The teacher plans to incorporate elements of the maker movement into their classroom using technology to help students succeed through hands-on, project-based learning. They will also include art, music, and props to make lessons more engaging for students. The teacher intends to use both gamification and makification strategies to keep students engaged through interactive games and activities rather than boring lectures alone.
The teacher plans to incorporate elements of the maker movement into their classroom using technology to help students succeed through hands-on, project-based learning. They will also include art, music, and props to make lessons more engaging for students. The teacher intends to use both gamification and makification strategies to keep students engaged through interactive games and activities rather than boring lectures alone.
The teacher plans to incorporate elements of the maker movement into their classroom using technology to help students succeed through hands-on, project-based learning. They will also include art, music, and props to make lessons more engaging for students. The teacher intends to use both gamification and makification strategies to keep students engaged through interactive games and activities rather than boring lectures alone.
To include makification into my classroom I will be using elements of the
maker movement to help my students improve in learning formal
educational context. I will incorporate technology into my classroom to help my students succeed. I will also incorporate more project based learning because I believe students learn best when they are working on hands-on activities. Including art, music, and using props makes it more engaging for the students.
I will probably use both gamification and makification in my classroom.
Students shouldn’t just be taught with a boring lecture. They definitely need more engaging strategies where they will actually comprehend the information and retain the information. Sometimes they need more excitement in the classroom where they can play games for educational purposes and use hands-on activities.