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Faculty of Engineering IE 342

Industrial Engineering Department Human Factors Engineering

Chapter 4: Workplace Design


Faculty of Engineering IE 342
Industrial Engineering Department Human Factors Engineering

 Key Topics
 Introducton
 Sizing the workplace to ft the body
 On the feet or sitng down?
 Manipulatng, reaching, grasping
 Handling loads
 Workplace Evaluaton Tools- Using Rapid upper limb
assessment (RULA)
 Controls & Displays
Faculty of Engineering IE 342
Industrial Engineering Department Human Factors Engineering

 Introducton
 The driver’s workspace in a vehicle a good examples of good and bad designs
scenario.
 The good examples generally relate to a supportve and comfortable seat.

 Suitable design & arrangements of displays & hand controls.

 The driver’s workspace is a bad design because it forces the driver to:

• Maintain the same body positon over long period.


• Keep the feet close to the pedals & hands on the steering wheel.
• Eyes focused on the road ahead.
Faculty of Engineering IE 342
Industrial Engineering Department Human Factors Engineering

 Sizing the workplace to ft the body


The factors that play a major role in determining the working height are:
1
1- Body dimensions are important for the design of
large piece of equipment and workspaces, especially
anthropometrics data that describe overall size (e.g.,
stature) (see fgure 20.1).

2- The worker’s body size also plays a major role in


determining the working height.
 Example of workbench, if it cannot be adjusted for
diferent height then then the platorm can provide
help by raising the short person. (see fgure 20.2)
Faculty of Engineering IE 342
Industrial Engineering Department Human Factors Engineering

 Sizing the workplace to ft the body (Cont.)

3- The other major determinant of the


proper work height is the task. (see
fgure 20.3))

 Another example of simultaneously


considering human engineering aspects is the
design of consoles, where instruments and
hand controls are arranged around the upper
body of the operator (see fgure 20.4)

Such design allows: quick reaches to controls and


good viewing of instruments
Faculty of Engineering IE 342
Industrial Engineering Department Human Factors Engineering

 Designing For The Standing Operator


 Standing is usually used when the work area requires mobility, or the operator has to
cover a large work area

 Working height design is critcally in the workplace design. Working height in


workplace design depends on the type of actvity (simple or heavy), size of the object
handled such as hand tools.

 In the working height design, the main reference point is the elbow height of the
worker, because the strongest hand forces and the most useful mobility are between
elbow and hip heights.

If the working height is too high the shoulders joint must be frequent as well as the
neck bent so, that may causing a shoulder and neck injuries.

 If the working height is too low the back must contnuously bent forward so, that
may causing a low back injury.
Faculty of Engineering IE 342
Industrial Engineering Department Human Factors Engineering

 Designing For The Standing Operator (Cont.)

 There are three general guidelines for standing workplace design:

1- Delicate work or fne manipulaton (i.e., drawing)


• Design for work surfaces 50–100 mm above the elbow height.

2- Manual work (i.e., light assembly)


• Design for work surfaces 100–150 mm below the elbow height.

3- Exerton of extensive manual efort or constant use of weight (i.e.,


heavy assembly or woodworking)
• Design for work surfaces 150–400 mm below the elbow height.
Faculty of Engineering IE 342
Industrial Engineering Department Human Factors Engineering

 Designing For The Standing Operator (Cont.)

50–100 mm above
the elbow height

100–150 mm
below the elbow
height 150–400 mm below
the elbow height

Diferent tasks require diferent work surface Heights—NIOSH


Faculty of Engineering IE 342
Industrial Engineering Department Human Factors Engineering

 On the feet or sitng down?


 There are tasks that require walking about. (person needs to bring the material to
workbench).
 In this case, the workbench is probably best
a bit below elbow height. (see fgure 20.5)
 There also may be periods in which the
worker does best while sitng (tall seat is
appropriate). (see fgure 20.5)

 In sitng task the legroom must not be missing


(if it is missing makes sitng awkward). (see
fgure 20.6))
Faculty of Engineering IE 342
Industrial Engineering Department Human Factors Engineering

 On the feet or sitng down? (Cont.)

 On the shop foor, elaborate seats are usually not suitable.

 Various kinds of stools and lean-ons (see fgure


20.7), can take some load of at least temporarily.

 Requiring a person to maintain the same


positon over long hours is not a good human
factors solutons in standing on one feet (see
fgure 20.r) or sit with awkward postures (see
previous slide fgure 20.6)).
Faculty of Engineering IE 342
Industrial Engineering Department Human Factors Engineering

 On the feet or sitng down? (Cont.)

 Modern technology has generated many tasks and jobs that requiring sitng.

Examples: airplanes, land vehicles and ofces


 One example of seat that includes ergonomics features is automobile seat which is
quite comfortable and supportve.
 The designers provide the ofce chairs with ergonomics features as sketched in the
below fgure 20.10:

Ergonomics features are:


- Contoured and padded seat pan.
- Smooth “waterfall” contour at the front which avoid
pressure behind the knee.
- High backrest that conforms to the shape of the back.
- Both seat pan and backrest are adjustable.
Faculty of Engineering IE 342
Industrial Engineering Department Human Factors Engineering

 Manipulatng, reaching, grasping


 In repair and assembly tasks that require fnely controlled handling of delicate object or
instruments.

 In that type of sitng tasks the manipulatng


are done mostly easily at about elbow
height in front of the chest and close to the
body (see fgure 20.12).

 Repeated reaches, such as in assembly


work, are easy if the supply bins are
carefully set along periphery of
hand/arm movements. (see fgure
20.14 & 20.15).
Faculty of Engineering IE 342
Industrial Engineering Department Human Factors Engineering

 Handling Loads
 Moving a sizable object by hand from one locaton to another is called “Manual
Material Handling” (MMH).

 Load handling may remain on the same level and includes.

1- Pushing/ pulling 2- Turning 3- Carrying

4- Lifing/lowering

 Moving object around by hand ofen leads to injuries of the handler.


Faculty of Engineering IE 342
Industrial Engineering Department Human Factors Engineering

 Handling Loads (Cont.)

 It should pull or pushing the object using a


dolly, cart, trolley or conveyor instead of
carrying or lifing tasss (see fgure 20.16)).

 It is recommended to use the ergonomics mechanical aids while moving


objects inside a workplace to reduce human body injuries (see fgure in
next slide).
Faculty of Engineering IE 342
Industrial Engineering Department Human Factors Engineering

Summary of handling Optons (Ergonomics mechanical aids)


Faculty of Engineering IE 342
Industrial Engineering Department Human Factors Engineering

 Handling Loads (Cont.)

 Lifing or lowering loads is one the most injurious actvites.

 It is easier to lif an object from a worsbench or other high locaton than from
ground level (see below fgure 20.19).
Faculty of Engineering IE 342
Industrial Engineering Department Human Factors Engineering

 General Principles of Workplace and Design (Cont.)

1- General ergonomics workstaton design principles.


- Make the workstaton adjustable (to avoid awkward postures)
- Locate all materials and tools on the work-surface near to the worker.
- Provide adjustable and proper design chair.
- Use gravity to move the materials and parts on the worksurface.
- Convert standing task to sitng task

2- Design principles for repettve hand & wrist tasks (tools or object).
- Maintain straight wrist, avoid bending wrist (bend the tool, not the wrist)
- Avoid statc muscle loading on the hands (reduce weight & size of the object).
- Avoid stress on sof tssues (shorter handle tool; poor design).
Straight handle

- Reduce the number of repetton in using the object or tools per shif.

Bent handle
Faculty of Engineering IE 342
Industrial Engineering Department Human Factors Engineering

 General Principles of Workplace and Design (Cont.)

3- Design principles for lowering & lifing tasks (carrying tasks).


- Reduce number manual lifing of materials.
- Reduce the weight of the object (reduce capacity or load inside the object).
- Reduce the size of the object.
- Convert load lifing to pulling or pushing tasks (use non-powered conveyors, hand trucks & four-
wheel carts).

4- Design principles for pushing & pulling tasks.


- Eliminate pull or pushing tasks by using the mechanical aids (lif cart, automatc conveyors,
forklif).
- Reduce the force required for pull or push (reduce weight, use gravity and clean surface ).
- Reduce the distance of push and pull tasks (the distance between locatons).
- Replacing a pull task to push task since, push task needs a lower efort and force than pull task .
Faculty of Engineering IE 342
Industrial Engineering Department Human Factors Engineering

Various wrong (poor) working postures, define the potential affected body part,
and possible interventions for each posture.

1- Wrong working posture condition: 1- Wrong working posture condition:

2- Potential affected body part: 2- Potential affected body part:

3- Possible interventions : 3- Possible interventions :


- -

- -
Faculty of Engineering IE 342
Industrial Engineering Department Human Factors Engineering

Various wrong (poor) working postures, define the potential affected body part,
and possible interventions for each posture.

1- Ergonomics hazard(s) associated with this task:

2- Potential affected body part:

3- Possible interventions :
-

-
Faculty of Engineering IE 342
Industrial Engineering Department Human Factors Engineering

 Rapid Upper Limb Assessment Tool


 RULA, or rapid upper limb assessment, is a survey method
for determining musculoskeletal loads risks associated with
upper body postures in task performance.
 It is a screening tool that assesses biomechanical and
awkward postural loading on the whole body and focuses on
the necs, truns, and upper limbs.
 It assesses postural loading at a specifc moment in the work
cycle.
Faculty of Engineering IE 342
Industrial Engineering Department Human Factors Engineering

 Rapid Upper Limb Assessment Tool


 Four main applicaton of RULA are:

• Measure musculoskeletal risk.


• Compare the musculoskeletal loading and postures of current
and modifed workstaton design.
• Evaluate outcomes such as productvity or suitability of
equipment
• Educate operators about musculoskeletal risk created by
diferent working postures.
Faculty of Engineering IE 342
Industrial Engineering Department Human Factors Engineering

 Rapid Upper Limb Assessment Tool


 The risks is calculated into score of 1 “low” to 7 “high”

 The method divided into 15 steps.

 It covers the arm part analysis (upper arm, lower arm and wrist), muscle state,
hand tools weight, necs, upper truns, leg and also muscle state and force for legs
part.
Before
Faculty of Engineering IE 342
Industrial Engineering Department Human Factors Engineering

 Rapid Upper Limb Assessment Tool

Ergo-plus.com
Faculty of Engineering IE 342
Industrial Engineering Department Human Factors Engineering

 Rapid Upper Limb Assessment Tool (Cont.)

Ergo-plus.com
Faculty of Engineering IE 342
Industrial Engineering Department Human Factors Engineering

 Rapid Upper Limb Assessment Tool (Cont.)

 The total score is 5

Afer
Faculty of Engineering IE 342
Industrial Engineering Department Human Factors Engineering

 Case Study
Faculty of Engineering IE 342
Industrial Engineering Department Human Factors Engineering

Control and Displays


Faculty of Engineering IE 342
Industrial Engineering Department Human Factors Engineering

 Controls &Displays
 The relaton between control and surroundings are more complicated in most
technical system.

 For example, in automobile there several controls to determine its movement, and
the results of our control actons show on several gauges and via windows.

 The automobile system are more complicated than bicycle. The results of faulty
control actons or misreading of the display are usually much more severe in car.

 Many human-machine systems are even more convoluted.


Faculty of Engineering IE 342
Industrial Engineering Department Human Factors Engineering

 Controls & Displays (Cont.) -Human-machine systems


 “Human-machine systems” means that the human and the machine have a
reciprocal relatonship with each other.
• Operator perceives this informaton and must • Display provides informaton & feedback about
be able to understand and assess correctly the progress of producton
(percepton).

• Interpretaton decision
depends on the knowledge,
skill and mental capabilites of
the operator

• Producton the machine carries


out the producton process as
programmed.

• Controls use to communicate the operator decision to


the machine; operator inputs “feed forward” afectng
the system
Faculty of Engineering IE 342
Industrial Engineering Department Human Factors Engineering

Example# 1 : a control panel of mixing drum


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Industrial Engineering Department Human Factors Engineering

Example# 1 : a control room in a power plant


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Industrial Engineering Department Human Factors Engineering

Example# 1 : a cockpit of a train


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Industrial Engineering Department Human Factors Engineering

Example# 1 : an aircraf cockpit


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Industrial Engineering Department Human Factors Engineering

Example# 1 : a cockpit of an atomic ship


Faculty of Engineering IE 342
Industrial Engineering Department Human Factors Engineering

 Controls & Displays (Cont.)

 Coding of controls helps to identfy them, how to operate them, the efect of their
actvaton and their status.
 The major coding practces use:

1- Shape: appeals to both vision and touch

2- Locaton: to indicate importance and


sequence of operaton.

3- Size: to make operaton fast and easy.

4- Mode of operaton: such as pushing,


turning, or sliding.
5- Color: efectve when lit.
6- Labeling: efectve when read.
Faculty of Engineering IE 342
Industrial Engineering Department Human Factors Engineering

 Controls & Displays (Cont.)

 Several of these coding techniques mentoned are used together (e.g., a car
controls).
 Some of controls examples are:
1- Bar snob: is easy to grasp and operate (if of
proper dimensions).

2- Toggle switch: also is easy to grasp and


operate but it has only two or three possible
setngs.
Faculty of Engineering IE 342
Industrial Engineering Department Human Factors Engineering

 Controls & Displays (Cont.)

3- Round snob (Rotary): is easy to handle and


it can have setngs than a bar knob and toggle.
Also, the setngs can be contnuous or in steps.

4- Push-butons: are fast-operated controls, but


they usually have only two setngs, which may
be difcult to distnguish.
Faculty of Engineering IE 342
Industrial Engineering Department Human Factors Engineering

More types

Wheel Push buton

Horizontal lever Toggle switch

Vertcal lever Rotary selector


(to/from body) (Knob bar)

Vertcal lever Rotary Knob


(across body)

Joystck (lever) Small crank

Pedal Large crank


Comparing controls

Suitability for tasks involving:

Range Force Accuracy Speed Control type

Unsuitable Unsuitable Unsuitable Good Push buton

Unsuitable Unsuitable Unsuitable Good Toggle switch

Unsuitable Unsuitable Good Good Rotary selector

Fair Unsuitable Fair Unsuitable Knob

Good Unsuitable Poor Good Small crank

Good Good Unsuitable Poor Large crank

Fair Fair/Poor Good Poor Wheel

Poor Poor Poor Good Horizontal lever

Short: Poor Vertcal lever


Poor Long: Good Fair Good (to/from body)

Vertcal lever
Unsuitable Fair Fair Fair (across body)

Unsuitable Poor Good Good Joystck (lever)

Unsuitable Good Poor Good Pedal


Faculty of Engineering IE 342
Industrial Engineering Department Human Factors Engineering

 Controls & Displays (Cont.)

 There are diferent types of pointers


displays:

1- Moving pointer over fxed


scale

2- Fixed pointer over moving


scale

3- Digital counter
Faculty of Engineering IE 342
Industrial Engineering Department Human Factors Engineering

 Controls & Displays (Cont.)

Example of poor display is Altmeters: is used


in aircraf to indicate the fying height.

- It is considered as a poor display since:

• It is difcult to read
• It is easy to misread
• It leads to numerous of emergencies and accidents.
Faculty of Engineering IE 342
Industrial Engineering Department Human Factors Engineering

 Controls & Displays (Cont.)


Faculty of Engineering IE 342
Industrial Engineering Department Human Factors Engineering

 Controls & Displays (Cont.)


Faculty of Engineering IE 342
Industrial Engineering Department Human Factors Engineering

 Controls & Displays (Cont.)

4- Display with signal colors

This type of display depend on the colors

Red color

Green color

Blue color
Faculty of Engineering IE 342
Industrial Engineering Department Human Factors Engineering

 Types of Displays (Cont.)

 The four broad categories of visual displays include:


1. Check display
a. Approximate value.
b. Trend of a changing variable.
c. Example: car fuel indicator.

2. Qualitatve display
d. Indicates whether or not a given conditon exists.
e. Generally does not provide extensive detail.

3). Quanttatve display


f. Indicates the exact numeral value that must be read.
g. Exact informaton that must be determined.

4. Representatonal display
h. Capable of ofering a variety of statc or dynamic
informaton.
i. They can portray either working models or simplifed
diagrams of a complex process, system, or machine.

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