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Republic of the Philippines

9 Department of Education
Regional Office III
SCHOOLS DIVISION OFFICE OF OLONGAPO CITY

Guided Learning Activity Sheets


SPA 9
Quarter 2 – Weeks 5-8
Public Speaking for Radio
Media Arts – Grade 9
Guided Learning Activity Sheet
Title: Public Speaking for Radio
Quarter 2- Weeks 5-8

Republic Act 8293, section 176 states that: No copyright shall subsist in any work of the Government
of the Philippines. However, prior approval of the government agency or office wherein the work is
created shall be necessary for exploitation of such work for profit. Such agency or office may, among
other things, impose as a condition the payment of royalties.

Borrowed materials (i.e., songs, stories, poems, pictures, photos, brand names, trademarks, etc.)
included in this module are owned by their respective copyright holders. Every effort has been exerted
to locate and seek permission to use these materials from their respective copyright owners. The
publisher and authors do not represent nor claim ownership over them.

Published by the Department of Education Secretary: Leonor


Magtolis Briones
Undersecretary: Diosdado M. San Antonio

Development Team of the Module


Locally Developed Self - Learning Material

Writer: Donna Shane I. Reyes


Content Editor: Saturnino D. Dumlao
Reviewer: Lovella M. Jarobel
Illustrator: Marjorie Cataulin
Lay Out Artist: Donna Shane I. Reyes

Division Management Team:

Schools Division Superintendent : Leilani Samson Cunanan, CESO V


Asst. Schools Division Superintendent : Maylene M. Minimo, EdD, CESE
Chief Education Supervisor, CID : Ariel C. Lansang
Education Program Supervisor, LRMDS : Jose C. Tala, EdD
Education Program Supervisor, MAPEH : Saturnino D. Dumlao
District Supervisor, : Nestor N. Balois
School Principal : Soledad E. Pozon,EdD

Printed in the Philippines, Department of Education – Central Luzon

Office Address : Matalino St., D. M. Government Center, Maimpis, City of San Fernando,
Pampanga
Telefax : (045) 598-8580 to 89
E-mail Address : region3@deped.gov.ph
I.What I Need to Know?

A. Content Standards
Develops understanding of the history and principles of radio broadcasting.
B. Performance Standards
Interprets principles of broadcasting into actual recordings and various forms of radio programs for
broadcasting.
C. Most Essential Learning Competencies
1. Demonstrates the proper modulation and enunciation in radio.
2. Demonstrates the proper way in conducting an interview.
3. Explains the programming procedure in campus radio and radio broadcasting.
OBJECTIVES:

II. What I Know?


Directions: Read the following questions carefully and choose the letter that best describes
the statement. Circle the letter of the correct answer. Get a separate sheet of paper for your
answers.

1. This microphones pick up sound at a narrow angle from whet it is pointed.


a. Omnidirectional b. Clip-on c. Boom d. Unidirectional
2. A device on which you mount your microphone so that you can point it bette
towards the source of the sound without being seen in the frame.
a. Omnidirectional b. Clip-on c. Boom d. Unidirectional
3. This microphones are used mostly for interviews because they are small enough to
be unnoticed.
a. Omnidirectional b. Clip-on c. Boom d. Unidirectional
4. It is important to conduct a ___________ in your shooting locations before your actual
shooting date.
a. Sound Check b. Room Tone c. Sound Recording d. Recording
5. This discipline that you should learn, and value should you venture into filmmaking.
a. Sound Check b. Room Tone c. Sound Recording d. Recording

II.What’s In?
Create a short video presentation on why public speaking is important? Submit via google classroom.

IV. What’s New?


Lesson
Public speaking was developed in Rome and Greece. Prominent thinkers from these lands
5 Public Speaking for Radio
influenced the development and evolutionary history of public speaking. Currently,
technology continues to transform the art of public speaking through newly available
technology such as videoconferencing, multimedia presentations, and other nontraditional

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forms.

VI.What Is It?
Public speaking also called oratory or oration is the process or act of performing a speech to a
live audience. Public speaking is commonly understood as formal, face-to-face, speaking of a
single person to a group of listeners. However, due to the evolution of public speaking, it is
modernly viewed as any form of speaking (formally and informally) between an audience
and the speaker. Traditionally, public speaking was a part of the art of persuasion. The act
can accomplish purposes including to inform, to persuade, and to entertain. Additionally,
differing methods, structures, and rules can be utilized according to the speaking situation.
TYPES OF MICROPHONES
Bernie Krause, a sound recordist who was pivotal in the introduction of the synthesizer to the
music, film, and broadcast media in the 1960’s, once said: “Our problem is that sound is not
important to our culture. We know the world from visual, not from other senses. I had to be
taught other ways of understanding”
Sound Recording
Film sound plays a part in your film equal to that of the story and the image shots.
Unfortunately, the importance of sound has not been emphasized enough as evident in most
of our local films. Film sound is not only the dubbing of voices after the shoot and the
incorporation of the theme song. Sound recording is a discipline that you should learn, and
value should venture into filmmaking.
Kinds of Microphones
Recording film sound is done through the microphone. There are basically two types of
microphones. These are the following:
Omnidirectional Microphone
This is the kind of microphone usually found on the digital video cameras, it is sensitive to
sound coming from all directions. It is useful when you want to take in the sound of an
environment, for example, and you don’t need one particular sound to stand out.
Unidirectional Microphone
This kind of microphone is ideal for recording conversations and interviews. It picks up
sound at a narrow angle from where it is pointed and excludes all other sounds. This enables
you to record only the sounds that you need. However, you have to carefully point this
sounds that you need
Using a Boom

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A boom is a device on which you mount your microphone so that you can point it better
towards the source of the sound without being seen in the frame. If your subject is moving or
you want to catch the sound of more than one person talking, you can move the boom pole to
follow the source(s) of sound.
Clip-on Microphones
Clip-on microphones may be a good idea for you especially if you want to do an interview.
They are small enough to be unnoticed and they can be secured to the clothing of your
subject, which means you may place it near your subject’s mouth. Make sure, though, that
you place it in a way that doesn’t interfere with your
subject’s movements. Also monitor your recording with a pair of headphones so you don’t
record the rustling sound of your subject’s clothes

Recording on Location
As with all the aspects of filmmaking, preparation is essential. As much as possible, visit the
location of your shoot before your shooting date. Check for noise levels on the location.
Some sounds are tolerable and may even add to the character or fell of the place. Some
noises, on the other hand, are so intrusive and distracting that you want to avoid them at all
costs.
Why should we use open location?
Recording Room Tone
Make it a habit to record room tone. After each take, ask everyone in the set to be quiet, and
then record 30-60 seconds of the sound of the place. Recording room tone enables you more
options later on when you need to mix the sound. You can use this to introduce a location or
to fill in pauses between dialogues.
SOUND DESIGN
If all things go well during your shoot, chances are you just need to put whatever sound you
recorded on location into your video. But often times, you need to put other kinds of sounds
to strengthen the effect of your video.
MUSIC
Music gradually enhance the mood of a certain scene. You can use fast music, for example,
to heighten the excitement of a chase scene, or, you may choose a slow. Languid musical
score to emphasize a dramatic scene.
If you are going to show your video commercially and make money out of it you cannot use
other people’s music unless you pay for them. The creation of musical score and the lyrics
have a right to their work. Anyone who uses the music of their own commercial purpose
without permission or compensation to the creator legally liable (i.e., guilty of copyright

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infringement).
If you have a have a friend who writes a music or belongs to band you may want to ask him
to collaborate with you. Or, if you have a musical inclination yourself, you can do your own
musical score.
SOUND EFFECTS
FOLEY
-Sounds effects are used to enhance the sounds already recorded
on location. For example, if you shot a video of a person walking on grass but aren’t too
happy with the sound of the footsteps you may want to make another recording of it by
simulating the footsteps. This is called foley. Recording of simulated sound effects and other
audio bits needed for the sound design of your video.
Sound effect may also be used for humor. In cartoons, for example, they use a distinctive
sound whenever a character slips or falls. Although that sound does not actually occur when
one step, it enhances the humor of the scene.
Narration/Voice-Over
Some people prefer to have a voice over on their video. This is useful in emphasizing
important details that the video itself cannot show, or in reiterating important po8ints in the
video. Also, a voice-over, if done well, serves to unify the elements in the video. It is
important to remember however, that filmmaking is a visual medium. It is more effective to
show an idea than to talk about it.
Record your narration in a well-padded room to avoid unnecessary noise. You may want to
“audition” for the right kind of voice that will give character to your narration.
Decide beforehand the following things. Would you need a male or a female voice? Do you
want the tone to be authoritative or friendly? The quality of the voice and the content of the
script should both be considered.
SOUND MIXING
-involves putting together all the differentiate sounds that you Have recorded in the
appropriate levels and players in your videos.
When mixing, the important thing to remember is that you want you to add to the sense of
reality or drama of your video. Keep in mind what is important in your scene and mix your
sounds accordingly.
ADDING YOUR SOUNDTRACK
Adding music to your movie enhances in appeal and depending on the tunes you use, It may
even help convey your message or story better. Adding music to our WLMM project is

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similar to the way Image or video asset are added. When you add a separate audio rack to
your movie, the music tools tab available.
Music Volume controls how old our audio track will play back.
Fade in controls how our audio will play at the start of the audio track. Will out audio play
back fast or will we have a gradual increase to volume at the start.
FADE OUT determines how our audio will fade to silence or to the next track. The drop-
down options for fade in and out are the same.
MULTIPLE SOUNDTRACKS
Earlier mentioned that our WLMM can only play back one separate audio track at a time. But
what if we want to have a background music while doing our narration? One trick to get
around this obstacle is to save your project with your choice of background music and export
it to a WMV file. After that create a new project and use the recently created movie as your
video asset. Then add your narration using the Audio mix option on the project tab.

VI.What’s More?
Direction: Using Canva graphics and design create a microphone catalogue and apply
animation and effects save the file as GIF or MP4.

VII. What I Have Learned?


Diection : Read the questions carefully and answer use a separate sheet of paper.
1. What are the two kinds of microphones and how are they different?
______________________________________________________________________
2. Why do you record room tone?
______________________________________________________________________
3. What are the three properties of sound design?
______________________________________________________________________
4. When do you use Clip-on Microphones?
______________________________________________________________________
5. Give an instance when you may need foley.
______________________________________________________________________
6. What is a boom? ___________________________________________________
7. What are the advantages and disadvantages of recording sound on location?
__________________________________________________________

VIII. What I Can Do?


Direction : Create a short video clip of the different types of Sound Design which can be

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used in a radio or video broadcast cite atleast 3 sample sounds and submit via google
classroom.

IX. Assessment
Direction: Fill in the blanks. Choose your answers from the list at the bottom.
6. __________ is a discipline that you should learn, and value should you venture into filmmaking.
7. __________ microphones are sensitive to sound coming from all directions.
8. __________ microphones pick up sound at a narrow angle from whet it is pointed.
9. A __________ is a device on which you mount your microphone so that you can point it better
towards the source of the sound without being seen in the frame.
10. __________ microphones are used mostly for interviews because they are small enough to be
unnoticed.
11. It is important to conduct a ___________ in your shooting locations before your actual
shooting date.
12. Recording _________ enables you more options later on when you need to mix the sound.

Unidirectional Boom O Omnidirectional Room Tone

Sound Recording Clip-on Sound Check

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