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WHOLE BRAIN LEARNING SYSTEM

OUTCOME-BASED EDUCATION

SHS- Media and GRADE


Information Literacy 11/12

LEARNING QUARTER 4

MODULE WEEK 2

WBLS-OBE MELC-Aligned Self-Learning Module SHS 12 Media and Information Lit 0


MODULE IN
MEDIA AND INFORMATION
LITERACY

QUARTER 4
WEEK 2

Current and Future Trends of Media


and Information
Development Team
Writer: Jane Ashley V. Quilit
Editors: Jane Meryl B. Dalde Bryan B. Ecija
Reviewer: Adelyn C. Domingo
Illustrator: Ronie P. Fiesta
Lay-out Artist: Ronie P. Fiesta
Management Team: Vilma D. Eda Arnel S. Bandiola
Lourdes B. Arucan Juanito V. Labao
Adelyn C. Domingo

WBLS-OBE MELC-Aligned Self-Learning Module SHS 12 Media and Information Lit 1


What I Need to Know

Most Essential Learning Competency


▪ Describe the impact of massive open on-line.

Learning Objectives
In your journey through the discussions and different tasks, you are expected
to:
1. evaluate current trends and innovations in media and information technology
and how it will affect/how they affect individuals and the society as a whole;
2. describe massive open on-line: and

What I Know

Direction: Choose the letter of the correct answer. Write the chosen letter on a
separate sheet of paper.

1. Which of the following is not an example of modern wearable technology?


A. Smart Watches B. Smartphones
C. Fitness Tracker D. Headset

2. Which of the following is not an element of the 3D environment?


A. Size B. Length
C. Width D. Depth

3. This is a multifunction phone with built-in Google Play.


A. Dot matrix printer B. iPhone
C. Android Phone D. Laser Printe

4. This is a device you use when taking photos.


A. Dot matrix printer B. Android Phone
C. Camera D. Laser Printer

WBLS-OBE MELC-Aligned Self-Learning Module SHS 12 Media and Information Lit 2


5. It refers to the model for delivering content online to any person who wants to
take a course, with no limit to attendance.
A. Educational Model
B. Massive Open Online Course (MOOC)

C. Model of Online Learning (MOOL)

D. Electronic Learning Model

Lesson
CURRENT AND FUTURE TRENDS
2 OF MEDIA AND INFORMATION

What’s In

In the previous discussion you have learned several issues and media
controversies that are happening not only in your community but the around the
globe as well. It has been stressed that media and information are powerful
instruments that can affect change for better or the other way around. With this, an
immense responsibility has been laid to all entities who shape public opinions.
As technology rapidly advances, communication becomes more convenient
and accessible. As a result, information can now be disseminated from sources to
receivers. People are now given enormous opportunities to express themselves
using various platforms and at the same time can easily gain access to information
irrespective of distance and time. Thus, information can effortlessly go “viral”.
When something goes viral on social media, it means that Internet users have
widely and rapidly shared such photo, video, or comment online. Thus, anything that
goes viral on the Internet becomes an instant trending and popular topic. These are
concrete examples of how media can influence the economy, education, society and
politics.

WBLS-OBE MELC-Aligned Self-Learning Module SHS 12 Media and Information Lit 3


What’s New

How much do you know about the current and future trends of media and
information? Write three information that you already know in the first column of the
table below. In the second column, write question about the information you want to
learn from this lesson.

What do I already know? What do I want to know?


1.

2.

3.

What is It

Looking back to the tools used by prehistoric


people millions of years ago, we can truly assert that
the gadgets and equipment we have now are much
more developed than before.
In the past, tools were made of simple materials
gathered from the environment like stone and wood.
Nowadays, gadgets are made through complex and
Image: https://bit.ly/3b5X1kP
state-of-the-art technology. The appliances, that we have
at home and in the office are no longer just meant for survival; instead, they are now
used to define one’s lifestyle, and provide comfort and convenience to people.
As most of the gadgets and equipment now are powered by electricity, what
else could be done to innovate and enhance their designs and upgrade their
features? As man is able to access more information through the Internet, it is just a

WBLS-OBE MELC-Aligned Self-Learning Module SHS 12 Media and Information Lit 4


matter of time before a new, and much more complex and superior technology is
introduced. But for now, let us learn about the available technology we have that
defines current and emerging trends on media and information.
Many of the technological advances we are seeing today will shape our daily
lives in the future – the way we relax, interact, communicate and conduct business.
From virtual worlds, avatar emotions, artificial intelligence, computer generated
storytelling and narrative, interactive 360 holographic images, mixed reality, stress
disorder virtual therapies and so much more. ICT will continue to advance, empower
and transform every aspect of our life. Here are some of these emerging
technologies and trends.

Wearable Technology
Have you ever been stuck in traffic while you are on a bus? You need not get
bored since you can use your mobile phone to listen to music, watch movies, or play
games. Some gadgets that are being used today can be classified as wearable
technology. It literally means that they can be worn like an accessory as they are
small and lightweight, but durable enough to be put in the pocket of your pants or
bags.
Most mobile phones are wearable technologies because they can be attached
to a lace and worn like a necklace. There are also electronic gadgets like a
pedometer, which one can put on his arm or waist through a strap, so he can monitor
the number of his steps, calories burned, and heart rate while doing a physical
exercise.
The hearing aid can also be considered a wearable technology as it enables a
deaf person to hear and even adjust its volume. In addition, the latest laptops
nowadays are light and compact enough that they can easily fit into a backpack;
unlike before where laptops are too bulky and heavy.
Wearable technology can also come as a microchip embedded in one’s body.
Wearable technology, like headphones or mobile phones, can also be customized
when it comes to design and external accessories to match one’s lifestyle,
personality, or interest.
As people bring more inventive and imaginative gadgets, modern devices are
also being created. The most recent wearable technologies are Google Glass, smart
watch and fitness trackers.

WBLS-OBE MELC-Aligned Self-Learning Module SHS 12 Media and Information Lit 5


A. Google Glass
For people with poor vision, wearing
eyeglasses allows them to see things
clearly. Google Glass, apart from being
able to function as regular eyeglass

through prescription lenses, can also function as the


Photo: https://bit.ly/2PVZEOU
usual sunglasses. However, it has other grand features designed for user’s
convenience.
The notion of being “always on, always connected” paved way for the creation
of Google. Glass. Through its optical headed-mounted display (OHMD), it enables
users to navigate the Internet hands-free and make commands through voice
prompt. The Google Glass has a touchpad on the side which allows users to control
and navigate it by swiping. The lenses on the eyeglass serve as the screen. Apart
from being able to connect through the Internet, it also has a camera which can take
photos and videos.
Google X, the creators of Google Glass, were the same team that is also
currently testing the possibility of having self-driving cars by using the same
technology used in making Google Glass. Google Glass was publicly announced in
20212 and was made available for purchase in 2013 at 1500 US dollars.

B. Smart Watch
The Smart watch has similar features with other Apple or android products. It
can connect through the Internet, which allows users to receive and respond to
notifications right away. It can also be used to take photos, play music, and store
data. Apart from these, Smart watch can make and receive calls as it allows use to
sync their device with their mobile
phones.
As a watch, it gives accurate
time and can be set in digital or analog
https://bit.ly/3b9NPMw
mode. It can also be used as a timer and an alarm. In
addition, it can be a health and fitness monitor as it provides visual images of the
user’s daily activities, which motivates them to sit less and be more active.

WBLS-OBE MELC-Aligned Self-Learning Module SHS 12 Media and Information Lit 6


C. Fitness Tracker
A wrist-worn device that can detect some combination of walking
steps, running distance, heart rate, sleep patterns and swimming
laps. Fitness bands interact via Bluetooth with an app in a mobile
device that configures the device and downloads the wearer's activity
data. Most smartwatches support some number of physical actions
via a health app; however, dedicated trackers tend to monitor more functions.

D. Wearable devices in 2020


a. Mojo Lens The Mojo contact lenses bring
augmented reality (AR) directly into your field of
vision. The advanced lens uses microelectronics
and a tiny dense display to share information
with the user. Currently, several augmented
reality systems require the use of outerwear,
such as a headset. These headsets are large and cumbersome to wear for
extended periods of time. Mojo’s goal is to have an AR system that can be
worn all day and does not obstruct the view of the user. The concept of “
Invisible Computing” is that information is only displayed as needed. The
lens can analyze your daily activities and only display the pertinent
information, such as offering the next turn when you are driving or the next
talking point while giving a presentation. The Mojo lens was featured at CES
2020 and according to TechCrunch, recently raised more than $51 million in
investment funding with total funding of $159 million.
b. Ōura Ring Wearable technology started as watches and wristbands. It is now
beginning to take on different forms: Enter the Ōura
ring. The Ōura is a device you wear on your finger and
is equipped with infrared LEDs, NTC temperature
sensors, an accelerometer, and a gyroscope. It is
capable of capturing the user’s heart rate, temperature,
and body movements like steps and sleep patterns. It
also captures the user’s heart rate variability (HRV), which measures the

WBLS-OBE MELC-Aligned Self-Learning Module SHS 12 Media and Information Lit 7


specific changes in time between successive heartbeats. The ring is made of
titanium and weighs less than 0.25 ounces.
c. Norm Glasses Visual wearables are
becoming more stylish and functional. Just
like the Mojo contact lens, the Norm
Glasses by Human Capable are designed
for everyday use and meant to be less
invasive. The AR pair of glasses will allow the user to make phone calls, read
text messages, and reply to incoming messages hands-free. The glasses
have a built-in 9-axis gyroscope, accelerometer, and magnetometer. This
allows the user to respond with not only voice commands and touch controls,
but also head gestures to interact with the device. The powerful
microcomputer, with a dual-core 1.2 GHz processer, 1 GB of ram, and 32
GBs of storage, allows users to take HD photos and videos, listen to music,
audiobooks, and videos, and provide visual navigation with turn-by-turn
directions. The heads-up display in the glasses has a 20-degree field of view,
with which to see the digital content easily even under sunny and bright
conditions.

Emerging Trends on Media and Information


The media industry has conventionally been the first port of call for breaking
news and stories. Now, a fresh wave of emerging technologies is changing how this
industry gathers and delivers content. Although some of these technologies sound
like they’re straight from a sci-fi film, we’ll show you how these 10 examples of
emerging technologies are they’re being used to transform the content creation and
distribution process. Below are some examples of gadgets and devices that define
the kind of technology that currently responds to our needs and lifestyles.

A. Chatbots Facebook recently opened their Messenger bot platform to


outside companies, and publishers like Fusion, Complex and TechCrunch
have seized the opportunity to innovate in the news bot space. These
news agency bots have found new ways to automatically dish up the latest
headlines to users based on their interests and search history. Microsoft’s

WBLS-OBE MELC-Aligned Self-Learning Module SHS 12 Media and Information Lit 8


CEO Satya Nadella believes that chatbots will become the next big thing
as we move away from relying so heavily on apps.

B. Virtual Reality (VR)


The ultimate level of news interaction? Being right in the center of the action.
VR promises to transport the viewer into the middle of an experience to form a
better connection to the story. The New York Times VR app is a good
example of VR, and its launch was accompanied by sending 1.2 million
Google cardboard viewers to subscribers. The all-engrossing VR video
experience builds a deeper level of connectedness and empathy with news
stories.
C. Automated Journalism
‘Robot journalism,’ one of the industry’s most controversial examples of
emerging technologies, lends a helping hand to journalists and publishers by
interpreting and analyzing data to produce content. Automated journalism is
also used to test headlines, source information, and identify trending stories.
The Washington Post has developed Bandito, which provides real-time testing
to identify the best performing content and make improvements to stories that
don’t quite ‘hit the mark’.
D. Social Outreach Apps
Journalists can go beyond the usual suspects of Facebook, Twitter and
Instagram to get consumer perspectives. Social outreach apps bring a fresh
take on how the media industry engages with its audience. Qanda allows
anyone to provide video answers to questions, which enables journalists to
get authentic video interviews from as many people as possible, without being
physically present.
E. Drones
The Federal Aviation Administration has given permission for drones to be
used for commercial purposes, so we can expect to see the last few years of
drone reporting tests from publishers like the Associated Press come to full
fruition. Drones are a much cheaper option than helicopters, and an effective
way to capture footage that more cumbersome machines aren’t capable of.
The use of drones is also important for the safety of journalists — data can be

WBLS-OBE MELC-Aligned Self-Learning Module SHS 12 Media and Information Lit 9


collected in dangerous war zones or natural disasters without risking
additional human lives.

F. Iphone/IOS and Android Smartphones


As various trends continue to emerge, the more modern millennials are being
inclined in joining the bandwagon of the latest kinds of phones that are being
distributed worldwide. Their functions also vary, making them more useful in
the field of media and information. Google's Android and Apple's iOS are
operating systems used primarily in mobile technology, such as smartphones
and tablets. Android, which is Linux-based and partly open source, is
more PC-like than iOS, in that its interface and basic features are generally
more customizable from top to bottom. However, iOS' uniform design
elements are sometimes seen as being more user-friendly.

G. iPad and Tablet

https://bit.ly/3f0rxOl

iPad and tablet have some similar features with an iPhone and an Android
phone. They can function as a phone that can make and receive calls, but the
iPads and tablets are usually bigger than smartphones. In addition, iPad is from
the Apple while tablet is from Google. A phablet, on the other hand, is similar to
an iPhone or an Android phone as it combines the features of a smartphone and
a tablet.

H. Other Notable Inventions


Aside from phones, other products of technology have also been playing
important roles in the field of media and information. Some of them are even used in
making films and publishing, such as CGIs and printers. Below is a discussion of
how these devices are being used.

WBLS-OBE MELC-Aligned Self-Learning Module SHS 12 Media and Information Lit 10


a. Computer Generated Imagery (CGI)
Are you familiar with the 1990s film Forest Gump starring academy-award
actor Tom Hanks? In one scene, Forrest Gump gets a chance to meet the US
president. Using CGI, an actual footage of the US president is digitally generated
with the actual shot of Tom Hanks, so it would seem like they are in one place at the
same time.
CGI can create special effects that look like an actual footage. It can enhance
an image to make it look realistic through the use of width, height and depth.
Although a CGI film can be expensive due to the cost of production, it can also save
considerable money since real actors are replaced with animated characters. This
can be done by a highly skilled team who are experts on computer animation and
graphics.
CGI can also be used for restoring old or classic films, so today’s generation
can have an opportunity to see them. Additionally, CGI films can be effective
learning tools as they can simulate one’s attention an interest.

b. Hologram
How does a hologram differ from a 3-D object? A 3-D object is tangible,
which means that one can actually touch the object. A hologram image, on the
other hand, is intangible and transparent. It can also project the picture similar to a
three-dimensional object through the use of laser beams. However, as it uses light
that passes through a wave front reconstruction, the image-looks like a hollow
reflection, unlike a 3-D object which has depth.
A hologram is an ideal educational tool since it allows the viewer to see the
image in different perspectives. It can also be used as a perfect model in studying
human anatomy or astronomy since it can create a simulation of an actual
environment.
c. 3-D Environment
A 3-D environment is a virtual location created by game or graphic designers
to make players feel like they are the actual characters in the game they are playing.
Players are represented as animated figures in a three-dimensional visual
environment that can either be fanciful or realistic. A 3-D environment also gives
users a new visual experience and sensation, which makes them enjoy the game
even more.

WBLS-OBE MELC-Aligned Self-Learning Module SHS 12 Media and Information Lit 11


At present, the 3-D printing technology can be applied in architecture,
engineering, industrial design, education and many more. Companies are currently
trying to develop affordable 3-D printers for home and personal use as more and
more people are becoming interested with this technology, particularly the arts and
crafts enthusiasts and designers.
The dot matrix can be considered as a pioneer when it comes to creating a
hardcopy version of a document. The dot matrix printer is called as such because it
uses a print head, which moves back-and-forth or up-and-down so that it can print
tiny dots on the page as it strikers the ink-soaked ribbon to the paper.
As compared to a laser printer which uses ink, a dot matrix printer is cheaper
as it only use a ribbon. However, using one is not recommended for high resolution
images or graphics since the output will produce pixelate images. The dot matrix
printer also prints relatively slow as compared to a laser printer. It operates noisily
too, because of the continuous striking of its print head.
A laser printer, on the other hand, is way faster and prints in silence. It uses
the photocopier technology of transferring image through a paper by scanning it.

UBIQUITOUS LEARNING
In a traditional school setting, students should go to school and listen while
the teacher discusses the lesson. But with modern technology, teachers and
students can now hold their classes anytime, anywhere using the Internet. Through
online school programs, the students can attend classes in a virtual classroom
through a forum or a lesson conducted via video conference. This implies that
learning can be continuous as long as someone has access to mobile technologies.
There are many educational applications available in App Store or Google Play that
can be downloaded for free. These interactive educational tools make learning much
more fun for students.
More progressive or nontraditional schools practice ubiquitous learning as this
aligned with their academic program such as focusing on the development of the
child’s multiple intelligence. Science schools also observe ubiquitous learning to
enable their students to be adept in mobile technology which will be relevant in their
field of study as future scientist or inventors. International schools also implement
ubiquitous learning as international students need to raise their global awareness,
which can be achieved through the digital world.

WBLS-OBE MELC-Aligned Self-Learning Module SHS 12 Media and Information Lit 12


Ubiquitous learning is common in the age of information. Since information in
the digital age can be accessed by anyone, at any given time and place, ubiquitous
or an every-present type of learning is possible. COVID-19 pandemic has driven
people across the world to adapt from a traditional in-person education into digital
synchronous (direct video/audio calls) and asynchronous learning with learning
management systems such as Google Classroom, Schoology and the like. Not only
in education but in all aspects of communication, physical distance has become the
trends. Through technology assisted initiatives learners, facilitators and educators
can access materials and resources round the clock and they provide enough
flexibility, convenience and interactive user interface.

Distance learning, also


called distance education, e-learning,
and online learning, form of education in
which the main elements include physical
separation of teachers and students
during instruction and the use of various
technologies to facilitate student-teacher
and student-student communication.
Distance learning traditionally has focused on nontraditional students, such as full-
time workers, military personnel, and nonresidents or individuals in remote regions
who are unable to attend classroom lectures. However, distance learning has
become an established part of the educational world, with trends pointing to ongoing
growth.

Massive Open Online Content (MOOC)


Through the Massive Open Online Content (MOOC), students anywhere in
the world can now enroll in courses via distant learning. A massive open online
course, for example, can accommodate many students. Learning takes place
through interactive user forums where teachers and students can discuss and share
information. Learning materials like handouts, lecture notes, videos can be accessed
and downloaded in no time.

WBLS-OBE MELC-Aligned Self-Learning Module SHS 12 Media and Information Lit 13


Massive Open Online Content and its Implication
Massive Open Online Course (MOOC) is defined by Educause as a model for
delivering learning content online to any person who wants to take a course, with no
limit on attendance. It can be characterized by the following:
a. A revolutionary approach to education that veers away from the physical to
the virtual
b. A kind of learning that happens online, breaking the norm of traditional
schools or universities for higher education.
c. Utilizes information technologies like analytics to help instructors gauge their
student’s learning.
d. Emphasis on connectedness.

The Implications

1. By taking learning into virtual space attendance is no longer a determining


factor in one’s education. This makes MOOC learning a popular alternative for
those whose life situations make them unable to attend regular schools.
2. Managing MOOC is relatively cheaper than running educational institutions.
By taking out the expenses of Universities-which are passed down to students
in exorbitant fees-MOOC addresses the high cost of education.
3. Analytics provides information about the learning process of students.
Through the use of data collected analytics, MOOC provides a means to
improve learning.
4. Since it focuses on connectedness as part of the learning process, MOOC
allows education to take place on a global scale. Connecting learners and
instructors all over the world to one another to maximize education.

Effects of Current and Future Trends on Media and Information


With gadgets and devices that are powered by technology, media platforms
are changing to meet the needs of the people and suit their lifestyle. In the past,
media was either printed on paper or broadcasted on TV or radio. But now, it can be
downloaded, continuously viewed, and even shared widely.
Media producers aim to communicate information and exchange messages
immediately not only nationwide but also globally. People are able to receive and

WBLS-OBE MELC-Aligned Self-Learning Module SHS 12 Media and Information Lit 14


send data in real time regardless of location and time zone, which seems defy the
Laws or Physics. Newer models of gadgets and devices provide more and better
features, making the recently released gadgets obsolete in terms of capacity and
function.
Here is a list of 5 of the leading MOOC providers that feature courses offered by
accredited and elite Universities from around the globe.
1. Canvas. Canvas Network offers open, online courses taught by educators
everywhere. They provide a place and platform where teachers, students, and
institutions worldwide can connect and chart their own course for personal
growth, professional development, and academic inquiry. Canvas Network is
developed and supported by Instructure, a technology company that partners
with educators, institutions, and technologists to break down barriers to
learning.

Canvas Network | Free online courses | MOOCs

2. Open2Study. At Open2Study, we’re big believers in the idea that connecting


with other students is a powerful way to learn. Unlike students from other
platforms, about one in five Open2Study students are not only completing
their subjects, they’re also passing. It’s about giving students the best
possible online education experience – and that’s irrespective of the fact that
it’s free. It’s about finding the right topics at the right level, creating short easy
to digest videos and offering a classroom designed to give you everything you
need at your fingertips.

Free Online Courses For Everyone | Open2Study

3. OpenLearning. Open Learning is an online learning platform that goes


beyond content delivery to focus on community, connectedness, and student

WBLS-OBE MELC-Aligned Self-Learning Module SHS 12 Media and Information Lit 15


engagement. We understand that for students to learn deeply, they need to
be active, engaged, inspired, involved. They need to interact with their peers,
connect dots between new and current knowledge and they need to have fun
in the process!

The Open Learning philosophy, which governs the design of the platform's student
and teacher experience is based on the pedagogical foundations of:
I. Student empowerment, to foster deeper learning through intrinsic
motivation,
J. Authentic, active learning experiences which go beyond publishing
content,
K. Community and connectedness, to provide a social platform with the best
support, encouragement, knowledge sharing, and engagement.

Online courses - access to free and private courses on OpenLearning

4. Iversity. The aim is not to replace universities, but to empower academics.


iversity.org is the European platform for online learning that enables
universities to share a broad range courses with students from around the
globe, providing them with the opportunity to earn recognized credentials, no
matter where they are. They are specialized in working with the European
Credit Transfer and Accumulation System (ECTS). They work in close
cooperation with instructors, higher education institutions and knowledge-
based companies to provide high-quality courses that are engaging,
interactive and fun.

iversity - Love to Learn. Online.


5. FutureLearn. They believe learning should be an enjoyable, social
experience, so our courses offer the opportunity to discuss what you’re
learning with others as you go, helping you make fresh discoveries and form

WBLS-OBE MELC-Aligned Self-Learning Module SHS 12 Media and Information Lit 16


new ideas. They offer a diverse selection of courses from leading universities
and cultural institutions from around the world. These are delivered one step
at a time, and are accessible on mobile, tablet and desktop, so you can fit
learning around your life. They are a private company wholly owned by The
Open University, with the benefit of over 40 years of their experience in
distance learning and online education.

FutureLearn: Online Courses and Degrees from Top Universities

What’s More

Activity 1 – Short Reflection


The pandemic has made people solitary more than ever. Reflect on how media
technology helps you to cope with your information and communication needs as a
student. Discuss the pros and cons of using these trending
technologies.

What I Have Learned

In the first column, answer the question with what you have previously written in the
What I Know? column. In the second column, give your practical applications where
you can use these pieces of information.

What new and interesting information How can I use and apply this
have I learned? information?
1.

2.

3.

What I Can Do

WBLS-OBE MELC-Aligned Self-Learning Module SHS 12 Media and Information Lit 17


Direction: Perform the task assigned by applying what you have learned from the
lesson.

Goal Present a video clip that shows detailed and honest review about
an educational video game or any useful applications for students
whether for mobile/android/ios or for windows.

Role You are an app geek/expert

Audience Present a review video on a media and technology convention.

Situation You will be invited by an application developer to present a review


of one of their products.

Performance For online: Make a three-minute clip about a popular educational


video games or applications now in the market. The video clip
should be informative showing what makes the application
appealing and interesting. On the other hand, it should also be fair
and critical to what should be improved on the specific application.

For modular learning: On a sheet of paper write an informative


and creative review about a popular educational video game or
mobile/computer application. The written review should be
informative and critical showing the pros and cons of that specific
application being reviewed.

Standards See Rubric

For Online Learning: Rubrics for Video Presentation


Criteria 4-Expert 3-Advanced 2-Intermediate 1-Beginner
The video clip The video clip The video clip
The video clip is
looks good and shows some needs
well presented
interesting. potential. improvement.
The video clip
The video clip is The video clip
shows very little
Content The video clip is relevant and gives some new
or no new
and quality well informative provides information and
information and
of and relevant sufficient is relevant to
expresses little
information information. some extent.
or no relevance
and idea
The information
The information The information The information and ideas do not
and ideas are and ideas are and ideas lack show or have
well organized organized. of organization. very limited
organization.

WBLS-OBE MELC-Aligned Self-Learning Module SHS 12 Media and Information Lit 18


The images,
The images, The images, The images,
video clips, and
video clips, and video clips, and video clip and
sounds are
sounds are well sounds are sounds are not
somewhat
organized. organized. organized.
disorganized.
The design and The design and The design and
Presentation The design and
layout show layout show layout show no
and Layout layout show
outstanding limited or very limited
creativity,
creativity, creativity, creativity,
ingenuity,
ingenuity, ingenuity, ingenuity,
resourcefulness,
resourcefulness, resourcefulness, resourcefulness
and artistry.
and artistry. and artistry. and artistry.

For modular learning: Rubrics for Written Output


2-
Criteria 4-Expert 3-Advanced 1-Beginner
Intermediate
Content and The article is The article The article
The article is
Quality of interesting to shows some need
well written.
Information read. potential. improvement.
and Idea The article The article
The article is gives some shows very
The article is
relevant and new little or no new
highly
provides information information
informative
sufficient and is relevant and expresses
and relevant.
information. to some little or no
extent. relevance.
The
The The
information The
information information
and ideas information
and idea and ideas
presented in and ideas
presented in presented
the article are presented in
the article show some
appropriate, the article
sound good potential but
interesting, need
and lack clarity and
and well improvement.
interesting. organization.
organized.
There are a There are
Writing Style There are no There are few
number of numerous
(Grammar errors in errors in
errors in errors in
Usage and spelling, spelling,
spelling, spelling,
Mechanics) punctuation, punctuation,
punctuation, punctuation,
and Creativity and grammar. and grammar.
and grammar. and grammar.

WBLS-OBE MELC-Aligned Self-Learning Module SHS 12 Media and Information Lit 19


Assessment

Choose the letter of the best answer for each item. Write your answer on a separate
sheet of paper.
1. This promotes independent learning, where the students study the materials
through their own pace.
A. MOOC B. CGI
C. Convention D. gadgets.

2. This office equipment can print objects with dimension.


A. dot matrix-printer B. CGI
C. 3-D printer D. Laser printer
3. This printer is capable of printing high resolution colored photos.
A. dot matrix-printer B. CGI
C. 3-D printer D. Laser printer
4. Which of the following is not a type of wearable technology with health
applications?
A. Pedometer B. Calorie Tracker
C. Heart-rate Monitor D. None of the above

5. Which of the following is not an example of modern wearable technology?


A. Smart Watches B. Smartphone
C. Fitness Trackers D. Headsets

WBLS-OBE MELC-Aligned Self-Learning Module SHS 12 Media and Information Lit 20


Answer Key

References

Online Reference

https://bit.ly/2PVZEOU

https://bit.ly/3b9NPMw
https://bit.ly/33pycfy
https://cnet.co/3f0qGgB
https://bit.ly/3f0rxOl
https://bit.ly/2RAeqvm

https://bit.ly/3uG1xP7
https://global.oup.com/us/companion.websites/9780199859931/student/chapt
er7/overview/

https://www.coursehero.com/file/52007202/REVIEWERdocx/
https://app.slidebean.com/p/tHiyJiz1AI/Current-and-Future-Trends-in-Media-
and-Information

WBLS-OBE MELC-Aligned Self-Learning Module SHS 12 Media and Information Lit 21


https://pdfcoffee.com/adm-mil-shs-module-2-reviewed-nov-26-sir-yujin-pdf-
free.html
https://www.digitalspy.com/tech/smartphones/a788091/12-things-youll-only-
know-if-you-owned-a-00s-blackberry/

https://www.cnet.com/news/apple-iphone-12-comparison-four-models-specs-
iphone-12-pro-pro-max-mini/
Tagangin, M.A. n.d. Wearable Technology.
https://app.slidebean.com/p/tHiyJiz1AI/Current-and-Future-Trends-in-Media-
and-Information.

Book Reference:
Magpile, Christine Marie. n.d. Media and Information Literacy. Mother Ignacia,
St. Brgy.Paligsahan, Quezon City: The Intelligente Publishing, Inc.

For inquiries or feedback, please write or call:

Department of Education-Schools Division of Laoag City

Curriculum Implementation Division (CID)

Brgy. 23 San Matias, Laoag City 2900

Contact Number: (077)771-3678

Email Address: laoagcity@deped.gov.ph

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