Professional Documents
Culture Documents
Changes in society and education have Examples of cognitive strategies include using a
influenced the selection and use of learning split-half approach to solving a troubleshooting
theories and technologies problem or applying a bubble sorting algorithm
for a selected data set.
learning theories and technologies are situated in
a broad and ill-defined conceptual field; Intellectual Skills
learning theories and technologies are connected Learning how to do something; also known as
and intertwined with information processing and procedural knowledge. Subskills include
knowledge acquisition and development; discrimination, concept application, rule using,
and problem solving; intellectual skills are also
educational technologies have shifted in known as procedural knowledge.
emphasis from program or instructor control
toward more shared and learner control; and Examples of intellectual skills include solving
equations, sorting objects into categories, and
learning theories and findings represent a identifying relevant principles to apply in
complex mixture of principles and applications particular situations,
(Spector, Merrill, van Merriënboer, & Driscoll,
2008). Attitudes
Educators often use Bloom's Taxonomy to create • Sample learning outcome: Understand and
learning outcomes that target not only subject matter but explain the main ideas of a play or piece of
also the depth of learning they want students to achieve, literature.
and to then create assessments that accurately report on
• Sample assessment/activity: Write a short (1
students’ progress towards these outcomes
page) paper summarizing the plot and most
(Anderson & Krathwohl, 2001). important events in the play.
Apply
• It is focused on intellectual skills such as critical • Rationale: In doing this assignment, learners
thinking, problem solving, and creating a will consider the implications of a character’s
knowledge base. actions outside of the consequences shown in the
play.
• The cognitive hierarchy spans from simple
memorization designed to build the knowledge • Sample learning outcome: Be able to analyze the
of learners, to creating something new based on relative roles of each character in the play and
previously-learned information. their relationships to each other.
• In this domain, learners are expected to progress • Sample assessment/activity: Write an analytical
linearly through the hierarchy, beginning at paper comparing the antagonists and
"remember" and ending at "create." protagonists of the play.
• Sample learning outcome: Create a new and • Sample learning outcome: Use more than one
unique piece of writing using similar plot ability to integrate different sensory perceptions.
devices.
• Sample assessment/activity: A game of catch or
• Sample assessment/activity: Create a short story soccer (or other game involving movement and
using similar plot devices in a new time or passing).
setting.
• Rationale: Learners must integrate running,
• Rationale: Through this activity, learners must visual information about the position of the ball,
integrate the plot devices and writing techniques and predictive information about the future
into a new setting, allowing them to practice position of the ball.
their creative writing skills and showing their
Physical abilities
full understanding of the writer's techniques.
• Sample learning outcome: Sustain an activity for
PSYCHOMOTOR DOMAIN
a set period of time.
• It encompasses the ability of learners to
• Sample assessment/activity: Run for 25 minutes
physically accomplish tasks and perform
steadily.
movement and skills. There are several different
versions including different hierarchies – the • Rationale: This activity is a measure of the
examples here fall into Harrow’s (1972) theory learner’s stamina and physical fitness.
of the psychomotor domain.
Skilled movements
• This hierarchy ranges from reflexes and basic
movement to non-discursive communication and • Sample learning outcome: Adapt one’s behavior
meaningfully expressive activity. and movement to better achieve goals.
• Rationale: Learners must react (dodge) the balls • Sample learning outcome: Express oneself
that are being thrown at them, allowing them to through purposeful movement and activity.
develop their reflexive skills.
• Sample assessment/activity: A soccer or other
Basic fundamental movements strategic game (football, hockey)
• Rationale: These games all involve teamwork, • Sample learning outcome: Demonstrate and
strategy, and integrative and purposeful explain own values regarding various topics.
movement. Successful teams must integrate all
of their senses, communicate through • Sample assessment/activity: Write an opinion
movement, and use a variety of adaptive piece on any issue, explaining one’s own stance
strategies. and reasons supporting that stance.
Valuing