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[fieldset="Application"][imgr]http://http://trueds.nl/anchor.

png[/imgr]
[b]Character Name:[/b] Anchor
[b]Age:[/b] 130
[b]Race:[/b] Warforged
[b]Class:[/b] Fighter
[b]Alignment:[/b] Lawful Good

[b]Personality[/b]
Anchor was built to keep others safe, and every bit of his personality echoes this
purpose. A gentle giant, the Warforged is utterly serene, selfless and eager to
help. But he is old, very old- and the long sleep he endured during the past
century has left him out of touch with the present day. Often the Warforged will
reminisce about the days of old, remembering a time when the world was safe and
people free to do as they pleased. This leads to him sometimes coming across as
weary, or perhaps even dismissive of society as it is today. In truth, he simply
wants what is best for the people- but his vision of what is best is based on
century-old ideas, and much has changed since then.

Created by an elven diviner, Anchor possesses the tiniest spark of the long-dead
mage's soul. This has influenced the Warforged's mind somewhat- while he does not
possess the magical talents of his creator, Anchor shares a trait common among
diviners; a tendency to look to the future, sometimes forgetting his surroundings
as he ponders what may yet come. This further serves to alienate Anchor from
mortals, who are obsessed with their own lives and often lose sight of the larger
picture.

These two traits- a longing for the past and a concern for the future- leave the
Warforged with a keen interest in cultural matters, most notably how a society and
its customs evolve over time. He enjoys art, music and theatre, and places great
value in libraries, universities and other depositories of knowledge. Above all
else, he feels drawn towards the societies of the underwater people- stemming
perhaps from the purpose for which he was created, or perhaps, the Warforged is
simply fascinated by the unknown...

[b]Backstory[/b]
Anchor was created 130 years ago, brought to life by an arcane science which has
been long since forgotten. His creator was an elven wizard, Mindartis Iphelkiir, a
visionary and diviner wracked by terrible visions of the future. Foreseeing not
only the coming doom which would befall the world, but his own death as well, the
elven mage decided he would help the cataclysm's survivors the only way he knew
how. He set to work building a humanoid construct capable of living underwater, and
sacrificed himself by pouring a shard of his soul into his creation. Thus breathing
life into the construct, the elf died smiling, knowing his creation would aid in
the survival of others.

A spark of the wizard lived on in the metal body, yet when he first awoke, the
Warforged felt that he was a different person from the elf who had created him. Yet
still he felt the imperatives his father had instilled in him- to protect and serve
others, to keep them safe during the approaching doom, and to find shelter for
them. The Warforged chose the name Anchor for himself- a stable, safe point in the
seas which would soon drown the world.

For three decades, Anchor roamed the oceans, taking as many jobs as he could
working either as part of a merchant captain's crew, or in local fishing villages.
All the while he studied the seas and its people- reports of benevolt Tritons,
tales of ravenous Sahuagin and the whispered rumours speaking of the mysterious,
lost empires of Aboleth and Kraken. Anchor listened to all these and more, yet
never made any true friends. For he knew what was coming, and realized that, when
the time came, he could not let his judgement be clouded- the needs of the many
outweighed those of the few, no matter how dear those few might prove to be to him.
There was a good chance that anyone he befriended would soon die, and he could not
risk the survival of all to save a friend. This burden weighed heavily on the
lonely Warforged, yet he was built to endure such pain.

When the cataclysm finally happened, Anchor boarded one of the survivors' ships,
patiently biding his time. He had no influence among the mortals- all he could do
was wait for them to decide to build their city beneath the waves, as his father
had prophesized. When they did, Anchor was among the first to volunteer. He
travelled down to the bottom of the ocean, where he, the Tritons and the other
survivors laboured to build their new haven. The Warforged worked tirelessly,
knowing this was what he was created for.

Finally, Nautilona was finished. Yet as the survivors cheered, Anchor fell into a
foul mood. He had done what he had been built for- but what now? He was without
purpose, for the first time in his seemingly unending life. The Warforged tried as
best he could to help others around him, protecting Nautilona's citizens. But
eventually, he realized they needed him no longer. And so, the Warforged found
himself a quiet corner of the city, and fell into a deep slumber lasting almost a
hundred years.

Recently Anchor has awakened again. In his dreams, he saw something. It seemed the
Iphelkiir's gift of prophecy has not left the Warforged entirely, for during his
long sleep Anchor foresaw a terrible doom coming to Nautilona. And so, having found
new purpose, the Warforged took up his weapons and prepared to defend the city he
held so dear...
[/fieldset]

[spoilerbutton="character sheet"]
[b]Name:[/b] Anchor
[b]Species:[/b] Warforged
[b]Class:[/b] Fighter
[b]Background: [/b] Hermit
[b]Alignment:[/b] LG

[table=head;width=300]{colsp=4}[b]Attributes[/b]
[b]STR[/b] | 16 | [b]INT[/b] | 13
[b]DEX[/b] | 10 | [b]WIS[/b] | 12
[b]CON[/b] | 16 | [b]CHA[/b] | 8
[b]HP[/b] | {colsp=3} d10+16
[b]AC[/b] | {colsp=3} [tt="18"]16 Chain mail, +1 Warforged, +1 Defender[/tt]
[b]Speed[/b] | {colsp=3} 30
[/table]

[table=head;width=500]{colsp=2}[b]Proficiencies[/b]
[b]Weapons[/b] | All
[b]Armor[/b] | All, shields
[b]Skills[/b] | Athletics +5, History +3, Medicine +3, Religion +3, Survival +3
[b]Saving Throws[/b] | Str +5, Dex +1, Con +5, Int +1, Wis +0, Cha -1
[b]Tools[/b] | Herbalism kit, mason's tools
[b]Languages[/b] | Common, [tt="Primordial"]taught by friendly tritons[/tt],
[tt="Deep Speech"]uncovered texts from ancient underwater civilizations (Aboleth
empire?)[/tt]
[/table]

[b]Equipment[/b]
- 5 gp
- [tt="Glaive"]1d10 slashing, Heavy, two-handed, reach[/tt]
- [tt="Maul"]2d6 bludgeoning, Heavy, two-handed[/tt]
- [tt="Two handaxes"]1d6 slashing, light, thrown 20/60[/tt]
- [tt="Chain mail"]AC 16, disadvantage on stealth[/tt]
- Dungeoneer's Pack
- Herbalism kit
- Scroll case stuffed full of notes about my studies
- Winter blanket
- Common clothes

[b]Background: Hermit[/b]
[LIST][*][b]Personality trait:[/b] I am utterly serene, even in the face of
disaster
[*][b]Ideal:[/b] Greater good. My gifts are meant to be shared with all, not used
for my own benefit.
[*][b]Bond:[/b] I’m still seeking the enlightenment I pursued in my seclusion, and
it still eludes me.
[*][b]Flaw:[/b] I often get nostalgic about the time before my long sleep,
comparing the present day unfavorably to those times.
[/LIST]

[i]Discovery:[/i] Made a unique and powerful discovery during my long sleep.

[b]Special[/b]
[LIST][*][tt="Constructed Resilience"]Advantage on saving throws against being
poisoned, resistance to poison damage, don't need to eat/drink/breathe, immune to
disease, don't need to sleep and can't be put to sleep magically[/tt]
[*][tt="Sentry's Rest"]Instead of sleeping, a long rest consists of standing
inactive and motionless (but aware) for six hours[/tt]
[*][tt="Integrated Protection]+1 AC, donning/doffing armor takes one hour (may be
done while resting) to incorporate into body, armor cannot be removed against my
will)[/tt]
[*][tt="Fighting Style: Defender"]+1 AC while wearing armor[/tt]
[*][tt="Second Wind"]As a bonus action, regain d10+lvl hp. 1/short or long
rest.[/tt]
[*][tt="Action Surge"]Take on additional action on your turn. 1/short or long rest.
[/tt]
[/LIST]
[/spoilerbutton]

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