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Scope (SOP) and delimitations- ikaw ang nagdecide

Conceptual – variable topic lived experiences of technical drafters, tungkol sa kanya

The study aims to understand experiences of technical drafters in the public service, the educational
background, the rewarding and regrettable experiences in serving the public.

eligibility /educational background

Contextual

Universe

Participants- pinili, katangian

Locale – saan

Period-

Method of data gathering

Type research

Quali

Design

Phenomenological

Using interview and observation as instrument for data gathering

Focused group discussion

Observation

immersion

SOP

Lived experiences of t. drafters in public service

General problem

The study aims to understand experiences of technical drafters in the public service. The study
will be conducted among technical drafters in the City Municipal Government in the City of San Jose del
Monte, Bulacan of year 2020-2021. The result of the study will be used in proposing a
plan/program/training/orientation of Technical Drafting Career Orientations. Specifically, the study will
answer the following questions:
1. What is the educational background of technical drafters in the public service?
2. What are the rewarding experiences of technical drafters working in the public sector?
3. What are the regrettable experiences of technical drafters working in the public sector?

Scope and Delimitation

The study aims to understand experiences of technical drafters in the public service, the
educational background, the rewarding and regrettable experiences in serving the public.

The study will include at least 10 technical drafters working in the City Municipal Government to
in the City of San Jose del Monte, Bulacan in year 2020-2021. The study will not include technical
drafters in the private sectors.

This study qualitative study will employ a phenomenological research design. Phenomenology is
an approach to qualitative research that focuses on the commonality of a lived experience within a
particular group. The fundamental goal of the approach is to arrive at a description of the nature of the
particular phenomenon[ CITATION Cre13 \l 1033 ] and use an interview and observation for gathering
data. Interviewing and observing are ways of collecting the data in qualitative research. Both tools are
being used by researcher in the academic field[ CITATION Lal20 \l 1033 ].

Internet heavy use addiction in adolescents

The study aims to understand the internet heavy use addiction in adolescents. The study will be
conducted among grade 11 ICT-CSS senior high school students with internet heavy use addiction in Sto.
Cristo National High School of school year 2020-2021. The result of the study will be used in proposing a
plan/program/training on awareness interne use addiction. Specifically the study will answer the
questions:

1. What are the experiences of the adolescents as regards to internet heavy use addiction?
2. What are the reasons for adolescents’ internet heavy use addiction?
3. What can be done to reduce the internet heavy use addiction of adolescents?

Scope

The study aims to understand the internet heavy use addiction in adolescents, the experiences
and the reasons for internet heavy use and what can be done to reduce internet heavy use addiction.

The study will include at least 10 grade 11 ICT senior high school students who are addicted to
internet heavy use in Sto. Cristo National High School in the City of San Jose del Monte, Bulacan in
school year 2020-2021. The study will include heavy users of internet for educational, work and
entertainment purposes.

This study qualitative study will employ a phenomenological research design. Phenomenology is
an approach to qualitative research that focuses on the commonality of a lived experience within a
particular group. The fundamental goal of the approach is to arrive at a description of the nature of the
particular phenomenon (Creswell 2013) and use an interview and observation for gathering data.
Interviewing and observing are ways of collecting the data in qualitative research. Both tools are being
used by researcher in the academic field (Scotter 2020).

Online games addiction of teenagers

The study aims to understand the online games addiction of teenagers. The study will be conducted
among teenage gamers who are addicted to online gaming in Sto. Cristo National High School in school
year 2020-2021. The result of the study will be used in proposing a plan/program/training/orientation
for awareness in online games addiction. Specifically the study will answer the following questions:

1. What is the meaning of online games addiction to teenagers?


2. What are the experience of teenagers with online games addiction?
3. What can be done to reduce the addiction to online games?

Scope and Delimition

The study aims to understand the online games addiction of teenagers, the meaning of online
games addiction, the experiences of teenagers with online games addiction and what can be done to
reduce the addiction to online games. The study will include gamers of Mobile Legend in Gold Level.
Online gamers that are not playing Mobile Legend and or not in Gold level will not be included as
participants of this study.

The study will include at least 10 teenage gamers who are addicted to online gaming in Sto.
Cristo National High School in the City of San Jose Del Monte, Bulacan of school year 2020-2021.

This study qualitative study will employ a phenomenological research design. Phenomenology is
an approach to qualitative research that focuses on the commonality of a lived experience within a
particular group. The fundamental goal of the approach is to arrive at a description of the nature of the
particular phenomenon (Creswell 2013) and use an interview and observation for gathering data.
Interviewing and observing are ways of collecting the data in qualitative research. Both tools are being
used by researcher in the academic field (Scotter 2020).

Variables

Participants

ICT Students

Locale

SCNHS

Time/period

2018 2019

Type research
Quanti

Survey

Statistics pearson r moment correlation, z test, t test mean, median mode, frequency, percentage

Math

IV-DV

The study aims to determine the effect of online games addiction to

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