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Lecture 9
Lecture 9
- The way we learn is based on what predicted to happen next REWARD CIRCUITS IN THE BRAIN
- If it matches = nothing to be change
- If we behave & get outcome that not match with our prediction = error
signals – need to update prediction
- Methamphetamine:
o Increase release of dopamine & blocks dopamine reuptake by DOPAMINE NEURONS RESPOND TO REWARD AND REWARD-PREDICTING
presynaptic neuron STIMULI
o Methamphetamine in the system is taken up into presynaptic 3 sets of experiments in monkey to do simple behaviour tests which involves
neuron & combined with the vesicle with existing dopamine rewards & micro-electrodes in implanted in the monkey:
Release at presynaptic terminal into synaptic cleft
- Monkey is sitting in front of operators & push response key to activate
food box (reward)
o Measure: how neurotransmitter fire action potential in
response to reward across lots of trials
o RESULT: When monkey receive cue & move to retrieve the
reward = there is spike of action potential from neuron in
striatum (reward circuit)
- When hand make contact with an apple = increase in rate of firing action
potential
o if no contact with anything (food) = no activity in action
potential
- Monkey learned that after doing an action, it will get reward after 1s
o After 1s of lever touch = see increase in rate of firing (neuron is ADAPTATION OF REWARD EXPECTATION DURING LEARNING
interested in stimulus)
o But if the reward is delayed ~1.5s = neuron is silent “empty
area” – expecting reward but not get it
Suppression on attenuation of action potential in that
neuron
o When reinstate back to 1s or earlier = dopaminergic response
Timing of reward is important
- There is subtle difference between dotted line (LR) and solid line (HR)
- There is difference in amplitude size in different period
- Size of cueing effect (RT effect) measure within efficiency was correlated
with size of N2pc effect
- Look at pop-up effect in visual search & record brain activity using ERP
with critical manipulation of reward values
UNILATERAL SPATIAL NEGLECT
- Show sequence of brief visual display “diamond shape” – search of
either RED (black) or GREEN (white) - Occurs after damage to one side of the brain (usually the right
o Brief stimulus to respond & when see the element = indicate hemisphere)
whether the pointy bit is missing at the TOP or BOTTOM of the - Patients behave as if the affected side of space (the contralesional side)
stimulus has ceased to exist:
- Measure ERP to onset of each new visual search display + manipulated o Ignore food etc…
reward value
- Most common & severe after damage to the parietal lobe (but can arise o And in NON-REWARD condition, they will not get any reward
from cortical damage elsewhere) o But due to ethical constrains = give all participants reward
- Stroke in brain = stop from being consciously aware - Repeat the task in the next day – either they will improve or not due to
reward that they were told they will get & actually got in between
CLINICAL TESTS FOR SPATIAL NEGLECT session
- Line cancelation, circle cancellation, start cancellation = neglected
everything at the left & only perform on the right-hand side
RESULT:
- In neglect patient – active experiment: rewards were accumulating trial - CONTROL Px:
by trial o Time bins = block of trials
- Display showed twinkling stars light array o X-axis = x-axis of visual display, where likely the reward be
o Bright star = high potential reward given – across the right side
o Dim star = distractors o Clusters around the middle of the display “blue function” =
- Indicate by pointing which one of the bright stars you want to turn over symmetrical reward condition
to see its value o Asymmetrical reward (reward on the left) = drift to left-hand
- At the end, get an amount that you won as reward (0, 5, 10, 50 cent) side of display – across trials
- Patients have to learn the likely location of the higher value elements Red = aware of debriefing reward
over successive trials Yellow = unaware of manipulation
- Reward distributions: BUT, the effect is stronger in aware & very much
o Symmetric distribution: give equal value rewards on average presence in unaware
across two side of display o Reward manipulation impact response of healthy control
o Asymmetric distribution: higher reward on left side of display - PATIENT:
o Symmetrical: patient tend to pick targets to right of centre
o Asymmetrical: search further to left-hand side
- Lesion map for patients
o Larger benefits are crude by patients who don’t have damage
in striatum region
- Healthy control:
o No change in symmetrical display over trial-bins
o Gradual increase in number of target detected on left hand side
with time-bins (symmetrical case)
- Patients: similar pattern