You are on page 1of 2

Totem Spirits of the Jungle

Three new totem spirits from the jungle.


Version 1.4
Spirits of the Jungle

T
he jungle is a very dangerous place and the Anaconda, If you succeed in a grapple attack action while
barbarians that make it their home reflect the raging you may use a Bonus action to constrict the target for
savage land they come from. Here is a list of 3 1d6 + Strength modifier + Rage modifier bludgeoning
new totem spirit animals that you can use for damage. On any subsequent rounds where you are still raging
Path of the Totem Warrior: the jaguar, the and grappling your target at the start of your turn you may
anaconda and the caiman. All three of these use your Bonus action to deal the constrict damage.
predators make the jungle life more Caiman, When you cause damage to a creature while
dangerous. raging you gain a taste for their blood and become even more
vicious. All subsequent melee attacks against that creature
Path of the Totem Warrior deal 1d8 additional non cumulative damage as you thrash
and maul them viciously.
If you follow the Path of the Totem Warrior from the Player's
Handbook, you have access to the jungle themed options Spirit Seeker and Spirit Walker
presented here. These level 3 and level 10 abilities are no different than in the
Player's Handbook.
Totem Spirit
At 3rd level you may choose one of the new jungle totem
spirits. Typically these jungle predators will only allow a Made with homebrewery.naturalcrit.com.
native of their lands to select them as a totem spirit. By Adrian Nicola
Exceptions have been known to be made. Version 1.4
While these totem spirits are meant to be from the jungle Thanks to Nacho Girbes Llacer, Robert Block,
you may use them as a guide for any large nocturnal hunting /u/deepfriedcheese
cat, any constrictor snake and any crocodile or caiman in
your campaign setting.
Jaguar, While you are raging you do not suffer
Change Log
disadvantage attacking enemies that you cannot see and they
do not gain advantage against you. removed redundant language about AoO in anaconda 3rd
Anaconda, You move with the grace of a serpent. While level, replaced square with space
raging you may move through a hostile creature’s space as rewrote jaguar 3rd level to be closer to PHB wording
though it were normal terrain. Whether a creature is a friend rewrote to clarify that a caiman must hit a surprised target
or an enemy, you can’t willingly end your move in its space. while raging to get auto crit
Caiman, When you attack a surprised creature in melee removed combat aspects of anaconda level 6,
while raging and score a hit it is automatically a critical hit. cleaned up language for jaguar level 14
made it so a bonus action must be burned every round to
Aspect of the Beast constrict damage
These options are available to you when you choose a totem clarified that caiman 14 is only +1d8 that is not
animal at 6th level. cumulative
Jaguar, You gain advantage to stealth checks at night or in reworded anaconda 14, added bludgeoning damage type
dark places as long as you are not wearing heavy armour. reworked jaguar 14 to not overlap with tiger totem from
Anaconda, You can manipulate your skeleton much like a sword coast
snake can. You can fit through tight spaces that normally
require someone one size category smaller to fit through.
This includes slipping between bars or out of manacles.
Caiman, Your swim speed is the same as your movement
speed as long as you are not in medium or heavy armour. You
gain advantage to all ability checks to swim.
Totemic Attunement
These options are available to you when you choose a totem
animal at 14th level.
Jaguar, While raging you gain a bite attack that deals 1d8
piercing damage. If you succeed in damaging your target with
a bite attack you may make a shove attack as a bonus action.
If you win the contested roll to shove you must knock them
prone.

You might also like