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GROOVE AND GLAM – Regional Fusion (GROUP DANCE)

Date : 1st April 2022


Time : 04:00 PM
Venue : Stage Ground floor
Faculty In charge: Prof. Shajil Nair

A wide platform to showcase the talent in fusion way of regional dance form through distinct
creativity.
Number of Participants: 10 (Max)
Duration: 5 mins max

RULES
1. Only 2 entry per course is allowed.
2. Song should be approved first and then to be submitted 1 day prior to the competition in MP3
format only through a pen drive.
3. Dance should adhere to the theme.
4. Costumes and Props should be arranged by the contestants.
5. The use of pyrotechnic gadgets, smoke or combustible material as Props are not allowed.
6. Judge’s decision will be final.

JUDGING CRITERIA
Choreography (Creativity, Artistry, Style & Originality), Execution (Timing & Coordination,
Projection & Expression) Costume, Audience Impact

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2. ‘THE BRIGADE’ - CULINARY COMPETITION The Thrill of Mysteries

Date : 31st March 2022


Time : 10:00 AM
Venue : BTK
Faculty In charge: Prof. Chetan Raut

RULES
1. The participants are required to prepare and present a main course (Hot) with the
appropriate accompaniments in 90 Mins.

2. The main course will be prepared in groups consisting of 3 members in a team of each class
(i.e., 1 member of FY, SY & TY) of same course.
3. The participants must prepare 2 portion of the dish and present it.
4. 1 portion pre plated for display.
5. 1 portion pre plated for the judge to taste.
6. The pool of ingredients will be provided by the college along with the mystery ingredients.
7. All ingredients will be checked by the judge prior to the commencement of preparation.
8. The first member will get only 30 mins to work on the dish after which the second team
member will continue for next 30 mins from where the first team member has left & the
third team member will be in charge of the last 30 mins.
9. There will be 2 mystery ingredients given to all the teams participating in the first 30 mins
and the last 30 mins.
10. Judge reserves the right to disqualify the participant if the ingredients are deemed to be unfit
for consumption.
11. Pre-registration mandatory
12. Food items utilized must be in harmony as to quantity and the number of persons indicated.
Judge has the right to take out any portion or display that does not correspond with the
correct ingredients used.
13. Participants can get their own materials required for presenting the dish.

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3. Cap It All
Date : 31st March 2022
Time : 12:00 PM
Venue : Auditorium
Faculty In charge: Prof. Mitesh Vichare

A game which will enrich you with vocabulary knowledge of the brand world.

How To Play
A team will have to match a bottle with appropriate cap which will familiarize you to various
brands
and their taglines.

Rules
1. Each course can have 02 teams each from FY & TY.
2. Each team will consist of one player at each side.
3. One Player will be seating on a door mat and will pull themselves to another end carrying
cap.
4. Once reached to another end will hand over the cap and the other player will find and cap
the bottle.
5. Process Continues for 90 seconds timeframe and 10 bottles will be provided.

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4. CREATIVITY MEETS COLOR- Wall Painting
Date : 31st March 2022
Time : 02:00 PM
Venue : Ground floor Parking Area
Faculty In charge: Prof. Aditi Dheshbhartar

Art is a line around your thoughts, showcase the art of colors and creativity.
Number of Participants: 40 maximum
Duration: 3hrs

RULES
1. Maximum 10 entry per course
2. Theme will be given on the day of competition.
3. Painting should adhere to the theme.
4. Painting related tools should be arranged by the contestants.
5. Stencils are not allowed
6. Judge’s decision will be final.

JUDGING CRITERIA
1. Creativity & originality
2. Artistic Composition
3. Abiding with theme
4. Image quality
5. Neatness Finishing

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5. Fashion Show

Date : 1st April 2022


Time : 05:00 PM
Venue : Stage Ground floor
Faculty In charge: Prof. Asmita Pawar

Fashion show Themes


No of Participants -
1. Indo -Western
2. Bollywood Style
3. Cultural Theme
4. Ethnic Theme

Rules and Regulation


1. Only 2 entry per course is allowed.
2. Three Rounds with different Poses
3. Fashion Show Walk
4. Introduce Yourself
5. Question & Answer Round
6. Costumes and Props should be arranged by the contestants.
7. Judge’s decision will be final.

JUDGING CRITERIA
1. Ramp Walk, Pose, Confident
2. Creativity in Outfits
3. Good Diction

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6. IPL ITM PREMIER LEAGUE (FOR GIRLS)
Date : 31st March 2022
Time : 04:00 PM
Venue : Ground floor
Faculty In charge: Prof. Viresh More

The sports war between 4 courses for the shining trophy.


Register with a team by 28 March 2022 to chef viresh.
The grand cricket league meets on Thursday (31 march
2022) at ITM - IHM basement.

RULES
1. IPL is only for girls
2. Its box cricket tournament.
3. Each team will have 8 players (7 students + 1 faculty)
4. If you get any faculty in your team your course will
Get additional 50 points.
5. Each inning consist of 4 over.
6. Compulsory 2 team must be there from each course.
7. Every team should consist of 1-3 years student.
8. Compulsory score chasing.
9. Match will start by 9.30 am onwards.
10. Participation is compulsory
11. If any course team didn’t turn up then that
Course will get negative points. (Penalty of 100
Points).

JUDGING CRITERIA
Winning team will get 100 points.
Team will get additional points for wearing same jersey.

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7. “Pirates of ITM” - Treasure Hunt
Date : 1st April 2022
Time : 11:00 AM
Venue : Class room No. 1
Faculty In charge: Prof.Meenakshi Nadar

Description: A game in which each team attempts to be first in finding something that has been
hidden,
using written directions or clues which will lead to final destination.
Number of Participants: Team of 4 members

Rules
1. Each team must consist of 5 members. One member of each year (for e.g., 1 member of
FY/SY/TY)
2. Usage of electronic gadgets such as mobile phones, Bluetooth smartwatches is prohibited.
3. 1st clue will be provided to each group based on that the hunt for rest clues will begin.
4. External help will lead to disqualification.
5. No discussion of the clues with other team members.

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8. Tug Of War- A war fought with the ropes and not with the weapons.
Date : 31st March 2022
Time : 11:00 AM
Venue : Ground floor Parking Area
Faculty In charge: Prof.Sandesh Kore

Rules
1. Each team will consist of 5 Players.
2. Knock Out match.
3. Each team will be given one chance of pull
4. No elbow should go down below the knee level of the player.
5. Referee’s decision will be final decision.

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9. DUMMY CAKE CHALLANGE
Date : 1st April 2022
Time : 11:00 AM
Venue : Confectionery
Faculty In charge: Prof.Mathew Sakaria

A session to showcase talent to decor and present dummy cakes by re-using


common materials and objects in the most creative way possible.

Rules:
1. Minimum - 2 tiers ....
max tier - no limit.
2. Must be a specific theme oriented. (Floral, wedding, games based, other occasions....)
3. Materials- Best out of waste
4. Base and decor to be pre prepd.
5. Assembly to be done on the competition day.
6. Assembly Time - 1 1/2 hours.
7. No. Of students - 2 p/grp.

Marking Criteria based on:


Decor in relation to theme chosen
Use of materials - best of waste
Most handmade decor used.

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10. RELAY DE BRASSERIE

Date : 31st March 2022


Time : 11:00 AM
Venue : ATR
Faculty In charge: Prof. Raunak Sukale

Rules for Relay the Brasserie -

1. Relay de Brasserie is scheduled for 31st March 2022 at 11:00 am in ATR (Advance Training
Restaurant ).

2. To participate the participants are instructed to form a group of four person from the same
program & same batch.

3.For Stage One - The participants have to plan a five course TDH menu and plan a Set-up
accordingly.

4. The Menu should be hundred percent classical and should be engineered considering French
Classical Menu as the benchmark.

5. For Stage Two - coined as MAKE YOUR MOCKTAIL in which the participants have to
prepare a mocktail out of the given grid of ingredients , consisting - Fruit juices, syrups, spices &
herbs, fresh fruits.

6. For Stage Three - The final stage, coined as BRAND FACTORY in which the participants
have to identify and co relate the products / beverages with associated brand trademark.

JUDGING CRITERIA -

1. Knowledge & skills in Menu planning. Accuracy in Table Set up.

2. The Mocktails shall be graded on the following points - Mixability ; Balance & Versatality ;
Taste and Mouthfeel and finish ; Presentation & best possible use of given ingredients.

3. Qualifiers from previous two stages. The group scoring maximum points in all three stages
will be considered as winner.

4.The participants has to complete the alloted tasks before 10 minutes. The group finishing the
task earlier will be considered as qualifiers.

5.Qualification for each round shall be decided on Points basis marked at each stage.

6. If found non-convenience to the guidelines / rules the associated group shall be subject to
disqualification on spot.

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7. Participants should be present well groomed in Food & Beverage Service Uniforms.

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11. Toss for who toss the dice first...The team that get 6 firs starts first.

Date : 1st April 2022


Time : 12:00 PM
Venue : Ground Floor Parking
Faculty In charge: Prof.Steve Thomas

The object of the game is to be the first player to reach the end by moving across the board
from square one to the final square.
Follow the numbers on the board to see how to move forward. For example, if you rolled a five
and you were on space number 11, then you would move your game piece to space number 16.
To take your turn, roll the die again and read the number that you rolled. Pick up your game
piece and move forward that number of spaces. For example, if you roll a two, move your piece
to square two. On your next turn, if you roll a five, move your piece forward five squares, ending
up on square seven.
The ladders on the game board allow you to move upwards and get ahead faster. If you land
exactly on a square that shows an image of the bottom of a ladder, then you may move your
game piece all the way up to the square at the top of the ladder.
If you land at the top of a ladder or somewhere in the middle of a ladder, just stay put. You
never move down ladders.
Snakes move you back on the board because you have to slide down them. If you land exactly
at the top of a snake or chute, slide your game piece all the way to the square at the bottom of
the snake or chute.
If you land on a square that is in the middle or at the bottom of a snake (or chute), just stay put.
You only slide down if you land on the top square of a snake (or chute).
If you roll a six, then you get an extra turn. First, move your piece forward six squares and then
roll the die again. If you land on any snakes or ladders, follow the instructions above to move up
or down and then roll again to take your extra turn. As long as you keep rolling sixes, you can
keep moving

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