Professional Documents
Culture Documents
1.1. School
1.2. Grade 7
1.5. Time (Duration) Time allocation: 3hours per week. 10 weeks per term
1.7. Learning Outcomes By the end of the lesson(s), learners should be able
to
a) Explain the process of photosynthesis.
b) List three components necessary for photosynthesis to take place.
c) Name three products of photosynthesis.
d) Do a practical test of photosynthesis.
1.9. Teaching strategy Fast learners will be given extra tasks while slow learners will be
given more time to complete the tasks.
Treat each learner as an individual to find out their needs to
them understanding what the content is about and what
measures should be taken for them to understand.
1. Ask the learners to plant a seed and see it grow and providing
1.10. Teaching methods food using the light, water and carbon dioxide.
2. learners would be seated in manner that they will not be
distracted and that they will engage themselves to what is being
presented to them.
Effectiveness
Cost
Equality
Sustainability
2.2.
System software – it is software that controls the operations of a computer and its devices.
Application software – it is software a teacher uses to prepare exams.
2.3.
Word processor
Spreadsheet
Presentation software
Desktop publishing
Utility
Antivirus
Graphic and design
Financial application
2.4.
Integration literacy refers to how you integrate this knowledge with teaching and
learning strategies.
Information literacy refers to the ability to search for information on the World Wide
Web.
Computer literacy refers to the knowledge and understanding of computers and how to
use it to support teaching and learning in the classroom.
2.5.
a. Blended learning - The range of possibilities presented by combining the internet and digital
media with established classroom forms that require the physical co-presence of a lecturer and
students (Friesen 2012)
b. Mobile learning – learning through mobile devices (Maxwell, 2012)
c. BYOD strategy – Bring your own device. In a BYOD environment, no preference is given to
the use of any one specific device, but users can use any device such as a tablet, laptop,
smartphone to do an activity
d. E – learning – e-Learning is learning by utilizing electronic technologies to access educational
curriculum outside of a traditional classroom.
e. Computer education – is the science and art of teaching and learning of computer science,
computing and computational thinking.
f. Computer security – is the protection of computer systems and networks from information
disclosure, theft, or damage as well as from misdirection of services that are provided.
g. Cloud computing – is the on-demand availability of computer resources especially data,
storage and computing power without direct active management by the user.
h. Fourth industrial revolution – is a way of describing the blurring of boundaries between the
physical, digital and biological worlds.
Reference
Gunter, GA. & Gunter, RE. 2015. Teachers Discovering Computers: Integrating Technology in a
Changing World. 8th Edition. Cengage Learning Boston.