Professional Documents
Culture Documents
Creative Thinking in VM
Creative Thinking in VM
▪ Inspiration
▪ Is a factor that is brought on by accidental stimuli
▪ Illumination
▪ Is brought about by the addition of new information that enlightens
us in alternate ways of performing the same function.
▪ Similarity (like ideas)
▪ Contiguity (adjoining ideas)
▪ Contrast (opposite ideas)
▪ Search for beauty
▪ Discontent with status quo
▪ War
▪ Ignorance of the past
▪ Necessity
▪ Curiosity
▪ Knowledge
▪ Competition
▪ Dare not to be apparently illogical
▪ Overcome inertia toward change, toward the
unconventional
▪ Realize that insight does not necessarily flow from a plan or
a logical sequence
▪ Remove all blocks and personal inhibition, let the
imagination grow
▪ It helps to have crazy ideas, the should be encouraged and
not ridiculed
▪ Habitual block – kebiasaan
▪ Perceptual block – adanya perbedaan antara yang dilihat
dan kenyataan, gagal mengidentifikasi masalah atau
membedakan penyebab dan dampak
▪ Cultural block – tradisi, fantasi dan intuisi adalah sia-sia
▪ Emotional block – ketakutan akan gagal/resiko/kritik
▪ The team members must believe that there can be improvement made
to the project
▪ There is always room for improvement in the design
▪ Be receptive to new ideas
▪ Eliminate the word “ impossible” from your thinking
▪ Develop as many ideas as possible
▪ Look for association of ideas
▪ Do not be afraid to experiment
▪ Encourage all team members to participate
▪ Test your own views in the form of questions
▪ Help your team members work through their ideas
▪ Record all your VM ideas
Brainstorming • Group technique
• Divergent and convergent