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AOF – DARK ELVES v2.

About OPR Background Story


OPR (www.onepagerules.com) is the home of many free games Dark Elves are an elf faction that focuses on piracy, torture and
which are designed to be fast to learn and easy to play. other despicable activities. They make heavy use of witchcraft
and enslave wild beasts and mythical creatures to fight for
This project was made by gamers for gamers and it can only
them in battle.
exist thanks to the support of our awesome community.
The Dark Elves are a very aggressive army with well trained
If you’d like to support the continued development of our
and highly efficient warriors that overwhelm the enemy with a
games you can donate on patreon.com/onepagerules.
variety of special combat techniques. Due to their seafaring
Thank you for playing! ways however they lack in valuable resources to build solid
defences, with very few units having more than basic armor.

As the separatists elves left the great forest and started their
new seafaring ways, they quickly splintered into two different
factions. The Dark Elves are those who believed that their skills
should be used to roam the seas to attack other races and take
what they wanted instead of trading.

Dark Elves are feared across all Tyrian seas and nobody dares
cross any ship bearing their flag.

Game Design: Gaetano Ferrara

Illustrations: Brandon Gillam

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AOF – DARK ELVES v2.7

Name [size] Qua Def Equipment Special Rules Upgrades Cost


Dark Lord [1] 3+ 4+ Hand Weapon (A3) Hero, Tough(3) A 50pts
Snake Lady [1] 3+ 4+ Snake Staff (A3, AP(4)) Fast, Hero, Strider, Tough(3) - 70pts
Sorceress [1] 4+ 6+ Hand Weapon (A1) Hero, Tough(3), Wizard(1) B 45pts
Assassin [1] 3+ 3+ 2x Hand Weapons (A2) Ambush, Hero, Stealth, Strider, C 80pts
Takedown, Tough(3)
Harpies [10] 5+ 6+ Claws (A2) Flying - 120pts
Dark Warriors [10] 4+ 5+ Hand Weapons (A1) - D, E 115pts
Witches [10] 4+ 6+ 2x Hand Weapons (A1, Poison) Furious D 125pts
Corsairs [10] 4+ 4+ Hand Weapons (A1) Furious D, F 145pts
Slaughter Sisters[10] 3+ 6+ Hand Weapons (A2) Blade Dance D 160pts
Executioners [10] 3+ 5+ Severing Blades (A1, Deadly(3)) - D 160pts
Dark Guardians [10] 3+ 5+ Halberds (A1, Rending) Furious D 210pts
Winged Sisters [10] 4+ 6+ Hand Weapons (A1) Ambush, Flying, Furious G 225pts
Snake Sisters [3] 4+ 5+ Seeker Bows (24”, A1, AP(1)), Fast, Strider, Tough(3) H 135pts
Hand Weapons (A1)
Crossbowmen [5] 4+ 6+ Repeater Crossbows (24”, A2, Rending), - D 95pts
Hand Weapons (A1)
Shade Killers [5] 3+ 6+ Repeater Crossbows (24”, A2, Rending), Scout, Stealth D, I 170pts
Hand Weapons (A1)
Black Horsemen [5] 4+ 5+ Hand Weapons (A1) Fast, Impact(1) D, J 105pts
Warlock Riders [5] 3+ 4+ Hand Weapons (A2, Poison) Fast, Impact(1) K 150pts
Raptor Knights [5] 3+ 3+ Lances (A1, Impact(1)), Claws (A2) Fast, Impact(1) D 180pts
Medusa [1] 3+ 2+ Death Stare (12”, A4, Deadly(3)), Claws (A4) Fear, Furious, Tough(3) - 105pts
Abyssal Beast [1] 3+ 2+ Claws (A6, AP(2), Poison) Fear, Tough(6) - 170pts
Hydra [1] 3+ 2+ Vicious Jaws (A6, AP(1), Hydra Heads) Fear, Regeneration, Tough(6) L 205pts
Dark Chariot [1] 4+ 2+ 2x Repeater Crossbows (24”, A2, Rending), Fast, Impact(6), Tough(6) M 160pts
Crew Attacks (A2, Impact(2)), Hooves (A2)
Blood Chariot [1] 4+ 2+ Crew Attacks (A4, Poison) Blood Fury, Regeneration, Tough(6) 175pts
Raptor Chariot [1] 3+ 2+ 2x Repeater Crossbows (24”, A2, Rending), Fast, Fear, Impact(6), Tough(6) - 205pts
Crew Attacks (A2, Impact(2)), Claws (A4)
Medusa Chariot [1] 3+ 2+ Death Stare (12”, A4, Deadly(3)), Fear, Furious, Tough(9) - 235pts
Crew Attacks (A2, Impact(2)), Claws (A4)
Bolt Thrower [1] 4+ 5+ Bolt Thrower (48”, A1, AP(2), Deadly(3)), Artillery, Immobile, Tough(3) N 55pts
Crew (A3)

A Replace Hand Weapon: C Upgrade with one: K Upgrade one model with:
2x Hand Weapons (A3) +5pts Dark Toxin (AP(1) in melee) +5pts Wizard(1) +20pts
Halberd (A3, Rending) +5pts Lotus Poison (Poison in melee) +5pts
Great Weapon (A3, AP(2)) +5pts Black Venom (Deadly(3) in melee) +10pts L Upgrade with any:
Spear (A3, Phalanx) +5pts Fire Breath +25pts
Lance (A3, Impact(1)) +5pts D Upgrade with:
– mounted only Sergeant +5pts M Upgrade with:
Upgrade with one: Musician +10pts Great Harpoon Thrower +15pts
Repeater Handbow (12”, A2) +5pts Battle Standard +10pts (24”, A1, AP(3), Deadly(3))
2x Repeater Handbows (12”, A2) +10pts
Repeater Crossbow +10pts E Replace all Hand Weapons: N Replace Bolt Thrower:
(24”, A2, Rending) Halberds (A1, Rending) +10pts Repeater Bolts (48”, A6, AP(1)) +30pts
Upgrade with: 2x Hand Weapons (A1) +15pts
Dark Prowess +30pts Great Weapons (A1, AP(2)) +15pts Special Rules
Mount on: Spears (A1, Phalanx) +30pts Blade Dance: This model gets Defense +2
when fighting in melee.
Black Horse – Fast, Impact(1) +10pts
F Replace all Hand Weapons: Blood Fury: When this unit is activated pick
Raptor – +15pts two friendly units within 6”. Those units get
Claws (A2), Fast, Impact(1) 2x Hand Weapons (A1) +15pts
the Furious rule next time they charge.
Black Pegasus – +70pts Repeater Handbows (12”, A2), +30pts
Dark Prowess: The hero and his unit get +1
Hooves (A2), Fast, Flying, Hand Weapons (A1) to their melee attack rolls.
Impact(3), Tough(+3) Hydra Heads: Place a marker on this unit
G Upgrade with: whenever it regenerates a wound. For each
Manticore – +180pts
Javelins (12”, A1, AP(1)) +25pts marker it gets +1A in melee.
Defense +2, Claws (A4, AP(1)),
Fear, Flying, Tough(+6) Takedown: When in melee, may pick one
H Replace all Seeker Bows model from the enemy unit and roll one die.
Black Dragon – Defense +2, +215pts
and Hand Weapons: On a 2+ it takes 1 hit with Deadly(3).
Claws (A6, AP(2)), Fear,
Shard Halberds +20pts
Fire Breath, Flying, Tough(+6) Wizard Spells
(A3, AP(1), Rending)
Upgrade one model with: Despair (4+): Target enemy unit within 12”
B Upgrade Wizard(1):
Pet Wyrm (24”, A1, AP(1)) +5pts gets -2 to its next morale test.
Wizard(2) +15pts
Blade Storm (4+): Target 2 enemy units
Mount on:
I Replace all Hand Weapons: within 6” take 4 automatic hits each.
Black Horse – Fast, Impact(1) +10pts
2x Hand Weapons (A1) +10pts Darkness (5+): Target friendly unit within
Raptor – +15pts
Great Weapons (A1, AP(2)) +10pts 12” gets Regeneration next time it’s wounded.
Claws (A2), Fast, Impact(1)
Steal Soul (5+): Target enemy unit within 12”
Black Pegasus – +70pts J Replace all Hand Weapons: takes 4 automatic hits with AP(1).
Defense +2, Hooves (A2), Fast, Lances (A1, Impact(1)) +15pts World of Pain (6+): Target friendly unit
Flying, Impact(3), Tough(+3) Upgrade all models with: within 12” may immediately charge by up to
Repeater Crossbows +45pts 6” and gets +1 to hit for that melee.
(24”, A2, Rending) Black Bolt (6+): Target enemy model within
12” takes 3 automatic hits with AP(2).

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