to spend a good deal in their personal time
working in computers but also have a high level of innovation to use the new
and to develop learners understanding of human organs further than the textbook
experiences also enhance the students to construct their intellect, thinking skill
and make them more confident to manipulate the machine”. Likewise, the AR
system will help the students gain enough practice with a close look and feel of
the target anatomical part as a steppingstone. The system may not a perfect
method of learning; however, it is a tool to minimize the gap between reality and
positive feedback about their experience of the merging of virtual and real
environments. Augmented Reality helps the students become more active in the
role in our lives. It is a core subject in the curriculum for students in preschool,
16
develop their critical thinking, improve their understanding, and change the
and dwelling on the notion. Selecting science education as the focus, Augmented
Reality are able to simulate new type of interactivity with virtual world for the
This can make the teaching more interesting by taking it to a new level. In his
study, he compared the difference between the Virtual Reality and Augmented
environment where a person can interact and believed that virtual world is real.
While Augmented Reality although both present in real and virtual world, the
helps the instructional designers that develop the learning process (Enang,2016).
Local Studies
and activities have always been a concern to parents and teachers because they
are "addictive" to technology that has been taking away the students from books
that there is a plethora of motivating reasons in using ICT for enhanced learning
worlds (3d- AVW). With often and vast changes in ICT, it is important to be in line
They developed a website that mainly tackles about the function, location
and composition of the body organs. It also has facts about the body organs to
provide additional information. The site discusses the basic information, parts,
function, diseases and facts about the body system and uses 3D images to
visually show it to the user. The site contains human diseases that can be
respondent it is observed from the result that humanistic approach which touches
the emotions, interest, perspectives, points of view and empathy of the learners
studying Anatomy and Physiology. The study tested 2 methods the computer-
the student and the teachers. The conclusion of the study was Computer-aided
examination was more preferred by the respondents they find it less stressful
since they are not exposed to actual specimens. Though, some students
preferred move test system because physical setting is more controlled and they
Reality offer a great opportunity to the students and teachers it breaks the
barriers that may hinder the learning outcome and process of the students.
Foreign Literature
According to Yeom (2011) states that the core problem of students is the
visual aids and interactive CDs that is difficult to apply in practice field. Although
interactive CDs have been developed quite well, students continue to experience
problem in price. He also states that AR technology is a new research era, with
19
methodologies.
Technology has created many learning opportunities for both teachers and
whereas students are more engaged and interested in the lessons every time.
Teachers can use technology to cater to the different learning styles of their
quickly. In doing so, designing an activity for each learning style is possible
because teachers are aware of their students’ strengths and weaknesses. Also,
there are so many available online sources that the teachers can choose from in
When students are taught according to their level, teachers can make sure
that the learning objectives they set are being met. Integrating technology in the
20
happens, and draw upon data from a student’s entire academic career.
Integrating technology in the classroom will allow our school system to utilize the
classroom technology is making learning and teaching easier than ever. Thanks
to technology, students now have better opportunities to thrive, and teachers can
now breathe a small sigh of relief as their jobs become a little easier.
Local Literature
technology too often contributes to their fracturing. Tech tools often present
sensor based inputs on real world objects using the camera of your device.
interactive way so that virtual elements become part of the real world.
and can take you into a new world where the real and virtual worlds are
augmented reality use case is: a user captures the image of a real-world
add a virtual object on top of the real-world image and displays on your
camera screen that will help you to visualize things under of it. Interacting
The Information Era began some decades ago. Since its inception,
though, it has dramatically changed the way we educate our children. We live in
a world of rapid change and the resemblance to yesterday is fleeting. There are
so many ways that academics are enhanced by technology that simply did not
exist ten years ago. Today, students can benefit from online learning modules if a
major illness or suspension keeps them at home. For students who are struggling
under the academic and social pressures of traditional schooling, online learning
provides an alternative to stay on track from the comforts of home. And online
computer or mobile devices, freeing up some time to work in-person with those
who might need the extra attention. Teachers can also communicate more
supplementary lesson plans and areas where students could benefit from extra
provide easy access to information and parents and students can log in at their
of a communal process.
lesson in the field of science. Some branches in science has its complicated
topics to teach and that is considered as the struggles of the teachers. The best
example of it was the study in Human Anatomy. Understanding all related topics
about it needs a tool to see the real structure and parts of the human body that is
why, different researchers around local and foreign countries used Augmented
Reality to prove that using technology in education can influence the students to
Technology has created many learning opportunities for both teachers and
whereas students are more engaged and interested in the lessons every time.
Students gave positive feedback about their experience of the merging of virtual
and real environments because it helps them to become more active in the class
23
encourage them to study more about human anatomy in developing their critical
thinking skills. In addition, Augmented Reality (AR) helps students to change the
function, location and composition of the body organs. And also, it discusses the
basic information, parts, function, diseases and facts about the body system and
uses 3D images to visually show it to the user that allows them to see the
functions of the body virtually and more realistic. Helping them to learn in an
CHAPTER III
METHODOLOGY
RESEARCH DESIGN
RESEARCH LOCALE
The focus of this research is in Lawang Bato National High School where
in there are total population of 248 grade 8 students which is the target sample of
the researcher.
sampling strategy. It is also the most popular method for choosing a sample
The subjects of the data were from the Grade 8 highschool students of
Grade 8 highschool students so that each member of the population has equal
RESEARCH INSTRUMENTS
assessment tools such as the pre-test and the post test and observation, as the
herself in the setting where her respondents are, while taking notes and/or
This study will use assessment tools where in the respondents will be
questions about the human anatomy without using the augmented reality. Then
after taking the pre-test the researcher will direct assess the respondents in using
the augmented reality in teaching it how will works taking field noting on the
observations. After the experience in the augmented reality they will take another
the raw scores will change by using the augmented reality and to see the effect
will use cluster sampling in rating the use of augmented reality if it really help
experience in using of it. The researchers will observe and ask for feedback on
the students during the simulation process that could give additional data in this
study.
27
Chapter IV
This chapter presents the raw scores obtained in the direct assessment
that the researchers did in pre- test and post test determining the effect of using
Table 1.
Number of
Population (N) N=40 x̅ (Mean Score) 5.37
Lowest Score
35%
The researcher conducted a pre test for the Grade 8 student in Lawang
Bato National Highschool to test their learning about Human Anatomy without
using the Augmented Reality. The researcher use the Descriptive Statistic a
include the mean, median, mode, range and standard deviation. The number of
population gathered since the researcher are using the cluster sampling and the
time of stimulation are not enough to teach all the grade 8 students, so the
Highschool. The mean, median, mode result are closely related to each other
and with low number result meaning to say that the scores obtained of the
student in pre- test are low standard deviation as seen on the figure 1.and table
1. 35% of the students got the average scores and the lowest scores and 30 % of
them obtained the highest scores in out 40.The raw scores obtained of the grade
Table 2.
Number of
Population (N) N=40 x̅ (Mean Score) 8
x ̃ (Median) 7.77
Range 5
Class Interval 1 Mode 7.8
Standard
Σfx 99.78 Deviation 1.58
31
highest score
33%
average score
lowest score
68%
and teaching them in a unique way by using the technology. The researcher
used the Direct Assessment to help the students in using the Augmented Reality.
The table below shows the post test obtained by the Grade 8 students of Lawang
Bato National Highschool same students who took the pre test from 6 different
sections. The Class Interval was 1 and the number of population is 40 , the
mean, median and mode are closely related to each other showing a low
standard deviation the following scores the obtained are not spread in the entire
measurements. But the percentage obtained are higher than the pre-test 33% of
32
the students obtained the average scores and 67% of the students obtained the
highest score in the post test. The figure 5.1 shows the final percentage obtained
by the students in taking the post test after using the Augmented Reality.
teachers that learn and receive the Augmented Reality. The feedback questions
the Augmented Reality. Mostly the students answer that using Augmented
Reality really helps on them knowing the parts of the Human Anatomy, seeing
the complex parts that cannot be seen in the books and understanding the
functions and role. The students understand in a faster way the Human Anatomy
because of the unique way of giving information the use of Augmented Reality on
Human Anatomy. In addition the teacher are also ask for their feedback in using
the Augmented Reality as a teaching strategy mostly the science teachers gave
a positive on Augmented that their students are more focused on learning the
Human Anatomy unlike when they are based on the traditional teaching. The
teachers are not experience struggles in teaching the students because the
Augmented itself teach the students effectively. The teachers on Lawang Bato
CHAPTER V
Conclusion
The research shows that based on the scores that have been obtained
from the pre-test and post-tests, there is a progress in the learning of the
students on understanding the parts and functions of Human Anatomy by the use
learning interest and knowledge because they can visualize the complex lesson
like the parts of the body and visualizing the real structure of the body can make
the lesson easily to recall. Not just only in the students the use of Augmented
reality in teaching Human anatomy can improve the teachers’ teaching strategy
science is effective and reliable to use to improve the students learning outcome.
34
Recommendations
teaching strategy.
Augmented Reality.
35
Bibliography
Sheffield, S. (2016) Get Body Smart retrieved January 28,2019 from KchOnline,
http://Kchonline.ph/