Professional Documents
Culture Documents
Section 1 of 3: TYPOGRAPHY.
You can use sites such as Dafont for examples or ones which are on the system you are
currently using. Be mindful that too many unusual choices together can be quite
offputting for an audience, so think about how they can compliment, rather than argue
with each other...
Task 1/4. Select 3 typefaces/fonts you might like to use for your PRIMARY choice. This would
be the one you will build your logo from. Describe the DENOTATION (style/appearance) and
CONNOTATION (meaning which could be inferred). Support the suggested inference with at
least one example.
Task 2/4. Select 3 typefaces/fonts you might like to use for your SECONDARY choice. This
could be used for support within a logo or a strap line. Describe the DENOTATION
(style/appearance) and CONNOTATION (meaning which could be inferred). Support the
suggested inference with at least one example.
Task 3/4. Select 3 typefaces/fonts you might like to use for your BODY COPY choice. This is
the writing which could contain sentences or even paragraphs. Describe the DENOTATION
(style/appearance) and CONNOTATION (meaning which could be inferred). Support the
suggested inference with at least one example.
Task 4/4 When you’ve done these, pick your final three and state them below, with a screen
capture of them and your reasons for selection...
REASONS FOR CHOICE (connotation I chose this font as I like the relation between the
and denotation): blurriness of the font and losing sanity within the game.
I like that it’s easy to read and it connotes that you may
be starting to go insane, just like within the game.
SCREEN SHOT
FINAL BODY COPY FONT CHOICE
NAME: Choice 3 (Creepster)
REASONS FOR CHOICE (connotation I chose this font as I think it fits the title name of the
and denotation): podcast very well. As the title name is a little more
relaxed and a bit jokey, I think this fits that well as it isn’t
a super serious horror font.
Think about how the colour wheel (and also by extension the colour sphere) can be
exploited to build a good colour scheme for your branding. You can also use image colour
scheme builders for this task (Trev will show you how to use these).
Your colour scheme could have at least three main components to it and also consider it
against different backgrounds, with outlines and so on.
Select THREE colour schemes based on the information above, before settling on a final
one as a prime brand for your channel and talk about why you chose it (what connotation
might it have, for example).
Task 1/2: Place three SETS of colours that you like in the boxes below, based on using the
links above. Talk about why you like them and what they could mean to an audience.
Colour scheme 1
(screenshot):
Connotation The idea of this image is to show the common colour scheme within
(reason/meaning) the games presentation and also within the game itself. The common
: colour scheme for the game is grey black and white mostly. I believe
this has been done as a lot of colour wouldn’t make the game very
scary at all. Therefore, I think using this came kind of colour palette
as the game will allow us to reflect what we are talking about within
the colours itself.
Colour scheme 2
(screenshot):
Connotation This image is the lobby of the game, I think the palette of brown and
(reason/meaning) then white and yellow where the game uses paper as the buttons. I
: like these colours a lot as I feel they’re not as bland as the common
colour palette of the game but it is still simple enough to be creepy.
Colour scheme 3
(screenshot):
Connotation This image is a picture of the Ouija board in the game. It’s quite
(reason/meaning) similar to the second choice but instead of white the colours are just
: wood colours. I think this could work well as we also planned on
making our logo as a Ouija board from the game, with out title over
it. Therefore, the colours match perfectly for this.
Task 2/2: show your final choice of colour scheme and write more detail about your reasons
for selecting it.
Finally, suggest a composition for your project name. We will look at design tools for this,
to help you get to the final overall style you will use. The logo generator here is just to get
you thinking about the overall style, you will be able to work in Photoshop and Premiere
as well.
Task 1/1: Have a play with the generator in the link here, and paste your three favourite
versions, adding notes about what you like and what you’d change..
This logo is my personal favourite. It is based off of the Ouija board within the game itself
as the board will break apart and make the ghost angry if you don’t use it correctly. This
also allows me to animate the board breaking for an animated logo.
Task 2/2: show your final choice of logo idea and write more detail about your reasons for
selecting it.
https://www.dafont.com/
https://www.canva.com/design/DAFeYpDtuWc/F4oUehwPLPzmnyfe1uO4fw/edit
https://designs.ai/colors/color-wheel
https://en.wikipedia.org/wiki/Color_solid
https://www.canva.com/colors/color-palette-generator/
https://www.photoshopessentials.com/basics/type-on-a-path/