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Senior High School

Physical and Personal


Development in the Arts
Writing Reports on Creative
Market Condition Related to a
Specific Artform

Learner’s Module in Arts and Design 12


Quarter 2 Module 3

BLECYREZZA E. PILUDEN
Developer
Department of Education – Cordillera Administrative Region

NAME: ________________________ GRADE AND SECTION: _____________


TEACHER: ___________________________ SCORE: ____________________
Republic of the Philippines
DEPARTMENT OF EDUCATION
Cordillera Administrative Region
Schools Division of Baguio City
Military Cut off, Baguio City

Published by:
Learning Resource Management and
Development System

COPYRIGHT NOTICE
2020

Section 9 of Presidential Decree No. 49 provides:

“No copyright shall subsist in any work of the Government of the


Philippines. However, prior approval of the government agency of office
wherein the work is created shall be necessary for exploitation of such work for
profit.”

This material has been developed for the implementation of K-12


Curriculum through the Curriculum Implementation Division (CID)—Learning
Resource Management and Development System (LRMDS). It can be
reproduced for educational purposes and the source must be acknowledged.
Derivatives of the work including creating an edited version, an enhancement
or a supplementary work are permitted provided all original work is
acknowledged and the copyright is attributed. No work may be derived from
this material for commercial purposes and profit.

2
PREFACE

This module is a project of the Curriculum Implementation Division


particularly the Learning Resource Management and Development Unit,
Department of Education, Schools Division of Baguio City which is in response
to the implementation of the K to 12 Curriculum.

This Learning Material is a property of the Department of Education-


CID, Schools Division of Baguio City. It aims to improve students’ academic
performance specifically in Arts and Design.

Date of Development : January 2021


Resource Location : CAR-LRMDS
Learning Area : Arts and Design
Grade Level : 12
Learning Resource Type : Module
Language : English
Quarter/Week : Q2 / W4-W5
Learning Competency/Code : Researches and writes a report on the
local and international market conditions related to a specific art form
( AD_PPD12-IIe-f-4 )
ACKNOWLEDGEMENT

The developer wishes to express her gratitude to those who help in the
development of this learning material. The fulfillment of this learning material
would not be possible without these people who gave their support, helping
hand and cooperation:

Development Team

Author/s: Blecyrezza E. Piluden


Cover and Icon Illustrators: Kili Europa E. Piluden / Blecy Piluden

School Learning Resources Management Committee


Brenda M. Cariño School Principal
Janet B. Pascua OIC/HT - Asst. School Head - SHS
Francis B. Lumiwes Subject / Learning Area Specialist
Jopie B. Ferrer School LR Coordinator-SHS

Quality Assurance Team


Lolita A. Manzano EPS – MAPEH – Arts and Design
Niño M. Tibangay PSDS –District 3

Learning Resource Management Section Staff


Loida C. Mangangey EPS – LRMDS
Victor A. Fernandez Education Program Specialist II – LRMDS
Christopher David G. Oliva Project Development Officer II – LRMDS
Priscilla A. Dis-iw Librarian II
Lily B. Mabalot Librarian I

CONSULTANTS

JULIET C. SANNAD, EdD


Chief Education Supervisor – CID

CHRISTOPHER C. BENIGNO, CESO V


Asst. Schools Division Superintendent

MARIE CAROLYN B. VERANO, CESO V


Schools Division Superintendent

4
TABLE OF CONTENTS

COPYRIGHT NOTICE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ii
PREFACE .................................................... iii
ACKNOWLEDGEMENT ........................................ iv
TABLE OF CONTENTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . v
What I Need to Know . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
What I Know ............ ................................... 4
What’s In . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
What’s New ... .............................................. 6
What is It . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
What’s More
Activity: Reading Activity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Assessment: Question and Answer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
What I Have Learned ......................................... 13
What I Can Do . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
ASSESSMENT .......................................... 15
ADDITIONAL ACTIVITY ...................................... 17
ANSWER KEY ........................................... 18
REFERENCES ........................................... 19
Writing Reports on
Creative Market
Condition Related to a
Specific Artform

Learner’s Module in
Physical and Development in the
Arts

Arts and Design Track


Quarter 2 Module 3

BLECYREZZA E. PILUDEN
Developer
What I Need to Know
The main course of this module is Physical and Personal Development
in the Arts. The competencies of these learning materials are based on the Most
Essential Learning Competencies (MELC, DepEd 2020) which are developed
in a form of four modules in the second quarter.
The lessons in each module were based on the most essential learning
competencies that a student must learn both in the performing arts and in the
visual art disciplines.

ABOUT THE MODULE


The module guides you on how you prepare yourself as you become
aware of the creative economy status both in the local and international market.
These are the most essential information that a visual artist and a performer
must understand. The information provided in this module is necessary in
knowing the condition and trends of various specific artforms in the creative
industries’ economy.
The module contains the main key concepts and activity performances
of what you need to know and need to perform at home within the given duration
of two weeks.

HOW TO USE THIS MODULE


The module contains learning activities that will provide you the
production of a working resume in arts and design.
NOTE: Do not skip the module. Next module will be given to you upon
the completion of the previous module.

Label Description
What I need to This states the learning objectives that you need to achieve as
know you study this module.
This is to check what you already know about the lesson on this
What I know module. If you answered all the questions here correctly, then
you may skip studying this module.
This connects the current lesson with a topic or concept
What’s In
necessary to your understanding.
What’s New This introduces the lesson to be tackled through an activity.
This contains a brief discussion of the learning module lesson.
What is It
Think of it as the lecture section of the lesson.
These are activities to check your understanding and to apply
What’s More
what you have learned from the lesson.

2
What I have
This generalizes the essential ideas tackled from this module.
Learned
What I Can Do This is a real life application of what you have learned.
Post- This is an evaluation of what you have learned from this
Assessment learning material.
Additional This is an activity that will strengthen and fortify your knowledge
Activity about the lesson.

LEARNING OBJECTIVES
This module contains the following learning objectives the learner must
develop. In completion of this module, you must be able to:

a. identify current trends, issues, and concerns regarding the creative


economy and conditions related to a specific art form;

b. make a research on the creative art forms both in the local and global
market; and

c. develop an understanding on the creative art forms both in the local and
in the global market.
What I Know
Before you begin, you will be taking an assessment of what you already
know about the contents of the lessons in this module. (Answer it with honesty
before comparing your answers on the key answers provided).

ASSESSMENT. Multiple Choice: Instruction. Select the correct answer


under each item. Write your answers on the spaces provided.

___ 1. Which of the following is considered as a summary of the research


process that highlights its findings and recommendation?
A. research report C. narrative research
B. research D. all of the above

___ 2. Why do we need to cite our sources in a research work?


A. To avoid plagiarism and infringement
B. So resources will be viewed immediately for reference
C. To avoid duplication of work
D. All of the above

___ 3. These are the sections in writing a research report, which of the following
is NOT?
A. Conclusion and summary
B. Data gathering methodology
C. Results and discussion
D. Summary

___ 4. Which of the following defines Creative Economy?


A. it is a reflective growth based on production of goods and services
B. it is where creativity and culture are intimately bound in imagining and
generating of new ideas, products, and services
C. it is those creative industries having individual creativity, skills and
talent
D. all of the above

___ 5. Which of the following presents the results of the research report in a
brief manner, analyses of the results and its implication to the present
situation?
A. Conclusions and Recommendation C. Results and discussion
B. Summary D. all of the above

___6. Which of these parts of the research report bears the title of the research
report?
A. Heading C. Abstract
B. Conclusion and recommendation D. All of the above

4
___ 7. What makes you sure that creating a research report is going to be
useful?
A. If you have complete sources and materials
B. Confident in conducting research and knowledgeable in writing
reports.
C. Skilled on how to use ICT.
D. All of the above

___ 8. Which part of a research report can you find answers and solution based
from the report?
A. conclusion and recommendation C. methodology
B. abstract D. all of the above

___9. Why do we need to write a research report under physical and personal
development in the creative work environment?
A. To be aware of the present condition in the creative economy both in
the local and international market.
B. To generate funds and financial resources through research work
C. To show that academic paperwork is a requirement for all of art
D. all of the above

__10. Which of the following parts discusses the practical and theoretical
importance of the topic or the study?
A. summary C. methodology
B. abstract D. all of the above

__11. Which part of research report where viable and reliable sources are
integrated.
A. summary C. results and discussion
B. conclusion and recommendation D. all of the above

__12. Which of the following are to be included in the presentation of analyses


results and discussion for the clarity of the report?
A. online address C. tables and figures
B. title of the report D. all of the above

____13. On how you can acquire data from writing a research report?
A. interviews C. participation or observation
B. online readings D. all of the above

__ 14. What is a research report??


A. it is an investigation of a particular incidents
B. it discusses the solution in a particular inquiry right away
C. it is a well-crafted document that outline findings
D. all of the above

__ 15. Which of the following section of a research report presents the analyses
of results and findings in a particular current issues and concerns?
A. results and discussion C. Summary
B. summary and conclusion D. none of the above
What’s In

In the previous arts and design modules, you have learned the various
creatives, creative industries’ art forms, and all factors that has impact to
creative industries.

The following guide questions will lead you into dealing with these
creative art forms with the existing economy. Start by answering the guide
questions below:

1. What do you think is our contribution in the creative economy? How do arts
and design curriculum contribute to our own economy?
___________________________________________________________________
___________________________________________________________________
___________________________________________________________________

What’s New?

Before we proceed to our main concept in this module, the table below
is provided as self-assessment in performing activity in this module.

Activity: Check on the following indicators that you are capable of as illustrated
in Table 1. Make sure to accomplish Table 1 before proceeding to Table 2.
Use Table 2 in performing tasks in this module.

Table 1: Self-assessment
Slightly Fairly Extremely
I......
capable capable capable
. . . . can do research work through
interviews, investigations, observations,
and online readings regarding creative art
forms, its trends and issues from various
social platforms both in local and global
market.

6
. . . . can do research reports by outlining
its essential findings and results regarding
arts and design that has impact to creative
industries locally and globally.

. . . . can do research report in providing


recommendations and suggestions that
would benefit the creative industries both
in the local and global economy.

Table 2: Your Task


Indicators What to do

Slightly capable Start with the first activity

Skip activity under the “ What is it” and “What’s More”,


Fairly capable
proceed immediately to “What I Can do?”

Extremely capable Proceed immediately to perform the “ Additional Activity”.

What is It?

Discussion of essential keywords are provided in this part of the module


prior to the related research work activities. These are the significant elements
in identifying research issues and concerns in relation to the various artforms
in the creative economy.

Definition of Creative Economy?


This is the reflective growth based on production of goods and services
in the global economy. In The Creative Economy: How People Make Money
from Ideas (2001) by John Howkins, the creative economy is defined as
“transactions of creative products that have economic good or service that
results from creativity and have economic value”.

But today, the definition of the creative economy cited by the UK


Department of Culture, Media and Sport ( DCMS) would be “ those industries
which have their own origin in individual creativity, skill, and talent, and which
have a potential for wealth and job creation through generation and exploitation
of intellectual property”.

The United Nations Creative Economy Report 2013 argued that


creativity and culture are processes or attributes that are intimately bound up in
the imagining and generating of new ideas, products or ways of interpreting the
world that have monetary and non-monetary benefits that can be recognized
as instrumental to human development”.

A recent report by UNESCO dated 19 November 2020 cited the COVID-


19 Socio-economic Impact on Cultural and Creative Sectors in South-East
Europe that was affected by the pandemic (Read report below as shown in
Illustration 1). Culture plays an important and an instrumental role in providing
employment, generating income revenues and contributing to gross domestic
product ( GDP ) represented by cultural sectors such as natural and cultural
heritage, heritage-based tourism, and cultural and creative industries which
were affected negatively by the COVID-19 pandemic.

Sample Report 1
Telecommuting became the new norm for employees of galleries,
museums, educational institutions, with some contracts of temporary and
volunteer workers getting terminated. Budget cuts and other reductions stung
cultural and creative industries, with the loss of revenue not helping with the
situation.. . . . The majority of creative industry enterprises surveyed showed
that they had resources to remain functioning for a few months, but only a few
had the resources to remain active indefinitely.
International tourists mainly consider cultural heritage sites as an
important factor when choosing travel destinations. The unexpected closure of
these sites, museums and suspension of cultural events, unfortunately caused
a reduction in international tourism. In Montenegro, a 62,7% fall in international
arrivals was recorded in March and an estimated 80% annual decline if
recovery was to be delayed. These devastatingly high figures brought down
income usually generated from tickets, souvenir shops and other services.
Also, the vital conservation and restoration works at heritage sites got disrupted
by this cutback in financing.

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Cont’n. . . Sample Report 1
An accelerated digital transformation ensued during the lockdown
period due to the inability to access different cultural spaces and activities in
person. Access to culture as an essential mitigating response to the crisis had
to be through various online tools and platforms. Cultural institutions and
industries in South-East Europe adapted to the situation by initiating and
improving digitization of cultural content, goods and services. These solutions
made people manage business activities online, digitize collections, and
organize virtual tours and exhibitions. An online 3D version of the National
Gallery of Arts in Albania http://www.galeriakombetare.gov.al could be
accessed for exploration and learning.
To keep up with the rapid changes in communication, cultural
institutions had to resort to new ways of communicating with their audience.
Online communication platforms such as social networks came in handy to
promote cultural activity and to boost more interaction with followers. The
government of Serbia launched the digitalnasolidarnost.gov.rs portal,
“Coronavirus: digitization to support citizens and the economy”, to provide
information on all free platforms, tools for learning and working from home as
well as free books, courses, films, music, television and cultural content for
the duration of the pandemic.
Arts and culture have always been an important way to connect, even
more with the advent of the lockdown restrictions. With children learning from
home, cultural institutions alternatively facilitated engagement through online
learning. In collaboration with educational institutions, galleries, museums and
theatres developed and provided educational materials online with free
access. In Bosnia and Herzegovina, “The Secret Life of the Museum”, the
first book for children about the Museum of Contemporary Art of Republika
Srpska, was released online free of charge in 3 different languages.
Most governments had to step in and assist the cultural sector suffering
losses due to the COVID-19 situation. Financial measures such as tax and
contribution exemptions, financial support for cultural projects and
subventions for employees were set to help struggling cultural institutions and
industries. The government of Montenegro co-financed activities of 145
projects in the field of cultural and artistic creation that are in the function of
public interest and protection of socioeconomic interests of unemployed artists
and cultural experts.
The cultural and creative sectors of South-East Europe countries took
a hit from the unexpected pandemic. COVID-19 indicated the necessity of
technology and digital platforms in promoting and disseminating cultural
content. The crisis further alerted governments to take action in fostering the
creative industry as a way to face the socio-economic challenges. The
situation has been a wake-up call to rethink business models and improve the
digital infrastructure for substantial digital media consumption.
These sectors have resulted in the closure of cultural institutions and
creative industries caused by lockdown as preventive measures by the
government. Cultural events and activities were cancelled and suspended,
having a negative effect on their own economy.

Activity: Question and Answer


Instruction: In reading the above report (Sample Report 1), try to reflect on the
following guide questions and jot your responses on the spaces provided:
1. What was the report all about?
________________________________________________________
________________________________________________________
2. Does the report have significant effects on the creative industries at
present situation we have now?
________________________________________________________
________________________________________________________
3. After knowing its effects and impact to our creative industries, what
benefit do we gain from the report?
________________________________________________________
________________________________________________________

The module introduces the simplified parts of research report which


include the following sections:

Heading. It consists the title of the report.

Summary. It describes the most important aspects of the study, including the
problem investigated, concerned subject, its significant data as a viable, and
reliable sources in the presentation of report,

Results and Discussion. This includes the presentation of the results in a


straightforward manner. Tables and figures are to be included for the
presentation of analyses results and for the clarity of the report.

Conclusions and Recommendations. It summarizes the research report in a


brief manner, its implication to the conditions, issues, and concerns for future
reference followed by its recommendations are also included in this section.

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What’s More

Activity. Read the provided example below (Sample Report 2); answer the
following items by filling up the spaces provided ( Assessment ).

Sample Report 2

Arts and crafts and educational toy consumption as a parenting strategy during
COVID-19

As a result of the COVID-19 pandemic and stay-at-home mandates, toy sales


surged in both the US and Korea (Fickenscher 2020; Nam 2020). In the US,
overall toy sales in the first quarter of 2020 rose by 26 per cent compared to the
same period in the previous year (NPD 2020). Reports indicate that the critical
driver of growth was the closure of schools in March (ibid.). Toys that led the
boost in sales were games and puzzles, building sets, and arts and crafts kits
– with an increase of 228 per cent, 76 per cent and 70 per cent respectively
(ibid.). In addition, sales of educational resources and non-fiction books
increased by 66 per cent, including general activity books (128%), study aids
(235%), and language arts and handwriting books (265%) (ibid.). Colouring and
art supplies – including chalk, window/glass markers, colour markers and finger
paints – also had an increased sales volume (86%) (ibid.).

In Korea, toy sales for toddlers and young children increased substantially in
the first week of February 2020, with reports showing sales up to 360 per cent
higher than during a typical week (Statista 2020). The main drivers of growth
were educational toys such as calculator toys (367%), as well as ball tents
(285%), cars and airplanes (116%), slides (111%), toy blocks (106%) and toy
craft kits (86%) (ibid.). Multiple online shopping vendors also reported that
during the peak of COVID-19 infections in Korea, demand for toys for toddlers
and young children soared, mostly centred on large toys such as slides and
jungle gyms (Nam 2020; Oh 2020).Other popular categories among Korean
parents were kitchen sets, board games and educational books (Oh 2020). This
evidence suggests that parents in both the US and Korea have shifted their
attention to toys that keep their children busy and occupied.
In online parenting forums and blogs, parents in both countries have been
actively sharing tips and information about engaging their children during their
time at home with free or cost-effective supplies. Most of the suggestions we
found were related to activities that take little time to prepare but occupy plenty
of children’s time while also promoting creativity. Naver, the most popular
online search engine in Korea, started an idea competition for parents titled
“Stuck-At-Home Activities with Children: Mothers’ Wisdom to Overcome
COVID-19”. In just one month (March 2020), more than 500 ideas were posted
(Lee 2020). As the title of the competition suggests, most of the information was
shared by and with mothers in Korea. People used “Mom’s Ideas” as the
common hashtag when they shared ideas for creative activities with children.
Assessment. Refer to the above reading ( Sample Report 2 ), answer the
following questions that is appropriate on the provided sections of the report.

Points
Question Answer Points
earned

What is the title of


2
the report?

What was the


description of the 2
report?

What was the result


of the problem 2
investigated?

What was the


recommendations
on the
2
condition/issues,
and concerns
investigated?

Total 8

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What I Have Learned
Instruction. Reflect on the importance and implication of a research report in
the creative work environment. Complete the sentences by filling in the blank
spaces provided.

I have learned that . . . .


writing reports on arts and design related based on research is/can . . . .

I have realized that . . . . . . .

the importance /impact of writing reports on creative economy . . .

To be a productive young artist in the creative institution,


( cite what you can do ) I will . . . .
What I Can Do

Activity. Research Work

Instructions: Perform the following:


A. Determine the type of artform
- Visual ( fine arts, media, applied arts, literary )
- Performing Arts ( music, dance, theater )
B. Make a research work ( e.g. interview, community involvement, online
search, observation, printed media, social media ) in your community /
or within your locality market conditions related to a specific artform (
may it be your own preferences or trending issues).
C. Organize your data research.
D. Start writing your research report.
E. Make a self-check assessment before finalizing your report.

Self-check Assessment. Put a check mark on the Y/N.


Does my written report have the following? Yes None

Heading

Summary

Results and Discussion

Conclusions and Recommendations

14
Assessment
Multiple Choice: Instruction. Select the correct answer under each item.
Write your answers on the spaces provided.

___ 1. Which part of a research report can you find answers and solution based
from the report?
A. conclusion and recommendation C. methodology
B. abstract D. all of the above

___ 2. Which of the following defines Creative Economy?


A. it is a reflective growth based on production of goods and services
B. it is where creativity and culture are intimately bound in imagining
and generating of new ideas, products, and services
C. it is those creative industries having individual creativity, skills and
talent
D. all of the above

___ 3. These are the sections in writing a research report, which of the following
is NOT?
A. Conclusion and summary
B. Data gathering methodology
C. Results and discussion
D. Summary

___ 4. Which of the following presents the results of the research report in a
brief manner, analyses of the results and its implication to the present
situation?
A. Conclusions and Recommendation C. Results and discussion
B. Summary D. all of the above

___ 5. Which of the following are to be included in the presentation of analyses


results and discussion for the clarity of the report?
A. online address C. tables and figures
B. title of the report D. all of the above

___6. Which of these parts of the research report bears the title of the research
report?
A. Heading C. Abstract
B. Conclusion and recommendation D. All of the above

___ 7. Why do we need to cite our sources in a research work?


A. To avoid plagiarism and infringement
B. So resources will be viewed immediately for reference
C. To avoid duplication of work
D. All of the above
___ 8. What makes you sure that creating a research report is going to be
useful?
A. If you have complete sources and materials
B. Confident in conducting research and knowledgeable in writing
reports.
C. Skilled on how to use ICT.
D. All of the above

___9. Which part of research report where viable and reliable sources are
integrated.
A. summary C. results and discussion
B. conclusion and recommendation D. all of the above

___10. Why do we need to write a research report under physical and personal
development in the creative work environment?
A. To be aware of the present condition in the creative economy both in
the local and international market.
B. To generate funds and financial resources through research work
C. To show that academic paperwork is a requirement for all of art
D. all of the above

___11.Which of the following is considered as a summary of the research


process that highlights its findings and recommendation?
A. research C. narrative research
B. research report D. all of the above

___12.Which of the following parts discusses the practical and theoretical


importance of the topic or the study?
A. Heading C. summary
B. Conclusion D. all of the above

___13.Which of the following section of a research report presents the analyses


of results and findings in a particular current issues and concerns?
A. results and discussion C. Summary
B. summary and conclusion D. none of the above

___14. On how you can acquire data from writing a research report?
A. interviews C. participation or observation
B. online readings D. all of the above

___ 15. What is a research report?


A. it is an investigation of a particular incidents
B. it discusses the solution in a particular inquiries right away
C. it is a well-crafted document that outline findings
D. all of the above

16
Additional Activity

Activity: Finish your research report. Print and submit. Submit your research
report (printed /digital) with the evaluation tool. Put a checkmark on the
following statement regarding your research report. Complete the self-checklist
for your performance.

Self-checklist

Does your written report have answered the following?


Yes No
( 1 point every response )

Does it cater to the local /international market condition?

Does it involve conditions/issues that are related to a specific


art form?

Does it tackle the creative economic impact in the locality?

Does it include a cultural effect in the community?

Does it include findings and recommendations that would result


in significant research in the future.

Is the discussion supported by tables and figures?

Are the sources viable, reliable, and cited properly?

Does the content imply physical and personal development in


the creative work environment?
18
What’s in ( answers may vary )
What’s New ( answers may vary )
What is it
What’s More and assessment
What I Have Learned ( answers may vary )
What I Can Do ( answers may vary )
Additional Activity ( answers may vary )
POST - ASSESSMENT PRE - ASSESSMENT
1. A 1. A
2. D 2. A
3. B 3. B
4. C 4. C
5. C 5. A
6. A 6. B
7. A 7. A
8. B 8. C
9. C 9. A
10. A 10. C
11. B 11. C
12. C 12. B
13. A 13. A
14. D 14. A
15. C 15. A
ANSWER KEY
REFERENCES
Cabreza, Vincent. Philippine Daily Inquirer. November 5, 2019 . “ Research
Reports: Definition”. Accessed: 16 January 2021. Retrieved from:
http://my.ilstu.edu/~mhemmas/LDR%20280/Contents_of_a_Research_
Report.htm

Castillo, Paulynne Jusay. March 2012. “ Developing AEC into a Global


Service Hub:

Choi, M., Tessler, H. & Kao, G. Arts and crafts as an educational strategy and coping
mechanism for Republic of Korea and United States parents during the
COVID-19 pandemic. Int Rev Educ (2020). https://doi.org/10.1007/s11159-
020-09865-8

Digital Media Research Centre. “ Defining the Creative Economy”. Creative


Hotspots. Accessed: 16 January 2021. Retrieved from:
https://research.qut.edu.au/creativehotspots/defining-the-creative-
economy/

Policy Research Group. May 2013. “ The Creative Economy: Key Concepts
and Literature Review Highlights”. Accessed: 16 January 2021.
Retrieved from: https://research.qut.edu.au/creativehotspots/defining-
the-creative-economy/

Sala, Maria-Mercedes, Editor. 2002. National arts administration and policy


publications database (NAAPPD). May 2013. “ Marketing Crafts and
Visual Arts: The Role of Intellectual Property”. Accessed: 16 January
2021. Retrieved from: https://www.americansforthearts.org/by-
program/reports-and-data/legislation-policy/naappd/marketing-crafts-
and-visual-arts-the-role-of-intellectual-property

The Case of the Creative Industries in the Philippines”. Economics


Department, De La Salle University. Accessed: 16 January 2021.
Retrieved from: https://research.qut.edu.au/creativehotspots/defining-
the-creative-economy/

UNESCO and UNDP, Creative Economy Report 2013. Accessed: January 19,
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